Sergorn Dragon posed an interesting question on Twitter last night, which I am now repeating here for further commentary by the Ultima fan community.
MIT’s GAMBIT Game Labs is featuring a series of podcasts with former key people from Looking Glass Studios.
Bandit LOAF from the Wing Commander CIC is wondering if the Japanese-language PlayStation release of Ultima Underworld could be modded with an English-language translation.
A quick look at some of the patches and updates for the Ultima titles presently available on Good Old Games, all of which should work with the GOG.com versions of the games.
A technology report/industry brochure from Origin Systems, profiling the company’s corporate culture and spotlighting several of its new and upcoming games (such as Ultima 7 and Wing Commander 2).
Feed the Gamer looks at Looking Glass Studios’ short but storied history.
G4TV presents a restrospective look at the storied history of System Shock and the many and varied issues that have long prevented the creation of a sequel or the release of the series on sites like Good Old Games.
A custom DOSBox build which incorporates the MUNT Roland MT-32 emulation patch has been released.
A long-overdue guide to patching and getting the various Ultima games running.
It’s been a long time coming, and Ultima fans have been clamouring for it for years. Finally, the Origin Systems catalogue of titles has come to Good Old Games (GOG), beginning with the Underworld games.
A recently-unearthed video from the 1992 Consumer Electronics Show in Chicago reveals that a Sega Genesis-based port of Ultima Underworld was in the works for the Sega CD. Alas, it never saw the light of day.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.
Spoony’s long-awaited review of Ultima Underworld, Parts 1 and 2, is finally online.
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Former Looking Glass developer Doug Church, who worked on Ultima Underworld and System Shock, has signed on with Half Life developer Valve.
A lengthy podcast interview, by GAMBIT, with former Looking Glass designer and writer Austin Grossman, who worked on System Shock and the Underworld games.
Former Looking Glass Productions programmer Dan Schmidt discusses some of the hilarious bugs, and “bugs”, encountered when developing Ultima Underworld.
I just stumbled across this, and figured it’d be worth a repost, since it basically speaks most of my own thoughts about Ultima Underworld in relation to the first iD Software titles: Some people still believe that DOOM was the…
Boxer, for those who don’t know the name, is a Mac port of DOSBox that claims to vastly simplify the process of playing DOS games using that software. Having used it, I’d say that this is a reasonably truthful statement;…
Another excellent Unreal map created by Ryan “Zerker” Armstrong, this project is a re-creation of “the entire first floor of Ultima Underworld for Unreal.” The level fully supports all of Unreal‘s default gaming modes, including co-operative play and botmatches. Naturally,…