Rss Feed
Tweeter button
Facebook button
Technorati button
Reddit button
Myspace button
Linkedin button
Webonews button
Delicious button
Digg button
Flickr button
Stumbleupon button
Newsvine button
Youtube button

Posts Tagged ‘Nintendo DS’

30
Apr

Too true — graphics vs. story

   Posted by: Withstand the Fury Dragon    in Site News

I like the guys at Cracked.com. While I’m not a fan of some of the gross-out, overtly sexual humour, I do generally appreciate the insight they often display in their articles. Yes, they’re intended to be funny…but often, the underlying truth is quite compelling.

Case in point:

The Seven Commandments All Video Games Should Obey- #1 – Better graphics do not equal innovation and/or creativity.

…guys like Epic games president are out there making stupid-ass statements about how they would never lower themselves to develop for the [] because that would be “going backward.”

This is epidemic in an industry that defines “innovation” purely by graphical horsepower and nothing else. Guys like him are utterly baffled that anyone could ever want a Wii, just because it, you know, offers a completely new playing experience.

Somehow these guys have gotten it in their heads that nothing counts for innovation except ping and s. “However can any human enjoy these outdated graphics without literally vomiting with disgust?”

Well, if these people would bother having a conversation with someone outside their own offices, they’d realize that the entire concept of “outdated” graphics is meaningless to 80 percent of gamers.

Want proof? games look like this:

(blocky screenshot from Mario Kart)

They’ve sold more than 60 million of them. Tell you what, Mike. The next time you see some casual gamer tapping away at their Nintendo DS, show them a screenshot of …Don’t be shocked if they point out your game seems made up of three colors (brown, gray, and muzzle flash). Sure, hard-core gamers know the difference, they know the game is a marvel of technology. The rest of us just want to have fun, or be told a good story.

It gets hard, some days, not to punch people right in the mind who complain that the games are “outdated” and that they have “terrible graphics.”

Doing 70-270 and 646-204 is the most common option after 70-620 and 220-601 , and most of the 642-642 students opt for this instead of 642-845.

Tags: , , , , , , ,

10
Mar

Attention, Pentagram Developers!

   Posted by: Withstand the Fury Dragon    in Site News

To anyone reading this site who might be working — or who has, in the past, worked — on Pentagram, the environment — I have a question on behalf of a reader.

Do you think it will be possible to port to the ? There is a 4Mb ram limit. It would be nice to use this engine with the touch screen of the DS.

There is a library for DS programming call heres a link…http://en.wikipedia.org/wiki/Libnds

Theres another one which uses libnds called it makes somethings easier. We would need to scale or crop the resolution down to 256 x 192 if we are using just one screen. Theres a top and bottom one but I think it would be cool to use the bottom screen since thats the touchpad.

Libnds comes with DevKitPro which includes an assembler and a /C++ compiler basically everything you need to program for the NDS.

So…can anyone on the Pentagram team throw an answer my way? Would it be possible to port Pentagram to the Nintendo DS?

Tags: , , , , , , ,