Posts Tagged ‘Ultima 6’

8
May

U6 Project Bug correction

   Posted by: wtf_dragon    in Site News

From the project website:

It’s been brought to our attention that there is a bug present in the M6 Milestone that makes the game unplayable at a certain point in the plot. We have posted a patch for this here:

http://www.u6project.com/download/m6patch/u6p_npc.dsres

Just copy this file into your Resources folder of the U6 installation. You will not have to restart your game.

If you have not encountered this problem, then you don’t need the patch. I can’t tell you what the problem IS because that would be a spoiler. :) Sorry!

Don’t play your copy of this remake for without it!

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1
May

A new Richard Garriott interview

   Posted by: wtf_dragon    in Site News

Ergonpandilus Dragon alerted me to the existence of this one, conducted by the folks at CrispyGamer! The topic of discussion seems to be , for the most part:

Crispy Gamer: Ultima VII is one of my favorites in the series because it’s so immersive, interactive and easy on the eyes, but it is also very dark. To me it felt like you were tearing down what you created in the first six games. Would that be a fair statement?

Garriott: Ah, yes. Here’s how I would frame it. The first three Ultimas were really when I was, frankly, learning how to create a game. Ultima I was written in basic, Ultima II was the first assembly language program I ever wrote, and Ultima III was really the first time I felt that I had succeeded at creating a game, despite its level of sophistication. Ultima VI, V and VI were created at a time when I was learning the process of being a storyteller. They introduced things like the Virtues, etc. I began to pay much more attention to the craft of storytelling.

Frankly, Ultima I, II and III weren’t related to each other at all, in the sense that their stories weren’t connected. Ultima IV, V and VI were only related to each other in that I kind of realized that the series was going to go on for awhile, so I tried to pick up where I left off with each game.

Ultima VII (for me, the most important moment for the series since Ultima IV) was the first time I really sat down and said, “OK, what am I really trying to accomplish with this game?” I was trying to do things like set up stories and characters that would survive for more than one product. I had seen how people were reading into the philosophy I had put together with Ultima IV, V and VI, and so I was trying to — what you describe as “tearing down” — open it up, and say there are lots of other forms of thought that are either just as good or positive, or that might also seem good or positive but are actually quite dark. So I was trying to drive what I call alternatives.

Ultima IV, Ultima VII and are my favorites. And for me, the reason why VII that was true for was because it was a game where I most completely realized the virtual world I was trying to create. In other words, the depth of interaction and responsiveness of the world it played in.

As the bloggers say, read the whole thing!

And while you’re there, don’t forget to check out another interesting Ultima-themed feature currently underway at CrispyGamer: The Black Gate Murders — an “alternative” play-through of Ultima 7 in which the object is to a) kill everyone apart from respawning characters, and to b) pass the game. At the very least, this implies a rather careful methodology in regard to the order in which NPCs are dispatched, and I for one would be curious as to whether the blogger can pull it off.

He’s already done Trinsic, the Road to Paws, and Paws proper…

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1
May

Ultima 6 Project Milestone 6 Released

   Posted by: wtf_dragon    in Site News

Just got this in my inbox last night, and I see it has gone live over at the website:

It is with much pleasure that we announce the release of Team Archon’s next milestone of the Project, Milestone 6 for 1 (PC and Mac). Some things to look forward to in this release:

  • Nearly the entire world is now available for players to explore:
    • Brand new dungeons have been added and existing dungeons have been expanded or improved. This includes Pirate Cave, Covetous/Wrong, Shame, Crypts, Cyclops Cave, Destard, Heroes’ Hole, Ant Mound, Hythloth, and Stonegate
    • Gargoyle lands are in place, including the Gargoyle Shrines and Tomb of Kings
  • Many new NPCs have been added, including all the Gargoyle NPCs, a favorite talking horse and an exiled Gargoyle
  • More quests have been implemented, and one quest which players were unable to finish in the original game can now be completed. Many more quest related items are now available to the player
  • Numerous enhancements to the core game play have been made, including improved animations and textures for the Gargoyles, and many small tweaks and improvements
  • Additional enhancements to existing areas

You can find the download links on the Official Website:

You can post comments, suggestions, and request help on the Milestone 6
board on our forums at the PB Britannia site:

I’m obviously still working on getting the downloads back in order, so there won’t be downloads of M6 mirrored here for a while yet. But all the same, good reader: check thou it out! This is a very exciting, long-anticipated project (especially for me, being that Ultima 6 was my favourite title), and this latest example of the progress the team has made is just staggering.

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10
Feb

New Ultima 6-like Project

   Posted by: wtf_dragon    in Site News

Dino brings us news from Blake Delaney, whose love of the games (and especially Ultima 6, my personal favourite) has inspired him to attempt to create a game in the style of .

Ultima 6 Inspired Project seeks Creators

In a dark corner of the Northern Central United States…
for over 256 weeks…
a massive game has been plotting, devouring, and growing.

For the first time, we invite outside Game Creators to assist us in building a modern classic.

It’s not Ultima 6, and it’s not single player, but it sure feels that way.

Interested persons say hi to Blake:
DancingReality ~atsign~ gmail ~dot~ com

I quite agree with Dino; this could — would — make for an excellent opportunity for those who want to explore what game design entails. So if you’ve any interest in that sort of thing, O Reader, check thou it out by emailing Blake.

And, hopefully, the project will soon have a website that will serve to report on its progress.

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16
Sep

EUO

   Posted by: Withstand the Fury Dragon    in Inspired Works, Online Remakes, Spin-offs

euo.png

Produced by: Max Breedon
Website: EUO
Releases:
* EUO Installer (0 bytes)
* Patcher Update (use only if needed) (0 bytes)
* Launcher (Client Configurator) (0 bytes)
* Map Editor (0 bytes)
* 3D Client (0 bytes)

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world …one that looks and plays much like or . The project site proudly proclaims that those looking for mouse support and -style graphics should seek their fix elsewhere.

EUO uses a -like skill system, without player classes. Combat is based on dice rolling like in (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!

 

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13
Aug

Ultima Songbook; U6 Project dev tools released; Iris and Exult updated

   Posted by: Withstand the Fury Dragon    in Site News

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

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13
Aug

Ultima Songbook

   Posted by: Withstand the Fury Dragon    in General Utilities

ultima-songbook.jpg

Produced by: Alcibiade
Website: Alcibiade’s e-Den
Releases:
* Ultima Songbook (PDF) (0 bytes)

This is a neat little “utility” (sorry — couldn’t think of a better way to categorize it) for the budding musician out there to make use of. It is a compilation of arrangements for the various tunes that make up the score of , with a few tunes from and also included. They have been compiled into a single e-book, and dressed up with artwork and quotes from the games as well.

 

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25
Jul

Ultima Underworld for Dungeon Keeper; U6P Milestone 5 available here

   Posted by: Withstand the Fury Dragon    in Site News

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ’s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.

Also, other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry here at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry here.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team’s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

* * *

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

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