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Produced by: Pentagram Team
Website: Pentagram
Releases:
* Windows Binary
* OS X Universal Binary
* Mac libPNG Libraries
* Source Code
* Nokia 770/M800 - Program
* Nokia 770/M800 - libSDL
* Nokia 770/M800 - INI file
Pentagram Map Viewer
* Pentagram Map Viewer
* Source Code
What initially began as a map viewer for Ultima 8 has evolved into a full-on cross-platform engine remake in the spirit of Exult. Although no official demo has yet been released, there are up-to-date releases of source code available, as well as Windows and Mac OS X Universal binaries.
The best aspect of this is that Pentagram runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under DOSBox.


May 3rd, 2007 at 9:40 am
[...] has released new snapshots for both Windows and Mac OS X, and I have uploaded these to the Pentagram entry here on the site. Changes with this latest snapshot include some changes to the pathfinder code to [...]
September 24th, 2007 at 6:23 pm
[...] A new snapshot of Pentagram was released on September 21st. It can now be downloaded through the project’s entry here at Aiera. [...]
October 11th, 2007 at 9:47 am
[...] Ultima 8 - a port of Pentagram [...]
November 15th, 2007 at 12:34 pm
[...] The Pentagram team have released a new Windows snapshot of their project this month. I’ve made it available for download through the project entry here at Aiera. [...]
December 11th, 2007 at 7:14 pm
Do you think it will be possible to port Pentagram to the Nintendo DS? There is a 4Mb ram limit. It would be nice to use this engine with the touch screen of the DS. Thanks for this great project. U8 is one of my favorite games.
-Magfuse
December 11th, 2007 at 7:35 pm
Beats me whether or not it’s possible — I don’t see why it WOULDN’T be, but then again I’m not the one to ask. I’ll see if I can contact the developers for you, and maybe they’ll know.
Is there perhaps a chance you can provide some information on programming in the Nintendo DS environment? API documentation or something?
December 18th, 2007 at 10:54 am
[...] They have also released new Windows and Mac snapshots, both of which can be downloaded through the project entry here at Aiera. [...]
December 19th, 2007 at 3:04 pm
There is a library for Nintendo DS programming call libnds heres a link…
http://en.wikipedia.org/wiki/Libnds
Theres another one which uses libnds called PaLib it makes somethings easier. We would need to scale or crop the resolution down to 256 x 192 if we are using just one screen. Theres a top and bottom one but I think it would be cool to use the bottom screen since thats the touchpad.
Libnds comes with DevKitPro which includes an ARM assembler and a C/C++ compiler basically everything you need to program for the NDS.
December 20th, 2007 at 8:31 am
Interesting find. I’ll forward that to the Pentagram team, perhaps, and see what they say about it.
January 9th, 2008 at 10:30 am
[...] version of the Windows snapshot had been uploaded on January 1st. This can now be downloaded from the project entry here at [...]
January 14th, 2008 at 12:48 pm
I’m having a little trouble installing Pentagram on my Mac - probably because I am new to it. I can up until the point where it asks me to move the game data in directory name ultima8, or to alter pentagram.ini - what game data is it referring to? I’ve tried creating a folder with the name ultima8 and placing the pentagram folder and the pentagram.ini into it, but neither seems to work, so I’m obviously missing something. Care to enlighten me?
January 14th, 2008 at 12:55 pm
At risk of seeming patronizing, I have to ask the obvious question to begin with: do you have the game data files for the original Ultima 8 (that is, do you have Ultima 8 either on diskette or CD)?