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Ultima: Aiera

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Ultima: Iris

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Produced by: Team Iris
Website: Ultima - Iris
Releases:
Iris
* Iris 0.8.7 (Windows) (9.63 MB)
* Iris 0.8.6 (Linux 64-bit) (13.47 MB)
* Developer Framework 0.4 (10.9 MB)
* Documentation (3.24 KB)

Iris2 (Iris-Ogre)
* Iris2 Build 2365 Setup (Windows) (128.76 MB)
* Iris 2 Build 2365 (Windows Source) (149.42 MB)
* Iris 2 Source (Linux) (144.02 MB)
* Emergency Updater (432.02 KB)

Also required (for Windows):
* Microsoft Visual C++ 2005 SP1
* DirectX End-User Runtimes

is a game client for , which gives the game a more modern feel in keeping with the evolution of 3D MMORPGs while still retaining the “feel” of UO (such as it is). Iris is only compatible with a number of different “freeshard” server types. See the project website (actually a wiki) for full details.

Iris requires a legal copy of Online, preferably one of the later-edition versions of the game, but it serves to note that trial versions of UO can be used for play on freeshards without suffering limitations. Trial versions of the game can be obtained from the UO: Mondain’s Legacy website.

 
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Forgotten World

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Produced by: Hawkwing, Iceblade, and Nimdraug
Website: Forgotten World
Releases:
* Freedom Mod 1.0

started as a ‘‘ for Ascension, assembled by Michael Menapace in response to the rather absurdly linear feel to the plot of this last . The mod didn’t do much to alter the order of events in the game, or to change at all the inconsistencies encountered in ’s plot. What it does do, however, is alter some aspects of the structure of , eliminating obstacles that previously prevented you from roaming the land of Britannia freely.

Eventually, the project grew and a team joined FIrstkniGHT, who eventually left the project as he could no longer work on it. The project got its own website and grew more ambitious, decoding Ascension game files to provide players with a better experience. Currently, they are in the process of implementing a world-editor, a first step on the road to turning Ultima 9 — using its original, promising engine (albeit assisted, now, with a little help from the 3D engine as well) — into a canonical, consistent-with-its-predecessors Ultima game.

 
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Lazarus German translation coming; U5 for TI calculators nearing completion; Lost Sosaria forums; ACK v2.3 released

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Okay, it’s been a while since the last update, and I trust that those Readers who are likewise recently married, or who were once recently married, can understand the heady intensity of the first few months post-wedding. Especially when there are “thank you” cards and cards to send out all at once!

Especially because some of my family members are getting a bit impatient over the arrival date of their “thank you”. We’ll leave the discussion about the lack of humility inherent in such a stance for another time, and possibly another place.

At any rate, it’s time for what will likely be ’s last posting prior to Christmas, so enough is enough — let’s get to the news.

Ultima V: Lazarus

Toltec Dragon dropped me a line to let me know that a German translation of this Dungeon Siege-based remake of is expected to be released very soon. So all you German fans out there keep watch; this exceptional remake of one of the best Ultima titles is about to arrive in your native language.

Ultima 5 for TI Calculators

Ultima 5 seems to be generating all the good buzz lately. Ranman let us know in a comments thread that development on his port of Ultima 5 to the calculator platform is at 93.7% (probably closer to 94% now) completion.

And he’s managed to shrink the size of the game engine a bit as well, thanks to some compiler optimizations.

Lost Sosaria

My own Ultima project, now has a discussion forum. Come on by and drop us a line!

(and yes, O Reader, I’m looking at forum solutions for Aiera as well)

Exult 3D

Sam Matthews has been quiet on the status of his project for a while. However, Gunnar brings news in the Exult forums that this project to create a 3D engine out of the original engine has progressed somewhat since the last time we saw it here on Aiera.

He includes links to a “slightly more official” patch than is currently available on Aiera. I have updated the project entry here with the new material. Please note that the new releases appear to require 1.4 to run.

Pentagram

The team bring news that work is progressing despite the lack of site updates. Specifically, they have implemented correct combat music, improved the Avatar’s attack speed, fixed some issues with rendering, falling and throwing, and improved the main menu to include support for direct loading of savegames.

Quite the busy few months it’s been!

They have also released new and snapshots, both of which can be downloaded through the project entry here at Aiera.

Ultima VII: The Feudal Lands

I spoke with Marzo and Wizardry Dragon, and they both confirmed to me that while development is definitely low-key, work is continuing on The Feudal Lands, a sidequel to Ultima 7 set in the old n continent called the .

Project Britannia

The britannia_logic.dsres and britannia_art.dsres core files for this Ultima spinoff/remake engine system have been updated. Changes are as follows:

britannia_art.dsres - the Lazarus ‘Mario mesh’ has been added, as well as more graphics for the Journal system. A new Spartan helmet has also been added, as have some textures and icons for various equipment associated with Chuckles the Jester.

britannia_logic.dsres - party banters have been updated to allow for a lone , and an issue with non-breaking breakable objects has been corrected. Rain moods have been tuned, and some UI changes have also been made, among many other things.

Serpent Isle for NWN2

Although development on this promising-looking project seems to have slowed ever so slightly, developer Jaesun has nevertheless managed to finish the Catacombs, and has uploaded some sample music (note: ALPHA version, very rough) for your enjoyment, O Reader.

Adventure Creation Kit

Chris Hopkins dropped me a note to let me know that his top-down 2D game creation tool has just been updated to version 2.3. This neat little utility is an MS-DOS program that can be run both under or in Windows proper (although DOSBox is required for sound), and allows for the creation of RPG-type games in the graphical spirit of Ultima 4 or Uitlma 5.

The updated version can be downloaded through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a note to let me know that the Forgotten World team have released another screenshot of their re-working of the engine. About a month ago, they switched to using the OGRE engine for graphics, and true to their claim that it would speed development along they are now able to present us with a screenshot of Britain from the air.

Click on over and have a look, O Reader — it is impressive, to say the least. So impressive, in fact, that I decided to use it as the project image for its entry here at Aiera.

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Also, the reader may note that I have added Amazon content to the sidebar. This is intended to be a mostly passive way that any users who a) feel they would like to support the effort made here at Aiera, and b) do some of their shopping through Amazon.com, can ‘donate’ to Aiera. Any purchases made through the links here will garner a small revenue percentage for your humble administrator.

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Finally, I have overhauled the tagging system on Aiera, so it should be a lot more stable. Instead of creating links directly to Technorati topics, though, they link to a list of all other similarly-tagged articles on the site here. This is mostly a convenience feature for users looking to quickly browse a particular topic.

A ‘tag cloud’ can be found most of the way down the sidebar, with text colour and size of each tag listed there determined by the number of times is has appeared.

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Redemption development diary, U5 for TI screenshots, Project Britannia changes

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Hey, didn’t I use that title once before already?

Having already mentioned the domain name change, I can just jump in today and start reporting the news. Many thanks to all the people who continue to pass along well-wishing over the wedding; it is much appreciated and received warmly.

Ultima IX: Redemption

Developer Kultan has a new development diary entry up at the Titans of Ether website, in which he remarks on his progress in developing characters and dialogues:

Paws is mostly done. Several characters are complete and the rest that are planned have at least their basic dialogue written if not more. It’s just a matter of polishing them off before the core dialogue is finished for the village. Anything after that will just be additional material added if we need to use an NPC for something else on down the line, or if I just feel like tweaking. Paws has two major local side quests that are closely connected, and will have a few minor ones as well. I’ll look into posting more info about it on the board.

Minoc is coming along as well. As the industrial center of Britannia (per the timeline), I’m looking to give it a distinct feel. I have an outline of industries and businesses located there as well as an overview for the major local quest: a murder mystery in a gloomy, industrial revolution type town. A little of the dialogue has been written, but I’ve got a lot of work to do fleshing the characters out.

Be sure, O Reader, to read the whole thing. As always, the dev-diary section of the Titans of Ether forums is only open to registered users.

Ultima V for TI Calculators

Ranman informs us that his project has advanced again, and the most recent update I have from him pegs the completeness of the project at 92% now. As usual, he provides some new screenshots to illustrate this.

Pentagram

The Pentagram team have released a new Windows snapshot of their project this month. I’ve made it available for download through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a line to let me know that this in-engine remake of has adapted their world-editing software to make use of the graphics engine, moving away from the OpenGL-based version they had been using previously. This allows them to more easily incorporate modern graphics tricks and techniques (like shader-driven water, which they demonstrate with a new screenshot).

Nazghul

Gordon has released a Windows setup file for the latest release (version 0.6.0) of his Ultima-inspired engine and game. There is a copy available for download through the project entry here at Aiera.

Project Britannia

Several updates have been made to the core files of the project. britannia_art.dsres has seen the addition of textures and inventory icons for the clothing and equipment of , while britannia_logic.dsres has been revised to give the conversation system the ability to launch conversations that are not attached to an NPC. Combat calculation has also been tweaked a bit, although this may have introduced new bugs.

These updated files have been copied to and can be downloaded at the project entry on the site.

NWN2 Ultima VII Part 2

The fast-paced development of this project continues with the news that the Mountains of Freedom have been completed (maps, NPCs, and dialogues all), as has the trial in Moonshade.

Lost Sosaria

My own Ultima project, in addition to having been moved to a subdomain of Aiera, has another new team member in the form of Helgraf Dragon, who will be taking on the role of dialogue writer/editor and lore advisor. No new screenshots yet, though.

Ultima 7 Babylon

A member of the team putting together the Italian translation of informs me that the project (see its entry at Aiera here) has been completed. It can be downloaded from the developer’s home page.

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Numerous project updates and notices

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Ultima IX: Infinity Eternal

Thepal has completely overhauled the appearance of his project’s website, giving it a much lighter feel (although as yet it has not been populated with much in the way of media content). He also gives some details about the project and its conversion to the engine:

I decided that the website needed an upgrade, so I threw this one together.

As for the progress, it goes along at a steady pace. The Wiki is taking slightly longer than I anticipated, probably because I’ve just started a new job and therefore am working a lot. Life doesn’t seem to want to let this project progress quickly.

The good news is that two people have contacted me about joining the team. Jeremy LaMantia is a talented composer who has already written eight different themes that I’ve heard.

MartinLoki is a world-builder who is hard at work creating the heightmap for .

If you’re wondering about the size of this game, picture Britannia in . Then double it. Then double it again. Then multiply it by around 100. Ok… that might be a slight exaggeration. But it is huge. Those of you that have played Oblivion, we’re aiming for around four times the size of Cyrodiil. For some real world figures, we’re talking 8 miles by 8 miles (13km x 13km). Which is 64 square miles (165 square kilometres). And that’s not including the other worlds you can visit as well. This will be Britannia like it has never been seen before.

Here’s a renewed wish of good luck to this project team — that sounds awesome. The technical details of creating a massive world like that can be daunting, and I hope that the UIX:IE team can stay the course.

Also, when you have a moment, swing by the project forum.

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The Ultima 6 Project

Zephyr posted a bit of news to the Project Britannia website yesterday concerning the :

Just a quick update to let everyone know we’re still alive. Sorry that we have not kept the news up to date. The U6 Project has primarily been working on their content, and they are finishing up what they’re calling M3 Part 1 as we speak. No timeframe has been announced, but most of the content is in place and is being tested.

Frilly Wumpus has been busy working with WyrdWeb on revamping the conversation system to use what’s known as Usecode. This is a more complex and extremely flexible way of editing NPC conversations. This will allow a whole host of new quest concepts to be implemented, plus a bunch of new, fun features.

The U6 Project still looking for people conversant with the Siege Editor to help us finish up their content. That is their main blocking item. All the technology is in place; they just need people to help finish building the world. They also still need portrait artists.Stay tuned! We
are very much still alive and kicking.

It’s good to see that this project is still being worked on. Like Lazarus before it, it’s a promising-looking remake indeed. Ultima 6 has always been my personal favourite Ultima, and the opportunity to play it in a gorgeous 3D world is exciting, to say the least.

Relatedly, Frilly Wumpus makes note here of the fact that Gileathane Dragon, who worked on writing and QA for Lazarus, has joined the Ultima 6 Project team.

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Ultima: Iris

Iris is the 3D client for (works with most freeshards and with the Origin servers as well). The team has stopped working on their first version of the game — Aiera should have Iris 0.8.7, the final release, up at
some point later this week — and have devoted all their efforts to a second version built around the Ogre 3D engine. No releases of “Iris-Ogre” have yet been made, but if you’re an Ultima Online player, this might just be the
project to watch!