[flickr size="small" float="alignright"]5349705406[/flickr]
Produced by: Saduj
Website: Ultima Restoration
Releases:
Utilities
* Ultima Potions (hak pak) (376.6 KiB, 598 hits)
* Ultima Potions (demo module) (37.0 KiB, 449 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 437 hits)
* Ultima Potions II (demo module) (41.3 KiB, 417 hits)
* Venom Dagger (erf import file) (2.4 KiB, 436 hits)
* Venom Dagger (hak pak) (36.3 KiB, 446 hits)
* Venom Dagger (icons) (700 bytes, 445 hits)
* Venom Dagger (source files) (11.9 KiB, 445 hits)
* NPC Schedules (erf import file) (64.7 KiB, 412 hits)
* NPC Schedules (demo module) (455.6 KiB, 403 hits)
* NPC Schedules (readme) (4.2 KiB, 467 hits)
* Moongates (erf import file) (23.7 KiB, 440 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 432 hits)
* Moongates (demo module) (198.5 KiB, 434 hits)
* Moongates for CEP (demo module) (565.3 KiB, 472 hits)
* Savage Empire Female Portraits (3.2 MiB, 585 hits)
* Savage Empire Male Portraits (1.6 MiB, 520 hits)
* Ultima Conversation System (files) (287.7 KiB, 465 hits)
* Ultima Conversation System (demo) (685.6 KiB, 427 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 482 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 478 hits)
* NWN 1.69 Portraits (93.4 KiB, 508 hits)
* NWN 1.69 Soundsets (31.6 KiB, 517 hits)
This is actually a comprehensive collection of utilities and in-progress remakes of Ultima titles, all done in the Neverwinter Nights engine. The list of utilities is pretty comprehensive, including functional moongates (with Orb of the Moons!), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of Ultima 7 fame.
But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of Ultima 1, Ultima 7 (which provides the screenshot here), Ultima 8, Savage Empire, and Martian Dreams. Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of The Black Gate at present — looks to have progressed somewhat further.
Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.











What’s the compatibility with CEP like? I’d love to be able to use this stuff with the latest CEP.
I understand that NWN1 is easy to mod, but it’s so restricted. There’s no way to change the rules…
There is new shader pack for NWN1 that improved graphics. And BTW, Ultima Restoration project is bit dead, there no news and lot of spam on forum. Next candidate to orphanage?
Yeah, seems right.
Can you drop me a link for this shader package of which you speak?
Yeah, that`s it http://sourceforge.net/projects/nwshader/ Also may be similar projects somewhere