The candles burn out for you; I am free

Posted by wtf_dragon On June - 4 - 2010 No Comments   Discuss in the Forum 

With the restoration of the Official Underworld 2 Patch released by Origin, all downloads pertaining to are now officially functional again.

Anyhow, I’ll be offline all weekend, and though I will get a download restored come Monday, it probably won’t be until later in the day. My employer is sending me to on a three-week job, so I’ll be spending a goodly chunk of that day traveling, and more or less the entirety of the weekend hanging out with my family.

If there are any Dragons in or who’d be up for a beer, let me know.

Posted by wtf_dragon On June - 2 - 2010 No Comments   Discuss in the Forum 

was intended to be a “from the ground up” remake of , complete with character models. It never made it to completion (a fate shared by many projects of similar ambition, sadly), stopping development at version 0.4, but downloads for and were released…as was the complete source code.

All of which is once again available for download at the project entry here.

Posted by wtf_dragon On June - 1 - 2010 No Comments   Discuss in the Forum 

I’ve restored the download link for the Ultima Underworld 2 Character Editor. It’s a simple little utility, command line-based if memory serves, for modifying character statistics in…well….

Also, I’ve just been informed that the final version of the Spanish translation of (including , by the way) has been released. I’ll be adding that to the site — or updating ‘s current downloads, rather — over the next few days.

One download per day; I’m committed to this.

Posted by Withstand the Fury Dragon On January - 5 - 2010 8 Comments   Discuss in the Forum 

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ‘s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ‘s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 
Posted by wtf_dragon On December - 9 - 2009 No Comments   Discuss in the Forum 

Dominus (who should be known to anyone who frequents the Exult) brought to my attention, by email, an exciting new project that has emerged which is attempting to create a modern engine for the Underworld series of games.

That’s right! The is an attempt to create an 1/2 and engine for modern operating systems. (It will still require the original Ultima Underworld or System Shock data files to run.)

is a successor to previous such attempts at creating an engine for the Underworld games, and builds on the work done by The System Shock Hack Project, Underworld Adventures and Underworld 2 Revival projects.

It is still at a very early developmental stage (the author warns that none of the games are actually playable), but seems to be making decent progress. And most excitingly, version even appears to be in the works!

And yes, I’ve created a project entry for Abysmal here at Aiera.

Posted by wtf_dragon On December - 9 - 2009 No Comments   Discuss in the Forum 

Produced by: Julien Langer
Website: Abysmal Engine
Releases:
* Abysmal for Ubuntu (off-site)
* Abysmal for Windows (Installer) (1.2 MiB, 153 hits)
* Abysmal for Windows (ZIP) (1.3 MiB, 117 hits)
* Abysmal for Linux (AMD64) (1.1 MiB, 89 hits)
* Abysmal for Linux (x86) (1.1 MiB, 96 hits)
* Abysmal Source (1.1 MiB, 109 hits)

The is an attempt to create an 1/2 and engine for modern operating systems. It will still require the original Ultima Underworld or System Shock data files to run.

is a successor to previous such attempts at creating an engine for the Underworld games, and builds on the work done by The System Shock Hack Project, Underworld Adventures and Underworld 2 Revival projects.

It is still at a very early developmental stage (the author warns that none of the games are actually playable), but seems to be making decent progress. An version even appears to be in the works!

Posted by wtf_dragon On December - 6 - 2009 No Comments   Discuss in the Forum 

Actually, it sounds like the Titans are doing pretty good; they’re basically just looking for interior worldbuilders at this point.

The updates tell a similar story to past updates, of course: things are being worked on. Still, there’s a few tidbits buried in them that are worth mention:

  • Titan Zini is, evidently, an absolute godsend for the team; what doesn’t he do?
  • Dungeons and cities alike are in the process of being populated. The game world is coming alive, it seems.
  • Direhaggis is working on endings, and has completed three so far. My question: already at three, and more to come? How many will there be, and how easy/difficult will it be to eventually see them all?
  • I wonder what this undisclosed “cold” location could be? The frozen world from Underworld 2, prehaps?

Can’t wait to play this one, good reader? Yeah, me neither.

Which reminds me: general offer to all dev-teams out there at present…if you would like FTP access to the folder where I store your project’s current releases, or if you would like me to set up a folder and FTP access for you so that you can upload project releases whenever those come about, please let me know. I can’t help but think this will help streamline things greatly in the future.

Posted by Withstand the Fury Dragon On June - 21 - 2007 2 Comments   Discuss in the Forum 

I was going through the Ultima FTP Archive and noticed that there were a few things there which had not been added to Aiera, but which probably should have been added a goodly while ago. They’re mostly minor utilities, some over a decade old, but for posterity’s sake they have been included on the site here.

Just a minor update, especially coming on the heels of some fairly major ones (below). But hey — I aim to please!

Also, a frothy mug of ale to Ole Petter Ingebrigsen for bringing it to my attention that the ZIP-archive download for the Ultima 4 character editor (a different one, not the one mentioned above) was apparently corrupted. This error has been corrected.

* this also works, apparently, for (thanks Paulon)

Posted by Withstand the Fury Dragon On June - 20 - 2007 5 Comments   Discuss in the Forum 

Releases:
* UW2Edit v1.1 (9.4 KiB, 50 hits)

A simple utility for editing character statistics in .

Posted by Withstand the Fury Dragon On March - 13 - 2007 No Comments   Discuss in the Forum 

Produced by: Jonathan Rimmer
Website: UWE Homepage
Releases:
* Ultima Underworld Editor (156.7 KiB, 169 hits)
* UWE Source (2.6 KiB, 101 hits)
* DPMI Memory Manager (40.5 KiB, 99 hits)

A , -based editor for both and . Also available is the source code. The program may require the Memory Manager because of the libraries that were used in its making.

Posted by Withstand the Fury Dragon On March - 13 - 2007 No Comments   Discuss in the Forum 

Produced by: Peroxide/Telemachos
Websites: UGCK and Viewer
Releases:
* Underworld Viewer (84.8 KiB, 128 hits)
* Underworld Game Creation Kit (20.2 MiB, 131 hits)

Although has ceased to be, some of their old projects are still kicking around on the Internet. The Underworld Viewer is a simple utility that renders all the levels of both and using whichever acceleration mode you prefer so that you can view them and wander through them. It may also be possible to load the level models into a rendering program, if the images on Peroxide’s site are any indication.

And Telemachos, formerly of Peroxide, never seems to run out of ways to keep busy. Building off of the , he produced an actual editing kit with which to edit different aspects of Ultima Underworld, as well as walk through all the levels and (possibly, if the screenshots tell the truth) test-play them.

Posted by Withstand the Fury Dragon On March - 6 - 2007 1 Comment   Discuss in the Forum 


Produced by: Marc A. Pelletier
Website: LOW @ Sourceforge
Releases:
* LOW 0.4 (Windows) (304.9 KiB, 43 hits)
* LOW 0.4 (Linux) (107.1 KiB, 27 hits)
* LOW Source (512.8 KiB, 31 hits)
* LOW 3D Models (7.5 MiB, 34 hits)
* LOW Music (18.7 MiB, 30 hits)
* LOW Sounds (3.8 MiB, 32 hits)
* LOW Data Files (1,002.5 KiB, 34 hits)
* LOW DLL Files (Windows) (445.1 KiB, 37 hits)
* SDL Libraries (external site)

( for short) was a cross-platform re-write of “from the ground up”. Development on this project has unfortunately ceased, but its Sourceforge site is still active and there is source available for download, as well as a host of demos for different systems.

The latest version of this remake (dated 2002) features models of the characters.

Posted by Withstand the Fury Dragon On March - 6 - 2007 1 Comment   Discuss in the Forum 

Produced by: Origin Systems Inc.
Website: Origin Systems (redirects to the site)
Releases:
* Official Patch (618.4 KiB, 48 hits)

This patch corrects several plot-stopping bugs in the disk-based version of only. All versions of the game that shipped on should have the patch installed already.

Posted by Withstand the Fury Dragon On March - 5 - 2007 No Comments   Discuss in the Forum 

Produced by: Moscow Dragon, Sir Cabirus Dragon
Website: Sir Cabirus
Releases:
* NT Patch (44.4 KiB, 91 hits)

NT (and NT-derived systems like ) are not always game-friendly platforms. Moscow Dragon came up with a patch that allowed to run under the /2000 environment, and this was later expanded upon by Sir Cabirus Dragon to support 1 as well.

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