Has anyone tried running Lazarus under Windows 7? If so, did it work? If it didn’t, did you get it working…and, if so, how?
Although rendered somewhat obsolete by Pentagram, Gaseous Dragon’s Windows patch for Ultima 8 (which, yes, is now once again available for download) still has a niche to fill while Pentagram remains unfinished.
This one is a fan-made combination patch that actually incorporates a couple of different Dragons’ works into one update for The Black Gate and Serpent Isle. Included among the patches is Windows 9x compatibility, for those who are a) still using old Windows operating systems and/or b) haven’t heard of Exult.
Labyrinth of Worlds was intended to be a “from the ground up” remake of Ultima Underworld 2, complete with 3D character models. It never made it to completion (a fate shared by many projects of similar ambition, sadly), stopping development at version 0.4, but downloads for Windows and Linux were released…as was the complete source code.
All of which is once again available for download at the project entry here.
There’s been a fair bit of talk and buzz about Exult lately, and a lot of it has to do with the fact that Exult development has really picked up lately. Some of the different platforms have really gotten some well-needed attention lately which has also been something of a shot in the arm to both the engine development and the community as a whole.
Let me segue from the article of discussion for just a moment. As WTF Dragon has posted previously, he has a few more editors (one of which being myself) whom are going to be posting articles here to keep the content coming, and a few more ears to the ground for movement, as it were. For those of you not familiar with my name, I’m Peter M Dodge, also known by Wizardry Dragon. I am the Lead Designer of the Feudal Lands and have worked with Exult for years and years now. I hope to post news on both Exult and TFL, and some general Ultima news as well. I have been playing with the idea of a feature serial of some sort but I’ll toss that at WTF Dragon first and see if it sticks before making any promises here.
With that out the way let’s regress to the topic on hand: Exult.
One of the platforms that has gotten this attention is the MacOS distribution, which has finally gotten properly packaged. This meant a lot of compilation work and a lot of bug fixes as well as accomodations for the nuances of the Mac platform, a lot of which has finally gotten stamped out and done finally. It had mostly been put off – but now it has been taken care of!
The windows distribution in the meantime got a lot of updating. Many bugs related to OpenGL were fixed, and that niggling Windows Vista/7 file paths bug got fixed so that you don’t need to be an administrator to play! A much needed change to be certain.
So, dear reader, you are most certainly wondering what this means in the perspective of Exult’s future development. On that topic I can speculate with an informed opinion, though until it does indeed occur it is just that, speculation. Ah, in any event – there is one major encompassing idea that seems to have taken to the Exult team, or Marzo at least: taking the knowledge that has been gained through the many, many years Exult has been undergoing development, and take the insights they have gained in its development to better rebuild the engine. The graphics engine has been of particular interest, as Marzo has noted that many of his OpenGL fixes have opened his eyes to the fact that really the whole thing just needs rewritten to actually fix some of the issues, and talk has been floated of using the Pentagram graphics engine.
We shall see, I suppose, but good things lie in wait for Exult, methinks!
Actually, the Powerbook is moving at the same speed as always; it’s the applications that are slowing down; later (more modern) software versions tend to be just a wee bit more resource intensive than previous versions, and more developers are beginning to simply drop support for the G4 series of processors in favour of Intel-exclusive applications. The last G4s were released in 2005; it’s already been over three years since Apple switched from PowerPC chips to Intel chips.
The most recent and relevant example of software evolving beyond the capabilities and hardware of the Powerbook is, unfortunately, my favourite piece of software: Adobe Lightroom. Version 3 of Lightroom will run reasonably well on my Pentium 4, apparently…but the Mac version only supports Intel-based Macs.
I suppose I could just get by on the Pentium 4, rather than investing in new hardware. But then, I don’t usually have a lot of time to sit down at home and work on photos. More to the point, in my day-to-day routine and career, I tend to lead a fairly “mobile” life, one that rather lends itself to (and is suited by) the use of a portable computer. There’s also the matter of my plan to return to school in September, to become a teacher. I am reliably informed that having a laptop — and then one that can run Windows, unfortunately — is practically a requirement (in this province, at least).
At the same time, I’d like to find something that can run OS X, Apple’s operating system, as well. Granted, when we’re talking about non-Apple hardware, that requires the use of hackint0sh tools…but that’s a length I’d be willing to go to.
So I have been looking at…possibilities. Which is actually a lot more difficult than I would have expected. The main concerns I have in selecting a new laptop are battery life and LCD quality; I’d like to find something with decent battery life and a screen that offers a decent contrast ratio and good colour. It’s this latter point that’s often problematic, especially when one is looking for a laptop — most laptops tend to have…er…sub-par screens.
(more…)
I just got word from Tim Carlsen: version 0.7.0 of the Ultima-inspired adventure game engine, Nazghul, has been released. Do check the project website for details and downloads for Windows and Linux. Haxima, the game being built in Nazghul, has likewise been updated.
I’ll get downloads for both up on the site as soon as I am able. Which might be today, or might be in a few days…I’m in Wyoming at present, so it’ll depend on my free time and the speed of the hotel wireless.
Update: as Tim informs us in the comments, Nazghul is not his project. He is only the messenger…and a fine messenger indeed.
This open-source 3D client for Ultima Online has been updated to version 2520, for both Windows and Linux. Updated installer files can be downloaded from the project website, or via the project entry here.
Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (2.0 MiB, 152 hits)
* Mac OS X 10.3 (1.4 MiB, 121 hits)
* Sharp Zaurus (1.4 MiB, 88 hits)
* PocketPC (ARM) (246 bytes, 97 hits)
* PSP (2.0 MiB, 102 hits)
* Fedora - Game (1.0 MiB, 95 hits)
* Fedora - Tools (274.0 KiB, 86 hits)
* Fedora - Studio (254.6 KiB, 80 hits)
* Source Code (RPM) (1.6 MiB, 85 hits)
* Source Code (.tar.gz) (1.6 MiB, 79 hits)
* Nokia 770/M800 - Program (0 bytes)
Additional Files
* Black Gate Sound Files (4.6 MiB, 119 hits)
* Black Gate Sound Files (Roland MT-32) (6.2 MiB, 99 hits)
* Black Gate OGG Music Files (1 of 2) (12.0 MiB, 117 hits)
* Black Gate OGG Music Files (2 of 2) (10.9 MiB, 111 hits)
* Serpent Isle Sound Files (5.9 MiB, 126 hits)
* Serpent Isle Sound Files (Roland MT-32) (7.7 MiB, 105 hits)
* Nokia 770/M800 - Data (0 bytes)
* Nokia 770/M800 - Music (mono, low quality) (0 bytes)
* Nokia 770/M800 - Music (stereo, higher quality) (0 bytes)
Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.2 MiB, 131 hits)
* Exult 1.4 (PocketPC - ARM4) (1.3 MiB, 76 hits)
* Exult 1.4 (PocketPC - ARM5) (1.3 MiB, 91 hits)
* Exult Studio (Windows) (3.5 MiB, 90 hits)
* Exult Tools (Windows) (1.3 MiB, 91 hits)
* Exult 1.4 Source (4.3 MiB, 82 hits)
* Shapes Plugin for Photoshop (87.7 KiB, 88 hits)
* GIMP Plugin (50.4 KiB, 84 hits)
* GIMP Plugin 2.0 (47.0 KiB, 90 hits)
* SDL 1.2 Libraries
An amazing remake, Exult is a cross-platform reworking of the Ultima 7/Serpent Isle engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a Voodoo memory-manager wrapper program, and it works on many systems apart from Windows.
Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has Windows, Mac OS X, Sharp Zaurus, and Fedora builds available. Also avaliable is the source code, so that people running other systems can compile and build Exult.
Pentagram, the remake that does for Ultima 8 what Exult did for Ultima 7, has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!
In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.
Mac OS X builds also received a lot of attention. They build system switched from XCode to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for unix systems that break OS X builds and vice versa.
Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their Windows and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.
Produced by: Pentagram Team
Website: Pentagram
Releases:
* Pentagram (Windows) (1.6 MiB, 77 hits)
* Pentagram (OS X) (3.4 MiB, 42 hits)
* Mac LibPNG Libraries (253.1 KiB, 30 hits)
* Pentagram Source (5.6 MiB, 29 hits)
Pentagram Map Viewer
* Pentagram Viewer (Windows) (2.0 MiB, 40 hits)
* Pentagram Viewer Source (401.6 KiB, 27 hits)
What initially began as a map viewer for Ultima 8 has evolved into a full-on cross-platform engine remake in the spirit of Exult. Although no official demo has yet been released, there are up-to-date releases of source code available, as well as Windows and Mac OS X Universal binaries.
The best aspect of this is that Pentagram runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under DOSBox.
I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at Aiera.
Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for Serpent Isle, Ultima 9, and Ultima Underworld about which I had previously been unaware, and these have all been added to Aiera.
- Ultima 7 Spanish translation
- Serpent Isle Spanish translation
- Ultima Underworld Spanish translation
- Ultima 9 Spanish translation
Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the Project Britannia website, or from the Ultima 6 Project entry here at Aiera.
Other Ultima-related news I found whilst wandering through the Internet today includes:
Aklabeth
The web home of this remake of Akalabeth seems to be offline. I hope it’s just a temporary thing.
Ultima Underworld for Pocket PC
Conversely, this port of Ultima Underworld to the PocketPC seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!
Exult
This port of The Black Gate and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the Windows and PocketPC snapshots were updated earlier this month, as was the snapshot for Exult Studio. All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.
Ultima: Iris
This 3D frontend for Ultima Online has been updated recently, to build version 2365. Linux and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.
Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:
I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the Ultima 6 score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.
It is available for download in PDF format at www.alcibiade.org
This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.
Well done, Yannick!
I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.
So, without further ado, let’s get to the news!
PT-BR Underworld Translation
This translation of Ultima Underworld to Portuguese is now 100% complete, with all text strings in the game fully translated.
They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.
The patch can be downloaded from that same website, or via the project entry here at Aiera.
Exult
I noticed that the unstable Exult 1.4 build for Windows had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.
As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.
Pentagram
There hasn’t been any news from the Pentagram team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.
EUO
As of May 5th, the 3D client for EUO has been updated, and can be downloaded either the project website or via the project entry here at Aiera.
Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.
Project Britannia
The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the Ultima 6 Project?).
The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.
Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:
As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However – we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.
Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.
So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!
One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to Ultima 3. Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.
Well, it’s been a little while since I posted an update pertaining to Ultima projects, and I see that Petrell and Dino over at Dino’s Ultima Page have uncovered several juicy morsels of news. To wit:
EUO
This Ultima-like project reached its fifth year just recently, and to celebrate the occasion they threw a number of bonuses and extra stuff into the game — experience bonuses, prizes & giveaways, DM-hosted events, special in-game drinks (eggnog, for example), and even a few new bosses.
Also, a “Newbie Island” tutorial map has been added to the game to help new players ease in.
Ultima 6 Project
A new press release from this promising-looking remake of Ultima 6 has been released at RPGWatch. It has some details about new cities and places in the pending fifth milestone release (Nicodemus’ keep, for example), and also informs us that the team is always in need of world builders, 3D modelers, artists, and musicians.
So, O Reader, if you fall into any of those categories, you might want to swing by the Ultima 6 Project website and drop someone a line.
Additionally, project developer Nicodemus has posted another update to his worldbuilding Dev Diary with some cool new screenshots of his work (Jhelom and Skara Brae).
Ultima: Iris
A new build — build 2010 — of this 3D client for Ultima Online has been released. It can be downloaded from the project’s homepage, or via the project entry here at Aiera.
xu4
A new snapshot of the Mac version of this Ultima 4 remake is available for download either through the project website or via the project entry here at Aiera. A new Windows snapshot is also available.
Ultima V for TI Calculators
Ranman has posted additional news about his project that has ported Ultima 5 to the Texas Instruments calculator. He lets us know, firstly, about some special item capabilities that he as implemented. Secondly, he talks about killing NPCs, lock picking, and guard behaviour — rather a “law and order” sort of post.
The project is still in beta testing.
I also took a bit of a wander around the Ultima community myself, and noticed a few other odds and ends that the Reader might be interested in.
Savage Empire for Exult
Scythifuge is always looking for people to help out with his ambitious goal of porting the Savage Empire storyline into Exult.
Exult
Speaking of Exult, I notice that the Windows snapshot of Exult 1.4 has been updated recently (April 14th), as have the snapshots for Exult Tools and Exult Studio. These can be downloaded from the project website, and I have added them to the project entry here at Aiera.
Project Britannia
I noticed that the britannia_art.dsres and britannia_logic.dsres resource files for this Ultima world framework were updated at the beginning of April. Changes since the previous revision include the addition of a new lockpick texture, a ferry, and two new light textures, as well as changes to melee attack logic, the lockpick’s shape, and a bunch of other things.
The updated files can be downloaded from the Project Britannia site, or via the project entry here at Aiera.
Also, I’ve made a few minor changes to the site here. For starters, I have added a module to the site sidebar to track the ten most downloaded files in the last 30 days. Initially, I wasn’t going to clear the statistics for the download manager with any sort of frequency, but after a bunch of Ultima 9-related downloads surged ahead (in some cases, to over 3,000 downloads!), it seemed reasonable to give some of the other files a chance to make the top spot.
So it’s there, and I won’t be putting a “top five” list onto news posts anymore.
And of course, there’s the gallery and Ultima art repository. I do encourage any interested users to register a user account there and begin uploading any Ultima-related art they can find so that it can be preserved for posterity. This includes scans of art from the manuals, which won’t be around forever.
Oh, and I’ve added another countdown to the sidebar. Only 190 days (roughly — could change in either direction) until Grace and I welcome our little one into the world!
It’s been another good week for news — things are busy. It seems to be a busy time in general, actually…even I’m embroiled in a project — redesigning the website of the company that I work for (I cannot stress enough the utter need for such a redesign), which has certainly been eating up a goodly chunk of my time.
But let’s see what’s going on in the community. First, some submissions by email.
Ultima 1 Reverse Engineering
Tim Carlsen pointed out (just before Christmas) — sorry, again, for the delay, Tim! — to me that Dino the Dark Dragon has had the files from his reverse-engineering of the Ultima 1 engine online for a while now. While he hasn’t worked on it (or, at least, hasn’t updated it) all that much in the last few months, I’ve decided to give Dino’s project its own entry here at Aiera
Adventure Creation Kit
Joshua Lawrence got in touch with me regarding the release of ACK 3.0, the latest version of one of the original “build your own Ultima-like game” utilities. It features a host of improvements, including:
- experience levels
- bitmap skinning of main play screen and dialogs
- improved day/night cycle with event triggering
- a new Launcher allows for the use of ACK “right out of the box” in Windows and Mac OS X
- a new ‘Ultima Kit’ with tiles, objects, and moongates from Ultima 5
I have updated the project entry with the latest downloads, and have also removed the commands reference (it’s outdated as of this version of the Kit) and the registration code (which is unnecessary). It can also be downloaded from the project website.
Ultima V for TI Calculators
Ranman dropped a comment on this news post to inform us that he has completed implementation of the special abilities associated with each of the Crown Jewels in his remake of Ultima 5. Very cool!
I also noticed a few updates while cruising around the various Ultima-related websites that I check on a regular basis.
Lost Sosaria
A downloads page has been put up at the Lost Sosaria website. I have also added download links to the project entry here at Aiera.
Savage Empire Total Conversion
We haven’t heard from this project in a while, but Scythifuge has recently posted some updates to a discussion thread in the Exult forums detailing his progress on the module. Currently, he’s working on bits and pieces of art to insert into the game, to increase its immersiveness and improve the feel.
He has also started a “sample art” discussion thread.
Ultima 7 (Exult) for Nokia Phones
Arnim Sauerbier released, at some point this month, updated mp3 versions of the Ultima 7 music files for his port of Exult to the Nokia 770, correcting a volume-control issue that had cropped up in the previous version of the files.
I have updated the download at the project entry here at Aiera.
And finally, some additional news courtesy of Dino’s Ultima Page.
Ultima IX: Redemption
Corv has posted a huge update to the website of his remake of Ultima 9. Among other things, the team has released twenty-seven new screenshots (showing off some amazing scenery and architecture) and five new music tracks. Additionally, the project status bars have been updated, and a few changes have been made to the team roster.
EUO
An updated version (0.13) of the beta-stage 3D for EUO, the Ultima-like online RPG, has been released. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.
Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.
Seven Towers Exult Mods
In the latest posting at Dino’s Ultima Page, Petrell makes a note that updated versions of the various Exult Mods that can be found at Seven Towers have been released. However, I notice this morning that the project website has been replaced by a subdomain placeholder page — most troubling. Let’s hope this is only temporary.
Website: 80s Gaming
Releases:
* ACK v3.2 (Windows) (20.5 MiB, 110 hits)
* ACK v3.2 (Mac) (23.1 MiB, 81 hits)
* ACK v3.2 (other systems) (18.4 MiB, 87 hits)
This is a comprehensive top-down 2D game development tool that allows for the creation of tiled RPG-type games, similar to Ultima 1 through to Ultima 5. It is now fully operable under both Windows and Mac OS X without need for emulation of any kind.
The Kit was completed in 1995, and was intended as Mr. Hopkins’ update to the classic Adventure Construction Kit of the 1980s. In about 2000, the Kit was released as freeware, and Joshua Lawrence has taken it upon himself to maintain a web presence for the Kit. The ‘v3′ update was released in early 2008.
Okay, it’s been a while since the last update, and I trust that those Readers who are likewise recently married, or who were once recently married, can understand the heady intensity of the first few months post-wedding. Especially when there are “thank you” cards and Christmas cards to send out all at once!
Especially because some of my family members are getting a bit impatient over the arrival date of their “thank you”. We’ll leave the discussion about the lack of humility inherent in such a stance for another time, and possibly another place.
At any rate, it’s time for what will likely be Aiera‘s last posting prior to Christmas, so enough is enough — let’s get to the news.
Ultima V: Lazarus
Toltec Dragon dropped me a line to let me know that a German translation of this Dungeon Siege-based remake of Ultima 5 is expected to be released very soon. So all you German Ultima fans out there keep watch; this exceptional remake of one of the best Ultima titles is about to arrive in your native language.
Ultima 5 for TI Calculators
Ultima 5 seems to be generating all the good buzz lately. Ranman let us know in a comments thread that development on his port of Ultima 5 to the Texas Instruments calculator platform is at 93.7% (probably closer to 94% now) completion.
And he’s managed to shrink the size of the game engine a bit as well, thanks to some compiler optimizations.
Lost Sosaria
My own Ultima project, Lost Sosaria now has a discussion forum. Come on by and drop us a line!
(and yes, O Reader, I’m looking at forum solutions for Aiera as well)
Exult 3D
Sam Matthews has been quiet on the status of his project for a while. However, Gunnar brings news in the Exult forums that this project to create a 3D engine out of the original Ultima 7 engine has progressed somewhat since the last time we saw it here on Aiera.
He includes links to a “slightly more official” patch than is currently available on Aiera. I have updated the project entry here with the new material. Please note that the new releases appear to require Exult 1.4 to run.
Pentagram
The Pentagram team bring news that work is progressing despite the lack of site updates. Specifically, they have implemented correct combat music, improved the Avatar’s attack speed, fixed some issues with rendering, falling and throwing, and improved the main menu to include support for direct loading of savegames.
Quite the busy few months it’s been!
They have also released new Windows and Mac snapshots, both of which can be downloaded through the project entry here at Aiera.
Ultima VII: The Feudal Lands
I spoke with Marzo and Wizardry Dragon, and they both confirmed to me that while development is definitely low-key, work is continuing on The Feudal Lands, a sidequel to Ultima 7 set in the old Sosarian continent called the Lands of the Feudal Lords.
Project Britannia
The britannia_logic.dsres and britannia_art.dsres core files for this Ultima spinoff/remake engine system have been updated. Changes are as follows:
britannia_art.dsres – the Lazarus ‘Mario mesh’ has been added, as well as more graphics for the Journal system. A new Spartan helmet has also been added, as have some textures and icons for various equipment associated with Chuckles the Jester.
britannia_logic.dsres – party banters have been updated to allow for a lone Avatar, and an issue with non-breaking breakable objects has been corrected. Rain moods have been tuned, and some UI changes have also been made, among many other things.
Serpent Isle for NWN2
Although development on this promising-looking project seems to have slowed ever so slightly, developer Jaesun has nevertheless managed to finish the Moonshade Catacombs, and has uploaded some sample music (note: ALPHA version, very rough) for your enjoyment, O Reader.
Adventure Creation Kit
Chris Hopkins dropped me a note to let me know that his top-down 2D game creation tool has just been updated to version 2.3. This neat little utility is an MS-DOS program that can be run both under DOSBox or in Windows proper (although DOSBox is required for sound), and allows for the creation of RPG-type games in the graphical spirit of Ultima 4 or Uitlma 5.
The updated version can be downloaded through the project entry here at Aiera.
Forgotten World
Hawkwind dropped me a note to let me know that the Forgotten World team have released another screenshot of their re-working of the Ultima 9 engine. About a month ago, they switched to using the OGRE engine for graphics, and true to their claim that it would speed development along they are now able to present us with a screenshot of Britain from the air.
Click on over and have a look, O Reader — it is impressive, to say the least. So impressive, in fact, that I decided to use it as the project image for its entry here at Aiera.
Also, the reader may note that I have added Amazon content to the sidebar. This is intended to be a mostly passive way that any users who a) feel they would like to support the effort made here at Aiera, and b) do some of their shopping through Amazon.com, can ‘donate’ to Aiera. Any purchases made through the links here will garner a small revenue percentage for your humble administrator.
Finally, I have overhauled the tagging system on Aiera, so it should be a lot more stable. Instead of creating links directly to Technorati topics, though, they link to a list of all other similarly-tagged articles on the site here. This is mostly a convenience feature for users looking to quickly browse a particular topic.
A ‘tag cloud’ can be found most of the way down the sidebar, with text colour and size of each tag listed there determined by the number of times is has appeared.
Okay, so at least a few people contacted me while I was away with news of Ultima-related news, either via the contact form, direct email, or the comments for this post. Once again, it’s good — no, great — to see the community pitching in to help the site move along. Thanks go out to everyone who submitted information.
So…what’s news?
Ultima 5 for TI Calculators
Ranman dropped us a line about the status of his port of this classic Ultima title to the TI calculator. He pegs the development status as being 90.5% complete, and offers a new screenshot of Orcs in the game.
SI BG Merge
This was an interesting little tidbit that I tripped over in the Exult forums. It’s a patch that imports the shapes from The Black Gate into Serpent Isle, fabricated by Malignant Manor.
I’ve created an entry here at Aiera for the project, and uploaded the latest version of the patch (6.7) for download. It looks like this is a pretty active project at the moment, so I’ll be sure to keep an eye on it.
Project Britannia
Frilly Wumpus posted news at the Project Britannia website concerning an update to Siege Tools. This is definitely a developer-oriented update, and he notes that the improvements include things such as:
- DS1, DS2, LOA, and BW code completion
- Built-in API explorer and the ability to add additional documentation to core GPG classes
- Basic Syntax checking
- Code completion for Gas templates
The latest version of Siege Tools (1.0.29) is available for download either from the PB website, or through the project entry here at Aiera.
A forum for posting information and comments about Siege Tools has also been set up, which developers using this engine will hopefully find useful.
Ashes
The project website for this Ultima-like game has been changed a bit, and now features an updated note from project lead Andrea concerning what the game is and what its inspirations are. No new news is present, however.
Nazghul/Haxima
Gordon has released version 0.6.0 (only the source at present, though) of his Ultima-like engine Nazghul, and the associated game he is making with it, Haxima. You can download the updated version from the project’s SourceForge page, or from the project entry here at Aiera.
Hopefully there will be Windows and Mac OS X binaries available soon.
Notable improvements in this version of Nazghul include:
- Detailed speed handling
- Better support for diagonal movement
- Partial opacity support has been added to the terrains
- Improvements to the map editor
- New spells
- Improved dungeon randomization code
- …and a whole lot more
Serpent Isle for NWN2
Continuing with his tendency to move with alarming speed, Jaesun has made several updates to his remake of Serpent Isle. Notably, he has finished the Arrival Area, dialogue for Moonshade, the Northern Isle quest, the Mad Mage Isle, and Monk Isle. And all this in the last couple of weeks.
There are a few nice screenshots to see at the project site, so be sure to give them a look!
Also, there seems to be a bit of an interesting debate going on in the Exult forums over the practical and technical implications of making an “online” version of Ultima 7. We’ll see if that turns into any sort of project in the future. It wouldn’t be the only one to come along, of course.
Personally, I count myself as being in the camp of people who would like to see Ultima 7 go online, as has been done with Ultima 6, although I admit that I lack the necessary technical skill to put any sort of meaningful work into the code necessary to realize that dream.








