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Ultima: Aiera

an Ultima Project archive site

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Ultima 5 for TI Calculators

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u5-ti-calc

Produced by: David Randall
Website: Ultima 5 for TI Calculators
Releases:
* Ultima 5 for TI-89 and TI-89 Titanium (1.29 MB)

An ambitious project to port to the 68K programmable calculators, this remake took a little over a year to reach completion, but as of June 2008 it is done and in open release.

This remake has many features, some new to Ultima 5 (e.g. not a part of the original title), which include:

  • 512 tiles, 11×11 pixels and 4 colors. The original tiles were 16×16 pixels and 16 colors.
  • 2 world maps (each with a size of 256×256 tiles)
  • 32 multi level towns (each level size 32×32 tiles)
  • 8 multi level dungeons
  • about 150 NPC (non-playable characters) each NPC has a unique daily schedule and conversation script.
  • 400 hours of game play(!!)
 
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Ultima V for TI Calculators has been released!

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That’s right, folks — Ranman has finished his port of the classic Ultima 5 to the Texas Instruments TI-89 calculator!

Ultima V: Warriors of Destiny

Original by Lord British (Richard Garriott), Origin Systems, 1988
Remake by Ranman (David Randall) May 2008

Prepare thyself for thy destiny:

After a century of relative peace, the Avatar of Virtue is summoned back to the medieval kingdom of Britannia to deal with a new threat: the usurper Lord Blackthorn, a formerly honorable nobleman who has been corrupted by strange new creatures called the Shadowlords. After the recent disappearance of the true king, Lord British, the realm has fallen under martial law. Blackthorn now rules the land by brutally enforcing the eight Virtues upon the people of Britannia - corrupting their meaning in the process. The Avatar must gather together his former companions, now made outlaws by Blackthorn’s regime, and venture forth to defeat the vile Shadowlords and recover the true king from the shadowy depths of the Underworld. (Synopsis written by Ian Scott Frazier, Ultima V: Lazarus)

Ultima V - Highlights:

- 400 hours of game play
- classic turn based RPG
- 26 menu driven commands
- user commands up to 6 party members
- 175 NPC (non-playable characters)
- NPCs have detailed conversations scripts
- NPCs have a unique daily schedules.
- 512 tiles (11×11 pixel, 4 level grayscale)
- 2 world maps (each with a size of 256×256 tiles)
- 32 multi level towns (each level size 32×32 tiles)
- 8 dungeons each with 8 levels
- 31 types of weapons
- 7 types of armor
- 5 types of shields
- 5 types of helmets
- 5 magic amulets
- 3 magic rings
- 8 magic potions
- 8 magic scrolls
- 8 reagents (reagents are used to mix magic spells)
- 48 magic spells
- food, keys, torches, & gems
- 24 additional items
- Day and night algorithm
- Light point source algorithm
- Clear line of site algorithm

Ultima V - Memory requirements:

- RAM 160Kb required for game play
- FLASH 270Kb required for game storage

Ultima V - Download:

- TI-89 and TI-89 Titanium version
- TI-92+ and V200 version coming soon

I’ll be sure to add a download for this project to as soon as possible, O Reader. For now, go thou and play!

Update: I have added the download to the project entry here at Aiera.

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EUO

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euo.png

Produced by: Max Breedon
Website: EUO
Releases:
* EUO Installer (3.34 MB)
* Patcher Update (use only if needed) (99.65 KB)
* Launcher (Client Configurator) (24.68 KB)
* Map Editor (158.8 KB)
* 3D Client (250.19 KB)

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world …one that looks and plays much like or . The project site proudly proclaims that those looking for mouse support and -style graphics should seek their fix elsewhere.

EUO uses a -like skill system, without player classes. Combat is based on dice rolling like in (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!

 
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Ultima 6 Project - Archon

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archon.png

Produced by: Exodus Project
Website: Archon
Releases:
* Milestone 1 (147.85 MB)
* Milestone 2 (225.61 MB)
* Milestone 3 (270.87 MB)
* Milestone 4 (356.82 MB)

Tools:
* Font Builder (618.99 KB)
* Interface Designer (1.22 MB)

Tech Demo:
* Tech Demo (36.83 MB)

Another remake, this high-profile (and high-tech) project aims to re-create , adding many of the same features to that game as Lazarus promises for : enhanced music, expanded storyline, new characters and additional side quests.

 
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EUO turns five; Iris releases a new build; numerous project snapshot updates

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Well, it’s been a little while since I posted an update pertaining to projects, and I see that Petrell and Dino over at Dino’s Ultima Page have uncovered several juicy morsels of news. To wit:

EUO

This Ultima-like project reached its fifth year just recently, and to celebrate the occasion they threw a number of bonuses and extra stuff into the game — experience bonuses, prizes & giveaways, DM-hosted events, special in-game drinks (eggnog, for example), and even a few new bosses.

Also, a “Newbie Island” tutorial map has been added to the game to help new players ease in.

Ultima 6 Project

A new press release from this promising-looking remake of Ultima 6 has been released at RPGWatch. It has some details about new cities and places in the pending fifth milestone release (Nicodemus’ keep, for example), and also informs us that the team is always in need of world builders, 3D modelers, artists, and musicians.

So, O Reader, if you fall into any of those categories, you might want to swing by the website and drop someone a line.

Additionally, project developer Nicodemus has posted another update to his worldbuilding Dev Diary with some cool new screenshots of his work ( and ).

Ultima: Iris

A new build — build 2010 — of this 3D client for has been released. It can be downloaded from the project’s homepage, or via the project entry here at .

xu4

A new snapshot of the version of this Ultima 4 remake is available for download either through the project website or via the project entry here at Aiera. A new snapshot is also available.

Ultima V for TI Calculators

Ranman has posted additional news about his project that has ported to the calculator. He lets us know, firstly, about some special item capabilities that he as implemented. Secondly, he talks about killing NPCs, lock picking, and guard behaviour — rather a “law and order” sort of post.

The project is still in beta testing.

* * *

I also took a bit of a wander around the Ultima community myself, and noticed a few other odds and ends that the Reader might be interested in.

Savage Empire for Exult

Scythifuge is always looking for people to help out with his ambitious goal of porting the storyline into .

Exult

Speaking of Exult, I notice that the Windows snapshot of Exult 1.4 has been updated recently (April 14th), as have the snapshots for and . These can be downloaded from the project website, and I have added them to the project entry here at Aiera.

Project Britannia

I noticed that the britannia_art.dsres and britannia_logic.dsres resource files for this Ultima world framework were updated at the beginning of April. Changes since the previous revision include the addition of a new lockpick texture, a ferry, and two new light textures, as well as changes to melee attack logic, the lockpick’s shape, and a bunch of other things.

The updated files can be downloaded from the site, or via the project entry here at Aiera.

* * *

Also, I’ve made a few minor changes to the site here. For starters, I have added a module to the site sidebar to track the ten most downloaded files in the last 30 days. Initially, I wasn’t going to clear the statistics for the download manager with any sort of frequency, but after a bunch of -related downloads surged ahead (in some cases, to over 3,000 downloads!), it seemed reasonable to give some of the other files a chance to make the top spot.

So it’s there, and I won’t be putting a “top five” list onto news posts anymore.

And of course, there’s the gallery and Ultima art repository. I do encourage any interested users to register a user account there and begin uploading any Ultima-related art they can find so that it can be preserved for posterity. This includes scans of art from the manuals, which won’t be around forever.

Oh, and I’ve added another countdown to the sidebar. Only 190 days (roughly — could change in either direction) until Grace and I welcome our little one into the world!

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