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Posts Tagged ‘Sosaria’

2
Sep

New pen-and-paper Ultima RPG!

   Posted by: wtf_dragon    in Site News

Michael Shorten has released “Siege Perilous,” his Ultima-inspired tabletop RPG.

” is an based on the Age of Darkness CRPG games – #1 through #3. It is developed from an adaptation of the White Box (1st printing) and uses several other sources – Skathros’s S&W Companion Rules, a magic system developed by Arminath, the Minimal Space Combat system by Timoth Swenson and a lot of glue, rewriting, adaptation and content by myself. This game uses names, monsters, spells, settings and features from all 3 of the games.

It’s not a faithful representation of the “canon” timeline – I had to make a hybrid game that a Game Referee could use to represent any point in time with the established Ultima universe. It’s also adaptable enough that a Game Referee can make their own Ultima. Future settings information is going to assume the state of in , based on my campaign world.

Released for download are the game’s rulebook, the game referee’s guide, and something called “Hawkwind’s Gazeteer: Perinia,” which is evidently just an outline of some kind at present.

If you’re a fan of pen-and-paper RPGs, good reader, do consider giving this one a try; it looks rather promising! At present, it must be downloaded from Michael’s site; I will add an entry for it to shortly.

And if there’s someone put there who’d be willing to review the game, please contact me and let me know!

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16
Sep

Lost Sosaria: interior screenshots

   Posted by: wtf_dragon    in Site News

I’ve switched the focus of my development efforts a little bit, and am (for the time being) working on implementing interior areas and furniture in Black Dragon City, the capital city of in . And there’s 8 new screenshots over on the project website demonstrating the fruits of those efforts.

Only a few website hosting companies offer a dedicated web server in addition to domain name registration, and one such name is that of ipowerweb.

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13
Mar

Worlds of Ultima: Lost Sosaria

   Posted by: Withstand the Fury Dragon    in Epic Ultima Spin-offs, Spin-offs

lostsosaria.jpg

Produced by: Withstand the Fury Dragon
Website: Worlds of Ultima: Lost Sosaria
Downloads:
* [drain file 509 url Lost Sosaria (module)] ([drain file 509 size])
* [drain file 503 url Castle Expanded v4 (hak pak)] ([drain file 503 size])
* [drain file 504 url CEP2 No Tilesets (hak pak)] ([drain file 504 size])
* [drain file 505 url No Cobble CRF (hak pak)] ([drain file 505 size])
* [drain file 506 url Rocky Mountains v11.1 (hak pak)] ([drain file 506 size])
* [drain file 507 url Seasonal Forest v9 (hak pak)] ([drain file 507 size])
* [drain file 508 url Ultima Music (hak pak, music)] ([drain file 508 size])
* [drain file 502 url ERF files (erf)] ([drain file 502 size])
* [drain file 510 url CEP2 TLK file (tlk)] ([drain file 510 size])

: is a module that tells the story of those companions of the Avatar who were missing without explanation after , as well as several other key characters from .

Pursuing agents deep into the bowels of and the ruins of the , the companion leads his party of former friends and companions of the Avatar into an unknown part of the world: Lost Sosaria, one of the continents of Old left missing after the death of the Wizard .

This project suspended development for a goodly while between 2005 and the present, and in fact Withstand the Fury Dragon has had to restart the module from scratch. However, he has revised his development plan, and feels confident that he can still deliver a good game with a large game world, this time using much more elegant tilesets.

 

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Okay, it’s been a while since the last update, and I trust that those Readers who are likewise recently married, or who were once recently married, can understand the heady intensity of the first few months post-wedding. Especially when there are “thank you” cards and cards to send out all at once!

Especially because some of my family members are getting a bit impatient over the arrival date of their “thank you”. We’ll leave the discussion about the lack of humility inherent in such a stance for another time, and possibly another place.

At any rate, it’s time for what will likely be ’s last posting prior to Christmas, so enough is enough — let’s get to the news.

Ultima V: Lazarus

Toltec Dragon dropped me a line to let me know that a German translation of this Dungeon Siege-based remake of is expected to be released very soon. So all you German fans out there keep watch; this exceptional remake of one of the best Ultima titles is about to arrive in your native language.

Ultima 5 for TI Calculators

Ultima 5 seems to be generating all the good buzz lately. Ranman let us know in a comments thread that development on his port of Ultima 5 to the calculator platform is at 93.7% (probably closer to 94% now) completion.

And he’s managed to shrink the size of the game engine a bit as well, thanks to some compiler optimizations.

Lost Sosaria

My own Ultima project, now has a discussion forum. Come on by and drop us a line!

(and yes, O Reader, I’m looking at forum solutions for Aiera as well)

Exult 3D

Sam Matthews has been quiet on the status of his project for a while. However, Gunnar brings news in the Exult forums that this project to create a 3D engine out of the original engine has progressed somewhat since the last time we saw it here on Aiera.

He includes links to a “slightly more official” patch than is currently available on Aiera. I have updated the project entry here with the new material. Please note that the new releases appear to require 1.4 to run.

Pentagram

The team bring news that work is progressing despite the lack of site updates. Specifically, they have implemented correct combat music, improved the Avatar’s attack speed, fixed some issues with rendering, falling and throwing, and improved the main menu to include support for direct loading of savegames.

Quite the busy few months it’s been!

They have also released new and snapshots, both of which can be downloaded through the project entry here at Aiera.

Ultima VII: The Feudal Lands

I spoke with Marzo and Wizardry Dragon, and they both confirmed to me that while development is definitely low-key, work is continuing on The Feudal Lands, a sidequel to Ultima 7 set in the old n continent called the .

Project Britannia

The britannia_logic.dsres and britannia_art.dsres core files for this Ultima spinoff/remake engine system have been updated. Changes are as follows:

britannia_art.dsres – the Lazarus ‘Mario mesh’ has been added, as well as more graphics for the Journal system. A new Spartan helmet has also been added, as have some textures and icons for various equipment associated with Chuckles the Jester.

britannia_logic.dsres – party banters have been updated to allow for a lone , and an issue with non-breaking breakable objects has been corrected. Rain moods have been tuned, and some UI changes have also been made, among many other things.

Serpent Isle for NWN2

Although development on this promising-looking project seems to have slowed ever so slightly, developer Jaesun has nevertheless managed to finish the Catacombs, and has uploaded some sample music (note: ALPHA version, very rough) for your enjoyment, O Reader.

Adventure Creation Kit

Chris Hopkins dropped me a note to let me know that his top-down 2D game creation tool has just been updated to version 2.3. This neat little utility is an MS-DOS program that can be run both under or in Windows proper (although DOSBox is required for sound), and allows for the creation of RPG-type games in the graphical spirit of Ultima 4 or Uitlma 5.

The updated version can be downloaded through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a note to let me know that the Forgotten World team have released another screenshot of their re-working of the engine. About a month ago, they switched to using the OGRE engine for graphics, and true to their claim that it would speed development along they are now able to present us with a screenshot of Britain from the air.

Click on over and have a look, O Reader — it is impressive, to say the least. So impressive, in fact, that I decided to use it as the project image for its entry here at Aiera.

* * *

Also, the reader may note that I have added Amazon content to the sidebar. This is intended to be a mostly passive way that any users who a) feel they would like to support the effort made here at Aiera, and b) do some of their shopping through Amazon.com, can ‘donate’ to Aiera. Any purchases made through the links here will garner a small revenue percentage for your humble administrator.

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Finally, I have overhauled the tagging system on Aiera, so it should be a lot more stable. Instead of creating links directly to Technorati topics, though, they link to a list of all other similarly-tagged articles on the site here. This is mostly a convenience feature for users looking to quickly browse a particular topic.

A ‘tag cloud’ can be found most of the way down the sidebar, with text colour and size of each tag listed there determined by the number of times is has appeared.

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23
Apr

Adventure Creation Kit, Project Britannia logic, Lost Sosaria screenshots

   Posted by: Withstand the Fury Dragon    in Site News

I was contacted over the weekend by Joshua Lawrence, who informed me that he has been maintaining a website dedicated to the Adventure Creation Kit, a 1995 application by Chris Hopkins that can be used to create a very -like top-down, tile-based RPG.

I have added an entry to Aiera for the ACK, and it can be downloaded from either there or Josh’s site.

There have also been a couple of lower-key updates from the remake community that I noticed over the weekend.

Project Britannia

The britannia_logic.dsres resource file for Project Britannia was updated on April 19th, and the various updates to it are primarily related to the conversation engine and UI. I have updated Aiera’s copy of the file, and it can be downloaded from the Project Britannia entry as well as from the PB Wiki.

Lost Sosaria

There are 23 new screenshots at ’s website, as well as some information about the role that the now-built City of Gauntlet will play in .

:) WtFD

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5
Apr

Lost Sosaria: Pre-Easter update

   Posted by: Withstand the Fury Dragon    in Site News

has posted a “Pre-Easter update” regarding project progress and development details. Embedded in the article is a preliminary development map of the continent featured in the game, once known as the (modified a bit to reflect damage that the continent sustained in the aftermath of Mondain’s death).

The call for additional team members to join Lost has also been re-iterated.

Finally, they have released some preliminary requirements for running Lost Sosaria.

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21
Mar

Lost Sosaria screenshots

   Posted by: Withstand the Fury Dragon    in Site News

There are a few screenshots of Castle Black Dragon’s exterior up at Lost Sosaria. As I noted there:

This noble fortress has become the capital of New , and is the home and seat of power of Andrea Morgan, the Queen of the Land.

And yes, the game you see before you is, in fact , with and installed. Doesn’t look as much like NWN as you may have been expecting, O Reader?

:) WtFD

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5
Mar

Ultima 3 for Game Boy (Color)

   Posted by: Withstand the Fury Dragon    in U3 Remakes, Ultima 3

u3-gameboy.png

Produced by: Sven Carlberg
Website: Sven on the ‘Net
Releases:
* Ultima 3 for Game Boy (198.7 KiB, 110 hits)
* Ultima 3 for Game Boy (Source) (934.6 KiB, 96 hits)

Proving once again that is one of the most cross-platform games out there, this is a novel version of the game for the . In addition to the complete quest to destroy , Sven has added a second quest in a custom map of that immediately follows the normal game.

 

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