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Ultima: Aiera

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Ultima Legacy

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Produced by: Darkheart Dragon, Avatus Kingsman (formerly), and many others

legacy_britbank.jpg

Website: Ultima Legacy
Releases:
* Custom Data Files

is a modified version of (which can be played for free) set in a post- . Its premise includes the assumption that : Ascension did not happen, and out of that it has spawned a complex and involved storyline that included the n invasion of Britannia. Legacy doesn’t exactly form the backstory for the project entitled , although there is a relation there as both projects were founded, in part, by Avatus Kingsman (although where he has gone to, none now know).

To join Legacy is a bit of an involved process — the modified data files that are necessary for game play are provided here for download, but there’s more to it than just that. For starters, you need to own a copy of , and if possible it is recommended that you have instead. may also work.

The rest of the joining process is explained at the Legacy website, and so I direct the interested reader to “journey onward” there.

As of 2008, Legacy is being revised to tell a -based tale. They are also switching from the freeshard system to . Follow all the latest developments at the project website.

 
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Project Britannia web host change; EUO 3D v0.14; Seven Towers back online

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It has been another busy week for -related news, O Reader, and on the site as well. Full implementation of the is progressing apace, and I think I’m going to add a new feature to the news postings — the top five most downloaded files. But we’ll get to that in a bit. In the meantime…here’s what’s news. And a couple of shout-outs go to Petrell at Dino’s Ultima Page for spotting some things that I missed in assembling the list below.

Project Britannia

I see that the folks over at Project Britannia have switched servers due to speed problems with their old hosting company. The site has been configured at the new host, so there shouldn’t be any interruptions in accessing it.

EUO

I see that EUO 3D has been updated to version 0.14, fixing a bug with window minimization. Updated versions of the download are available through the project entry here at .

Realms of Ultima

Development proceeds apace on this promising Ultima-themed prefab for , although news posting to the project website has been a little bit light of late owing to the fact that team leader MokahTGS is presently moving to California to take on a new job.

Savage Empire for Exult

Scythifuge has started a new discussion thread at the forums to keep us all up to date on the latest developments he is making in his adaptation of using Exult and the engine. At present, he seems to be working very heavily on graphics and tiles for in-game use. He has even posted a few screenshots for us to feast our eyes on.

Seven Towers Exult Mods

Marzo Junior has put his Seven Towers website back online at a new host, and has released updates of all three of his mods — Black Gate Keyring, SI Fixes, and the Avatar Pak. All of the latest versions can be downloaded from the respective project entries here at Aiera.

Ultima VII: The Feudal Lands

Wizardry Dragon has put his project’s website back online at a new host.

Ultima for the Civilization Series

Frilly Wumpus alerted me to these. General Maximus has produced an Ultima-derived scenario (in two forms) for . Both are set in after the events of . The forms of the scenario are as follows (one appearing to be a more difficult version of the scenario than the other):

Ultima X Conquest:

In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!

Ultima X: Medieval Deity Challenge

In the kingdom of Britannia, Lord British(LB) lost hold of his kingdom with breakway of the other seven city states now ruled by independent warlords who were once friends of Lord British(LB) himself. Play as LB under civilisation group Bards. Forces or cities still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar, the rebelions states has begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his companion Iolo, reclaim your entire kingdom!

The second form of the scenario seems to be more combat-oriented, and provides fewer allies/companions for the player. Either way, this seems like a neat idea, and I have created a project entry complete with downloads here at Aiera for it.

General Maximus also has an Ultima-inspired scenario for in the works, although as yet he has not released any downloads for it.

Ultima V for TI Calculators

Ranman informs us that his project — porting to the calculator — is nearing completion. He pegs the current project status at 98%, and his latest revisions to it include:

  • “Acknowledgments” menu option is now working
  • “Introduction” menu option is now working
  • “Create New Character” menu option is partially working

He’s getting close, O Reader! Very close!

Ultima IX: Redemption

Sage has added a couple of new entries to his development diary. As usual, the would-be reader must be registered at the forums.

* * *

Most Downloaded Files

  1. Ultima 9 Official Patch 1.18 (6.17 MB)
  2. Ultima 9 Unofficial Patch 1.19 (1.86 MB)
  3. Ultima 9 Combined Patch (495.54 KB)
  4. Ultima V: Lazarus v1.2 (Windows) (520.95 MB)
  5. Alter U9 (RPG-Maker 2000 version) (5.93 MB)

Let’s see if any of the above changes in the coming weeks!

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New Year’s News

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First off, Happy New Year to everyone. I hope that you were able to ring in 2008 in a way that was both safe and enjoyable for you and your friends or family; I spent it with my wife and her two sisters at the big New Year’s bash in ’s downtown core.

Here, I’ll share a photo:

fireworks-jan01-2008.jpg

Anyhow, I said I wouldn’t be posting again until the new year, and this has happened. In the interim, a few things worth reporting on have taken place in the community. Dino’s Ultima Page has tracked a number of these, so let’s get down to those updates first:

Forgotten World

The Forgotten World team report that their world editor is progressing ‘fairly’ — rendering is essentially done, and they are almost ready to begin work on UI design. That’s a promising development for this in-engine remake of

To that end, they need someone to join the project to help out with that aspect of development. So, O reader, if you happen to be:

  • an experienced user of world building software
  • willing to help us design the user interface of our world editor
  • interested in the Ultima series and in creating maps for the game
  • patient, communicative and team-oriented
  • experienced with programming (perhaps even with wxWidgets) as a plus

…then perhaps, just perhaps, you should drop the team a note and let them know you’d be interested.

Forgotten World was also evidently featured in a German game magazine, “PC Action“, recently.

Lost Sosaria

I have added a dozen new screenshots to the website, showcasing the mountain areas I’ve been working on recently. Hopefully, these will be the last screenshots released using the current version of the mountain tileset for the project; a new version is slated to be released shortly after the next update to .

Ultima IX: Redemption

Spyder has posted a number of screenshots of Moonglow in the relevant developer’s diary (you have to be a registered user of the forums to see them), including one of an Observatory and one of what might be a blacksmith’s shop.

Also, Direhaggis left a comment on the Redemption entry here at the site, imparting the following information:

The progress has been quite good. I think our 3D artist and the new writers helped to re-stimulate us all, as well as the main plot coming to a close in the next 3-6 months.

Management decided that a demo would slow down production. Originally, we thought of isolating New Magincia and allowing the Avatar to solve the quest there. As it is, we want to try to get the game out by the end of 2008.

Good to know!

Ultima V: Lazarus

The German version of Ultima V: Lazarus has been released. I have updated the project entry here at Aiera with the new files.

Ultima 5 for TI Calculators

Ranman puts his development progress at 94% now, and notes that several new features have been implemented since last we checked in with him:

  • the cut scene
  • Stargazing with the telescope
  • Quit and Save, with game resumption
  • the
  • food consumption and food obtaining, starvation
  • Skiff and Frigate navigation, sea combat

Ultima: Iris

Build 1648 of the 3D client for has been released. A copy is available for download from the project entry here at Aiera.

Additionally, I noticed that the following updates had also taken place on other remake project sites.

Pentagram

There’s no news from this Ultima 8 remake, but I did notice that a new version of the Windows snapshot had been uploaded on January 1st. This can now be downloaded from the project entry here at Aiera.

Project Britannia

Three core files for this projectbritannia_art.dsres, britannia_logic.dsres, and pb_laz_comp_layer.dsres — have all been updated. Changes are as follows.

britannia_art.dsres

  • 2 new lutes have been added
  • More journal labels have been added — untested
  • Two chest icons were brightened a bit
  • A new trail ration texture was added

britannia_logic.dsres

  • bookshelf animation reverted to a previous version
  • minor bug-fixes to the sleeping system
  • updated lute screen names
  • updates to the journal UI
  • a function was modified to allow NPCs to ignore locked doors
  • …and at least 40 other changes

pb_laz_comp_layer.dsres

  • minor change, just synching the compatibility layer with the latest updates in other areas of

The latest versions of these files are available for download through the project entry here at Aiera.

Ultima VII Mod

Matt Johnston informs us that he has done a bit more work on his Exult total conversion:

the outdoor areas of the main map are mostly done; I’ve done a bit with usecode, including one NPC who sells some mostly useless things; sewers and theives guild areas under the south-western city demonstrate use of newly implemented support of Z coords in intermap teleports.

While not complete yet by any means, Matt assures us that he continues his work on this project. As he periodically uploads new content to the site (without announcement of this fact, however), I have updated the copy of the project available for download through the project entry here at Aiera.

Serpent Isle for NWN2

Jaesun gives notice that the project is ON HOLD — it appears that the state Jaesun lives in suffered some catastrophic flooding recently. While he lost nothing project-wise, he did lose his vehicle, and was physically unable to enter the building for a few days as well.

In the meantime, he will be assisting with the Realms of Ultima project, a project he feels is “very important” for the Ultima community.

Which brings me to…

Realms of Ultima

What Project Britannia is doing for Ultima using the engine, Realms of Ultima is doing for Ultima using the engine. This is an exciting looking project indeed; NWN2 has a gorgeous engine, and Jaesun’s efforts above would seem to demonstrate that it’s possible to build very quickly with the engine.

A screenshot gallery has been posted online, with several amazing visuals. I have also added a project entry here at . There are even a few downloads for the project (although these primarily appear to be components of the whole, rather than early snapshots of the entire project).

Update: Ultima 7 Wizard

A user reported difficulties getting the Ultima 7 Wizard to run on their system, so I have updated the entry here at Aiera with the latest version (1.9) of the program, as well as a technical document. Source code (Borland Pascal) is included with this version.

 
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Redemption development diary, U5 for TI screenshots, Project Britannia changes

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There have been a few minor updates in the community in the last week-and-change, O Reader, including a few updates for download.

Redemption

Corv informs us, on the Redemption main page, that team member Spyder has posted a dev-diary concerning the development of Moonglow, including a look at some concept sketches and 3D models of a typical house in that magical city.

You need to be a registered user of the forums to view the dev-diary.

Ultima 5 for TI Calculators

Ranman informs us that there are some new screenshots of this port of Ultima 5 to the TI calculator available at the project’s home forum.

Pentagram

A new snapshot of Pentagram was released on September 21st. It can now be downloaded through the project’s entry here at Aiera.

Infinity Eternal

I’m hoping that Thepal’s project’s website is just having some technical difficulties, but it was offline when I checked this morning. I’ll keep checking back.

EUO

Not really an update, but Cat left a comment to correct a few errors in the EUO entry here at Aiera. For starters, although the original did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than-Ultima-proficient.

Also, the game now incorporates the LUA scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in Ultima 6.

The game features over 100 NPCs and over 50 quests, with more being added all the time.

Now you know, O Reader! I’ll be updating the EUO entry with this information as soon as possible.

Project Britannia

A few updates have been made to a couple of the Project Britannia project files. The britannia_art.dsres file now includes the honey jars from the , as well as some new textures for flaming oil, a new Spartan helm (requires the updated logic file as well), and a few new articles of clothing.

The britannia_logic.dsres file corrects some spelling errors on the character screen, and adds support for many of the additions detailed above. Some bugs with health regeneration and lorebooks have also been implemented, along with a host of other minor changes.

The project entry here at Aiera now features these updated files for download.

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Titans of Ether looking for team members

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The Titans of Ether are looking for modelers and worldbuilders. So if, O Reader, you have any talent with either 3D modeling or worldbuilding using the engine and toolset, drop them a line.

Frothy mug of ale: Sslaxx

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