The candles burn out for you; I am free

Posted by wtf_dragon On July - 27 - 2010 1 Comment   Discuss in the Forum 


Produced by: Team Exalted Crown
Website: Gaming @TP

This is (was?) a promising-looking remake of at least the first part of : , produced as part of a game design course offered at Temasek Polytechnic in .

The challenge of porting a game of Ultima 7′s caliber — including its interactivity and living, breathing world — into a engine (, in this case) with a much more static world (at least by default) would make for an excellent primer in game design, and it’s just a pity that as yet the team has not released its work into the wild.

Posted by wtf_dragon On June - 14 - 2010 No Comments   Discuss in the Forum 

This one is a fan-made combination patch that actually incorporates a couple of different Dragons’ works into one update for and . Included among the patches is 9x compatibility, for those who are a) still using old Windows operating systems and/or b) haven’t heard of .

Posted by wtf_dragon On October - 23 - 2008 No Comments   Discuss in the Forum 

This interesting project that imports shapes from into has been updated and patched since last I looked in on it. Specifically, it has been updated to version 6.8.7, which has also been patched to fix an issue with compilation.

Full details can be found at the project’s discussion thread in the forums. Updated downloads are available there, or through the project entry.

Posted by Withstand the Fury Dragon On October - 22 - 2008 1 Comment   Discuss in the Forum 

Produced by: Malignant Manor
Website: SI BG Merge @ the Exult Forums
Releases:
* SI BG Merge v6.8.7 (1.8 MiB, 64 hits)
* SI BG Merge Patch (449.2 KiB, 56 hits)

This interesting mod for Exult imports the shapes from into , adding hundreds of new shapes, with a few being repeated for use with The Black Gate‘s usecode.

It is still in development, and still buggy (some in-game functionality may be lost by use of the patch), but for users of this may well be an exciting development indeed, as it vastly expands the versatility of available shapes when modifying or creating maps.

Posted by Withstand the Fury Dragon On October - 22 - 2008 22 Comments   Discuss in the Forum 

Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (2.0 MiB, 152 hits)
* Mac OS X 10.3 (1.4 MiB, 121 hits)
* Sharp Zaurus (1.4 MiB, 88 hits)
* PocketPC (ARM) (246 bytes, 97 hits)
* PSP (2.0 MiB, 103 hits)
* Fedora - Game (1.0 MiB, 95 hits)
* Fedora - Tools (274.0 KiB, 86 hits)
* Fedora - Studio (254.6 KiB, 80 hits)
* Source Code (RPM) (1.6 MiB, 85 hits)
* Source Code (.tar.gz) (1.6 MiB, 79 hits)
* Nokia 770/M800 - Program (0 bytes)

Additional Files
* Black Gate Sound Files (4.6 MiB, 119 hits)
* Black Gate Sound Files (Roland MT-32) (6.2 MiB, 100 hits)
* Black Gate OGG Music Files (1 of 2) (12.0 MiB, 117 hits)
* Black Gate OGG Music Files (2 of 2) (10.9 MiB, 111 hits)
* Serpent Isle Sound Files (5.9 MiB, 126 hits)
* Serpent Isle Sound Files (Roland MT-32) (7.7 MiB, 105 hits)
* Nokia 770/M800 - Data (0 bytes)
* Nokia 770/M800 - Music (mono, low quality) (0 bytes)
* Nokia 770/M800 - Music (stereo, higher quality) (0 bytes)

Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.2 MiB, 131 hits)
* Exult 1.4 (PocketPC - ARM4) (1.3 MiB, 76 hits)
* Exult 1.4 (PocketPC - ARM5) (1.3 MiB, 91 hits)
* Exult Studio (Windows) (3.5 MiB, 90 hits)
* Exult Tools (Windows) (1.3 MiB, 91 hits)
* Exult 1.4 Source (4.3 MiB, 82 hits)
* Shapes Plugin for Photoshop (87.7 KiB, 88 hits)
* GIMP Plugin (50.4 KiB, 84 hits)
* GIMP Plugin 2.0 (47.0 KiB, 90 hits)
* SDL 1.2 Libraries

An amazing remake, is a cross-platform reworking of the / engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a memory-manager wrapper program, and it works on many systems apart from Windows.

Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has , , , and builds available. Also avaliable is the source code, so that people running other systems can compile and build Exult.

Posted by Withstand the Fury Dragon On September - 11 - 2008 No Comments   Discuss in the Forum 

There’s still no new news posted on the project’s main website, but — the engine that enables (both parts: and ) to run on virtually every OS imaginable — has been updated. Exult 1.4, the “unstable, beta” build of the engine, was updated earlier this month, as were and .

Major changes in this release include correction of a few problems associated with creating a new game from within Exult Studio, a code change to prevent dead NPCs from taking additional damage, a tweak to the proximity-based wake-up feature of NPCs, and a few other code corrections.

I have added downloads for all three updated programs, plus an updated copy of the Exult source code, to the project entry.

Posted by Withstand the Fury Dragon On August - 13 - 2008 1 Comment   Discuss in the Forum 

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

Posted by Withstand the Fury Dragon On August - 13 - 2008 1 Comment   Discuss in the Forum 

Produced by: David Colmenero
Website: dev N gaming
Releases:
* Traducción de Ultima 7 The Black Gate (3.5 MiB, 62 hits)

This is a full of and into Spanish. It does not require in order to work, although it can use all of Exult’s features.

Posted by Withstand the Fury Dragon On July - 25 - 2008 4 Comments   Discuss in the Forum 

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ‘s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.

Also, other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry here at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry here.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team‘s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

* * *

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

Posted by Withstand the Fury Dragon On July - 24 - 2008 8 Comments   Discuss in the Forum 

Produced by: Marzo Sette Torres Jr.
Website: Seven Towers
Releases:
* Keyring Patch (906.7 KiB, 71 hits)

This is actually a collection of small upgrades to (and the — this is required!). Chiefly, it adds a keyring to the game to assist the in managing the massive number of keys one tends to accumulate as one progresses through the game.

It also features a number of modifications to the game’s event scripting and a fair bit of custom , plus some other “not so subtle” changes according to the developer, so it almost qualifies more as a remake than a patch…but not quite.

This patch requires .

Posted by Withstand the Fury Dragon On June - 13 - 2008 3 Comments   Discuss in the Forum 
restoration-u7.png

Produced by: Saduj
Website: Ultima Restoration
Releases:

Utilities
* Ultima Potions (hak pak) (376.6 KiB, 214 hits)
* Ultima Potions (demo module) (37.0 KiB, 149 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 137 hits)
* Ultima Potions II (demo module) (41.3 KiB, 146 hits)
* Venom Dagger (erf import file) (2.4 KiB, 144 hits)
* Venom Dagger (hak pak) (36.3 KiB, 143 hits)
* Venom Dagger (icons) (700 bytes, 152 hits)
* Venom Dagger (source files) (11.9 KiB, 145 hits)
* NPC Schedules (erf import file) (64.7 KiB, 141 hits)
* NPC Schedules (demo module) (455.6 KiB, 139 hits)
* NPC Schedules (readme) (4.2 KiB, 151 hits)
* Moongates (erf import file) (23.7 KiB, 136 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 139 hits)
* Moongates (demo module) (198.5 KiB, 133 hits)
* Moongates for CEP (demo module) (565.3 KiB, 138 hits)
* Savage Empire Female Portraits (3.2 MiB, 213 hits)
* Savage Empire Male Portraits (1.6 MiB, 187 hits)
* Ultima Conversation System (files) (287.7 KiB, 147 hits)
* Ultima Conversation System (demo) (685.6 KiB, 137 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 164 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 159 hits)
* NWN 1.69 Portraits (93.4 KiB, 171 hits)
* NWN 1.69 Soundsets (31.6 KiB, 196 hits)

This is actually a comprehensive collection of utilities and in-progress remakes of titles, all done in the engine. The list of utilities is pretty comprehensive, including functional moongates (with !), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of fame.

But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of , (which provides the screenshot here), , , and . Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of at present — looks to have progressed somewhat further.

Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.

 
Posted by Withstand the Fury Dragon On March - 13 - 2008 2 Comments   Discuss in the Forum 
lostsosaria.jpg

Produced by: Withstand the Fury Dragon
Website: Worlds of Ultima: Lost Sosaria
Downloads:
* Lost Sosaria (module) (0 bytes)
* Castle Expanded v4 (hak pak) (0 bytes)
* CEP2 No Tilesets (hak pak) (0 bytes)
* No Cobble CRF (hak pak) (0 bytes)
* Rocky Mountains v11.1 (hak pak) (0 bytes)
* Seasonal Forest v9 (hak pak) (0 bytes)
* Ultima Music (hak pak, music) (0 bytes)
* ERF files (erf) (0 bytes)
* CEP2 TLK file (tlk) (0 bytes)

: is a module that tells the story of those companions of the Avatar who were missing without explanation after , as well as several other key characters from .

Pursuing agents deep into the bowels of and the ruins of the , the companion leads his party of former friends and companions of the Avatar into an unknown part of the world: Lost Sosaria, one of the continents of Old left missing after the death of the Wizard .

This project suspended development for a goodly while between 2005 and the present, and in fact Withstand the Fury Dragon has had to restart the module from scratch. However, he has revised his development plan, and feels confident that he can still deliver a good game with a large game world, this time using much more elegant tilesets.

 
Posted by Withstand the Fury Dragon On March - 4 - 2008 2 Comments   Discuss in the Forum 

It has been another busy week for -related news, O Reader, and on the site as well. Full implementation of the is progressing apace, and I think I’m going to add a new feature to the news postings — the top five most downloaded files. But we’ll get to that in a bit. In the meantime…here’s what’s news. And a couple of shout-outs go to Petrell at Dino’s Ultima Page for spotting some things that I missed in assembling the list below.

Project Britannia

I see that the folks over at Project Britannia have switched servers due to speed problems with their old hosting company. The site has been configured at the new host, so there shouldn’t be any interruptions in accessing it.

EUO

I see that EUO 3D has been updated to version 0.14, fixing a bug with window minimization. Updated versions of the download are available through the project entry here at .

Realms of Ultima

Development proceeds apace on this promising Ultima-themed prefab for , although news posting to the project website has been a little bit light of late owing to the fact that team leader MokahTGS is presently moving to California to take on a new job.

Savage Empire for Exult

Scythifuge has started a new discussion thread at the forums to keep us all up to date on the latest developments he is making in his adaptation of using Exult and the engine. At present, he seems to be working very heavily on graphics and tiles for in-game use. He has even posted a few screenshots for us to feast our eyes on.

Seven Towers Exult Mods

Marzo Junior has put his Seven Towers website back online at a new host, and has released updates of all three of his mods — Black Gate Keyring, SI Fixes, and the Avatar Pak. All of the latest versions can be downloaded from the respective project entries here at Aiera.

Ultima VII: The Feudal Lands

Wizardry Dragon has put his project’s website back online at a new host.

Ultima for the Civilization Series

Frilly Wumpus alerted me to these. General Maximus has produced an Ultima-derived scenario (in two forms) for . Both are set in after the events of . The forms of the scenario are as follows (one appearing to be a more difficult version of the scenario than the other):

Ultima X Conquest:

In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!

Ultima X: Medieval Deity Challenge

In the kingdom of Britannia, Lord British(LB) lost hold of his kingdom with breakway of the other seven city states now ruled by independent warlords who were once friends of Lord British(LB) himself. Play as LB under civilisation group Bards. Forces or cities still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar, the rebelions states has begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his companion Iolo, reclaim your entire kingdom!

The second form of the scenario seems to be more combat-oriented, and provides fewer allies/companions for the player. Either way, this seems like a neat idea, and I have created a project entry complete with downloads here at Aiera for it.

General Maximus also has an Ultima-inspired scenario for in the works, although as yet he has not released any downloads for it.

Ultima V for TI Calculators

Ranman informs us that his project — porting to the calculator — is nearing completion. He pegs the current project status at 98%, and his latest revisions to it include:

  • “Acknowledgments” menu option is now working
  • “Introduction” menu option is now working
  • “Create New Character” menu option is partially working

He’s getting close, O Reader! Very close!

Ultima IX: Redemption

Sage has added a couple of new entries to his development diary. As usual, the would-be reader must be registered at the forums.

* * *

Most Downloaded Files

  1. Ultima 9 Official Patch 1.18 (0 bytes)
  2. Ultima 9 Unofficial Patch 1.19 (0 bytes)
  3. Ultima 9 Combined Patch (0 bytes)
  4. Ultima V: Lazarus v1.2 (Windows) (0 bytes)
  5. Alter U9 (RPG-Maker 2000 version) (0 bytes)

Let’s see if any of the above changes in the coming weeks!

Posted by Withstand the Fury Dragon On March - 3 - 2008 6 Comments   Discuss in the Forum 

Produced by: Wizardry Dragon, Marzo Sette Torres Jr., Crysta the Elf,
Website: Ultima 7: The Feudal Lands
Releases:
* Oct. 29 2006 Snapshot (2.7 MiB, 76 hits)

This is a mod for (with the release of , expect these to become more and more common) that seeks to merge and into one seamless narrative. Additionally, it will feature a third continent — the — and a series of quests that the and his/her party must complete there.

This is an ambitious remake (and also a spin-off, within the technical definition of the term), to be sure! In addition to the expanded narrative, the developers plan to re-introduce the Virtues to the lands of (i.e. the Avatar will once again be able to interact with the Shrines). As well, they plan to overhaul the spellcasting system and to enable party members to wield spellbooks.

Posted by Withstand the Fury Dragon On March - 3 - 2008 2 Comments   Discuss in the Forum 

Produced by: Marzo Sette Torres Jr.
Website: Seven Towers
* Avatar Pack (278.5 KiB, 67 hits)

Another Seven Towers mod, joining the likes of Black Gate Keyring and Serpent Isle Fixes, this package completely re-does the portraits for the s in both and . It not only provides new portrait graphics, but updated gump and paperdoll graphics for each Avatar as well.

Now you can even play a redheaded Avatar!

Posted by Withstand the Fury Dragon On February - 4 - 2008 1 Comment   Discuss in the Forum 

It hasn’t been a tremendously busy couple of weeks, but several projects have posted significant updates.

Ultima IX: Redemption

There is a lot of news from this promising, -based remake of this week. Firstly, “de facto” project spokesperson Direhaggis writes in to inform us all of the following:

Our team has stayed consistently productive for the last year, especially making gains in exterior cell worldbuilding (which is nearly done) and 3D models. I myself write the main quest and it’s 80% complete, with a word count of approximately 180,000 (where U7:BG had ~175,000). Overall, production is 75% done. With our current team roster, the game itself will definitely be completed–it’s just a question of time.

On that note, we are right now looking for more worldbuilders for interior cells, as well as dialogue writers. There’s also a position for a 2D artist to help create more cutscenes for the game.

Our director, Corv, is going to update the status page fairly soon. He has recently become a new father, though, so I am acting in his stead to spread the news far and wide.

I would dearly appreciate your sharing this news with your readership. Thank you for your time, thought, and especially your dedication to keeping Ultima alive and well.

And to Direhaggis, I can only say: no problem at all, good Ultima fan and true!

It is indeed the case that the Redemption team are looking for worldbuilders to help with interiors, as well as dialogue writers and (possibly) even a 2D artist. If, O Reader, you feel you could fit into one or any of those categories, pop on over to the website and drop Direhaggis a private message in the forums there.

PT-BR Translation for Ultima Underworld

I was informed via the contact form that a Portuguese translation of is available for download as well:

We have a small group with a project, its about 90%, but we have a lot of work like font editing and replay the game to check any flaw.
There is alreadly a patch avaliable.

I have created a project entry for this here at , and have uploaded the current version of the patch (v0.2) for download. If, O Reader, you would be interested in helping this small team with font editing and playtesting, you can contact then through their website/forum.

Exult 3D

From his comments at the end of this discussion at the forums, it appears that Sam Matthews has stopped work on his 3D re-interpretation of the engine. If so, that’s a pity.

For the moment, the project entry here at Aiera won’t be changed, as the project had come a fairly long way and could conceivably be used to play through Ultima 7. It won’t look terribly pretty in places, but that’s an aesthetic concern as opposed to a technical one.

EUO

Speaking of , it appears that a beta-stage 3D engine has become available for , the -like online . The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.

Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.

Realms of Ultima

This promising, -based set of “prefabs” has just released its latest content — New Magincia. It’s not a completed release just yet, and will soon see the addition of caves, house interiors, and the Gargoyles that live there, but it’s enough to wander around in…and it’s spectacular.

(My wife bought me NWN2 a couple of weeks ago, and I’ve had a bit of a look at the town…it’s top-notch work)

The prefab can be downloaded either from its entry at the Neverwinter Vault, or via the project entry here at Aiera.

Posted by Withstand the Fury Dragon On February - 3 - 2008 2 Comments   Discuss in the Forum 

Produced by: Sam Matthews
Releases:
* Exult 3D (19.2 KiB, 170 hits)
* Exult 3D Models (3.9 MiB, 117 hits)

A project that surged onto the forums over a year ago and which subsequently stopped development in a half-complete state. Currently, Exult 1.4 is required to run it.

That said, the numerous screenshots that the developer made available were amazing, to say the least, and offered a “never-before-seen” perspective on the world of .

As this program uses the original data for Ultima 7 (being, essentially, with a different graphics engine) you will need the original game files to run it. And yes, like Exult, it will run both and .

Posted by Withstand the Fury Dragon On November - 14 - 2007 2 Comments   Discuss in the Forum 

Produced by:Babylon Team
Releases:
* Black Gate Preview (3.1 MiB, 45 hits)

An effort to translate and into Italian, which was complete (as well, the Keyring Mod has also been translated) at the time this entry was posted, but which has disappeared from the Internet in the interim (at least as far as I can tell). No local copy of the download was ever made, per a request from the Babylon Team.

C’est la vie. I was able to salvage a preview installer for the Black Gate, however. Please note that this project requires 1.4 in order to work.

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