The candles burn out for you; I am free

Posted by wtf_dragon On September - 1 - 2010 1 Comment   Discuss in the Forum 


Produced by: Fahed “Foody” Al Daye
Website: Foody’s Blog at Indie DB

Though it has yet to produce any releases, this interesting-looking maker software, presently under development, was announced on a short-lived thread in the forums, and is obviously quite heavily influenced by (indeed, it would appear to be using a colour-shifted version of the golden doors from as its door graphics in the screenshot above).

Foody’s desire is to create an RPG maker that requires no knowledge on the part of the user, which suggests (to me, at least) that he will be coding all manner of wizards to assist with events, encounters, and what-have-you.

Posted by wtf_dragon On September - 1 - 2010 No Comments   Discuss in the Forum 

Sergorn Dragon’s increasingly ambitious project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have been feverishly working on. Foremost among these is a new Guards and Prison system, which allows shopkeepers to summon the guards if the player gets a bit fast and loose with the goods on display. Their -inspired injury system has also been released, as has an update to their resting system.

As well, Sergorn has announced that Jolyn “Nytefall” Kitzer has rejoined the team as Lead Artist. Fans of Lazarus will recognize her name from that project; she crafted much of the excellent artwork that said remake featured.

Finally, the team is still looking for artists, so if you have some time and some talent in that area, why not drop them a line?

Posted by wtf_dragon On July - 30 - 2010 No Comments   Discuss in the Forum 

Sergorn Dragon reminded me that even though I had announced his ambitious project — for which I am a member of the production team — on previously, I had not yet added a project entry for the effort.

That oversight has been rectified.

Posted by wtf_dragon On July - 30 - 2010 1 Comment   Discuss in the Forum 


Produced by: Team Return
Website: Return to the Serpent Isle
Forum: Return Forums

Led by , is a “fan-made game based upon the legendary series and…crafted with the use of the engine.” It intends “to follow in and uphold the tradition of the Ultima series, it will lead the players to revisit the Serpent Isle which first had been introduced in Ultima VII Part Two,” .

This ambitious effort isn’t a remake, but is in fact a completely new story set in the Ultima universe, and will tell a completely new tale set in a post-holocaust Serpent Isle. Several familiar faces from the second part of will be making a return in the game, though many new characters will also feature in it.

Posted by wtf_dragon On July - 27 - 2010 No Comments   Discuss in the Forum 

As if running the best French-language Ultima site and managing the ambitious Return to the Serpent Isle project wasn’t enough, Sergorn Dragon has taken it upon himself to take a cue from Ophidian Dragon and blog his way from through to …with detours through the Worlds of Ultima series and both Underworld games.

Quoth Sergorn:

I will be following a similar pattern for each game: a first post presenting the game, my relationship with it, and when it applies the version chosen for this playthrough. Afterward I’ll post blog posts and possibly some screenshots of my adventuring for how long it will take (which could take a while, or not so much considering I can end up devoting a crazy amount of time to such things when I put myself to it) with some final impressions once the game is finished.

He might even delve into some of the various ported versions of the Ultima titles, though at this time he has no fixed plans in that regard.

So…do be sure to check back with him from time to time!

Posted by wtf_dragon On June - 16 - 2010 No Comments   Discuss in the Forum 

…that with the restoration of the download yesterday, all the Serpent Isle downloads are once again up and available.

Yeah, I think I forgot to mention that. So, there it is.

Now, you’d think I’d be getting on to today, but someone just dropped me a note. Check back in a bit for a new update.

categories: Site News
Posted by wtf_dragon On June - 15 - 2010 No Comments   Discuss in the Forum 

Newton Dragon’s patch to add General support to is once again available for download.

categories: Site News
Posted by wtf_dragon On June - 14 - 2010 No Comments   Discuss in the Forum 

This one is a fan-made combination patch that actually incorporates a couple of different Dragons’ works into one update for and . Included among the patches is 9x compatibility, for those who are a) still using old Windows operating systems and/or b) haven’t heard of .

Posted by wtf_dragon On June - 12 - 2010 No Comments   Discuss in the Forum 

In case you happened to want MPU-401 General support for your installation, the patch which enables it is once again available.

I have to confess, I’m somewhat ashamed; many of the links I’m correcting direct back to the days when I was still running as a subdomain of another site of mine. How out of date can I be?

This download restoration process can’t finish soon enough, it seems.

categories: Site News
Posted by wtf_dragon On June - 11 - 2010 2 Comments   Discuss in the Forum 

And yet another , -dependent translation project is once again available for download. Do go and check out SI French!

categories: Site News
Posted by wtf_dragon On June - 10 - 2010 No Comments   Discuss in the Forum 

This handly little memory-freeing utility for , which can assist you in getting vanilla installs of up and running on older systems, is once again available for download.

categories: Site News
Posted by wtf_dragon On June - 9 - 2010 No Comments   Discuss in the Forum 

Okay, so there’s no downloads for this indefinitely-paused project. But even so, it’s still a project on the list, and still in need of restoration.

Which, coupled with the new project just added (see the previous news entry) brings me back up to speed. Yay!

Posted by wtf_dragon On June - 3 - 2010 No Comments   Discuss in the Forum 

I’ve restored (and also updated – yay!) the download for L@Zar0′s now-complete Spanish translation of and .

One a day, one a day…like my wife’s pre-natal vitamins, right? (Except for the fact that I really don’t blog, at all, on weekends. I probably should have made that clear up front that the “goal” of restoring things would only be worked on during weekdays.)

Posted by wtf_dragon On June - 2 - 2010 No Comments   Discuss in the Forum 

Not unlike the , the team making this continuation of doesn’t have a lot to report this month. However, they do report that they have developed a working food system, and also a functional resting system…and have also managed to get themselves a working Serpent Gate system (although this has not yet been made public).

And, of course, they still need team members. Especially (I speak now as one of them) someone with modeling skills.

Posted by wtf_dragon On June - 1 - 2010 2 Comments   Join the Forum Discussion 

L@Zar0, the fella who alerted me to the existence of the aforementioned Spanish translations of and , also posed a question that I didn’t have an answer to. It concerns whether or not a particular utility exists for , and I don’t think currently lists anything that satisfies the request. (It’s also possible I’m mistaken and just missed noticing the utility in the relevant category.)

Anyhow, since the community has in the past proven so fruitful in coming up with answers, I’m going to put this one out there

Do you know some tool to decompile/compile usecode for ULTIMA VIII:PAGAN? I know that there is a tool to extract every function (but it does not decompile). I know that there is a tool to dissassemble every function, but I don’t know any tool to assemble again the function (i’m programmer, but no so good :( ).

I’ve contacted with some of the Pentagram developers but they can not help me (nor answered).

I want (or need) a tool like this to make a translation for Pagan (in Spanish) from the 2.12 English version. 2.12 version was never released in Spanish and there was no patch ever. Also, the Spanish version has a bug in which Devon does not give to the Avatar the key of his chest to get the Tear of Seas… so the game is unfinishable by normal methods. It is possible use a tool named u8menu to activate the “Destroy” cheat, and destroy the chest which contain the Tear, but nothing more.

If you can help me I appreciate your efforts.

Anyone? Anyone? Bueller?

Posted by wtf_dragon On June - 1 - 2010 No Comments   Discuss in the Forum 

I’ve restored the download link for the Ultima Underworld 2 Character Editor. It’s a simple little utility, command line-based if memory serves, for modifying character statistics in…well….

Also, I’ve just been informed that the final version of the Spanish translation of (including , by the way) has been released. I’ll be adding that to the site — or updating ‘s current downloads, rather — over the next few days.

One download per day; I’m committed to this.

Posted by wtf_dragon On April - 29 - 2010 No Comments   Discuss in the Forum 

Sergorn Dragon has posted another monthly update to the project site, in which he talks about various script-related developments (sleeping, a food system, and the rudiments of a magic system). It all goes toward creating a more immersive world, and is proving remarkably easy both with ‘s excellent scripting system, and due to the tireless efforts of a truly talented coder.

So that’s cool. However, he also notes that NPC development has slowed somewhat. And speaking as one of the team, I need to get off my ass and finish building the world map. But as I have just this minute zeroed in on a fairly effective way of generating mountain terrain that looks at least semi-decent, that particular shortcoming should go away fairly soon.

Posted by wtf_dragon On April - 3 - 2010 No Comments   Discuss in the Forum 

Back when I was still actively working on , I wrestled with various “morality” systems that I might want to work in to the game…the default approach that had featured in precious Ultima games didn’t particularly appeal to me. Taking a hint from , even without having played I devised a system of virtue and anti-virtue scores, based on the seven cardinal and theological virtues of the Catholic . What I came up with was a bit more than just a multiplication of KOTOR‘s morality system (which is still just basically karma). Indeed, it was rather more like the system in Mass Effect…but with fourteen counters instead of just two. Moreover, I devised a system whereby the Guardian — or, rather, those who server or were enslaved by him — gained power if the player racked up high anti-virtue scores.

Not that I intended for there to be overt in Lost Sosaria, mind you. But it seemed quite reasonable to use a system of virtues in the mod that could in various ways be related to the Britannian virtues without actually using the Britannian virtues. (See also: .) at the same time, I wanted to experiment with just how extensible, beyond the boundaries of the practice of the Christian faith, the virtues really were.

And so faith, hope, love, temperance, prudence, justice and fortitude were to be the virtues of the land of New Sosaria.

Obviously, I never got to experiment with my idea that much, owing to the fact that I had to set the project aside to meet the demands that a new and growing family placed on my already-limited free time. However, I held on to the idea, and thought about how I might adapt it to another story or game plot idea I had a while ago. That idea was much more sci-fi in nature, and wouldn’t have been related to Ultima at all…and would have pitted the player against two different categories of enemies: corporeal opponents who were either willing servants or slaves of some evil entity, and supernatural foes that grew in power as the player racked up the tallies of the anti-virtues. Worse still, the acquired bonuses were permanent; there were no corresponding reductions in enemy power for high virtue scores, nor did the player himself gain any combat bonus against his foes.

I shelved parts of that idea after I realized that it would make enemies in the game almost impossible to defeat by the end, except in very small groups. But I also realized that in a way, that was probably the point. Which is to say: if there is any supernatural effect caused by human wrongdoing, we are — or would/will be — powerless against it.

We are very amazing creatures, fearfully and wonderfully made…but we are also very limited creatures. That’s one of the reasons I’ve been enjoying Mass Effect so much: though a Reaper is still a corporeal foe that can be individually defeated with much struggle and effort, the Reapers as a collective are beyond both the ability of mankind (or turiankind, or hanarkind, or what have you) to understand or defeat.

Despite living in , and despite knowing a few people at BioWare, I don’t have any inside details on how will play out…but I suspect that any lasting victory over the Reapers in that game will not come about by way of force of arms. Especially not after seeing both how high the cost of defeating one Reaper was in Mass Effect, and then seeing how many Reapers there actually were at the very end of . Against such a multitude, none could prevail…not by force.

If there is to be a victory for the Council races in Mass Effect 3, it will come about by some unexpected means, which will likely require great sacrifice.

It is this ability for — and inclination toward — sacrifice that really sets man apart from other creatures. Not that other creatures will not lay down their life on behalf of kith and kin; many animals (man included) do just that. But where man is unique is, I think, in his willingness to risk life and limb on behalf of complete strangers, in ways and for reasons that go far beyond notions of altruism or “reciprocal” altruism. In like manner, man is unique in his ability to forgive wrongs done against him — any other animal would opt not to stick its nose where it hurt once before. But we humans are willing to forgive one another, even if we disadvantage ourselves and risk further or repeated abuses by so doing.

is concerned with such concepts as these, as are the philosophical disciplines which concern themselves with the concept of . That said, obviously not all of you who read this site are wont to observe Easter in a religious or particularly philosophical way.

So…if it is the good reader’s way to make such reflectionsas these inside of a church on this day or those that immediately follow it, well and good. If not, perhaps the good reader could nevertheless be encouraged to reflect upon the inclinations toward sacrifice and forgiveness which would seem to be a part of the fabric which makes up a human being. And perhaps we might all reflect on those things we have done, recently or some time ago, which we might one day like to be forgiven for.

And regardless, thanks for indulging a young Dragon his annual Easter reflection. Have a great weekend, hopefully in the company of family and friends.

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