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	<title>Ultima Aiera &#187; Ultima</title>
	<atom:link href="http://www.ultimaaiera.com/tag/ultima/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ultimaaiera.com</link>
	<description>The candles burn out for you; I am free</description>
	<lastBuildDate>Sat, 04 Sep 2010 03:01:34 +0000</lastBuildDate>
	<language>en</language>
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		<title>Return to the Serpent Isle character creation video</title>
		<link>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-character-creation-video/</link>
		<comments>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-character-creation-video/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:18:12 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Neverwinter Nights 2]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1651</guid>
		<description><![CDATA[<p>The busy folks of Team Return have managed to get an <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a>-like character creation system working in <a href="http://www.ultimaaiera.com/tag/neverwinter-nights-2/" rel="tag">Neverwinter Nights 2</a>, and have <strong><a href="http://www.ultima-return.com/2010/09/02/is-that-character-creation-im-hearing/">even posted a video</a></strong> of their system in action:</p>
<div class="wp-caption aligncenter" style="width: 570px"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/NSZeSnlCH9U?fs=1&amp;hl=fr_FR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NSZeSnlCH9U?fs=1&amp;hl=fr_FR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><p class="wp-caption-text">Goodbye D&#038;D, welcome Ultima!</p></div>
<p>They have also <strong><a href="http://www.ultima-return.com/2010/09/02/meet-the-team/">announced</a></strong>, and posted, a new <strong><a href="http://www.ultima-return.com/team/">team roster page</a></strong>.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-character-creation-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Return to the Serpent Isle August Update: Stop, thief!</title>
		<link>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-august-update-stop-thief/</link>
		<comments>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-august-update-stop-thief/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 18:37:50 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Neverwinter Nights 2]]></category>
		<category><![CDATA[NWN2]]></category>
		<category><![CDATA[Return to the Serpent Isle]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima V: Lazarus]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1630</guid>
		<description><![CDATA[<p>Sergorn Dragon&#8217;s increasingly ambitious <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> project (which I&#8217;m also working on) has posted <b><a href="http://www.ultima-return.com/2010/08/29/august-update-guards-thief/">its latest monthly update</a></b>, and announces the development or updating of several game system scripts that members of the team have been feverishly working on. Foremost among these is a new Guards and Prison system, which allows shopkeepers to summon the guards if the player gets a bit fast and loose with the goods on display. Their <a href="http://www.ultimaaiera.com/tag/dragon-age/" rel="tag">Dragon Age</a>-inspired injury system has also been released, as has an update to their resting system.</p>
<p>As well, Sergorn has announced that Jolyn “Nytefall” Kitzer has rejoined the team as Lead <a href="http://www.ultimaaiera.com/tag/2d/" rel="tag">2D</a> Artist. Fans of <b><a href="http://www.ultimaaiera.com/ultima5/ultima-5-lazarus/">Lazarus</a></b> will recognize her name from that project; she crafted much of the excellent artwork that said <a href="http://www.ultimaaiera.com/tag/ultima-5/" rel="tag">Ultima 5</a> remake featured.</p>
<p>Finally, the team is still looking for <a href="http://www.ultimaaiera.com/tag/3d/" rel="tag">3D</a> artists, so if you have some time and some talent in that area, why not <b><a href="http://www.ultima-return.com/contact/">drop them a line</a></a>?</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Updated: The Dark Core for IE8</title>
		<link>http://www.ultimaaiera.com/blog/updated-the-dark-core-for-ie8/</link>
		<comments>http://www.ultimaaiera.com/blog/updated-the-dark-core-for-ie8/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:27:51 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Internet Explorer]]></category>
		<category><![CDATA[Internet Explorer 8]]></category>
		<category><![CDATA[The Dark Core]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima: The Dark Core]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1622</guid>
		<description><![CDATA[<p>Thanks to the efforts of Infinitron Dragon, A New Breed of Dragon&#8217;s <em>Ultima: The Dark Core</em> is now compatible with modern web browsers (or, at least, with <a href="http://www.ultimaaiera.com/tag/internet-explorer-8/" rel="tag">Internet Explorer 8</a> &#8212; other browsers are as yet untested).</p>
<p>Grab the updated version <strong><a href="http://www.ultimaaiera.com/beyond-ultima/spin-offs/ultima-the-dark-core/">at the project entry</a></strong>.</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The epic Epic Mickey bundle</title>
		<link>http://www.ultimaaiera.com/blog/the-epic-epic-mickey-bundle/</link>
		<comments>http://www.ultimaaiera.com/blog/the-epic-epic-mickey-bundle/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:21:41 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[DVD]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Mickey Mouse]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Warren Spector]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1615</guid>
		<description><![CDATA[<p>My apologies for the title; the pun was irresistible.</p>
<p><em>Anyhow</em>, it looks like former <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> developer <a href="http://www.ultimaaiera.com/tag/warren-spector/" rel="tag">Warren Spector</a>&#8216;s upcoming game for the <a href="http://www.ultimaaiera.com/tag/nintendo/" rel="tag">Nintendo</a> <a href="http://www.ultimaaiera.com/tag/wii/" rel="tag">Wii</a>, <a href="http://www.ultimaaiera.com/tag/disney/" rel="tag">Disney</a>&#8216;s <em><a href="http://www.ultimaaiera.com/tag/epic-mickey/" rel="tag">Epic Mickey</a></em>, is <strong><a href="http://www.joystiq.com/2010/08/29/epic-mickey-collectors-edition-will-cover-your-belongings-in-pa/">getting the ol&#8217; Collector&#8217;s Edition treatment</a></strong>.</p>
<div class="wp-caption aligncenter" style="width: 540px">
<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/gamepicmickeycollectors530.jpg" title="" class="shutterset_singlepic68" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/68__530x355_gamepicmickeycollectors530.jpg" alt="gamepicmickeycollectors530" title="gamepicmickeycollectors530" />
</a>
<p class="wp-caption-text">Actually, this does look pretty cool.</p></div>
<blockquote><p>The $69.99 bundle includes everything seen in the image above: A copy of the game, a pair of skins for the Wii, a faceplate for your <a href="http://www.ultimaaiera.com/tag/wiimote/" rel="tag">Wiimote</a>, a <a href="http://www.ultimaaiera.com/tag/dvd/" rel="tag">DVD</a> containing behind-the-scenes videos and other marketing materials, some special packaging and a five-inch vinyl figurine modeled after the game’s falsetto protagonist.</p></blockquote>
<p>I bought my wife a Wii for <a href="http://www.ultimaaiera.com/tag/christmas/" rel="tag">Christmas</a> last year, and I honestly keep forgetting we have the darn thing (she&#8217;s the console gamer, not me). Still, I might just have to check this game out&#8230;and I have to admit that I am just a little bit tempted by this package. The Wii is aesthetically pleasant in its design, but its white shell is rather plainspoken, whereas this skin for it has all the right kinds of randomness and contrast.</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Restored: The Dark Core</title>
		<link>http://www.ultimaaiera.com/blog/restored-the-dark-core/</link>
		<comments>http://www.ultimaaiera.com/blog/restored-the-dark-core/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:52:03 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Aiera]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Lord of Ultima]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima: The Dark Core]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1611</guid>
		<description><![CDATA[<p>Michael Hilborn &#8212; AKA A New Breed of Dragon &#8212; is a name well known to those who have played through (or who followed the development of) <strong><a href="http://www.ultimaaiera.com/ultima5/ultima-5-lazarus/">Lazarus</a></strong>. But before there was <em>Lazarus</em>, there was another fantastic work of New Breed&#8217;s <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a>-inspired storytelling, which was <em>Ultima: The Dark Core</em>.</p>
<p>What was arguably the first browser-based Ultima spinoff (take that, <em><a href="http://www.ultimaaiera.com/tag/lord-of-ultima/" rel="tag">Lord of Ultima</a></em>!) is <strong><a href="http://www.ultimaaiera.com/beyond-ultima/spin-offs/ultima-the-dark-core/">once again available for download</a></strong> here at <a href="http://www.ultimaaiera.com/tag/aiera/" rel="tag">Aiera</a>, and I have also updated the project entry with some notes and considerations for getting the game running on modern systems. Downloads to compatible <a href="http://www.ultimaaiera.com/tag/internet/" rel="tag">Internet</a> browsers (<em>The Dark Core&#8217;s</em> requirements are, sadly, very specific) have also been added.</p>
]]></description>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Quoth Warren Spector: most game devs are &#8220;still making cartoons&#8221;</title>
		<link>http://www.ultimaaiera.com/blog/quoth-warren-spector-most-game-devs-are-still-making-cartoons/</link>
		<comments>http://www.ultimaaiera.com/blog/quoth-warren-spector-most-game-devs-are-still-making-cartoons/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 20:56:36 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Stan Lee]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[Warren Spector]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1598</guid>
		<description><![CDATA[<p>The former <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> developer is evidently a bit <b><a href="http://www.joystiq.com/2010/08/18/warren-spector-says-game-devs-are-still-making-cartoons/">down on the approach many big-name game developers are taking these days</a></b>:</p>
<blockquote><p>&#8230;one of his main problems with games&#8217; stories is their tendency to be dude-centric &#8212; he warned the <a href="http://www.ultimaaiera.com/tag/gamescom/" rel="tag">Gamescom</a> crowd &#8220;if we don’t break out of big buff guys with swords and guys in tights and space marines in armor, we&#8217;re going to get marginalized in the way comics have been in the <a href="http://www.ultimaaiera.com/tag/united-states/" rel="tag">United States</a>.&#8221; He also warned about attempting to ape blockbuster films by filling games with obscenely expensive visuals, as &#8220;we still fall far, far short of what people expect from a movie.&#8221;</p>
<p>Ultimately, the only form of storytelling Spector thinks games should attempt to emulate is oral conversation, as the person interacting with the game is equally responsible for shaping its story. &#8220;Player experience comes first,&#8221; Spector explained, &#8220;we have to allow them to show their creativity. No other medium has allowed them to do this. We are unique in the history of humankind. Every player becomes an author when they play a game.&#8221;</p></blockquote>
<p>I, for one, don&#8217;t necessarily agree&#8230;or, rather, I take somewhat more of a <em>both/and</em> stance rather than an <em>either/or</em> stance on the issue. I&#8217;m in total agreement in regard to the importance of good, interactive conversation in a game &#8212; an Ultima hallmark, to be sure. </p>
<p>At the same time, I don&#8217;t see what&#8217;s so bad about some of the conventions* (the epic hero, space marines, whatever) that Spector seems down on. Yes, they are conventions, and yes, Spector has a reputation for attempting to defy convention&#8230;but the beauty of many conventions is that they resonate with people. We crave the stories of the epic hero, because we find meaning in them, and we connect with them. Not because space marines or epic heroes actually exist, but because they represent ideals of form and philosophy toward which our minds and imaginations are naturally, as if by design, drawn. (If you haven&#8217;t read <b><a href="http://www.scifiwright.com/">John C. Wright</a></b>&#8216;s various essays on this topic, you&#8217;ve been missing out.)</p>
<p>Nor do I see what&#8217;s so bad about developers who have the solid foundation of a compelling, conversation-driven story adding in the cinematics and other visuals. Granted, if <em>all</em> a game has to offer are good visuals, there&#8217;s a problem there, sure, and I&#8217;ll grant Spector his point in that regard. But the visuals/plot dichotomy is not an absolute, and there are lots of great games out there that offer both. Granted, the visuals don&#8217;t quite aspire to the quality of <a href="http://www.ultimaaiera.com/tag/hollywood/" rel="tag">Hollywood</a> movies&#8230;but is that such a bad thing? I can&#8217;t be the only one who&#8217;s noticed that the overall quality of Hollywood&#8217;s productions has been in steep decline over the last decade**, whereas the quality of games has been on the rise, overall, over the same period of time. These days, I&#8217;d much rather play a game like <em>Mass Effect</em> than watch the latest piece of sci-fi drivel to appear on the big screen, or the television.</p>
<p>And what about games like <em>Starcraft</em> &#8212; a great game, by any metric &#8212; which use visuals and cinematics to great effect in order to drive the plot of the game forward? <em><a href="http://www.ultimaaiera.com/tag/starcraft/" rel="tag">Starcraft</a>&#8216;s</em> mechanics really don&#8217;t allow for a lot of conversation in the first place, yet the game is both fun to play and tells a good story (again, thanks to its expensive, but well-made, visuals).</p>
<p>As to the &#8220;still making cartoons&#8221; bit&#8230;this <em>is</em> the man who is helming <em><a href="http://www.ultimaaiera.com/tag/epic-mickey/" rel="tag">Epic Mickey</a></em>. As in <b><a href="http://images.google.com/images?hl=en&#038;source=imghp&#038;biw=1280&#038;bih=604&#038;q=mickey+mouse&#038;gbv=2&#038;aq=f&#038;aqi=&#038;aql=&#038;oq=&#038;gs_rfai=">this</a></b> Mickey. There&#8217;s nothing wrong with that, of course &#8212; <em>Epic Mickey</em> is actually a very interesting concept. <b><a href="http://images.google.com/images?hl=en&#038;source=imghp&#038;biw=1280&#038;bih=604&#038;q=pot+kettle&#038;gbv=2&#038;aq=f&#038;aqi=&#038;aql=&#038;oq=&#038;gs_rfai=">However</a></b>&#8230;</p>
<div style="text-align: center;">* * *</div>
<p>* To be fair, some conventions (heroines with DD cups and combat uniforms that fail to rise even to the level of undergarments) could probably be done away with.</p>
<p>** Much the same can be said for the quality of <a href="http://www.ultimaaiera.com/tag/marvel/" rel="tag">Marvel</a> and <a href="http://www.ultimaaiera.com/tag/dc/" rel="tag">DC</a> comics, and then over the same time frame, and then precisely because they abandoned the conventions that really resonated with their fanbase in some misguided effort to become more gritty, edgy, and politically relevant. <a href="http://www.ultimaaiera.com/tag/captain-america/" rel="tag">Captain America</a> getting bagged by that sniper was <a href="http://www.ultimaaiera.com/tag/stan-lee/" rel="tag">Stan Lee</a>&#8216;s shark-jumping moment, if ever he had one.</p>
]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Added: Ultimoid 9.75</title>
		<link>http://www.ultimaaiera.com/blog/added-ultimoid-9-75/</link>
		<comments>http://www.ultimaaiera.com/blog/added-ultimoid-9-75/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 16:34:15 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 9]]></category>
		<category><![CDATA[Ultimoid]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1594</guid>
		<description><![CDATA[<p>This is a browser-based parody of the early <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> games, and looks very much like them, though it purports to be set in Britannia <em>post-<a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a></em>.</p>
<p>So&#8230;<b><a href="http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/">check thou it out</a></b>!</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ultimoid 9.75</title>
		<link>http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/</link>
		<comments>http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 15:52:31 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Joke Remakes]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 1]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima 9]]></category>
		<category><![CDATA[Ultimoid]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1591</guid>
		<description><![CDATA[<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/37972721@N03/4907855120"><img class="flickr small" title="Ultimoid" alt="Ultimoid" src="http://farm5.static.flickr.com/4142/4907855120_d2ea899c99_m.jpg" /></a></div>
					<br />
<b>Produced by:</b> Dr. Cooper<br />
<b>Website:</b> <b><a href="http://www.gamebuilder.info/world/content/ultimoid-975">Ultimoid @ GameBuilder</a></b></p>
<p>Feel like rescuing a princess again? Or maybe taking a space shuttle mission to a distant world? Has it been too long since you journeyed into the Abyss?</p>
<p><a href="http://www.ultimaaiera.com/tag/ultimoid/" rel="tag">Ultimoid</a> appears to be a browser-based parody of the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> games, constructed with the <strong><a href="http://www.gamebuilder.info/world/">GameBuilder</a></strong> service. As such, it&#8217;s not a particularly lengthy adventure, and its control set is pretty simple.</p>
<p>Its appearance draws heavily on the tiled graphics of <a href="http://www.ultimaaiera.com/tag/ultima-1/" rel="tag">Ultima 1</a> through <a href="http://www.ultimaaiera.com/tag/ultima-5/" rel="tag">Ultima 5</a>. Timeline-wise, it claims to be set in a post-<a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a> Britannia.</p>
]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Warren Spector has him some Disney fever</title>
		<link>http://www.ultimaaiera.com/blog/warren-spector-has-him-some-disney-fever/</link>
		<comments>http://www.ultimaaiera.com/blog/warren-spector-has-him-some-disney-fever/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 20:33:22 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Carl Barks]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Duck Tales]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Fenton Crackshell]]></category>
		<category><![CDATA[Gargoyles]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Warren Spector]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1584</guid>
		<description><![CDATA[<p>The former <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> developer and <em><a href="http://www.ultimaaiera.com/tag/epic-mickey/" rel="tag">Epic Mickey</a></em> mastermind <strong><a href="http://www.joystiq.com/2010/08/13/warren-spector-really-wants-to-make-a-ducktales-game/?icid=joystiq-iphone-url">is, apparently, very interested</a></strong> in doing something with the <em><a href="http://www.ultimaaiera.com/tag/duck-tales/" rel="tag">Duck Tales</a></em> franchise next:</p>
<blockquote><p>In a new interview with Industry Gamers, he now says that, “A day does not go by where I don’t tell somebody at <a href="http://www.ultimaaiera.com/tag/disney/" rel="tag">Disney</a>: ‘Uncle Scrooge, come on! Donald! Huey, Dewey, and Louie! Come on, let me do a duck game!’ So yeah, I would love to do a duck game.”</p>
<p>Of course, being the animation geek that he is, Spector prefers the <a href="http://www.ultimaaiera.com/tag/carl-barks/" rel="tag">Carl Barks</a> version of Uncle Scrooge and the nephews, so we probably won’t get any <a href="http://www.ultimaaiera.com/tag/fenton-crackshell/" rel="tag">Fenton Crackshell</a> cameos (even though that would be awesome). If <em>Epic Mickey</em> does take off, you never know what franchise Disney may let Spector put his own spin on next.</p></blockquote>
<p>It would seem that if he is able to have his way &#8212; which is, I suppose, to say &#8220;if <em>Epic Mickey</em> doesn&#8217;t bomb&#8221; &#8212; Warren Spector will be sticking with Disney for a goodly while, and bringing his unique brand of warped awesomeness to whatever other franchises Disney is willing to hand over to his care.</p>
<p>Personally, I think a <em>Darkwing Duck</em> game headed by Spector might be interesting. Or something set in the darker <em><a href="http://www.ultimaaiera.com/tag/gargoyles/" rel="tag">Gargoyles</a></em> universe.</p>
]]></description>
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		<title>Any Ultima fans in Philly?</title>
		<link>http://www.ultimaaiera.com/blog/any-ultima-fans-in-philly/</link>
		<comments>http://www.ultimaaiera.com/blog/any-ultima-fans-in-philly/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 20:11:17 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Delaware River]]></category>
		<category><![CDATA[New Jersey]]></category>
		<category><![CDATA[Paulsboro]]></category>
		<category><![CDATA[Philidelphia]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1582</guid>
		<description><![CDATA[<p>Work is once again sending me to the field, this time to the town of <a href="http://www.ultimaaiera.com/tag/paulsboro/" rel="tag">Paulsboro</a>, <a href="http://www.ultimaaiera.com/tag/new-jersey/" rel="tag">New Jersey</a>. Actually, I find it quite amusing that the airport I&#8217;ll be touching down in &#8212; in <a href="http://www.ultimaaiera.com/tag/philidelphia/" rel="tag">Philidelphia</a>, of course &#8212; is <em>literally just across the <a href="http://www.ultimaaiera.com/tag/delaware-river/" rel="tag">Delaware River</a></em> from the site I&#8217;ll be working at.</p>
<p>So if there&#8217;s any of you <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> fans out the Philly (or Paulsboro) way who&#8217;d care to meet for a beer or suggest a favourite cheesesteak joint&#8230;let me know, eh?</p>
]]></description>
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