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Produced by: Iolo
Website: Traducción Ultima
Releases:
* Traducción de Ultima Underworld (0 bytes)
This is a full translation of Ultima Underworld into Spanish.
Tags: translation, Ultima Underworld
I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at Aiera.
Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for Serpent Isle, Ultima 9, and Ultima Underworld about which I had previously been unaware, and these have all been added to Aiera.
Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the Project Britannia website, or from the Ultima 6 Project entry here at Aiera.
Other Ultima-related news I found whilst wandering through the Internet today includes:
Aklabeth
The web home of this remake of Akalabeth seems to be offline. I hope it’s just a temporary thing.
Ultima Underworld for Pocket PC
Conversely, this port of Ultima Underworld to the PocketPC seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!
Exult
This port of The Black Gate and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the Windows and PocketPC snapshots were updated earlier this month, as was the snapshot for Exult Studio. All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.
Ultima: Iris
This 3D frontend for Ultima Online has been updated recently, to build version 2365. Linux and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.
Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:
I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the Ultima 6 score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.
It is available for download in PDF format at www.alcibiade.org
This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.
Well done, Yannick!
Tags: Aiera, Akalabeth, Aklabeth, Dino's Ultima Page, Dungeon Siege, Exult, Exult Studio, Linux, Pocket PC, PocketPC, Project Britannia, Serpent Isle, Texas Instruments, The Black Gate, translation, Ultima 4, Ultima 5, Ultima 6, Ultima 6 Project, Ultima 7, Ultima 9, Ultima Online, Ultima Underworld, Ultima: Iris, Windows
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Produced by: Iolo
Website: Traducción Ultima
Releases:
* Traducción de Ultima Underworld (0 bytes)
This is a full translation of Ultima Underworld into Spanish.
Tags: translation, Ultima Underworld
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Produced by: ZIO Interactive Inc.
Website: clubzio.com, can be bought through PocketGear
Releases:
* Slide Show Demo (0 bytes)
This remake of Ultima Underworld for the PocketPC seems to work fairly well on most main-line PocketPC models. While the developer, ZIO Interactive, doesn’t seem to feature the game for purchase or download anymore (that I can tell — the site is in Chinese), the game itself is still available for purchase from PocketGear. A “demo” of sorts is available, although it is little more than a slide-show of in-game screenshots and graphics.
Tags: PocketPC, Ultima Underworld
I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for Dungeon Keeper based on the first level of the Abyss in Ultima Underworld.
As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via Aiera, and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!
Also, I have added a download for the Ultima 6 Project’s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.
Also, other news, courtesy of Dino’s Ultima Page:
Ultima V: Lazarus
Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of Ultima 5. These can be downloaded either at the previous forum link, or via the project entry here at Aiera.
Seven Towers Exult Mods
Marzo has released updates to his mods for Exult, for both The Black Gate (Keyring) and Serpent Isle (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:
Ultima: Iris
Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in Frankfurt, Germany. Congrats!
Ultima 5 for TI Calculators
Ranman has released version 1.01 of his port of Ultima 5 to the Texas Instruments calculator. The up-to-date download can be found via the project entry here.
Exult
This Ultima 7 remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has Exult Studio and its accompanying tools. The Exult team’s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.
EUO
This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.
Ultima Restoration
This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of Ultima 1. With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!
They’ve also added links to a good couple-dozen Neverwinter Nights modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.
Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.
Tags: Aiera, Dino's Ultima Page, Dungeon Keeper, Dungeon Siege, EUO, Exult, Exult Studio, Frankfurt, Germany, Neverwinter Nights, Serpent Isle, Texas Instruments, The Black Gate, Ultima 1, Ultima 5, Ultima 6, Ultima 6 Project, Ultima 7, Ultima Online, Ultima Underworld, Wing Commander
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Produced by: Zen
Releases:
* Ultima Underworld for Dungeon Keeper (0 bytes)
This is a multiplayer Dungeon Keeper level based on the first level of Ultima Underworld. While Dungeon Keeper doesn’t do sloped surfaces the layout is otherwise very close.
Since much of the level is impenitrable rock much of the challenge in designing this level (and, presumably, subsequent levels also based on Underworld) came from managing the space for rooms well.
The map replaces level 61( Multiplayer 7) in-game, and is for 3 players (but it can be played by one player against the computer). The developer doesn’t have a website at which to host it, so this offering is more or less exclusive to Aiera at present.
To play the level:
Tags: Aiera, Dungeon Keeper, Ultima Underworld
I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.
So, without further ado, let’s get to the news!
PT-BR Underworld Translation
This translation of Ultima Underworld to Portuguese is now 100% complete, with all text strings in the game fully translated.
They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.
The patch can be downloaded from that same website, or via the project entry here at Aiera.
Exult
I noticed that the unstable Exult 1.4 build for Windows had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.
As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.
Pentagram
There hasn’t been any news from the Pentagram team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.
EUO
As of May 5th, the 3D client for EUO has been updated, and can be downloaded either the project website or via the project entry here at Aiera.
Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.
Project Britannia
The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the Ultima 6 Project?).
The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.
Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:
As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However – we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.
Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.
So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!
One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to Ultima 3. Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.
Tags: 3D, Dungeon Siege, EUO, Exult, Pentagram, Portuguese, Project Britannia, Ultima 3, Ultima 6 Project, Ultima 7, Ultima 8, Ultima Underworld, Windows
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Produced by:
Website: Tradução Ultima Underworld
Releases:
* Patch v0.3 (100% translated) (0 bytes)
This is a Portuguese translation of Ultima Underworld.
Tags: Portuguese, translation, Ultima Underworld
It hasn’t been a tremendously busy couple of weeks, but several projects have posted significant updates.
Ultima IX: Redemption
There is a lot of news from this promising, Morrowind-based remake of Ultima 9 this week. Firstly, “de facto” project spokesperson Direhaggis writes in to inform us all of the following:
Our team has stayed consistently productive for the last year, especially making gains in exterior cell worldbuilding (which is nearly done) and 3D models. I myself write the main quest and it’s 80% complete, with a word count of approximately 180,000 (where U7:BG had ~175,000). Overall, production is 75% done. With our current team roster, the game itself will definitely be completed–it’s just a question of time.
On that note, we are right now looking for more worldbuilders for interior cells, as well as dialogue writers. There’s also a position for a 2D artist to help create more cutscenes for the game.
Our director, Corv, is going to update the status page fairly soon. He has recently become a new father, though, so I am acting in his stead to spread the news far and wide.
I would dearly appreciate your sharing this news with your readership. Thank you for your time, thought, and especially your dedication to keeping Ultima alive and well.
And to Direhaggis, I can only say: no problem at all, good Ultima fan and true!
It is indeed the case that the Redemption team are looking for worldbuilders to help with interiors, as well as dialogue writers and (possibly) even a 2D artist. If, O Reader, you feel you could fit into one or any of those categories, pop on over to the Ultima IX: Redemption website and drop Direhaggis a private message in the forums there.
PT-BR Translation for Ultima Underworld
I was informed via the contact form that a Portuguese translation of Ultima Underworld is available for download as well:
We have a small group with a project, its about 90%, but we have a lot of work like font editing and replay the game to check any flaw.
There is alreadly a patch avaliable.
I have created a project entry for this translation here at Aiera, and have uploaded the current version of the patch (v0.2) for download. If, O Reader, you would be interested in helping this small team with font editing and playtesting, you can contact then through their website/forum.
Exult 3D
From his comments at the end of this discussion at the Exult forums, it appears that Sam Matthews has stopped work on his 3D re-interpretation of the Ultima 7 engine. If so, that’s a pity.
For the moment, the project entry here at Aiera won’t be changed, as the project had come a fairly long way and could conceivably be used to play through Ultima 7. It won’t look terribly pretty in places, but that’s an aesthetic concern as opposed to a technical one.
EUO
Speaking of 3D, it appears that a beta-stage 3D engine has become available for EUO, the Ultima-like online RPG. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.
Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.
Realms of Ultima
This promising, Neverwinter Nights 2-based set of “prefabs” has just released its latest content — New Magincia. It’s not a completed release just yet, and will soon see the addition of caves, house interiors, and the Gargoyles that live there, but it’s enough to wander around in…and it’s spectacular.
(My wife bought me NWN2 a couple of weeks ago, and I’ve had a bit of a look at the town…it’s top-notch work)
The prefab can be downloaded either from its entry at the Neverwinter Vault, or via the project entry here at Aiera.
Tags: 3D, Aiera, Britannia, EUO, Exult, Morrowind, Neverwinter Nights 2, RPG, Serpent Isle, The Black Gate, The Elder Scrolls, translation, Ultima, Ultima 7, Ultima 9, Ultima IX: Redemption, Ultima Underworld