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Ultima: Aiera

an Ultima Project archive site

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UW in Portuguese; Exult and Pentagram snapshots; EUO 3D; Project Britannia update

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I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.

So, without further ado, let’s get to the news!

PT-BR Underworld Translation

This translation of to is now 100% complete, with all text strings in the game fully translated.

They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.

The patch can be downloaded from that same website, or via the project entry here at Aiera.

Exult

I noticed that the unstable 1.4 build for had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.

As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.

Pentagram

There hasn’t been any news from the team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.

EUO

As of May 5th, the client for has been updated, and can be downloaded either the project website or via the project entry here at Aiera.

Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.

Project Britannia

The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the ?).

The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.

* * *

Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:

As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However - we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.

http://www.komen.org/

Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.

So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!

* * *

One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to . Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.

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Ultima 4 Gold, Neverwinter mods

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Petrell alerted me to the existence of an Ultima 4 Gold, by the same developer (MagerValp) who produced Ultima 3 Gold. I have added an entry for this project at Aiera, and it can be downloaded from there. As with its Ultima 3 counterpart, it is an optimized version of the game for the .

* * *

It would seem that I need to begin assembling lists of game-mods related to Ultima and posting/hosting these on as well. Frilly Wumpus alerted me to the existence of yet another content package, this time for NWN 2: Ultima-like Moongates, a transportation package for the game that attempts to replicate the behaviour of the moongates in (yes, yes, I know).

This is not the only bit of -related content available for NWN and/or NWN2, and I’m sure there’s related development out there for a few other modable RPGs. So perhaps I should begin compiling a list.

Leave any thoughts or opinions in the comments.

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Letters, oh, we get letters!

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One of the great things about running this site is how the community members often jump in and try to help out by providing bits of news, or by spotlighting new discoveries they’ve made of new projects or ports of existing ones. It’s a valuable contribution they make, and I’m indebted to everyone who drops me an email (whether in person or via the contact form) to let me know what’s happening out there.

That’s been especially true lately; this entire update is populated with news that has landed in one of my inboxes or another. And there’s been a fair bit of news, to be sure!

Forgotten World

Forgotten World - Dragon and Mill

Hawkwind dropped me a copy of the second news update for Forgotten World, the remake of tag]Ultima 9[/tag] using the original engine of that game. He writes:

this Hawkwind again, from Team . We have just put up a new entry in our screenshot gallery, which is a render shot this time. It shows a scene that has been assembled using original Ultima 9 textures and models only.

And it has to be seen to be believed — it’s just a simple shot of a mill, with a dragon flying in the background, but it looks spectacular (nothing at all like it would have in Ascension).

Thanks for the update, Hawkwind, and good work!

hack4u

Tim Carlsen wrote me to let me know of the existence of this project, which is a program to “edit the save games of for the .” Any or all of the three games saved in the SRAM file (I trust that NES users who will be interested in this program know what that means) can be edited.

I have created an entry for hack4u on Aiera, and version 1.2 of the program can be downloaded there for Windows, Mac OS X, and Linux (or you can get the source code).

Ultima III Gold

Tim Carlsen also informed me of the existence of this project, which is an improved version of for the .

I have created an entry for U3 Gold on Aiera, and the latest version of it can be downloaded from there.

Infinity Eternal

Thepal dropped me a note as well to let us all know that his remake of using the engine has not perished. Apparently, he’s having some trouble with the domain name, an error in the renewal process that he is in the process of correcting with the registry company.

And in fact, the site is back online.

Ultima Engine Ports for Nokia Internet tablets

I got the most amusing email from Arnim Sauerbier concerning several ports he has made of different [tag]Ultima[t/tag] engines. Specifically, he has ported the following Ultima titles:

It serves to note that these ports are ongoing works, and it further serves to note that some of the projects that have been ported (, for an easy example) are themselves incomplete. However, O Reader, if you use a 770/N800 internet tablet, and would like to be able to play some classic titles whilst on the go, this is likely a project for you!

I’ve added a project entry at Aiera for all of the above, and each of the original projects will also feature a download link.

* * *

By request, I’ve made the hyperlink colour a bit darker, a minor update to the site face that I hope everyone can appreciate. Minor bits of are still under development, and will be tweaked and corected periodically as I can find time to do it all in.

And also, the wedding is in all of nine days (October 20th), so forgive me if the next update is a bit late in arriving. Grace and I will be honeymooning in Greece until November 2nd.

* * *

Update: Courtesy of Dino, there is news of a couple more updates.

Black Gate Keyring

A minor update has been made to Marzo’s mod for Exult, fixing the death bolt spell’s performance and a bug with resurrection obtained from Lord British.

As usual, you can download the latest version of Keyring from its entry here at Aiera.

Nazghul

Gordon has posted news that he is planning to release version 0.6.0 of his Ultima-like engine very soon.

* * *

Also, Dino has found another Ultima blogger, Rotting Dragon, who is currently playing his way through Ultima 6 as he voyages through the Ultima series in view of the world.

 
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Ultima 3 Gold

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u3box.png

Produced by: MagerValp
Website: Ultima III Gold
Releases:
* Ultima III Gold (170.75 KB)

This project is an improved version of for the . Notably, it features optimized code and fits on a single disk side, and the save system has been revamped. Trainers have been improved, and even little fixes have found their way in — it is possible, for example, to buy more than one dagger at a time.

 
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Ultima 3 for Windows

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u3win.png

Produced by: Render Dragon
Website: U3 Project
Releases:
* Test Release (March 27, 2004) (184.13 KB)

An ambitious attempt to port to . Headed by Render Dragon, this port will (when complete) incorporate high-resolution tilesets, variable resolution modes, and possibly audio.

The project’s initial aim is to create a raw port of Ultima 3. Following that, Render and his team hope to implement the multiple resolutions, high-res graphics, and in-game documentation. The final project stage is the development of some form of engine, to bring Ultima 3 to us in a never-before-seen way!

 
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