Posts Tagged ‘Ultima 6 Project’

8
May

U6 Project Bug correction

   Posted by: wtf_dragon    in Site News

From the project website:

It’s been brought to our attention that there is a bug present in the M6 Milestone that makes the game unplayable at a certain point in the plot. We have posted a patch for this here:

http://www.u6project.com/download/m6patch/u6p_npc.dsres

Just copy this file into your Resources folder of the U6 installation. You will not have to restart your game.

If you have not encountered this problem, then you don’t need the patch. I can’t tell you what the problem IS because that would be a spoiler. :) Sorry!

Don’t play your copy of this remake for without it!

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1
May

Ultima 6 Project Milestone 6 Released

   Posted by: wtf_dragon    in Site News

Just got this in my inbox last night, and I see it has gone live over at the website:

It is with much pleasure that we announce the release of Team Archon’s next milestone of the Project, Milestone 6 for 1 (PC and Mac). Some things to look forward to in this release:

  • Nearly the entire world is now available for players to explore:
    • Brand new dungeons have been added and existing dungeons have been expanded or improved. This includes Pirate Cave, Covetous/Wrong, Shame, Crypts, Cyclops Cave, Destard, Heroes’ Hole, Ant Mound, Hythloth, and Stonegate
    • Gargoyle lands are in place, including the Gargoyle Shrines and Tomb of Kings
  • Many new NPCs have been added, including all the Gargoyle NPCs, a favorite talking horse and an exiled Gargoyle
  • More quests have been implemented, and one quest which players were unable to finish in the original game can now be completed. Many more quest related items are now available to the player
  • Numerous enhancements to the core game play have been made, including improved animations and textures for the Gargoyles, and many small tweaks and improvements
  • Additional enhancements to existing areas

You can find the download links on the Official Website:

You can post comments, suggestions, and request help on the Milestone 6
board on our forums at the PB Britannia site:

I’m obviously still working on getting the downloads back in order, so there won’t be downloads of M6 mirrored here for a while yet. But all the same, good reader: check thou it out! This is a very exciting, long-anticipated project (especially for me, being that Ultima 6 was my favourite title), and this latest example of the progress the team has made is just staggering.

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13
Aug

Ultima Songbook; U6 Project dev tools released; Iris and Exult updated

   Posted by: Withstand the Fury Dragon    in Site News

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

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25
Jul

Ultima Underworld for Dungeon Keeper; U6P Milestone 5 available here

   Posted by: Withstand the Fury Dragon    in Site News

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ’s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.

Also, other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry here at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry here.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team’s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

* * *

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

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24
Jul

Ultima 6 Project – Archon

   Posted by: Withstand the Fury Dragon    in U6 Remakes, Ultima 6

archon.png

Produced by: Exodus Project
Website: Archon
Releases:
* Milestone 1 (0 bytes)
* Milestone 2 (0 bytes)
* Milestone 3 (0 bytes)
* Milestone 4 (0 bytes)
* Milestone 5 (0 bytes)

Tools:
* Font Builder (0 bytes)
* Interface Designer (0 bytes)
* Dev Tools (0 bytes)

Tech Demo:
* Tech Demo (0 bytes)

Another remake, this high-profile (and high-tech) project aims to re-create , adding many of the same features to that game as Lazarus promises for : enhanced music, expanded storyline, new characters and additional side quests.

 

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23
Jul

U6 Project: Milestone 5 released!

   Posted by: Withstand the Fury Dragon    in Site News

I just got this notice in my email inbox, and it’s a hute announcement indeed: Milestone 5 of the Ultima 6 Project has been released!

It is with much pleasure that we announce the release of Team Archon’s next milestone of the , Milestone 5 for 1 ( and ). Some things to look forward to in this release:

  • New areas to explore (Trinsic, Jhelom, Moonglow, New Magincia, Serpent’s Hold, Skara Brae, Sutek’s Castle, Trinsic)
  • Enhancements to existing areas
  • New plot details and quests and other subtle refinements
  • Numerous enhancements to the core gameplay such as:
    • The Journal system now records may quest details automatically, but still allows the player to make their own notes
    • A new “Event Console”, which can be toggled on and off, and which will help you keep track of what’s happening during play
    • Many more tunings and tweaks to the core Project Britannia systems ( for the nitty gritty details, check the change log )

You can find the download links on the Official Website:

www.u6project.com

I will be sure to add a download for this to just as soon as I am able. In the meantime, O Reader…check thou it out!

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8
May

UW in Portuguese; Exult and Pentagram snapshots; EUO 3D; Project Britannia update

   Posted by: Withstand the Fury Dragon    in Site News

I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.

So, without further ado, let’s get to the news!

PT-BR Underworld Translation

This translation of to is now 100% complete, with all text strings in the game fully translated.

They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.

The patch can be downloaded from that same website, or via the project entry here at Aiera.

Exult

I noticed that the unstable 1.4 build for had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.

As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.

Pentagram

There hasn’t been any news from the team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.

EUO

As of May 5th, the client for has been updated, and can be downloaded either the project website or via the project entry here at Aiera.

Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.

Project Britannia

The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the ?).

The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.

* * *

Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:

As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However – we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.

http://www.komen.org/

Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.

So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!

* * *

One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to . Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.

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7
May

Project Britannia

   Posted by: Withstand the Fury Dragon    in Engines, Spin-offs

pb.png

Produced by: Team Lazarus & Team Archon
Website: Project Britannia
Releases:
* Milestone 2 Release (0 bytes)

Updates (may be unstable):
* Britannia Art (0 bytes)
* Britannia Logic (0 bytes)
* Britannia Sound (0 bytes)
* Britannia Map (0 bytes)

Utilities
* Project Britannia Development Environment (0 bytes)
* Container Override example (0 bytes)
* Dungeon Siege Font Builder (0 bytes)
* Dungeon Siege Skrit API (0 bytes)
* Skrit/Template Cross-reference (0 bytes)
* Dungeon Siege Toolkit (0 bytes)
* Lazarus Lorebook Editor (0 bytes)
* Rapid Tank Creator (0 bytes)
* Siege Tools for Eclipse (Full) (0 bytes)
* Siege Tools for Eclipse 1.0.29 (Plugin) (0 bytes)
* Siege University Compilation (0 bytes)
* Tank Viewer (0 bytes)
* U6 Project UI Designer (0 bytes)
* Conversation Compiler (0 bytes)
* Conversation Editor Plugin for Siege Tools (0 bytes)
* Book Editor Plugin for Siege Tools (0 bytes)
* NPC/Schedule/Chest Generator (0 bytes)

Milestone 1 Release:
* Project Britannia (1 of 3) (0 bytes)
* Project Britannia (2 of 3) (0 bytes)
* Project Britannia (3 of 3) (0 bytes)

This ambitious project, a joint venture arising from the copperative developments of and the — both -based remakes of their respective titles — aims to create a platform for the easier creation of Ultima remakes (and, one would assume, spinoffs).

It’s “short list” of features is really too long to name here, but includes dynamic weather, ship navigation (a feature lost in many modern RPGs), complete day/night cycle, NPC scheduling, reagent-based spellcasting, moongates, dynamic factions, and a custom-build branching conversation system.

Or, to sum it all up in three words: it looks cool.

Now, the development team for is pretty active, and they are constantly putting out updates. The ones hosted here are current to the best of Aiera’s knowledge, but they may be a few days stale. To that end, the most current versions of the update files can always be found at the Project Britannia Change Log. Please note that these updates are likely unstable at present.

 

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