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Posts Tagged ‘Windows’

22
Nov

Looking for a new laptop

   Posted by: wtf_dragon    in Site News

Actually, it would be somewhat more correct to say that I’m looking for a new computer system in general. My current tower is a Pentium 4 (2.66 GHz, 1 GB RAM, 512 MB Radeon HD3850) and my current laptop is a Powerbook G4 (1 GHz, 1.25 GB RAM, 32 MB nVidia GeForce Go 5200). They’re both old systems (both date to around 2003 or 2004, in fact), and while the Pentium 4 still holds its own for most things, the Powerbook is definitely getting long in the teeth. It still serves well for most things, but I notice that it’s slowing down as the months and software versions roll on.

Actually, the Powerbook is moving at the same speed as always; it’s the applications that are slowing down; later (more modern) software versions tend to be just a wee bit more resource intensive than previous versions, and more developers are beginning to simply drop support for the G4 series of processors in favour of Intel-exclusive applications. The last G4s were released in 2005; it’s already been over three years since Apple switched from PowerPC chips to Intel chips.

The most recent and relevant example of software evolving beyond the capabilities and hardware of the Powerbook is, unfortunately, my favourite piece of software: Adobe Lightroom. Version 3 of Lightroom will run reasonably well on my Pentium 4, apparently…but the Mac version only supports Intel-based Macs.

I suppose I could just get by on the Pentium 4, rather than investing in new hardware. But then, I don’t usually have a lot of time to sit down at home and work on photos. More to the point, in my day-to-day routine and career, I tend to lead a fairly “mobile” life, one that rather lends itself to (and is suited by) the use of a portable computer. There’s also the matter of my plan to return to school in September, to become a teacher. I am reliably informed that having a laptop — and then one that can run Windows, unfortunately — is practically a requirement (in this province, at least).

At the same time, I’d like to find something that can run OS X, Apple’s operating system, as well. Granted, when we’re talking about non-Apple hardware, that requires the use of hackint0sh tools…but that’s a length I’d be willing to go to.

So I have been looking at…possibilities. Which is actually a lot more difficult than I would have expected. The main concerns I have in selecting a new laptop are battery life and LCD quality; I’d like to find something with decent battery life and a screen that offers a decent contrast ratio and good colour. It’s this latter point that’s often problematic, especially when one is looking for a laptop — most laptops tend to have…er…sub-par screens.
Read the rest of this entry »

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2
Nov

Nazghul/Haxima 0.7.0 Released

   Posted by: wtf_dragon    in Site News

I just got word from Tim Carlsen: version 0.7.0 of the -inspired adventure game engine, , has been released. Do check the project website for details and downloads for and . , the game being built in Nazghul, has likewise been updated.

I’ll get downloads for both up on the site as soon as I am able. Which might be today, or might be in a few days…I’m in at present, so it’ll depend on my free time and the speed of the hotel wireless.

Update: as Tim informs us in the comments, Nazghul is not his project. He is only the messenger…and a fine messenger indeed.

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23
Oct

Ultima: Iris updated

   Posted by: wtf_dragon    in Site News

This open-source client for has been updated to version 2520, for both and . Updated installer files can be downloaded from the project website, or via the project entry here.

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22
Oct

Exult

   Posted by: Withstand the Fury Dragon    in SI Remakes, Serpent Isle, U7 Remakes, Ultima 7


Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (2.0 MiB, 31 hits)
* Mac OS X 10.3 (1.4 MiB, 22 hits)
* Sharp Zaurus (1.4 MiB, 21 hits)
* PocketPC (ARM) (246 bytes, 18 hits)
* PSP (2.0 MiB, 24 hits)
* Fedora - Game (1.0 MiB, 24 hits)
* Fedora - Tools (274.0 KiB, 20 hits)
* Fedora - Studio (254.6 KiB, 21 hits)
* Source Code (RPM) (1.6 MiB, 19 hits)
* Source Code (.tar.gz) (1.6 MiB, 20 hits)
* [drain file 406 url Nokia 770/M800 - Program] ([drain file 406 size])

Additional Files
* Black Gate Sound Files (4.6 MiB, 26 hits)
* Black Gate Sound Files (Roland MT-32) (6.2 MiB, 18 hits)
* Black Gate OGG Music Files (1 of 2) (12.0 MiB, 32 hits)
* Black Gate OGG Music Files (2 of 2) (10.9 MiB, 28 hits)
* Serpent Isle Sound Files (5.9 MiB, 28 hits)
* Serpent Isle Sound Files (Roland MT-32) (7.7 MiB, 22 hits)
* [drain file 407 url Nokia 770/M800 - Data] ([drain file 407 size])
* [drain file 403 url Nokia 770/M800 - Music (mono, low quality)] ([drain file 403 size])
* [drain file 404 url Nokia 770/M800 - Music (stereo, higher quality)] ([drain file 404 size])

Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.2 MiB, 29 hits)
* Exult 1.4 (PocketPC - ARM4) (1.3 MiB, 15 hits)
* Exult 1.4 (PocketPC - ARM5) (1.3 MiB, 19 hits)
* Exult Studio (Windows) (3.5 MiB, 23 hits)
* Exult Tools (Windows) (1.3 MiB, 22 hits)
* Exult 1.4 Source (4.3 MiB, 18 hits)
* Shapes Plugin for Photoshop (87.7 KiB, 20 hits)
* GIMP Plugin (50.4 KiB, 21 hits)
* GIMP Plugin 2.0 (47.0 KiB, 19 hits)
* SDL 1.2 Libraries

An amazing remake, is a cross-platform reworking of the / engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a memory-manager wrapper program, and it works on many systems apart from Windows.

Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has , , , and builds available. Also avaliable is the source code, so that people running other systems can compile and build Exult.

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16
Sep

Pentagram Updated

   Posted by: wtf_dragon    in Site News

, the remake that does for what did for , has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!

In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.

builds also received a lot of attention. They build system switched from to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for systems that break OS X builds and vice versa.

Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.

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15
Sep

Pentagram

   Posted by: Withstand the Fury Dragon    in U8 Remakes, Ultima 8

pyros.png

Produced by: Pentagram Team
Website: Pentagram
Releases:
* [drain file 28 url Windows Binary] ([drain file 28 size])
* [drain file 24 url OS X Universal Binary] ([drain file 24 size])
* [drain file 91 url Mac libPNG Libraries] ([drain file 91 size])
* [drain file 109 url Source Code] ([drain file 109 size])
* [drain file 410 url Nokia 770/M800 - Program] ([drain file 410 size])
* [drain file 408 url Nokia 770/M800 - libSDL] ([drain file 408 size])
* [drain file 409 url Nokia 770/M800 - INI file] ([drain file 409 size])

Pentagram Map Viewer
* [drain file 27 url Pentagram Map Viewer] ([drain file 27 size])
* [drain file 26 url Source Code] ([drain file 26 size])

What initially began as a map viewer for has evolved into a full-on cross-platform engine remake in the spirit of . Although no official demo has yet been released, there are up-to-date releases of source code available, as well as and OS X Universal binaries.

The best aspect of this is that runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under .

 

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13
Aug

Ultima Songbook; U6 Project dev tools released; Iris and Exult updated

   Posted by: Withstand the Fury Dragon    in Site News

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

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8
May

UW in Portuguese; Exult and Pentagram snapshots; EUO 3D; Project Britannia update

   Posted by: Withstand the Fury Dragon    in Site News

I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.

So, without further ado, let’s get to the news!

PT-BR Underworld Translation

This translation of to is now 100% complete, with all text strings in the game fully translated.

They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.

The patch can be downloaded from that same website, or via the project entry here at Aiera.

Exult

I noticed that the unstable 1.4 build for had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.

As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.

Pentagram

There hasn’t been any news from the team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.

EUO

As of May 5th, the client for has been updated, and can be downloaded either the project website or via the project entry here at Aiera.

Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.

Project Britannia

The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the ?).

The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.

* * *

Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:

As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However – we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.

http://www.komen.org/

Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.

So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!

* * *

One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to . Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.

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