![]() |
||
Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (1.98 MB)
* Mac OSX 10.3 (1.39 MB)
* Sharp Zaurus (1.35 MB)
* PocketPC (ARM) (246 bytes)
* PSP (2.02 MB)
* Fedora - Game (1.01 MB)
* Fedora - Tools (273.96 KB)
* Fedora - Exult Studio (254.6 KB)
* Source (RPM) (1.64 MB)
* Source (.tar.gz) (1.64 MB)
* Nokia 770/M800 - Program (1.01 MB)
Additional Files
* Black Gate Sound Files (4.56 MB)
* Black Gate Sound Files (Roland MT-32) (6.18 MB)
* Black Gate OGG Music Files (1 of 2) (12.03 MB)
* Black Gate OGG Music Files (2 of 2) (10.86 MB)
* Serpent Isle Sound Files (5.91 MB)
* Serpent Isle Sound Files (Roland MT-32) (7.65 MB)
* Nokia 770/M800 - Data (14.01 MB)
* Nokia 770/M800 - Music (mono, low quality) (12.5 MB)
* Nokia 770/M800 - Music (stereo, higher quality) (28.71 MB)
Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.06 MB)
* Exult Studio (Windows) (3.42 MB)
* Exult Tools (Windows) (1.24 MB)
* Exult 1.4 Source (4.21 MB)
* Photoshop Shape Plugin (87.73 KB)
* GIMP Plugin (50.36 KB)
* Gimp Plugin 2.0 (46.96 KB)
* SDL 1.2 Libraries
An amazing remake, Exult is a cross-platform reworking of the Ultima 7/Serpent Isle engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a Voodoo memory-manager wrapper program, and it works on many systems apart from Windows.
Exult 1.2 is the latest “stable” release - Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has Windows, Mac OS X, Sharp Zaurus, and Fedora builds available. Also avaliable is the source, so other systems can compile and build Exult.


March 28th, 2007 at 11:03 am
[...] patch requires Exult. [...]
March 28th, 2007 at 11:03 am
[...] this program uses the original data for Ultima 7 (being, essentially, Exult with a different graphics engine) you will need the original game files to run it. And yes, like [...]
March 28th, 2007 at 11:04 am
[...] project requires Exult. [...]
March 28th, 2007 at 11:04 am
[...] project to recreate Savage Empire using Exult. This relatively new project (announced June 16, 2006) is still in its infancy, but hopefully we [...]
March 28th, 2007 at 11:05 am
[...] ambitious retooling of Exult aims to modify the Ultima 7 game world and story into that of Ultima 6. Apparently being undertaken [...]
March 29th, 2007 at 7:52 pm
[...] note that this project requires Exult 1.4 in order to work. [...]
March 29th, 2007 at 7:53 pm
[...] as of late 2006, translates both The Black Gate and Serpent Isle into Russian. Both patches require Exult in order to work. [...]
March 29th, 2007 at 7:54 pm
[...] the translation of The Black Gate into Spanish. As with the other translation projects, it requires Exult in order to [...]
April 11th, 2007 at 12:14 pm
link to Exult site is missing…
April 11th, 2007 at 12:32 pm
Oops…thanks, Petrell.
May 24th, 2007 at 10:57 am
[...] monster usecode, and reading text. It also now allows setting a z-coordinate in teleport eggs. The Exult entry here at the site has this new build available for [...]
June 20th, 2007 at 10:44 am
[...] George) has released a downloadable binary of Exult for PocketPC (ARM) that I have also added to the Exult entry at the site [...]
October 11th, 2007 at 9:30 am
[...] Ultima 7 - a port of Exult [...]
February 4th, 2008 at 12:55 pm
[...] still in development, although it appears to not yet be at a release-worthy stage yet. Currently, Exult 1.4 is required to run [...]
April 18th, 2008 at 12:33 pm
[...] Tools and Exult Studio. These can be downloaded from the project website, and I have added them to the project entry here at [...]