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Posts Tagged ‘RPG’

8
Mar

So by now everyone’s heard of Portalarium

   Posted by: wtf_dragon    in Site News

And if not: have you been living under a rock, and/or what colour is the sky on your planet, and also…welcome to Earth.

Okay, somewhat more seriously, Portalarium is “an online ecosystem of shared relationships, connecting endless gaming experiences, via seamless portals,” a social-networking gaming platform and development company co-founded by several people whose names should be familiar to fans, including none other than .

You can read their founding press release…here.

There’s really not a lot more that can be said about this initiative for the moment, apart from the fact that it certainly represents a very new gaming frontier for Garriott. Social networking games — think FarmVille — are inherently browser-based games, dependent as they are on social networking frameworks like or .

At the same time, there’s a fair bit of potential for some truly interesting games to emerge from this. One notes that the company’s first title is using a web-based version of the Torque 2D engine; their information page about the “Portalarium Player” also mentions Unity 3D and a couple of other frameworks. Those are pretty powerful development toolsets; one could craft a web-playable of Garriott’s caliber using Unity, for example.

Is that the direction that the company is going to go? Who knows at this early stage. With that many former Origin guys at the helm, though, there might just be a glimmer of hope.

(hat tip)

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3
Sep

What have you been doing, busy little bee?

   Posted by: wtf_dragon    in Site News

Thanks for asking! Mostly, I’ve been busy at work, and with being a husband and father, and I was just in , and…

…oh, wait. You’d probably rather hear about the updates to the site, wouldn’t you, good reader?

Well, you’re in luck! There’s been a few.

Firstly, I’ve updated the Joke Remakes section. I know, I know…the section was the next one in line, and should have been done. And indeed, with a bit of luck, I may even get to it by the end of the week (although there are a number of…erm…large files that need to be uploaded). But in truth, I needed a bit of a change in pace, and I also wanted to experiment with the a bit…and I figured that the Joke Remakes were a better test-bed for such adventures.

And in the process, I restored to working order those downloads.

What is more, and this with apologies to Chris Hopkins for the delay, there’s an entirely new joke remake available for download: Ultima IV Part 2: “Dude, Where’s My Avatar?”. In concert with this update, Hopkins’ Adventure Creation Kit has also been updated to its latest version (which is required to play his spoof). The DOSBox entry was also updated, for similar reasons.

Finally, I have added an entry for The Siege Perilous, the release of which was discussed in this news post. This is a pen-and-paper that takes Ultima as its inspiration.

That’s all of what’s new for right now, good reader, but keep checking back; little by little, the site is getting back to full working order.

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3
Sep

The Siege Perilous

   Posted by: wtf_dragon    in Inspired Works

Produced by: Chgowiz
Website: Chgowiz’s Old Guy RPG Blog
Releases:
* Rulebook (390.2 KiB, 56 hits)
* Game Referee's Guide (378.3 KiB, 47 hits)
* Hawkwind's Gazeteer: Perinia (470.1 KiB, 54 hits)

A pen-and-paper inspired by the first three titles, is not (according to its author) a faithful representation of the canonical timeline — it is instead a “hybrid” game that can represent any point within the Ultima timeline, or serve as the foundation for a completely new, “off the cuff” Ultima adventure.

It was developed from an adaptation of the Swords & Wizardry White Box, in addition to several other sources.

The game is complete to the point that it can be playtested; Chgowiz has additions to make to the list of magic items (including potions and spells), character creation rules, and game setting information. Reviews of the game are welcome.

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2
Sep

New pen-and-paper Ultima RPG!

   Posted by: wtf_dragon    in Site News

Michael Shorten has released “Siege Perilous,” his Ultima-inspired tabletop RPG.

” is an based on the Age of Darkness CRPG games – #1 through #3. It is developed from an adaptation of the White Box (1st printing) and uses several other sources – Skathros’s S&W Companion Rules, a magic system developed by Arminath, the Minimal Space Combat system by Timoth Swenson and a lot of glue, rewriting, adaptation and content by myself. This game uses names, monsters, spells, settings and features from all 3 of the games.

It’s not a faithful representation of the “canon” timeline – I had to make a hybrid game that a Game Referee could use to represent any point in time with the established Ultima universe. It’s also adaptable enough that a Game Referee can make their own Ultima. Future settings information is going to assume the state of in , based on my campaign world.

Released for download are the game’s rulebook, the game referee’s guide, and something called “Hawkwind’s Gazeteer: Perinia,” which is evidently just an outline of some kind at present.

If you’re a fan of pen-and-paper RPGs, good reader, do consider giving this one a try; it looks rather promising! At present, it must be downloaded from Michael’s site; I will add an entry for it to shortly.

And if there’s someone put there who’d be willing to review the game, please contact me and let me know!

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1
Sep

Interview with Denis Loubet

   Posted by: wtf_dragon    in Site News

Michael Shorten, tabletop enthusiast and authour of an Ultima-themed pen-and-paper RPG, did an interview with Denis Loubet — game, box, and manual art illustrator for many of the games — back in May. Though not terribly long, it offers some insightful reflections from Loubet, and an interesting glimpse at his history with .

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17
Aug

What is the best order to play the Ultimas in?

   Posted by: wtf_dragon    in Site News

Those of you who have undertaken to read in its entirety may be familiar with the fact that most Biblical “reading programs” do not recommend attempting a cover-to-cover read-through. Indeed, many such programs do not necessarily recommend beginning with the ! The Bible is a complex book, and reading its every word typically requires a fair bit of thinking ahead and preparation on the reader’s part.

I mention this here because a reader sent me a request over the weekend that is kind of an analog to the above. For some of us, is a game which predates us; perhaps we were born after the first one was released, or perhaps we did not come to be gamers until the series had achieved a level of maturity. This is certainly the case for me: the first three games I ever played, in order, were a puzzle solver/, ’s , and …all within the span of about 18 months. If I was 7 years old by the time U6 and I first met, I’d be surprised.

But it got me hooked, and I’ve played most of the other titles since that time. (U6 remains my favourite, though.)

The last Ultima game released a decade ago. Think about that for a moment. Even represents a bygone era of gaming…or, perhaps, several eras; game-related technologies move ahead with truly alarming speed.

If someone wanted to get into the Ultima series today, where would they begin? Is it still best to start at the beginning, with , and from there to play through all the games in game-chronological order? Or is this not the right approach? Should a person instead begin somewhere in the middle, then move to earlier titles, and then play through the Guardian saga? And should one play through the originals? Or the remakes?

That is what reader Lance wondered in his email:

Between 2000 and 2003 I played a lot of on various free shards; before that I hadn’t played any Ultima Games. Since then I’ve put a couple hours into the following: U1, U7 (in ), U8 (in the other Exult-like project) and U9 (completely patched up and using the developer-released patch).

In each I lost interest: U7, U8 & U9, I was obsessed with going into every
house and stealing useless junk like candles, cutlery and bananas…which meant the locals would eventually get angry at me.

I’m thinking about starting with U1 again and working my way up to U9, but I’m not sure if I should play the remakes instead of the originals in
, or maybe start with U9 and work my way down to U1.. or even put Ultima’s best foot forward and start from there and work my way to the worst in the series (maybe U7, then U8, U9, then U6 etc)?

To be honest, I’m not sure what sort of answer to give him, apart from recommending beginning with U6; that is the best starting point, as far as I’m concerned. From there, the order I suspect might work best would be: U4, U5, U8, U9, U1, U2, U3, the Underworld games (optional), Akalabeth (optional), and then U7 (both parts, in order). This balances higher quality against lower, modern against classic; to my mind, it should work for the average gamer.

But what do you all think? Recommendations can be left in the comments (please give explanations for your suggestions, as well).

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16
Sep

EUO

   Posted by: Withstand the Fury Dragon    in Inspired Works, Online Remakes, Spin-offs

euo.png

Produced by: Max Breedon
Website: EUO
Releases:
* [drain file 77 url EUO Installer] ([drain file 77 size])
* [drain file 76 url Patcher Update (use only if needed)] ([drain file 76 size])
* [drain file 16 url Launcher (Client Configurator)] ([drain file 16 size])
* [drain file 75 url Map Editor] ([drain file 75 size])
* [drain file 103 url 3D Client] ([drain file 103 size])

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world …one that looks and plays much like or . The project site proudly proclaims that those looking for mouse support and -style graphics should seek their fix elsewhere.

EUO uses a -like skill system, without player classes. Combat is based on dice rolling like in (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!

 

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22
Feb

Massive Redemption Update; Lost Sosaria downloads, ACK v3 released

   Posted by: Withstand the Fury Dragon    in Site News

It’s been another good week for news — things are busy. It seems to be a busy time in general, actually…even I’m embroiled in a project — redesigning the website of the company that I work for (I cannot stress enough the utter need for such a redesign), which has certainly been eating up a goodly chunk of my time.

But let’s see what’s going on in the community. First, some submissions by email.

Ultima 1 Reverse Engineering

Tim Carlsen pointed out (just before Christmas) — sorry, again, for the delay, Tim! — to me that Dino the Dark Dragon has had the files from his reverse-engineering of the Ultima 1 engine online for a while now. While he hasn’t worked on it (or, at least, hasn’t updated it) all that much in the last few months, I’ve decided to give Dino’s project its own entry here at

Adventure Creation Kit

Joshua Lawrence got in touch with me regarding the release of 3.0, the latest version of one of the original “build your own -like game” utilities. It features a host of improvements, including:

  • experience levels
  • bitmap skinning of main play screen and dialogs
  • improved day/night cycle with event triggering
  • a new Launcher allows for the use of ACK “right out of the box” in and OS X
  • a new ‘Ultima Kit’ with tiles, objects, and moongates from

I have updated the project entry with the latest downloads, and have also removed the commands reference (it’s outdated as of this version of the Kit) and the registration code (which is unnecessary). It can also be downloaded from the project website.

Ultima V for TI Calculators

Ranman dropped a comment on this news post to inform us that he has completed implementation of the special abilities associated with each of the Crown Jewels in his remake of Ultima 5. Very cool!

* * *

I also noticed a few updates while cruising around the various Ultima-related websites that I check on a regular basis.

Lost Sosaria

A downloads page has been put up at the website. I have also added download links to the project entry here at Aiera.

Savage Empire Total Conversion

We haven’t heard from this project in a while, but Scythifuge has recently posted some updates to a discussion thread in the forums detailing his progress on the module. Currently, he’s working on bits and pieces of art to insert into the game, to increase its immersiveness and improve the feel.

He has also started a “sample art” discussion thread.

Ultima 7 (Exult) for Nokia Phones

Arnim Sauerbier released, at some point this month, updated mp3 versions of the music files for his port of Exult to the 770, correcting a volume-control issue that had cropped up in the previous version of the files.

I have updated the download at the project entry here at Aiera.

* * *

And finally, some additional news courtesy of Dino’s Ultima Page.

Ultima IX: Redemption

Corv has posted a huge update to the website of his remake of . Among other things, the team has released twenty-seven new screenshots (showing off some amazing scenery and architecture) and five new music tracks. Additionally, the project status bars have been updated, and a few changes have been made to the team roster.

EUO

An updated version (0.13) of the beta-stage 3D for , the -like online , has been released. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.

Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.

Seven Towers Exult Mods

In the latest posting at Dino’s Ultima Page, Petrell makes a note that updated versions of the various Exult Mods that can be found at Seven Towers have been released. However, I notice this morning that the project website has been replaced by a subdomain placeholder page — most troubling. Let’s hope this is only temporary.

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