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	<title>Ultima Aiera &#187; Ultima 9</title>
	<atom:link href="http://www.ultimaaiera.com/tag/ultima-9/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ultimaaiera.com</link>
	<description>The candles burn out for you; I am free</description>
	<lastBuildDate>Sat, 04 Sep 2010 03:01:34 +0000</lastBuildDate>
	<language>en</language>
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		<title>Beautiful Britannia progress report</title>
		<link>http://www.ultimaaiera.com/blog/beautiful-britannia-progress-report/</link>
		<comments>http://www.ultimaaiera.com/blog/beautiful-britannia-progress-report/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 16:49:08 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[Beautiful Britannia]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Glide]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Ultima 9]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1600</guid>
		<description><![CDATA[<p>Because I&#8217;m a horribly forgetful person, I failed to post this news when it was at its freshest. Firstknight <b><a href="http://www.ultimaaiera.com/ultima9/beautiful-britannia/comment-page-1/#comment-2953">left a comment on his project&#8217;s entry</a></b> to bring us all up to speed on the status of the project and the progress he&#8217;s made on it:</p>
<blockquote><p>Sorry, but I haven’t had the time to create a homepage so far, so I want to provide some quick info on the actual project state here:</p>
<p>Currently (after being offline for about 6 months) I continue working on basic tasks, like categorizing items and upgrading the creation tools. When this is done, the next step will be adding bigger objects (mainly rocks and trees) onto the Britannia overworld (which invovles pure hexcoding) Both of these tasks will take until approximately Summer 2011.</p>
<p>After that I will have something new to show (which is not really the case ATM), so this will be a good time for providing a homepage. <strong>Also, a new demo is planned for late 2011</strong> (I hope that I get the .NET Launcher done before then).</p>
<p>Furthermore, I’m sorry to say that there will be no way to remove the fogging on overworld maps in <a href="http://www.ultimaaiera.com/tag/windows-7/" rel="tag">Windows 7</a>, but it doesn&#8217;t make much sense to do so anyway, simply because a MiddleClip value higher than 6000 makes the game unstable.</p>
<p>Long-term goals for <em>Beautiful Britannia</em>:</p>
<ul>
<li>Providing many more details for the Britannia overworld</li>
<li>Making several unsued maps (overworlds and dungeons) playable</li>
<li>Shortening the linear parts of the game and adding nonlinear elements instead</li>
</ul>
</blockquote>
<p>So there you have it, folks.</p>
<p>I have to confess a certain particular affinity for this project, in no small part due to the fact that it makes use of the original <em>Ultima 9</em> game engine. Even in this day and age, that engine stacks up not badly against more modern systems, at least to my thinking.</p>
<p>Yes, the engine doesn&#8217;t do as well with <a href="http://www.ultimaaiera.com/tag/directx/" rel="tag">DirectX</a> (it was built in the era of <a href="http://www.ultimaaiera.com/tag/glide/" rel="tag">Glide</a>), and yes, the polygon counts are lower and the textures are low-resolution. But equally, the world of <em>Ascension </em>was far more interactive than most 3D <a href="http://www.ultimaaiera.com/tag/rpg/" rel="tag">RPG</a> game worlds are these days (at least if one does an &#8220;out of the box&#8221; comparison), and few games these days do as well making a world feel truly seamless (many don&#8217;t even try). Many of the game&#8217;s systems (its conversation engine, for example) were quite well-implemented. </p>
<p>And while I&#8217;m not exactly the biggest fan of jumping <em>puzzles</em>, I actually rather miss the ability to jump and climb objects in many of the games I enjoy today. In <em>Ascension</em>, it was no big deal to jump across a small chasm or climb up a ledge&#8230;and I can think of a good half-dozen situations in <em><a href="http://www.ultimaaiera.com/tag/mass-effect-2/" rel="tag">Mass Effect 2</a></em> where I would have killed to have either ability.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/beautiful-britannia-progress-report/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Added: Ultimoid 9.75</title>
		<link>http://www.ultimaaiera.com/blog/added-ultimoid-9-75/</link>
		<comments>http://www.ultimaaiera.com/blog/added-ultimoid-9-75/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 16:34:15 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 9]]></category>
		<category><![CDATA[Ultimoid]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1594</guid>
		<description><![CDATA[<p>This is a browser-based parody of the early <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> games, and looks very much like them, though it purports to be set in Britannia <em>post-<a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a></em>.</p>
<p>So&#8230;<b><a href="http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/">check thou it out</a></b>!</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/added-ultimoid-9-75/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ultimoid 9.75</title>
		<link>http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/</link>
		<comments>http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 15:52:31 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Joke Remakes]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 1]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima 9]]></category>
		<category><![CDATA[Ultimoid]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1591</guid>
		<description><![CDATA[<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/37972721@N03/4907855120"><img class="flickr small" title="Ultimoid" alt="Ultimoid" src="http://farm5.static.flickr.com/4142/4907855120_d2ea899c99_m.jpg" /></a></div>
					<br />
<b>Produced by:</b> Dr. Cooper<br />
<b>Website:</b> <b><a href="http://www.gamebuilder.info/world/content/ultimoid-975">Ultimoid @ GameBuilder</a></b></p>
<p>Feel like rescuing a princess again? Or maybe taking a space shuttle mission to a distant world? Has it been too long since you journeyed into the Abyss?</p>
<p><a href="http://www.ultimaaiera.com/tag/ultimoid/" rel="tag">Ultimoid</a> appears to be a browser-based parody of the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> games, constructed with the <strong><a href="http://www.gamebuilder.info/world/">GameBuilder</a></strong> service. As such, it&#8217;s not a particularly lengthy adventure, and its control set is pretty simple.</p>
<p>Its appearance draws heavily on the tiled graphics of <a href="http://www.ultimaaiera.com/tag/ultima-1/" rel="tag">Ultima 1</a> through <a href="http://www.ultimaaiera.com/tag/ultima-5/" rel="tag">Ultima 5</a>. Timeline-wise, it claims to be set in a post-<a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a> Britannia.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/joke-remakes/ultimoid-9-75/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Testing weekend arrives early!</title>
		<link>http://www.ultimaaiera.com/blog/testing-weekend-arrives-early/</link>
		<comments>http://www.ultimaaiera.com/blog/testing-weekend-arrives-early/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:56:45 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Akalabeth]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1449</guid>
		<description><![CDATA[<p>Oh, what the heck, eh?</p>
<p>Apropos of <b><a href="http://www.ultimaaiera.com/blog/testing-weekend-comimg-up/">what I said before</a></b>, I&#8217;ve decided to bump up the testing weekend a bit, and have made a couple of changes to the plan since yesterday afternoon.</p>
<p>For starters, the &#8216;Milano&#8217; theme is out. I&#8217;ve gone with the &#8216;Perogato&#8217; theme (from the <b><a href="http://www.web2feel.com">same designer</a></b>) instead, with a few custom modifications (including a sexy new logo, if I do say so myself). I&#8217;ve dropped the &#8216;:&#8217; from the site name as well&#8230;it&#8217;s a minor thing.</p>
<p>Additionally, since I actually like this theme, there&#8217;s a decent chance that it will stay in place. I have to make a few modifications to it still (e.g. adding tag support and forum discussion links), but those are minor cosmetic changes. This theme has most of what else I was hoping to end up with: a more modern feel, a featured content pane so I can highlight stories that I think are important, more and better use of <a href="http://www.ultimaaiera.com/tag/jquery/" rel="tag">jQuery</a> and inline images, and dropdown menus for quicker access to the things that keep many of you coming back to the site: <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> remakes, patches, and utilities.</p>
<p>May I draw attention to the double menu bar at the top of the site? The red bar, the good reader will note, lists what are considered, by this site at least, to be the main canonical entries in the Ultima series, from <a href="http://www.ultimaaiera.com/tag/akalabeth/" rel="tag">Akalabeth</a> through to <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a>, including both Underworld titles. Obviously, not every remake, patch, and utility is listed, and so the complete list of categories still appears on the sidebar, but this way there will at least serve to get a goodly number of site visitors to the content they want a) more quickly, and b) without even the need to scroll down the main page.</p>
<p>The main page of the site will also boast more articles under this template.</p>
<p>Anyhow, <b>please leave feedback in the comments form of this article</b>, or in the related forum thread. I want to hear what everyone thinks about this redesign. And as I mentioned, this design is one I like more, but is not yet at the point where it will be an unchangeable thing; if a goodly number of people who leave comments say &#8220;I hate it!&#8221;, I&#8217;ll put the &#8216;Aspire&#8217; theme back first thing on Tuesday morning, without the slightest hesitation.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/testing-weekend-arrives-early/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>New Ultima Blog: Ultima Adventures</title>
		<link>http://www.ultimaaiera.com/blog/new-ultima-blog-ultima-adventures/</link>
		<comments>http://www.ultimaaiera.com/blog/new-ultima-blog-ultima-adventures/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:27:13 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Akalabeth]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[Return to the Serpent Isle]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1392</guid>
		<description><![CDATA[<p>As if running the best <b><a href="http://sergorn.tonsite.biz/">French-language Ultima site</a></b> and managing the ambitious <b><a href="http://www.ultima-return.com/">Return to the Serpent Isle</a></b> project wasn&#8217;t enough, Sergorn Dragon has taken it upon himself to <b><a href="http://sergorn.wordpress.com/">take a cue from Ophidian Dragon</a></b> and blog his way from <a href="http://www.ultimaaiera.com/tag/akalabeth/" rel="tag">Akalabeth</a> through to <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a>&#8230;with detours through the Worlds of Ultima series and both Underworld games.</p>
<p>Quoth Sergorn:</p>
<blockquote><p>I will be following a similar pattern for each game: a first post presenting the game, my relationship with it, and when it applies the version chosen for this playthrough. Afterward I’ll post blog posts and possibly some screenshots of my adventuring for how long it will take (which could take a while, or not so much considering I can end up devoting a crazy amount of time to such things when I put myself to it) with some final impressions once the game is finished.</p></blockquote>
<p>He might even delve into some of the various ported versions of the Ultima titles, though at this time he has no fixed plans in that regard.</p>
<p>So&#8230;do be sure to check back with him from time to time!</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/new-ultima-blog-ultima-adventures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Restored: Infinity Eternal</title>
		<link>http://www.ultimaaiera.com/blog/restored-infinity-eternal/</link>
		<comments>http://www.ultimaaiera.com/blog/restored-infinity-eternal/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 20:02:08 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Morrowind]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1353</guid>
		<description><![CDATA[<p>This is (was?) another remake of <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a>, headed up by Thepal. It began using the <a href="http://www.ultimaaiera.com/tag/morrowind/" rel="tag">Morrowind</a> engine, and a demo (which is <b><a href="http://www.ultimaaiera.com/ultima9/ultima-ix-infinity-eternal/">again available for download</a></b>) was even released. At some point, Thepal made the decision to switch to the newer and more complex <a href="http://www.ultimaaiera.com/tag/oblivion/" rel="tag">Oblivion</a> engine, and the project hasn&#8217;t really been heard from since then.</p>
<p>I admit I&#8217;ve been tempted to move this one into the Cemetery&#8230;but for <b><a href="http://www.ultimaaiera.com/forum/viewtopic.php?p=774#p774">this somewhat cryptic announcement</a></b> that Thepal made in the forum earlier this month. For the moment at least, this one will remain on the books as a remake.</p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Restored: Ultima 9 Music Decoder</title>
		<link>http://www.ultimaaiera.com/blog/restored-ultima-9-music-decoder/</link>
		<comments>http://www.ultimaaiera.com/blog/restored-ultima-9-music-decoder/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 22:22:06 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1347</guid>
		<description><![CDATA[<p>Aquamarine Dragon&#8217;s simple utility for extracting the <a href="http://www.ultimaaiera.com/tag/music/" rel="tag">music</a> files from <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a> (and let&#8217;s be honest: Ultima 9 did have some beautiful music) is once again <b><a href="http://www.ultimaaiera.com/ultima9/ultima-9-music-decoder/">available for download</a></b>.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/restored-ultima-9-music-decoder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Restored: the Ultima 9 Combined Patch</title>
		<link>http://www.ultimaaiera.com/blog/restored-the-ultima-9-combined-patch/</link>
		<comments>http://www.ultimaaiera.com/blog/restored-the-ultima-9-combined-patch/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 16:11:58 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1330</guid>
		<description><![CDATA[<p>Some years ago, Grandor Dragon and Novum Dragon produced a series of patches which overhauled the monster statistics, economy, and dialogue of <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a>, making for a generally better overall playing experience, assuming you found yourself less-than-pleased with Ascension&#8217;s inbuilt plot and game systems.</p>
<p>And yes, we could probably debate the merits and problems of Ultima 9 until Ultima 10 gets released (see what I did there?)&#8230;but that&#8217;s not really what I&#8217;m posting this article for. I just want to let you all know that Grandor and Novum&#8217;s patches <b><a href="http://www.ultimaaiera.com/ultima9/ultima-9-combined-patch/">are once again available for download</a></b>.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/restored-the-ultima-9-combined-patch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Restored: Ultima 9 Patches</title>
		<link>http://www.ultimaaiera.com/blog/restored-ultima-9-patches/</link>
		<comments>http://www.ultimaaiera.com/blog/restored-ultima-9-patches/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 19:16:37 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1317</guid>
		<description><![CDATA[<p>This is actually a two-for-one deal, which actually means I&#8217;m back on schedule overall since I think I missed posting one download last week.</p>
<p>Anyhow, I&#8217;ve restored the <b><a href="http://www.ultimaaiera.com/ultima9/ultima-9-official-patch/">1.18</a></b> and <b><a href="http://www.ultimaaiera.com/ultima9/ultima-9-unofficial-patch/">1.19</a></b> patches for <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a>. These two patches are basically required to make Ascension run well on any system, and the 1.19 patch in particular seems to be necessary to get Ascension running on modern graphics hardware. At least, that was my experience when I tried to re-install the game earlier this year.</p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Restored: Ultima IX Power Tools</title>
		<link>http://www.ultimaaiera.com/blog/restored-ultima-ix-power-tools/</link>
		<comments>http://www.ultimaaiera.com/blog/restored-ultima-ix-power-tools/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 18:53:43 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Ultima 9]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1307</guid>
		<description><![CDATA[<p>Another advanced configuration utility &#8212; or set of utilities, as the case may be &#8212; for <a href="http://www.ultimaaiera.com/tag/ultima-9/" rel="tag">Ultima 9</a> is <b><a href="http://www.ultimaaiera.com/ultima9/ultima-9-power-tools/">once again available for download</a></b>.</p>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/restored-ultima-ix-power-tools/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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