It’s been another good week for news — things are busy. It seems to be a busy time in general, actually…even I’m embroiled in a project — redesigning the website of the company that I work for (I cannot stress enough the utter need for such a redesign), which has certainly been eating up a goodly chunk of my time.
But let’s see what’s going on in the community. First, some submissions by email.
Ultima 1 Reverse Engineering
Tim Carlsen pointed out (just before Christmas) — sorry, again, for the delay, Tim! — to me that Dino the Dark Dragon has had the files from his reverse-engineering of the Ultima 1 engine online for a while now. While he hasn’t worked on it (or, at least, hasn’t updated it) all that much in the last few months, I’ve decided to give Dino’s project its own entry here at Aiera
Adventure Creation Kit
Joshua Lawrence got in touch with me regarding the release of ACK 3.0, the latest version of one of the original “build your own Ultima-like game” utilities. It features a host of improvements, including:
- experience levels
- bitmap skinning of main play screen and dialogs
- improved day/night cycle with event triggering
- a new Launcher allows for the use of ACK “right out of the box” in Windows and Mac OS X
- a new ‘Ultima Kit’ with tiles, objects, and moongates from Ultima 5
I have updated the project entry with the latest downloads, and have also removed the commands reference (it’s outdated as of this version of the Kit) and the registration code (which is unnecessary). It can also be downloaded from the project website.
Ultima V for TI Calculators
Ranman dropped a comment on this news post to inform us that he has completed implementation of the special abilities associated with each of the Crown Jewels in his remake of Ultima 5. Very cool!
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I also noticed a few updates while cruising around the various Ultima-related websites that I check on a regular basis.
Lost Sosaria
A downloads page has been put up at the Lost Sosaria website. I have also added download links to the project entry here at Aiera.
Savage Empire Total Conversion
We haven’t heard from this project in a while, but Scythifuge has recently posted some updates to a discussion thread in the Exult forums detailing his progress on the module. Currently, he’s working on bits and pieces of art to insert into the game, to increase its immersiveness and improve the feel.
He has also started a “sample art” discussion thread.
Ultima 7 (Exult) for Nokia Phones
Arnim Sauerbier released, at some point this month, updated mp3 versions of the Ultima 7 music files for his port of Exult to the Nokia 770, correcting a volume-control issue that had cropped up in the previous version of the files.
I have updated the download at the project entry here at Aiera.
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And finally, some additional news courtesy of Dino’s Ultima Page.
Ultima IX: Redemption
Corv has posted a huge update to the website of his remake of Ultima 9. Among other things, the team has released twenty-seven new screenshots (showing off some amazing scenery and architecture) and five new music tracks. Additionally, the project status bars have been updated, and a few changes have been made to the team roster.
EUO
An updated version (0.13) of the beta-stage 3D for EUO, the Ultima-like online RPG, has been released. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.
Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.
Seven Towers Exult Mods
In the latest posting at Dino’s Ultima Page, Petrell makes a note that updated versions of the various Exult Mods that can be found at Seven Towers have been released. However, I notice this morning that the project website has been replaced by a subdomain placeholder page — most troubling. Let’s hope this is only temporary.