Posts Tagged ‘Ultima’

1
May

A new Richard Garriott interview

   Posted by: wtf_dragon    in Site News

Ergonpandilus Dragon alerted me to the existence of this one, conducted by the folks at CrispyGamer! The topic of discussion seems to be , for the most part:

Crispy Gamer: Ultima VII is one of my favorites in the series because it’s so immersive, interactive and easy on the eyes, but it is also very dark. To me it felt like you were tearing down what you created in the first six games. Would that be a fair statement?

Garriott: Ah, yes. Here’s how I would frame it. The first three Ultimas were really when I was, frankly, learning how to create a game. Ultima I was written in basic, Ultima II was the first assembly language program I ever wrote, and Ultima III was really the first time I felt that I had succeeded at creating a game, despite its level of sophistication. Ultima VI, V and VI were created at a time when I was learning the process of being a storyteller. They introduced things like the Virtues, etc. I began to pay much more attention to the craft of storytelling.

Frankly, Ultima I, II and III weren’t related to each other at all, in the sense that their stories weren’t connected. Ultima IV, V and VI were only related to each other in that I kind of realized that the series was going to go on for awhile, so I tried to pick up where I left off with each game.

Ultima VII (for me, the most important moment for the series since Ultima IV) was the first time I really sat down and said, “OK, what am I really trying to accomplish with this game?” I was trying to do things like set up stories and characters that would survive for more than one product. I had seen how people were reading into the philosophy I had put together with Ultima IV, V and VI, and so I was trying to — what you describe as “tearing down” — open it up, and say there are lots of other forms of thought that are either just as good or positive, or that might also seem good or positive but are actually quite dark. So I was trying to drive what I call alternatives.

Ultima IV, Ultima VII and are my favorites. And for me, the reason why VII that was true for was because it was a game where I most completely realized the virtual world I was trying to create. In other words, the depth of interaction and responsiveness of the world it played in.

As the bloggers say, read the whole thing!

And while you’re there, don’t forget to check out another interesting Ultima-themed feature currently underway at CrispyGamer: The Black Gate Murders — an “alternative” play-through of Ultima 7 in which the object is to a) kill everyone apart from respawning characters, and to b) pass the game. At the very least, this implies a rather careful methodology in regard to the order in which NPCs are dispatched, and I for one would be curious as to whether the blogger can pull it off.

He’s already done Trinsic, the Road to Paws, and Paws proper…

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1
May

Ultima 6 Project Milestone 6 Released

   Posted by: wtf_dragon    in Site News

Just got this in my inbox last night, and I see it has gone live over at the website:

It is with much pleasure that we announce the release of Team Archon’s next milestone of the Project, Milestone 6 for 1 (PC and Mac). Some things to look forward to in this release:

  • Nearly the entire world is now available for players to explore:
    • Brand new dungeons have been added and existing dungeons have been expanded or improved. This includes Pirate Cave, Covetous/Wrong, Shame, Crypts, Cyclops Cave, Destard, Heroes’ Hole, Ant Mound, Hythloth, and Stonegate
    • Gargoyle lands are in place, including the Gargoyle Shrines and Tomb of Kings
  • Many new NPCs have been added, including all the Gargoyle NPCs, a favorite talking horse and an exiled Gargoyle
  • More quests have been implemented, and one quest which players were unable to finish in the original game can now be completed. Many more quest related items are now available to the player
  • Numerous enhancements to the core game play have been made, including improved animations and textures for the Gargoyles, and many small tweaks and improvements
  • Additional enhancements to existing areas

You can find the download links on the Official Website:

You can post comments, suggestions, and request help on the Milestone 6
board on our forums at the PB Britannia site:

I’m obviously still working on getting the downloads back in order, so there won’t be downloads of M6 mirrored here for a while yet. But all the same, good reader: check thou it out! This is a very exciting, long-anticipated project (especially for me, being that Ultima 6 was my favourite title), and this latest example of the progress the team has made is just staggering.

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8
Apr

Changes afoot

   Posted by: wtf_dragon    in Site News

I’ve been away too long.

The downloads don’t work. The news hasn’t been updated in over a month. And don’t even get me started about . I’ve been away from too long, and has suffered for it.

So here’s the deal, the changes that will be made.

First, the template. It’s time to strike a more…classical…tone, so I’ve changed the site template. This being , everything else should still function more or less the same. If something does suddenly come up broken, let me know. This site is useless if I do nothing. It is almost as useless if the community does nothing.

Second, the downloads. These need to be restored, and they also need to be updated. Dead projects need to be pruned. Living projects need to be highlighted. And the way in which such things are displayed — which has served me well since the days of Aiera’s inception — could use a bit of an overhaul, if for no other reason than that it’d be nice if the was…you know…modern. So, starting next week, and going (ideally) week by week from there, I’m going to work to get yet another section of downloads re-established.

Third, the news. This will resume — mark my words.

And fourthly, Lost Sosaria. I’d be kidding myself if I said that Lost Sosaria, in its current form, was still alive. But by the same token, I’d be lying if I said the project was dead. I have a couple of ideas that I’m toying with for what to do with everything that has been developed thus far, and I hope to have something to show for all my ruminations by the summer.

But more on that later. For now, the template has been changed, and will see some further revision in the near future. Downloads and news will resume presently.

Sorry for my absence.

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10
Feb

New Ultima 6-like Project

   Posted by: wtf_dragon    in Site News

Dino brings us news from Blake Delaney, whose love of the games (and especially Ultima 6, my personal favourite) has inspired him to attempt to create a game in the style of .

Ultima 6 Inspired Project seeks Creators

In a dark corner of the Northern Central United States…
for over 256 weeks…
a massive game has been plotting, devouring, and growing.

For the first time, we invite outside Game Creators to assist us in building a modern classic.

It’s not Ultima 6, and it’s not single player, but it sure feels that way.

Interested persons say hi to Blake:
DancingReality ~atsign~ gmail ~dot~ com

I quite agree with Dino; this could — would — make for an excellent opportunity for those who want to explore what game design entails. So if you’ve any interest in that sort of thing, O Reader, check thou it out by emailing Blake.

And, hopefully, the project will soon have a website that will serve to report on its progress.

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16
Jan

Richard Garriott returning to the gaming industry?

   Posted by: wtf_dragon    in Site News

GameDaily has an exclusive interview with — the creator of the series — in which he laments the end of (the he helped create) and hints at a return to the gaming business in the wake of his departure from .

Apparently, some of the “new interests” that he suggested that he wanted “to devote [his] time and resources to,” following “the unforgettable experience” of space travel, includes the possibility of a return to gaming.

And just to sweeten the pot:

BIZ: If you did return to games, would it definitely be an online game?

Garriott: I wouldn’t use the word definitely. I think that if it were today, it’s most probable. That’s just what I find the most interesting, still. That being said, I am still a huge fan of solo-player games as both a player, and as a storyteller. I just think there’s an intimacy in solo-player games that is much easier to do in a solo-player environment than it is to shoehorn it into a multiplayer environment. One of the things we were trying with Tabula Rasa was to offer more storytelling in an setting. And we made some strides in that direction. But I still don’t think it was nearly to the level that the middle Ultimas did.

BIZ: If wanted you to return and author a single-player Ultima for the consoles, would you do that?

Garriott: Conceptually? Sure. The property Ultima is still very near and dear to my heart. I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the Ultima universe.

Yeah, I know…it’s not a formal announcement of his triumphal return to the Ultima franchise in the wake of recent shifts in ’s game development strategies and policies. It’s still interesting, all the same, to see just what is up to these days, and what his vision for the future might just be.

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24
Dec

Merry Christmas

   Posted by: wtf_dragon    in Site News

christmas2008

…there were shepherds out in the field, keeping watch over their flock by night.

And an angel of the Lord appeared to them, and the glory of the Lord shone around them, and they were filled with fear. And the angel said to them, “Be not afraid; for behold, I bring you good news of a great joy which will come to all the people;

for to you is born this day in the city of David a Savior, who is Christ the Lord. And this will be a sign for you: you will find a babe wrapped in swaddling cloths and lying in a manger.” And suddenly there was with the angel a multitude of the heavenly host praising God and saying,
“Glory to God in the highest, and on earth peace among men with whom he is pleased!”

For those readers who are traveling during this time, please travel in safety and under the watchful care of our Lord and Saviour, . And do mind the roads, especially if it has been snowing.

And for all my readers, may this be for you a holy and blessed Christmas season, full of the love of and the joy of family and friends.

will resume its coverage of news in 2009, so Happy New Year as well!

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12
Nov

Richard Garriott leaves NCSoft

   Posted by: wtf_dragon    in Site News

You totally didn’t read it here first, but there it is: series creator has parted ways with (also his creation) publisher in order to pursue new interests.

Apparently, his recent trip into space (a “lifelong dream” of his) has prompted him to look for a change:

“Well, that unforgettable experience has sparked some new interests that I would like to devote my time and resources to. As such, I am leaving NCsoft to pursue those interests.”

Well, here at , we wish Lord — now General — British all the best in whatever new venture he strikes out toward, whether those interests exist within, or outside of, the gaming industry.

Interesting factoid I did not know previously: is apparently the son of an astronaut.

(thanks to Reader mageguru for the link to this article)

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22
Oct

Redemption is looking for writers

   Posted by: wtf_dragon    in Site News

I missed this update, which is already almost two weeks old, to the Redemption website. Direhaggis posted an advertisment, announcing the project’s need for writers:

Do you like Ultima dungeons? Does the thought of creating NPC’s and plots based around or involving an anti-virtue sound interesting? Do you want to check out all of the behind-the-scenes action?

We’re looking for a new writer or two to help sparsely (or maybe not so sparsely) populate several remaining dungeons in U9R. You have 100% free artistic license over your area and will obviously get credit for your work.

So if you find that you are interested in climbing aboard one of the most exciting projects currently under development in the community, Direhaggis has provided his email address and the submission guidelines at the Redemption website. Go and check thou it out!

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