Classic Ultima Online – Ultima 4
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Produced by: Shattered Moon
Website: Classic Ultima Online
Releases:
* U4 Multiplayer Client (2.6 MiB, 1,564 hits)
This promising multiplayer game, made in the style of Ultima 4 brings a classic tile-based single-player RPG experience into the realm of online gaming! Johnny Wood has implemented a UI and tile-based graphics engine that will be instantly familiar to long-time fans of the Ultima series, and continues to make improvements to the game to further enhance the Ultima-like feel of its gameplay.
The project is currently in an alpha stage, and there is a client available. You can download the client from Aiera, or through Dennis DeMarco’s website.
To play: launch the client, specify u4m.demarco.com as the game server, and then create a player.
I know this is a Necrobump from hell, but I was wondering if people play this at all or if there are other shards / servers out there? This was by far the best Ultima of the series (Though V gives it a good run for it’s money!) and I’d really like to see how it plays out in a Multiplayer framework.
[…] of jettisoning Drupal as the content management system for Shattered Moon, the home page of his Classic Ultima Online project. I built the first page for him way back when, and I certainly didn’t mind doing so again, so […]
this looks quite cool, I really like the idea but yeah this server isint verry populated
Aye…I have to post something about that. Thanks for the reminder.
I like what I see! And I agree, this would be more fun if it were more populated. Maybe you should talk to the creators of EUO about advertising this application on their site – you’d have to think there are lots of Ultima fans there.
So what are the “plans” for “enhancing” Ultima IV into a multiplayer environment like this? I mean is it just going to be every man for himself searching for the runes and the mantras to become avatars, any thoughts on teamwork involved, side quests etc?
The September-October 2011 update is now available on the website.
In response to Daltxcolstfan Dragon, the multiplayer environment does indeed make it so that every man is for himself. Side quests have been added so that each person has to get a rune carved, but that’s about the only change. I don’t think teamwork is necessary, but definitely handy in some places. Mage style characters can help with wind changes and field dispelling, etc. But the game has been reworked where necessary to make soloing the entire thing achievable.
Thanks for the update, Johnny. I’ll get some news up in the next day or two!