
Produced by: Andrew Taylor
Website: xu4- Ultima IV
Releases:
* xu4 - Windows v1.0b3 (1.1 MiB, 228 hits)
* xu4 - Mac OS X v1.0b3 (3.1 MiB, 155 hits)
* xu4 - Linux v1.0b3 (2.4 MiB, 137 hits)
* xu4 - Source v1.0b3 (410.3 KiB, 154 hits)
* xu4 - Zaurus v0.9 (1.9 MiB, 106 hits)
* xu4 - BeOS v0.5 (88.3 KiB, 127 hits)
* xu4 - Dreamcast (5.1 MiB, 130 hits)
Snapshots – May be unstable
* xu4 - Windows Snapshot (1.4 MiB, 150 hits)
* xu4 - Mac OS X Snapshot (3.3 MiB, 136 hits)
Andrew Taylor’s SDL-based re-creation of Ultima 4 is intended to be a cross-platform version of the game much as Exult is for Ultima 7.
And, since Ultima 4 is freeware, he (like many others) has also made available for download the original version (0 bytes) of the game. As well, there is a graphics update (0 bytes) available. The original game is now included with non-PC versions of xu4, but is required for Windows.







Both windows binaries (beta3 and snapshot) seem to be corrupt. There’s also newer snapshot available at xu4 site dated 2010-01-15.
Augh.
I’m wondering if perhaps…you know what? I need to rethink how I’m doing this. It’s perhaps fortunate that my wife is going away to the Olympics this week; I can tie up the Internet bandwidth without fear of lagging her out of what she’s doing.
I’ll upload my recovered archive of files from my old host and see about overwriting files copied to the current server from my optical backups; there seems to be a higher rate of data corruption in the optical set.