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Ultima: Aiera

an Ultima Project archive site

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Updates following the May Long Weekend

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There have been a few minor updates made around the remake community in the past week or so.

Ultima III for Mac

I must have not noticed this before, but LairWare have a forum up for their port of .

Ultima 6 Project

Zephyr let slip in the project forum that the team are currently play-testing Milestone 3.

Exult

The latest build of Exult 1.4 was released last week, and features some minor bug corrections in monster usecode, and reading text. It also now allows setting a z-coordinate in teleport eggs. The Exult entry here at the site has this new build available for download.

Pentagram

A new Windows build of Pentagram was released two days ago. The Pentagram entry at Aiera has this available for download.

Project Britannia

Two of Project Britannia’s core files have been updated. “Hit feedback” textures have been added to britannia_art.dsres all the way down to -100 HP, and a number of updates and corrections have been made to the mob generator, maps, banter system, sextant, and combat system in britannia_logic.dsres. Both files can be downloaded from the entry here at the site.

Ultima Tileset viewer and Assembly Code

Tim Carlsen alerted me to online versions of Michael Maggio’s collection of assembly-language extracts for Ultima 2, Ultima 3, and Ultima 5. Mike has also put together a Linux-only tileset viewer for (presumably for the earlier games that used tiled graphics) which he has called Diligence.

Update: xu4

The Windows snapshot for xu4 was updated recently, and Gruck brought this to my attention in the comments for this posting. I have expanded and updated the versions of this remake available for download through Aiera, as I had previously not included Zaurus, BeOS, or Dreamcast ports of the game for download.

Also, I’m adjusting my update policy for project entries at the site here. Now when I update a file for a project entry, that project entry’s “post date” is going to get set to the current date, thus percolating active projects to the top of their respective categories. I think this will be a bit more convenient for most of ’s visitors.

:) WtFD

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Whole heap of little updates!*

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I’ve added a bunch of downloads to the site tonight, including:

Also, I was tooling around on Mod DB updating the entry for there when I noticed a short-lived,-themed project that was apparently intending to use the Half Life 2 “Source” engine. I’ve added this project to the Cemetary.

* Bonus points: name the song I’m ripping off here…

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Ultima 3 for Mac OS X Released

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I’d previously mentioned that ’s port of to the Mac operating system had been complemented by the development of a OS X version of the game that was available for beta testing. I have just been informed by Beastie, one of the developers at LairWare, that the OS X version has now gone to full release, and is available for download at the LairWare website.

As was the case with their previous port of Ultima 3, this is demo software that will allow you to progress part of the way through the game: you are unable to visit Ambrosia.

I’ll be adding downloads to in a day or so.

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Ultima 3 for Mac OS X

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LairWare, who developed the previous Ultima 3 for Mac remake, are working on version 2 of their port of Exodus, which will run under Mac OS X.

It is currently available for beta testing through their page. Aiera will not be hosting the files locally, as have requested that no site external to their own host the files. But I’ll gladly point you in the right direction, O Reader.

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