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	<title>Ultima: Aiera &#187; PaLib</title>
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		<title>Attention, Pentagram Developers!</title>
		<link>http://www.ultimaaiera.com/blog/attention-pentagram-developers/</link>
		<comments>http://www.ultimaaiera.com/blog/attention-pentagram-developers/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 15:23:46 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[libnds]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PaLib]]></category>
		<category><![CDATA[Pentagram]]></category>
		<category><![CDATA[Ultima 8]]></category>

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		<description><![CDATA[<p>To anyone reading this site who might be working &#8212; or who has, in the past, worked &#8212; on <a href="http://pentagram.sourceforge.net">Pentagram</a>, the <i><a href="http://www.ultimaaiera.com/tag/ultima-8/" rel="tag">Ultima 8</a></i> environment &#8212; I have a question on behalf of a reader.</p>
<blockquote><p>Do you think it will be possible to port <a href="http://www.ultimaaiera.com/tag/pentagram/" rel="tag">Pentagram</a> to the <a href="http://www.ultimaaiera.com/tag/nintendo-ds/" rel="tag">Nintendo DS</a>? There is a 4Mb ram limit. It would be nice to use this engine with the touch screen of the DS.</p>
<p>There is a library for <a href="http://www.ultimaaiera.com/tag/nintendo/" rel="tag">Nintendo</a> DS programming call <a href="http://www.ultimaaiera.com/tag/libnds/" rel="tag">libnds</a> heres a link&#8230;<a href="http://en.wikipedia.org/wiki/Libnds">http://en.wikipedia.org/wiki/Libnds</a></p>
<p>Theres another one which uses libnds called <a href="http://www.ultimaaiera.com/tag/palib/" rel="tag">PaLib</a> it makes somethings easier. We would need to scale or crop the resolution down to 256 x 192  if we are using just one screen. Theres a top and bottom one but I think it would be cool to use the bottom screen since thats the touchpad. </p>
<p>Libnds comes with DevKitPro which includes an <a href="http://www.ultimaaiera.com/tag/arm/" rel="tag">ARM</a> assembler and a <a href="http://www.ultimaaiera.com/tag/c/" rel="tag">C</a>/C++ compiler basically everything you need to program for the NDS.</p></blockquote>
<p>So&#8230;can anyone on the Pentagram team throw an answer my way?  Would it be possible to port Pentagram to the Nintendo DS?</p>
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