The candles burn out for you; I am free

Posted by wtf_dragon On September - 1 - 2010 No Comments   Discuss in the Forum 

Sergorn Dragon’s increasingly ambitious project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have been feverishly working on. Foremost among these is a new Guards and Prison system, which allows shopkeepers to summon the guards if the player gets a bit fast and loose with the goods on display. Their -inspired injury system has also been released, as has an update to their resting system.

As well, Sergorn has announced that Jolyn “Nytefall” Kitzer has rejoined the team as Lead Artist. Fans of Lazarus will recognize her name from that project; she crafted much of the excellent artwork that said remake featured.

Finally, the team is still looking for artists, so if you have some time and some talent in that area, why not drop them a line?

Posted by wtf_dragon On August - 19 - 2010 2 Comments   Discuss in the Forum 


Produced by: Dr. Cooper
Website: Ultimoid @ GameBuilder

Feel like rescuing a princess again? Or maybe taking a space shuttle mission to a distant world? Has it been too long since you journeyed into the Abyss?

appears to be a browser-based parody of the games, constructed with the GameBuilder service. As such, it’s not a particularly lengthy adventure, and its control set is pretty simple.

Its appearance draws heavily on the tiled graphics of through . Timeline-wise, it claims to be set in a post- Britannia.

Posted by wtf_dragon On July - 23 - 2010 No Comments   Discuss in the Forum 

Max Breedon’s -like RPG is once again available for download.

I should have the Online Remakes category restored completely come Monday. Which will be awesome.

categories: Site News
Posted by wtf_dragon On July - 19 - 2010 No Comments   Discuss in the Forum 

It was pointed out to me that the Runeless Font Patch for was broken (the file had become corrupted). This has been corrected.

categories: Site News
Tags: ,
Posted by wtf_dragon On July - 7 - 2010 2 Comments   Discuss in the Forum 


Produced by: Kevin Fishburne
Website: Eight Virtues

Some may remember Kevin Fishburne from the Ultima V TES III mod that was announced a few years ago, which saw a lot of progress but ultimately ceased development due to the sheer number of assets that needed to be created for it.

Mr. Fishburne is back with a new project called , which borrows elements from Ultima IV, V, Online and arcade titles such as Gauntlet. It’s a game with faux effects and is not a mod; it’s a standalone MMO-type game that he’s coding himself. Other than landscape textures and building tiles, all the objects (trees, furniture, people, animals, etc.) will be photographed from real models from 16 directions to create the faux 3D effect when the screen is rotated.

Posted by wtf_dragon On July - 6 - 2010 No Comments   Discuss in the Forum 

Kevin Fishburne may be a name that some remember; he coded Littoral (which, shamefully, I have yet to restore to downloadable status).

Well, last night he contacted me with a request for assistance. He has undertaken a new project, called Sanctimonia, which he describes thusly:

For the last six months or so I’ve been working on a new project called , which borrows elements from Ultima IV, V, Online and arcade titles such as . This one’s with faux effects and is not a mod, as I’m coding it myself. This should allow for a much more reasonable workload as far as asset production is concerned. Other than landscape textures and building tiles, all the objects (trees, furniture, people, animals, etc.) will be photographed from real models from 16 directions to create the faux 3D effect when the screen is rotated.

[snip]

Sanctimonia will be using a largely unpopulated Britannia circa Ultima IV/V, allowing players to build it up as they please. A modest server and connection (256 KBps upstream) should support around 1000 players simultaneously per server.

Currently, he’s attempting to raise funds to offset the cost of developing the project, but is still far, far short of his goal.

You can read more about the project at that link, and if it interests you, I would encourage you to toss Mr. Fishburne a donation. I’ll be adding a project entry to Aiera within the day.

Posted by Withstand the Fury Dragon On July - 5 - 2010 14 Comments   Discuss in the Forum 

Produced by: Team Archon
Website: The Ultima 6 Project
Releases:
* Ultima 6 Project v1.0 (1,015.3 MiB, 2,685 hits)
* Ultima 6 Project v1.0 (1/10) (105.0 MiB, 13 hits)
* Ultima 6 Project v1.0 (2/10) (105.0 MiB, 13 hits)
* Ultima 6 Project v1.0 (3/10) (105.0 MiB, 15 hits)
* Ultima 6 Project v1.0 (4/10) (105.0 MiB, 13 hits)
* Ultima 6 Project v1.0 (5/10) (105.0 MiB, 12 hits)
* Ultima 6 Project v1.0 (6/10) (105.0 MiB, 13 hits)
* Ultima 6 Project v1.0 (7/10) (105.0 MiB, 12 hits)
* Ultima 6 Project v1.0 (8/10) (105.0 MiB, 12 hits)
* Ultima 6 Project v1.0 (9/10) (105.0 MiB, 12 hits)
* Ultima 6 Project v1.0 (10/10) (69.2 MiB, 15 hits)

Milestones:
* Milestone 1 (147.9 MiB, 105 hits)
* Milestone 2 (225.6 MiB, 100 hits)
* Milestone 3 (270.9 MiB, 109 hits)
* Milestone 4 (356.8 MiB, 107 hits)
* Milestone 5 (442.5 MiB, 96 hits)
* Milestone 6 (140.0 MiB, 107 hits)
* Milestone 6 Patch (3.2 MiB, 94 hits)
* Milestone 7 (713.7 MiB, 113 hits)
* Milestone 8 (Beta Release) (808.9 MiB, 112 hits)
* Ultima 6 Project Beta 2 (834.0 MiB, 313 hits)
* Ultima 6 Project Beta 3 (994.9 MiB, 192 hits)

Tools:
* Font Builder (619.0 KiB, 114 hits)
* Interface Designer (1.2 MiB, 117 hits)

Tech Demo:
* Tech Demo (36.8 MiB, 108 hits)

Another -based remake, this high-profile (and high-tech) project aims to re-create , adding many of the same features to the game that Lazarus added into : enhanced music, expanded storyline, new characters and additional side quests.

The project has been in the works for a number of years, but their development pace has seemed to surge ahead in the last year or so; they’ve achieved several milestone releases since first being posted to , each one adding vast amounts of additional functionality to the game.

Posted by wtf_dragon On June - 30 - 2010 6 Comments   Discuss in the Forum 

Has anyone tried running Lazarus under ? If so, did it work? If it didn’t, did you get it working…and, if so, how?

Posted by Withstand the Fury Dragon On January - 5 - 2010 8 Comments   Discuss in the Forum 

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ‘s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ‘s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 
Posted by wtf_dragon On October - 16 - 2009 1 Comment   Discuss in the Forum 

Reader galway brought to my attention another -based effort to play through an game. Or, in this case, an Ultima remake: .

Ladies and Luke, I give you: Let’s Play Ultima V Lazarus: Warriors of Destiny!

This undertaking is only a few days old, and only about 20 episodes in. I’m not sure how far he’s gotten in the game proper, so if someone could enlighten me, that’d be great!

Posted by wtf_dragon On September - 3 - 2009 No Comments   Discuss in the Forum 

Produced by: Chris Hopkins
Website: Ultima IV Part 2 – an Ultima parody
Releases:
* Ultima IV Part 2 (13.2 MiB, 122 hits)

A “continuation” to , this is Chris Hopkins’ take on an spoof. As there is some plot to the game, it proposes to answer several key questions that arose in the interim period of Britannian history between Ultima 4 and , such as why the various dungeons were sealed, why Lake Generosity dried up, how Blackthorn was able to take over, why the Shadowlords were drawn to , and exactly how the was raised out of the .

Along the way, it pokes fun at a number of Ultima conventions and bits of Ultima history, such as the true fates of Mondain, Minax, and Exodus, the sudden cessation of space travel, the origin of the Guardian, the connection between ‘s Castle and , and a bunch of other stuff.

Be thou forewarned: to play this game requires version 3.2 of Hopkins’ Adventure Creation Kit. DOSBox may also be of use.

Posted by wtf_dragon On August - 7 - 2009 No Comments   Discuss in the Forum 

A little weekend present for y’all. Check thou them out!

categories: Site News
Tags:
Posted by wtf_dragon On July - 6 - 2009 1 Comment   Discuss in the Forum 

Almost a section unto itself, the downloads for are working again, so check thou them out!

The rest of the downloads will hopefully be uploaded soon.

categories: Site News
Posted by wtf_dragon On May - 1 - 2009 1 Comment   Discuss in the Forum 

Ergonpandilus Dragon alerted me to the existence of this one, conducted by the folks at CrispyGamer! The topic of discussion seems to be , for the most part:

Crispy Gamer: Ultima VII is one of my favorites in the series because it’s so immersive, interactive and easy on the eyes, but it is also very dark. To me it felt like you were tearing down what you created in the first six games. Would that be a fair statement?

Garriott: Ah, yes. Here’s how I would frame it. The first three Ultimas were really when I was, frankly, learning how to create a game. Ultima I was written in basic, Ultima II was the first assembly language program I ever wrote, and Ultima III was really the first time I felt that I had succeeded at creating a game, despite its level of sophistication. Ultima VI, V and VI were created at a time when I was learning the process of being a storyteller. They introduced things like the Virtues, etc. I began to pay much more attention to the craft of storytelling.

Frankly, Ultima I, II and III weren’t related to each other at all, in the sense that their stories weren’t connected. Ultima IV, V and VI were only related to each other in that I kind of realized that the series was going to go on for awhile, so I tried to pick up where I left off with each game.

Ultima VII (for me, the most important moment for the series since Ultima IV) was the first time I really sat down and said, “OK, what am I really trying to accomplish with this game?” I was trying to do things like set up stories and characters that would survive for more than one product. I had seen how people were reading into the philosophy I had put together with Ultima IV, V and VI, and so I was trying to — what you describe as “tearing down” — open it up, and say there are lots of other forms of thought that are either just as good or positive, or that might also seem good or positive but are actually quite dark. So I was trying to drive what I call alternatives.

Ultima IV, Ultima VII and are my favorites. And for me, the reason why VII that was true for was because it was a game where I most completely realized the virtual world I was trying to create. In other words, the depth of interaction and responsiveness of the world it played in.

As the bloggers say, read the whole thing!

And while you’re there, don’t forget to check out another interesting Ultima-themed feature currently underway at CrispyGamer: The Black Gate Murders — an “alternative” play-through of Ultima 7 in which the object is to a) kill everyone apart from respawning characters, and to b) pass the game. At the very least, this implies a rather careful methodology in regard to the order in which NPCs are dispatched, and I for one would be curious as to whether the blogger can pull it off.

He’s already done Trinsic, the Road to Paws, and Paws proper…

Powered by ScribeFire.

EUO

Posted by Withstand the Fury Dragon On September - 16 - 2008 10 Comments   Discuss in the Forum 

Produced by: Max Breedon
Website: EUO
Releases:
* EUO Installer (3.5 MiB, 20 hits)
* EUO Patching Utility (99.7 KiB, 17 hits)
* Launcher Client (24.7 KiB, 17 hits)
* EUO Map Editor (158.8 KiB, 17 hits)
* EUO 3D Client (253.3 KiB, 15 hits)

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world RPG…one that looks and plays much like or .

The project site proudly proclaims that those looking for mouse support and Diablo 3-style graphics should seek their fix elsewhere.

EUO uses an -like skill system, without player classes. Combat is based on D&D dice rolling like in (with additional Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a client is even available!

Posted by Withstand the Fury Dragon On August - 13 - 2008 1 Comment   Discuss in the Forum 

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

Posted by Withstand the Fury Dragon On August - 13 - 2008 No Comments   Discuss in the Forum 
ultima-songbook.jpg

Produced by: Alcibiade
Website: Alcibiade’s e-Den
Releases:
* Ultima Songbook (PDF) (0 bytes)

This is a neat little “utility” (sorry — couldn’t think of a better way to categorize it) for the budding musician out there to make use of. It is a compilation of arrangements for the various tunes that make up the score of , with a few tunes from and also included. They have been compiled into a single e-book, and dressed up with artwork and quotes from the games as well.

 
Posted by Withstand the Fury Dragon On July - 25 - 2008 4 Comments   Discuss in the Forum 

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ‘s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.

Also, other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry here at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry here.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team‘s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

* * *

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

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