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Ultima: Aiera

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Classic Ultima Online - Ultima 4

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classic_ultima_online_u4

Produced by: Shattered Moon
Website: Classic Ultima Online
Releases:
* U4 Multiplayer Client (2.58 MB)

This promising reworking of the engine does what U6 Online did for - launches the classic single-player RPG into the realm of online gaming! It has become part of a larger project called , which sounds as though its aim is to port several different titles into an online framework.

The project is currently in an alpha stage, and there is a client available. You can download the client from , or through Dennis DeMarco’s website.

To play: launch the client, specify u4m.demarco.com as the game server, and then create a player.

This project was formerly known as ““.

 
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This has been a busy week for the remakes!

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There were quite a few updates that I noticed in my last not-quite-daily stroll through the remake community.

Ultima IX: Redemption

There’s not exactly a new update at the Redemption website, but Direhaggis did post a small addendum to his previous update there:

Update on the update: the status bars have not been changed in some time. Some of you have pointed this out. As Corv mentioned, we don’t really take stock with such things because the process of deciding a percentile is so subjective. Based on my guestimate, story implementation, for instance, should be about 40% and total world dialogue at 60%; roughly 100,000 words or so. There’s obviously been progress in the other areas as well, but those aren’t my developmental niches and I can’t speak to them. My very last final ever in grad school is fast approaching. After that, progress will begin anew on the main quest. We now return you to the regularly scheduled update.

Just in case you were wondering, O Reader!

Pentagram

Pentagram has released new snapshots for both and OS X, and I have uploaded these to the Pentagram entry here on the site. Changes with this latest snapshot include some changes to the pathfinder code to provide for fancier visual animation, and a few other tweaks to the program’s back end.

Ultima 4 Multiplayer

I’ve been in conversation with Johnny Wood, the developer of Ultima 4 Multiplayer, for a while now, and he had expressed the desire to switch web hosts owing to a few different issues. Because the primary domain here has an immense amount of space and transfer, I set him up a subdomain, a Drupal installation, and he got to work putting the site together.

There’s still some setup left to do, but his site is functional and his first announcement is pretty big. In a sense, Ultima 4 Multiplayer has stopped development, but only in the sense that the developer has broadened the scope of the project to a more open framework that “will allow users to create and publish classic -style online games.”

The first release from the site will be the online version of , but one gets the feeling that others may be forthcoming as well in the none-too-distant future. It will be interesting, at any rate, to see how this project evolves from here. I’ve updated the project entry at the site to reflect this change.

Seven Towers Exult Mods

Marzo Sette Torres Jr. updated two of his Exult mods just before the end of April, Black Gate Keyring and the Avatar Pack.

To the Avatar Pack mod, a new sprite for the “bucket-headed” was added, and the paperdoll for said same Avatar was changed to look a little less “silly” (in MST’s own words). An issue that caused a conflict in was also corrected. These changes were reflected over into the Keyring mod (except, obviously, the Serpent Isle-related one).

I have updated Aiera’s copies of both mods.

Project Britannia

At the Project Britannia Wiki, three of the development files were updated at the start of May. The britannia_art.dsres file has been updated (changes unknown), as has the britannia_logic.dsres file; changes here include a correction of a long-standing encumbrance issue, some changes to some scripting elements within the API, the addition of a wisp-specific faction within the engine, and some aesthetic corrections as well. Oh, and you can talk to NPCs through locked doors now.

Additionally, the Lazarus compatibility module has been updated, correction an issue with character portraits after a “banter” event takes place, as well as some updates to the conversation engine. The Lazarus entry here on the site has a link to the updated download.

The Dark Key

Razimus (Dr. Pepper Dragon) has added a forum to his UO to U7 conversion project’s website. It appears, just from a glance at topics in the forum, that he is working on map development — he has posted a few samples of his Serpent Isle map in one discussion thread.

Lost Sosaria

I ran into a weird little error while I was going back over a mountainous area of the game Something in the update to the Seasonal Forest tileset overwrote or conflicted with a couple of graphic elements in the JXP Mountains tileset that I was also using, resulting in the mountain area north of Black Dragon Castle suffering from several graphics glitches and misfires.

In my search for an alternative, though, I chanced upon another tileset called Rocky Mountains 10.1, an alpha-version tileset that is quite new to the NWN community. It looks awesome, and there are several new screenshots at the Lost Sosaria website demonstrating the new look of the mountains.

Overall, this is a minor setback; only four areas need to be redone.

Additionally, the project has been added to the Neverwinter Vault, although at present it is “pending approval” there.

:) WtFD

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To-do list for the site

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Bumped for news-purposes: readers should note which updates have been made.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ’s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and content - DONE!
  • Update the files for - DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segments - DONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon online - DONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not already - DONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get this - FALSE ALARM!
  • Make sure the latest version of is available for download - DONE!
  • Check to make sure that I have the latest downloadable files for on the site - DONE!
  • Get the files back online - DONE!
  • Make sure I have the latest files for LOW - DONE!
  • Make sure I have the latest files for - DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binary - DONE!
  • Get the latest files - DONE!
  • Make sure I have the latest version of - DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of this - DONE!
  • Get the latest version of U6O - DONE!
  • Make sure I have the latest version of U4 Multiplayer - DONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.) - DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVault - NOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions. - DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93 - DONE!
  • Get 0.5.5 and ’s latest files - DONE!
  • BGKeyring for - DONE!
  • Enhanced Graphics Mod for Lazarus - DONE!
  • Looking Up camera Mod for Lazarus - DONE!
  • Grail Quest’s Mods for Lazarus - DONE!
  • Bugfix & Mod collection for Lazarus - DONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projects - DONE!
  • Add again
 
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