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15
Sep

Pentagram

   Posted by: Withstand the Fury Dragon   in U8 Remakes, Ultima 8

pyros.png

Produced by: Pentagram Team
Website: Pentagram
Releases:
* [drain file 28 url Windows Binary] ([drain file 28 size])
* [drain file 24 url OS X Universal Binary] ([drain file 24 size])
* [drain file 91 url Mac libPNG Libraries] ([drain file 91 size])
* [drain file 109 url Source Code] ([drain file 109 size])
* [drain file 410 url Nokia 770/M800 - Program] ([drain file 410 size])
* [drain file 408 url Nokia 770/M800 - libSDL] ([drain file 408 size])
* [drain file 409 url Nokia 770/M800 - INI file] ([drain file 409 size])

Pentagram Map Viewer
* [drain file 27 url Pentagram Map Viewer] ([drain file 27 size])
* [drain file 26 url Source Code] ([drain file 26 size])

What initially began as a map viewer for has evolved into a full-on cross-platform engine remake in the spirit of . Although no official demo has yet been released, there are up-to-date releases of source code available, as well as and OS X Universal binaries.

The best aspect of this is that runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under .

 

[Tip Jar]

Tags: , , , , ,

This entry was posted on Monday, September 15th, 2008 at 9:30 am and is filed under U8 Remakes, Ultima 8. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

10 comments so far

Magfuse
 1 

Do you think it will be possible to port Pentagram to the Nintendo DS? There is a 4Mb ram limit. It would be nice to use this engine with the touch screen of the DS. Thanks for this great project. U8 is one of my favorite games.
-Magfuse

December 11th, 2007 at 7:14 pm
 2 

Beats me whether or not it’s possible — I don’t see why it WOULDN’T be, but then again I’m not the one to ask. I’ll see if I can contact the developers for you, and maybe they’ll know.

Is there perhaps a chance you can provide some information on programming in the Nintendo DS environment? API documentation or something?

December 11th, 2007 at 7:35 pm
Magfuse
 3 

There is a library for Nintendo DS programming call libnds heres a link…
http://en.wikipedia.org/wiki/Libnds

Theres another one which uses libnds called PaLib it makes somethings easier. We would need to scale or crop the resolution down to 256 x 192 if we are using just one screen. Theres a top and bottom one but I think it would be cool to use the bottom screen since thats the touchpad.

Libnds comes with DevKitPro which includes an ARM assembler and a C/C++ compiler basically everything you need to program for the NDS.

December 19th, 2007 at 3:04 pm
 4 

Interesting find. I’ll forward that to the Pentagram team, perhaps, and see what they say about it.

December 20th, 2007 at 8:31 am
Alex P
 5 

I’m having a little trouble installing Pentagram on my Mac – probably because I am new to it. I can up until the point where it asks me to move the game data in directory name ultima8, or to alter pentagram.ini – what game data is it referring to? I’ve tried creating a folder with the name ultima8 and placing the pentagram folder and the pentagram.ini into it, but neither seems to work, so I’m obviously missing something. Care to enlighten me?

January 14th, 2008 at 12:48 pm
 6 

At risk of seeming patronizing, I have to ask the obvious question to begin with: do you have the game data files for the original Ultima 8 (that is, do you have Ultima 8 either on diskette or CD)?

January 14th, 2008 at 12:55 pm
Ultima Player
 7 

How do you play in fullscreen mode on OSX?

June 22nd, 2008 at 7:43 am
 8 

You should have a file called Pentagram.ini in or near the same folder as the Pentagram application. Open this, and look for this line:

[pentagram]
defaultgame=u8
fullscreen=no

Change fullscreen=no to fullscreen=yes and you should be good.

June 22nd, 2008 at 9:10 am
ultima player
 9 

Thanks withstand, it worked.

Now unfortunately it seems I’ve run into another serious problem, that of crashing after I exit the east gate to the necromancer in the cemetary right after I retrieval the sacrificial dagger. Every save game I try it crashes going northbound east of tenebrae after I get the dagger. I don’t suppose there is a way to teleport to him? Maybe that will solve the problem.

June 22nd, 2008 at 7:31 pm
 10 

That’s a bit outside my knowledge, sorry — of course, it’s entirely possible that this is just a bug that hasn’t been fixed yet; right on the main page of the Pentagram site, they’re pretty open about the fact that the game can be passed, but that not everything is working.

Now, Ultima 8 is one of the titles I’m less familiar with, so I don’t recall that area so well; is there another exit that you might make use of? And if so, does it work?

June 22nd, 2008 at 7:40 pm

10 Trackbacks/Pings

  1. Ultima: Aiera » This has been a busy week for the remakes!    May 03 2007 / 9am:

    [...] has released new snapshots for both Windows and Mac OS X, and I have uploaded these to the Pentagram entry here on the site. Changes with this latest snapshot include some changes to the pathfinder code to [...]

  2. Ultima: Aiera » Redemption development diary, U5 for TI screenshots, Project Britannia changes    Sep 24 2007 / 6pm:

    [...] A new snapshot of Pentagram was released on September 21st. It can now be downloaded through the project’s entry here at Aiera. [...]

  3. Ultima: Aiera » Letters, oh, we get letters!    Oct 11 2007 / 9am:

    [...] Ultima 8 – a port of Pentagram [...]

  4. Ultima: Aiera » Redemption development diary, U5 for TI screenshots, Project Britannia changes    Nov 15 2007 / 12pm:

    [...] The Pentagram team have released a new Windows snapshot of their project this month. I’ve made it available for download through the project entry here at Aiera. [...]

  5. Ultima: Aiera » Lazarus German translation coming; U5 for TI calculators nearing completion; Lost Sosaria forums; ACK v2.3 released    Dec 18 2007 / 10am:

    [...] They have also released new Windows and Mac snapshots, both of which can be downloaded through the project entry here at Aiera. [...]

  6. Ultima: Aiera » New Year’s News    Jan 09 2008 / 10am:

    [...] version of the Windows snapshot had been uploaded on January 1st. This can now be downloaded from the project entry here at [...]

  7. Ultima: Aiera » Pentagram Updated    Sep 16 2008 / 9am:

    [...] of both their Windows and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code. [...]

  8. Pentagram Updated » Time Immortal    Apr 28 2009 / 10am:

    [...] of both their Windows and Mac builds of the game, and both of these updates have been added to the project entry at Aiera. I’ve also updated Aiera’s copy of the Pentagram source code. Posted by 2008 in [...]

  9. KHdN - Kenneth Hynek (dot Net) » Blog Archive » Pentagram Updated    Apr 29 2009 / 10am:

    [...] of both their Windows and Mac builds of the game, and both of these updates have been added to the project entry at Aiera:link-icon:. I’ve also updated Aiera’s copy of the Pentagram source code. Share and [...]

  10. Ultima: Aiera » Blog Archive » Ultima Ports for Nokia 770/M800    Jun 04 2009 / 8am:

    [...] – a port of Nazghul/HaximaUltima 6 – a port of NuvieUltima 7 – a port of ExultUltima 8 – a port of PentagramIt serves to note that these ports are ongoing works, and it further serves to note that some of the [...]

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