restoration-u7.png

Produced by: Saduj
Website: Ultima Restoration
Releases:

Utilities
* Ultima Potions (hak pak) (376.6 KiB, 30 hits)
* Ultima Potions (demo module) (37.0 KiB, 14 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 17 hits)
* Ultima Potions II (demo module) (41.3 KiB, 15 hits)
* Venom Dagger (erf import file) (2.4 KiB, 15 hits)
* Venom Dagger (hak pak) (36.3 KiB, 16 hits)
* Venom Dagger (icons) (700 bytes, 18 hits)
* Venom Dagger (source files) (11.9 KiB, 15 hits)
* NPC Schedules (erf import file) (64.7 KiB, 15 hits)
* NPC Schedules (demo module) (455.6 KiB, 17 hits)
* NPC Schedules (readme) (4.2 KiB, 32 hits)
* Moongates (erf import file) (23.7 KiB, 15 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 14 hits)
* Moongates (demo module) (198.5 KiB, 14 hits)
* Moongates for CEP (demo module) (565.3 KiB, 15 hits)
* Savage Empire Female Portraits (3.2 MiB, 30 hits)
* Savage Empire Male Portraits (1.6 MiB, 27 hits)
* Ultima Conversation System (files) (287.7 KiB, 18 hits)
* Ultima Conversation System (demo) (685.6 KiB, 16 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 23 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 19 hits)
* NWN 1.69 Portraits (93.4 KiB, 26 hits)
* NWN 1.69 Soundsets (31.6 KiB, 35 hits)

This is actually a comprehensive collection of utilities and in-progress remakes of titles, all done in the engine. The list of utilities is pretty comprehensive, including functional moongates (with !), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of fame.

But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of , (which provides the screenshot here), , , and . Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of at present — looks to have progressed somewhat further.

Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.

 

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Tags: , , , , , , , ,

This entry was posted on Friday, June 13th, 2008 at 9:42 am and is filed under Engines, General Utilities, MD Remakes, Martian Dreams, SE Remakes, Savage Empire, Spin-offs, U1 Remakes, U7 Remakes, U8 Remakes, Ultima 1, Ultima 6, Ultima 7, Ultima 8, Ultima Underworld. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

2 comments so far

 1 

What’s the compatibility with CEP like? I’d love to be able to use this stuff with the latest CEP.

April 23rd, 2009 at 10:09 am
Ergonpandilus Dragon
 2 

I understand that NWN1 is easy to mod, but it’s so restricted. There’s no way to change the rules…

April 24th, 2009 at 1:53 pm

One Trackback/Ping

  1. Ultima: Aiera » Blog Archive » Ultima 1 downloads work again    Apr 22 2009 / 12pm:

    [...] 1 section of the site are now all functional again, and have even been updated in one case: the Ultima Restoration project released new files to bring content from Neverwinter Nights 1.69 into use.Check thou it [...]

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