Posts Tagged ‘Ultima 5’

1
May

A new Richard Garriott interview

   Posted by: wtf_dragon    in Site News

Ergonpandilus Dragon alerted me to the existence of this one, conducted by the folks at CrispyGamer! The topic of discussion seems to be , for the most part:

Crispy Gamer: Ultima VII is one of my favorites in the series because it’s so immersive, interactive and easy on the eyes, but it is also very dark. To me it felt like you were tearing down what you created in the first six games. Would that be a fair statement?

Garriott: Ah, yes. Here’s how I would frame it. The first three Ultimas were really when I was, frankly, learning how to create a game. Ultima I was written in basic, Ultima II was the first assembly language program I ever wrote, and Ultima III was really the first time I felt that I had succeeded at creating a game, despite its level of sophistication. Ultima VI, V and VI were created at a time when I was learning the process of being a storyteller. They introduced things like the Virtues, etc. I began to pay much more attention to the craft of storytelling.

Frankly, Ultima I, II and III weren’t related to each other at all, in the sense that their stories weren’t connected. Ultima IV, V and VI were only related to each other in that I kind of realized that the series was going to go on for awhile, so I tried to pick up where I left off with each game.

Ultima VII (for me, the most important moment for the series since Ultima IV) was the first time I really sat down and said, “OK, what am I really trying to accomplish with this game?” I was trying to do things like set up stories and characters that would survive for more than one product. I had seen how people were reading into the philosophy I had put together with Ultima IV, V and VI, and so I was trying to — what you describe as “tearing down” — open it up, and say there are lots of other forms of thought that are either just as good or positive, or that might also seem good or positive but are actually quite dark. So I was trying to drive what I call alternatives.

Ultima IV, Ultima VII and are my favorites. And for me, the reason why VII that was true for was because it was a game where I most completely realized the virtual world I was trying to create. In other words, the depth of interaction and responsiveness of the world it played in.

As the bloggers say, read the whole thing!

And while you’re there, don’t forget to check out another interesting Ultima-themed feature currently underway at CrispyGamer: The Black Gate Murders — an “alternative” play-through of Ultima 7 in which the object is to a) kill everyone apart from respawning characters, and to b) pass the game. At the very least, this implies a rather careful methodology in regard to the order in which NPCs are dispatched, and I for one would be curious as to whether the blogger can pull it off.

He’s already done Trinsic, the Road to Paws, and Paws proper…

Powered by ScribeFire.

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , , , , , , , ,

16
Sep

EUO

   Posted by: Withstand the Fury Dragon    in Inspired Works, Online Remakes, Spin-offs

euo.png

Produced by: Max Breedon
Website: EUO
Releases:
* EUO Installer (0 bytes)
* Patcher Update (use only if needed) (0 bytes)
* Launcher (Client Configurator) (0 bytes)
* Map Editor (0 bytes)
* 3D Client (0 bytes)

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world …one that looks and plays much like or . The project site proudly proclaims that those looking for mouse support and -style graphics should seek their fix elsewhere.

EUO uses a -like skill system, without player classes. Combat is based on dice rolling like in (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!

 

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , , , , , , , , , ,

13
Aug

Ultima Songbook; U6 Project dev tools released; Iris and Exult updated

   Posted by: Withstand the Fury Dragon    in Site News

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , , , , , , , , , , , , , , , , , , , , , , , ,

13
Aug

Ultima Songbook

   Posted by: Withstand the Fury Dragon    in General Utilities

ultima-songbook.jpg

Produced by: Alcibiade
Website: Alcibiade’s e-Den
Releases:
* Ultima Songbook (PDF) (0 bytes)

This is a neat little “utility” (sorry — couldn’t think of a better way to categorize it) for the budding musician out there to make use of. It is a compilation of arrangements for the various tunes that make up the score of , with a few tunes from and also included. They have been compiled into a single e-book, and dressed up with artwork and quotes from the games as well.

 

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , , , ,

25
Jul

Ultima Underworld for Dungeon Keeper; U6P Milestone 5 available here

   Posted by: Withstand the Fury Dragon    in Site News

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ’s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.

Also, other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry here at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry here.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team’s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

* * *

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , , , , , , , , , , , , , , , , , , , ,

24
Jul

Ultima 6 Project – Archon

   Posted by: Withstand the Fury Dragon    in U6 Remakes, Ultima 6

archon.png

Produced by: Exodus Project
Website: Archon
Releases:
* Milestone 1 (0 bytes)
* Milestone 2 (0 bytes)
* Milestone 3 (0 bytes)
* Milestone 4 (0 bytes)
* Milestone 5 (0 bytes)

Tools:
* Font Builder (0 bytes)
* Interface Designer (0 bytes)
* Dev Tools (0 bytes)

Tech Demo:
* Tech Demo (0 bytes)

Another remake, this high-profile (and high-tech) project aims to re-create , adding many of the same features to that game as Lazarus promises for : enhanced music, expanded storyline, new characters and additional side quests.

 

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , , ,

24
Jul

Ultima 5 – Lazarus

   Posted by: Withstand the Fury Dragon    in U5 Remakes, Ultima 5

u5-lazarus.png

Produced by: Team Lazarus
Website: Lazarus
Releases:
* Lazarus 1.2 (Windows) (0 bytes)
* Lazarus 1.2 (Mac) (0 bytes)
* Lazarus 1.2 French Patch (Windows) (0 bytes)
* Lazarus German Patch v1.0 (0 bytes)
* Blink Activation Patch (0 bytes)
* Difficulty Override (0 bytes)
* Font Patch (0 bytes)
* Portrait Patch (0 bytes)
* Lazarus Editing Environment (Windows) (0 bytes)
* Chronicle of Lord British's Expedition (0 bytes)
* Lazarus Game Manual (0 bytes)
* Map of Britannia (0 bytes)
* Lazarus Soundtrack (0 bytes)

u5l_throneroom_new.jpg

Patches and Upgrades
* Enhanced Graphics (0 bytes) – (pictured) from 3DWorx
* Looking Up Camera Mod (0 bytes)
* Grail Quest's Mods (0 bytes) – see this text file (0 bytes) for details
* Bugfixes and Modifications (0 bytes) – see the Lazarus forums for details
* Project Britannia Compatibility Mod (0 bytes)
* Comfortability Mod 1 (0 bytes) – start with a bedroll
* Comfortability Mod 2 (0 bytes) – start with a bedroll and the sextant (may break a later quest)
* Comfortability Mod 3 (0 bytes) – reduced daily food consumption rate
* Comfortability Mod 4 (0 bytes) – adds hotkey support for the pocketwatch (if the party has it)
* Regeneration Ring Health Loss bugfix (0 bytes)

new_scrolls.jpg

Spell-related Mods
* Spell Scroll Icon Mod (0 bytes) – (pictured) replaces the default icons for spell scrolls with graphics that make it easier to identify which spell is on which scroll. Only works on new scrolls added to inventory, not scrolls already held
* Spell Scroll Icon Mod with Chuckles Scroll Changer (0 bytes) – adds to the above mod the ability to talk to Chuckles the Jester and have him “exchange” all your current spell scrolls for new ones, thus updating their icons

Weapon Mods
* Magic Weapon Fix (0 bytes) – fixes an issue with weapon enhancement damage not being applied. See this post on the Lazarus forums
* Magic Axe Redux v1.1 (0 bytes) – uses spell damage to cause the magic axe’s bonus damage
* Magic Axe Redux v2 (0 bytes) – addresses balance issues with the previous version of the mod
* Cheerful's weaponfixes (0 bytes) – fixes some scripting and bug issues with weapon-based spells
* Flint Item Changer (0 bytes) – talk to Flint to “upgrade” your magic weapons to bug-fixed, modded versions

Cheerful Dragon’s Weapon Addons
* Undead-slaying Silver sword and Stronger glass sword (0 bytes)
* Ranged throwing axe (0 bytes)

Lazarus 1.0
* Lazarus (Part 1) (0 bytes)
* Lazarus (Part 2) (0 bytes)
* Lazarus (Part 3) (0 bytes)
* Lazarus (Part 4) (0 bytes)
* Lazarus (Part 5) (0 bytes)
* Lazarus (Part 6) (0 bytes)
* Lazarus (Part 7) (0 bytes)

Demos:
* Alpha Demo 1.0 (Win/Mac) (0 bytes)
* Alpha Demo 2.0 (Win) (0 bytes)
* Alpha Demo 2.0 (Mac OSX) (0 bytes)
* French Patch 2.0 (Win) (0 bytes)
* German Patch 2.0 (Win) (0 bytes)

One of the most high-profile remakes during its development, is a -based remake of led by Tiberius Moongazer. It was completed and released in the early part of 2006.

Lazarus features an enhanced and expanded musical score, additional plot elements, many new and exciting characters and side quests, and fully rendered cut scenes.

The project is available for download in its entirety here, and in addition there are available for download several mods, patches, and bug-fixes; Lazarus has spawned a modding community of its own.

 

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: , ,

24
Jul

Ultima 5 for TI Calculators

   Posted by: Withstand the Fury Dragon    in U5 Remakes, Ultima 5

u5-ti-calc

Produced by: David Randall
Website: Ultima 5 for TI Calculators
Releases:
* Ultima 5 for TI-89 and TI-89 Titanium (0 bytes)
* Ultima 5 for TI-92 Beta 0.99 (0 bytes)

An ambitious project to port to the 68K programmable calculators, this remake took a little over a year to reach completion, but as of June 2008 it is done and in open release.

This remake has many features, some new to Ultima 5 (e.g. not a part of the original title), which include:

  • 512 tiles, 11×11 pixels and 4 colors. The original tiles were 16×16 pixels and 16 colors.
  • 2 world maps (each with a size of 256×256 tiles)
  • 32 multi level towns (each level size 32×32 tiles)
  • 8 multi level dungeons
  • about 150 NPC (non-playable characters) each NPC has a unique daily schedule and conversation script.
  • 400 hours of game play(!!)
 

Share and Enjoy:

  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • blogmarks
  • Blogosphere News
  • co.mments
  • E-mail this story to a friend!
  • Fark
  • Fleck
  • HackerNews
  • LinkaGoGo
  • LinkedIn
  • Live
  • MSN Reporter
  • MySpace
  • Netvibes
  • NewsVine
  • Turn this article into a PDF!
  • Reddit
  • RSS
  • Slashdot
  • SphereIt
  • StumbleUpon
  • Technorati
  • ThisNext
  • Twitter
  • Upnews
  • Webride
  • Yahoo! Bookmarks
  • Current
  • Global Grind
  • Identi.ca
  • MisterWong.DE
  • Webnews.de

Tags: ,