Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
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Windows Binary (2.0 MiB, 28 hits)
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Mac OS X 10.3 (1.4 MiB, 22 hits)
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Sharp Zaurus (1.4 MiB, 19 hits)
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PocketPC (ARM) (246 bytes, 18 hits)
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PSP (2.0 MiB, 24 hits)
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Fedora - Game (1.0 MiB, 23 hits)
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Fedora - Tools (274.0 KiB, 19 hits)
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Fedora - Studio (254.6 KiB, 21 hits)
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Source Code (RPM) (1.6 MiB, 18 hits)
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Source Code (.tar.gz) (1.6 MiB, 18 hits)
* [drain file 406 url Nokia 770/M800 - Program] ([drain file 406 size])
Additional Files
* Black Gate Sound Files (4.6 MiB, 25 hits)
* Black Gate Sound Files (Roland MT-32) (6.2 MiB, 18 hits)
* Black Gate OGG Music Files (1 of 2) (12.0 MiB, 31 hits)
* Black Gate OGG Music Files (2 of 2) (10.9 MiB, 27 hits)
* Serpent Isle Sound Files (5.9 MiB, 28 hits)
* Serpent Isle Sound Files (Roland MT-32) (7.7 MiB, 21 hits)
* [drain file 407 url Nokia 770/M800 - Data] ([drain file 407 size])
* [drain file 403 url Nokia 770/M800 - Music (mono, low quality)] ([drain file 403 size])
* [drain file 404 url Nokia 770/M800 - Music (stereo, higher quality)] ([drain file 404 size])
Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.2 MiB, 29 hits)
* Exult 1.4 (PocketPC - ARM4) (1.3 MiB, 15 hits)
* Exult 1.4 (PocketPC - ARM5) (1.3 MiB, 17 hits)
* Exult Studio (Windows) (3.5 MiB, 23 hits)
* Exult Tools (Windows) (1.3 MiB, 22 hits)
* Exult 1.4 Source (4.3 MiB, 18 hits)
* Shapes Plugin for Photoshop (87.7 KiB, 19 hits)
* GIMP Plugin (50.4 KiB, 21 hits)
* GIMP Plugin 2.0 (47.0 KiB, 17 hits)
* SDL 1.2 Libraries
An amazing remake, Exult is a cross-platform reworking of the Ultima 7/Serpent Isle engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a Voodoo memory-manager wrapper program, and it works on many systems apart from Windows.
Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has Windows, Mac OS X, Sharp Zaurus, and Fedora builds available. Also avaliable is the source code, so that people running other systems can compile and build Exult.
Tags: Exult, Fedora, Mac, OS X, Serpent Isle, Sharp Zaurus, The Black Gate, Ultima 7, Voodoo, Windows
Pentagram, the remake that does for Ultima 8 what Exult did for Ultima 7, has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!
In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.
Mac OS X builds also received a lot of attention. They build system switched from XCode to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for unix systems that break OS X builds and vice versa.
Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their Windows and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.
Tags: Exult, Mac, OS X, Pentagram, Ultima 7, Ultima 8, unix, Windows, XCode
Produced by: Chris Hopkins
Website: 80s Gaming
Releases:
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ACK v3.2 (Windows) (20.5 MiB, 45 hits)
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ACK v3.2 (Mac) (23.1 MiB, 33 hits)
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ACK v3.2 (other systems) (18.4 MiB, 29 hits)
This is a comprehensive top-down 2D game development tool that allows for the creation of tiled RPG-type games, similar to Ultima 1 through to Ultima 5. It is now fully operable under both Windows and Mac OS X without need for emulation of any kind.
The Kit was completed in 1995, and was intended as Mr. Hopkins’ update to the classic Adventure Construction Kit of the 1980s. In about 2000, the Kit was released as freeware, and Joshua Lawrence has taken it upon himself to maintain a web presence for the Kit. The ‘v3′ update was released in early 2008.
Tags: 2D, Adventure Creation Kit, Mac, OS X, RPG, Ultima 1, Ultima 5, Windows
Produced by: Eric Fry
Website: Nuvie at Sourceforge
Releases:
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Windows Snapshot (1.1 MiB, 57 hits)
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Mac OS X Panther Snapshot (751.7 KiB, 43 hits)
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Mac OS X Tiger Snapshot (1.7 MiB, 53 hits)
Eric Fry’s novel remake of the Ultima 6 engine is also going to be compatible with Savage Empire and Martian Dreams. Though currently being developed under Mac OS X, there are downloadable binaries for both Windows and OS X 10.3+ (the developer feels these snapshots might also work under earlier versions of OS X, however this is untested. It is the opinion of Aiera that they will not, simply because of some key API changes that exist between OS X 10.2 and 10.3).
The program source code is also available. Linux users will have to compile Nuvie from source.
Tags: Aiera, Linux, Mac, Martian Dreams, Nuvie, OS X, Savage Empire, Ultima 6, Windows
Produced by: Peter Veenstra, Sjoerd, Tommy Frossman, Ulf Wohlers
Website: DOSBox
Releases:
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DOSBox 0.73 (Windows) (1.4 MiB, 41 hits)
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DOSBox 0.73 (Mac) (4.8 MiB, 32 hits)
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DOSBox 0.73 (Source) (1.2 MiB, 35 hits)
A handy utility that creates a DOS-like environment within Windows or Mac OS X, allowing older DOS applications that don’t work well within modern operating systems to be played under those environments.
DOSBox can be a bit processor intensive, especially when playing higher-end games like Ultima 8, but most modern systems should be able to handle it.
Tags: DOS, DOSBox, Mac, OS X, Ultima 8, Windows
Produced by: Michael Trent
Releases:
* Map Editor (Mac) (325.8 KiB, 74 hits)
* Character Editor (Mac) (24.5 KiB, 78 hits)
A pair of utilities – a map editor and character editor for the Macintosh port of Ultima 3. Keep in mind that the only available port of Exodus currently available for Mac is not freeware, and must be purchased from its vendor online (see the Ultima 3 page).
Also keep in mind that these editors are quite dated now, and may only work under the Classic environment on Mac OS X.
Tags: Exodus, Mac, OS X, Ultima 3
Produced by: Lair Ware
Website: LairWare Ultima III
Releases:
* Demo v1.3 - suitable for 68k Macs (2.8 MiB, 82 hits)
* Demo v1.4.2 (3.7 MiB, 68 hits)
* Ultima 3 for Mac OS X (4.5 MiB, 87 hits)
* Ultima 3 for Mac OS X Cheater (296.4 KiB, 76 hits)
This stunning port of Ultima 3 to the Macintosh features 32-bit graphics, 3D-rendered fountains and shrines, the friendly Macintosh interface, and a wonderful musical score. It is shareware, so you will need to buy the full version from Lair Ware (current price: $15 USD) in order to be able to complete the game.
For those of you who don’t have a Mac but want to give this one a try, the Basilisk Mac Emulator is your best bet.
There was also a Mac OS X beta version of the software that was released in March 2007. During its beta, LairWare asked that no external site host a copy of the beta for download, but since it has now gone to market release I have added a download to Aiera.
The game, as with the Mac version, cannot be completed without registering (specifically, it prevents you from reaching Ambrosia), which still costs only $15. For a professionally-done, classical graphics remake, that’s a reasonable fee indeed.
Tags: Aiera, Ambrosia, Basilisk, Lair Ware, Mac, OS X, Ultima 3