The candles burn out for you; I am free

Posted by wtf_dragon On June - 16 - 2010 No Comments   Discuss in the Forum 

Glanestel Dragon’s just informed me that he’s made yet another update to Devi’s -based remake of . It is, of course, available for download here and at the Neverwinter Vault.

Posted by wtf_dragon On December - 6 - 2009 2 Comments   Discuss in the Forum 

Every so often, something comes along to surprise me.

Case in point: out of nowhere, some six years after its initial release, Glastenel Dragon has released an update for Ultima IV Reborn, one of the two -based remakes of .

Based on player feedback, Glastenel has evidently gone and corrected a number of bugs and errors in the remake. So if you still have that old copy of laying around, good reader, this one might be worth checking out.

Posted by wtf_dragon On May - 19 - 2009 No Comments   Discuss in the Forum 

Well, the video card issues seem to have been resolved, and then in a way that allowed me to hold on to the Sapphire Radeon HD 3850. which is good; this new idea I’m chasing will need as much video performance as possible.

Of course, getting things to work was something of a task. It ultimately required removing all ATI software and drivers from the system, running a program to clean up any driver “remnants,” and then installing new Catalyst drivers (version 8.7) from a hotfix I managed to unearth from the Sapphire website.

Of course, that was only most of a solution.

Neverwinter Nights isn’t exactly a new game, and so does not require or support some of the newer graphics features that modern video cards can deliver. In most cases, of is easy to correct for this; in the case of an ATI card, using Catalyst’s control center to set all the advanced 3D features to be “application controlled” (where possible — “off” where necessary) will typically do the trick.

So I did this.

Neverwinter Nights started up just fine, loaded the test module just fine (a good sign: the module loading process had been where I’d been having issues) and displayed the scenery graphics just fine. But: no character models were visible.

Frak.

A bit of Googling turned up a solution I wouldn’t have expected, however. It seems that with this video card and driver set, it is the case that the Catalyst A.I. is apparently necessary to run in its advanced mode. That struck me as unusual when I first read it, but making the change worked…the characters were visible during the next test run.

Apparently this also has something to do with a setting in the game concerning environmental mapping onto character models; since I had this mode enabled (it maps “real time” reflections onto metallic surfaces on each character’s armour or clothing), that may also have had something to do with the missing models.

Eh, whatever. It works now, which was the goal. ATI drivers have never really played nice with BioWare titles, so I’ll probably have to monitor the situation like a hawk in the future. And there is this pesky issue with the mouse cursor’s repainting that I still have to sort out.

But it works!

I hate being beaten by a computer problem, so it’s nice to have put this one to rest.

Posted by wtf_dragon On May - 15 - 2009 No Comments   Discuss in the Forum 

So I have a conundrum.

Suspecting that the source of my Windows computer’s instability might be the existing video card (a Radeon 9600 XT), I went and picked up a Sapphire Radeon HD 3850 — pretty much the most powerful AGP graphics card in existence today. (ATI has always been my preferred brand.)

Anyhow, I installed the card and its drivers, and proceeded to test out Neverwinter Nights. That’s where the trouble started: NWN crashed, every time. I did some digging, and found a few hints in various places that the issue may have something to do with ATI’s Catalyst software — certain versions of the control center application evidently conflict with NWN, for example.

Things got worse when I tried to switch Catalyst versions (Sapphire ships the card with what I believe is Catalyst 8.4). Reverting to Catalyst 7.11 (apparently a very stable version) was no help: the driver didn’t support the card. Installing the Omega Drivers — which use Catalyst 7.12 — didn’t work, and for the same reason.

Installing the Catalyst 9.4 update/hotfix from Sapphire didn’t improve things any. And to add insult to injury, the Cayalyst drivers that can be downloaded directly from ATI’s website actually don’t support the card in question (it’s a relatively new card from Sapphire: AGP support and 512 MB of DDR3 memory).

Nothing seems to make NWN work. Which is a pain, as I’d hoped to start work on a new idea that would have greatly benefitted from the enhanced performance the HD 3850 promises.

A bit more searching today furnished me with downloads, from Sapphire, of Catalyst 8.7 through 8.9, and I’m hoping one of these will do the trick. Failing that, I plan to try reinstalling NWN, to see if that could somehow be the issue. I’ve already tried the critical rebuild patch for NWN 1.69.

Failing THAT, I’m thinking of maybe trading the card in for an eVGA nVidia GeForce 6200 LE and another 1GB stick of DDR RAM (this doubling what the system is currently equipped with).

nVidia cards apparently play nicer with BioWare games in general, although the 6200 is not as powerful, by a fair bit, as the HD 3850.

In the end, though, raw power is less important to me than that NWN runs, preferably at a frame rate in excess of 30 at a resolution with at least 600 pixels vertically (720 preferred) on a 16:9 monitor.

Thoughts? Should I even waste time on the HD 3850, or should I just swap it for the 6600 and the RAM? Has anyone else had this issue before and resolved it successfully?

Posted by wtf_dragon On April - 22 - 2009 4 Comments   Discuss in the Forum 

Pace last week’s progress, the downloads for the section of the site are now all functional again, and have even been updated in one case: the Ultima Restoration project released new files to bring content from 1.69 into use.

Check thou it out!

Also: I’ve decided to adopt, as a trial for the moment, an informal convention in order to differentiate ‘tag’ links from ‘actual’ links. Links that are not ‘tag’ links will now appear in bold font.

EUO

Posted by Withstand the Fury Dragon On September - 16 - 2008 10 Comments   Discuss in the Forum 

Produced by: Max Breedon
Website: EUO
Releases:
* EUO Installer (3.5 MiB, 20 hits)
* EUO Patching Utility (99.7 KiB, 17 hits)
* Launcher Client (24.7 KiB, 17 hits)
* EUO Map Editor (158.8 KiB, 17 hits)
* EUO 3D Client (253.3 KiB, 15 hits)

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world RPG…one that looks and plays much like or .

The project site proudly proclaims that those looking for mouse support and Diablo 3-style graphics should seek their fix elsewhere.

EUO uses an -like skill system, without player classes. Combat is based on D&D dice rolling like in (with additional Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a client is even available!

Posted by wtf_dragon On September - 16 - 2008 2 Comments   Discuss in the Forum 

I’ve switched the focus of my development efforts a little bit, and am (for the time being) working on implementing interior areas and furniture in Black Dragon City, the capital city of in . And there’s 8 new screenshots over on the project website demonstrating the fruits of those efforts.

Only a few website hosting companies offer a dedicated web server in addition to domain name registration, and one such name is that of ipowerweb.
Posted by Withstand the Fury Dragon On July - 25 - 2008 4 Comments   Discuss in the Forum 

I was contacted a while back (an inexcusably long while back, as it happens — my apologies!) by Zen, who passed along a bit of an addon module for based on the first level of the Abyss in .

As Zen doesn’t have a website to host the project at for himself, he has made it available to the world via , and I have (finally!!) created a project entry for it. Check thou it out, O Reader, if you’ve still got those Dungeon Keeper discs tucked away in a drawer or closet!

Also, I have added a download for the ‘s Milestone 5 release to that project’s entry, so if you haven’t grabbed it from somewhere else already, you can now get it here as well.

Also, other news, courtesy of Dino’s Ultima Page:

Ultima V: Lazarus

Cheerful Dragon has released version 1.29 of his various mods and bugfixes for this remake of . These can be downloaded either at the previous forum link, or via the project entry here at Aiera.

Seven Towers Exult Mods

Marzo has released updates to his mods for , for both (Keyring) and (Fixes). The latest revisions of both can be downloaded through their respective project entries here at Aiera:

Ultima: Iris

Apparently, the project’s developers took home first prize at the Dusmania 10 hobby game development meeting in , . Congrats!

Ultima 5 for TI Calculators

Ranman has released version 1.01 of his port of Ultima 5 to the calculator. The up-to-date download can be found via the project entry here.

Exult

This remake has been updated recently — or, rather, the unstable 1.4 version has been updated, as has and its accompanying tools. The Exult team‘s plugins for GiMP have also been updated this month, and the whole mess of things can be downloaded via the project entry here.

EUO

This Ultima-inspired game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry here at Aiera.

Ultima Restoration

This comprehensive multi-project has released screenshots of the Kilrathi space station from their remake of . With this completed, they now have all the cities, dungeons, and space stations fully mapped in the game — which, if I do say so myself, is damn good progress!

They’ve also added links to a good couple-dozen modules that I’m going to have to sort through in short order, so…well, it’s nice to know in advance what I’ll be up to for at least part of next week.

* * *

Also, the Wing Commander CIC team are attempting to back up what remains of the Origin Systems data library. They are looking for people with experience with this sort of thing, so if you’re one of those people who lives and breathes in backup tapes, you might want to check their project out.

Posted by Withstand the Fury Dragon On July - 1 - 2008 No Comments   Discuss in the Forum 

Ultima Restoration developer Saduj contacted me to let me know that another utility has been added to his team’s collection of modifications — an -style conversation system to replace the default system in NWN.

By default, the conversation system in NWN is a bit too primitive to support the sort of conversations one has come to expect from an Ultima game — achieving Ultima-style conversations using it requires a lot of node repetition.

At any rate, I’ve added the new conversation system files to the project entry here at Aiera, so please do check them out if you’ve been using any of the other utilities that this team has released…and I have it on good authority that a few people are doing just that.

;)

categories: Site News
Posted by Withstand the Fury Dragon On June - 13 - 2008 3 Comments   Discuss in the Forum 
restoration-u7.png

Produced by: Saduj
Website: Ultima Restoration
Releases:

Utilities
* Ultima Potions (hak pak) (376.6 KiB, 214 hits)
* Ultima Potions (demo module) (37.0 KiB, 149 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 137 hits)
* Ultima Potions II (demo module) (41.3 KiB, 146 hits)
* Venom Dagger (erf import file) (2.4 KiB, 144 hits)
* Venom Dagger (hak pak) (36.3 KiB, 143 hits)
* Venom Dagger (icons) (700 bytes, 152 hits)
* Venom Dagger (source files) (11.9 KiB, 145 hits)
* NPC Schedules (erf import file) (64.7 KiB, 141 hits)
* NPC Schedules (demo module) (455.6 KiB, 138 hits)
* NPC Schedules (readme) (4.2 KiB, 151 hits)
* Moongates (erf import file) (23.7 KiB, 136 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 139 hits)
* Moongates (demo module) (198.5 KiB, 133 hits)
* Moongates for CEP (demo module) (565.3 KiB, 138 hits)
* Savage Empire Female Portraits (3.2 MiB, 212 hits)
* Savage Empire Male Portraits (1.6 MiB, 187 hits)
* Ultima Conversation System (files) (287.7 KiB, 147 hits)
* Ultima Conversation System (demo) (685.6 KiB, 137 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 164 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 159 hits)
* NWN 1.69 Portraits (93.4 KiB, 171 hits)
* NWN 1.69 Soundsets (31.6 KiB, 196 hits)

This is actually a comprehensive collection of utilities and in-progress remakes of titles, all done in the engine. The list of utilities is pretty comprehensive, including functional moongates (with !), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of fame.

But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of , (which provides the screenshot here), , , and . Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of at present — looks to have progressed somewhat further.

Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.

 
Posted by Withstand the Fury Dragon On June - 11 - 2008 No Comments   Discuss in the Forum 

I just got this in my inbox this morning. It’s a notice from NWN developer and Ultima fan Saduj that a new Ultima website — a combination of links to other Ultima projects and a series of Ultima-related projects all its own — has come online.

After 5 years of NWN development for the Origin universe we have gone public and began releasing screenshots of current projects and NWN content for designers to use.

Restoration Forum:
ultimarestoration.darkbb.com/index.htm

NWN Team Portfolio:
nwvault.ign.com/View.php?view=Portfolios.Detail&id=159845&id=4016

All Team Submissions:
nwvault.ign.com

It’s a short message, and it actually doesn’t communicate enough, methinks. Though the description is brief, the project itself is massive (and will mean a good deal of work for me on the site here!).

Because it’s not only a collection of utilities for developers who want to make -themed modules (although it is that too, and I’ll be borrowing more than a few of their innovations for !). It is also a collection of NWN-based remakes of Ultima titles, including:

The projects all look spectacular, and many of them have more than a few screenshots up for the good Reader to look at.

This is, I cannot understate, a massive undertaking by a dedicated team of Ultima fans, and I for one look forward to both using, and later enjoying, the fruits of their labours. As yet, only the various Ultima-related utilities are available for download, and I haven’t yet had time to create project entries at the site here to cover the multitude of projects. But rest assured that I will be doing so as soon as I find a moment!

Update: For the time being, I have created one omnibus project entry for Ultima Restoration. As the various remakes progress in their devleopment arcs, I will branch off each into its own project entry.

Posted by Withstand the Fury Dragon On March - 14 - 2008 3 Comments   Discuss in the Forum 

There’s been a fair bit of news in the Ultima community these last few days, and Petrell over at Dino’s Ultima Page has gotten the scoop on much of it.

Ultima V for TI Calculators

Ranman has announced that his remake of has reached its last major milestone, with only the end message and the addition of some weapons and special abilities left to be implemented. Beta testing of the project will begin on Palm Sunday — March 16th, 2008.

Update: Beta testing has begun. If you were one of the people that signed up to test this project, the relevant forum topic is here.

Ultima IX: Redemption

Although no new updates have been made to the main website of this remake, one of the developers — Sage — has posted new entries to his development diary, while project leader Corv has leaked some screenshots of Paws and New Magincia to a members-only area of the project’s discussion forums.

Ultima 6 Project

There has been lots of news from this exciting project ( was always my favourite ). Firstly, project leader Zephyr gave an outline of the next milestone release over at the website:

The U6 team is very much hard at work putting together their next release, which in terms of content will likely dwarf anything you have yet seen. No promises, but the intention is to get the entire overworld more or less completed, with most of it playable and accessible.

They are also looking for world-builders with experience crafting dungeons in .

Additionally, world-builder Nicodemus has posted a development diary in which he discusses the work he’s been doing. And just for fun, he’s thrown in five screenshots of Paws and Skara Brae.

Finally, over at the main project website, it has been announced that Alex Gonzales has joined the team as a portrait/concept artist, and he’s released a new wallpaper for your desktop enjoyment.

* * *

Now, what other news is out there?

Lost Sosaria

I have overhauled the appearance of the Lost Sosaria website. That’s the beauty of WordPress — it’s very easy to switch site templates and configure them to meet your needs.

Project Britannia

The britannia_art.dsres file has been updated to include thread as an item, in four different colours for variety, and to include a special “connector” node useful for connecting basements to the main world map without the use of a doorway. The britannia_logic.dsres file has been updated as well to allow for these changes, along with a host of other modifications.

The files can be downloaded either via the Project Britannia development wiki or through the project entry here at Aiera.

Ultima Legacy

This -based project was, at least in part, the inspiration behind , at least initially. Darkheart Dragon founded the project in 2000 and set it up as a private Ultima Online freeshard with an eye towards telling a story that simultaneously remained faithful to the Ultima tradition and yet advanced the world of Britannia in a different direction from where Ultima 9 took it.

And now, is getting a massive update, as developer Alexandra informed me this morning:

Ultima Legacy has recently decided to switch engines from Sphere to RunUO,
and as such is undergoing a lot of revision, including a new map dedicated
to Serpent Isle.

We also have a new website up devoted solely to the revisions we’re
undertaking at ultimalegacy.net.

They’ve already released some screenshots and art samples, O Reader, and I encourage you to go and check it out. It’s not every day that a project gets a full-scale revamping like this!

* * *

That last item reminds me: about a week ago, someone by the pseudonym of Bikki contacted me about a / project he (?) was revisiting. I sent a reply to him with a couple of follow-up questions.

Bikki, if you’re reading this, check your email! Or, alternatively, send me a better email address to contact you at. I’m very curious about your project!

* * *

There have been over 8,000 downloads from the site since February 26th, 2008. Just…wow.

Here’s the top 5. I think at least two of these will occupy the top slots for quite a while.

Most Downloaded Files

Man, some people out there love them some Ultima 9 patches, don’t they? Of particular interest is the Ultima 9 Power Tools, a useful configuration utility for optimizing the game’s performance and configuration settings.

Posted by Withstand the Fury Dragon On March - 13 - 2008 2 Comments   Discuss in the Forum 
lostsosaria.jpg

Produced by: Withstand the Fury Dragon
Website: Worlds of Ultima: Lost Sosaria
Downloads:
* Lost Sosaria (module) (0 bytes)
* Castle Expanded v4 (hak pak) (0 bytes)
* CEP2 No Tilesets (hak pak) (0 bytes)
* No Cobble CRF (hak pak) (0 bytes)
* Rocky Mountains v11.1 (hak pak) (0 bytes)
* Seasonal Forest v9 (hak pak) (0 bytes)
* Ultima Music (hak pak, music) (0 bytes)
* ERF files (erf) (0 bytes)
* CEP2 TLK file (tlk) (0 bytes)

: is a module that tells the story of those companions of the Avatar who were missing without explanation after , as well as several other key characters from .

Pursuing agents deep into the bowels of and the ruins of the , the companion leads his party of former friends and companions of the Avatar into an unknown part of the world: Lost Sosaria, one of the continents of Old left missing after the death of the Wizard .

This project suspended development for a goodly while between 2005 and the present, and in fact Withstand the Fury Dragon has had to restart the module from scratch. However, he has revised his development plan, and feels confident that he can still deliver a good game with a large game world, this time using much more elegant tilesets.

 
Posted by Withstand the Fury Dragon On March - 5 - 2008 No Comments   Discuss in the Forum 

I’ve updated some of Lost Sosaria’s project files, and the new versions are now available for download. In particular, there is a new file for download that contains several key override packages necessary to play .

Posted by Withstand the Fury Dragon On February - 22 - 2008 7 Comments   Discuss in the Forum 

It’s been another good week for news — things are busy. It seems to be a busy time in general, actually…even I’m embroiled in a project — redesigning the website of the company that I work for (I cannot stress enough the utter need for such a redesign), which has certainly been eating up a goodly chunk of my time.

But let’s see what’s going on in the community. First, some submissions by email.

Ultima 1 Reverse Engineering

Tim Carlsen pointed out (just before Christmas) — sorry, again, for the delay, Tim! — to me that Dino the Dark Dragon has had the files from his reverse-engineering of the Ultima 1 engine online for a while now. While he hasn’t worked on it (or, at least, hasn’t updated it) all that much in the last few months, I’ve decided to give Dino’s project its own entry here at

Adventure Creation Kit

Joshua Lawrence got in touch with me regarding the release of 3.0, the latest version of one of the original “build your own -like game” utilities. It features a host of improvements, including:

  • experience levels
  • bitmap skinning of main play screen and dialogs
  • improved day/night cycle with event triggering
  • a new Launcher allows for the use of ACK “right out of the box” in and OS X
  • a new ‘Ultima Kit’ with tiles, objects, and moongates from

I have updated the project entry with the latest downloads, and have also removed the commands reference (it’s outdated as of this version of the Kit) and the registration code (which is unnecessary). It can also be downloaded from the project website.

Ultima V for TI Calculators

Ranman dropped a comment on this news post to inform us that he has completed implementation of the special abilities associated with each of the Crown Jewels in his remake of Ultima 5. Very cool!

* * *

I also noticed a few updates while cruising around the various Ultima-related websites that I check on a regular basis.

Lost Sosaria

A downloads page has been put up at the website. I have also added download links to the project entry here at Aiera.

Savage Empire Total Conversion

We haven’t heard from this project in a while, but Scythifuge has recently posted some updates to a discussion thread in the forums detailing his progress on the module. Currently, he’s working on bits and pieces of art to insert into the game, to increase its immersiveness and improve the feel.

He has also started a “sample art” discussion thread.

Ultima 7 (Exult) for Nokia Phones

Arnim Sauerbier released, at some point this month, updated mp3 versions of the music files for his port of Exult to the 770, correcting a volume-control issue that had cropped up in the previous version of the files.

I have updated the download at the project entry here at Aiera.

* * *

And finally, some additional news courtesy of Dino’s Ultima Page.

Ultima IX: Redemption

Corv has posted a huge update to the website of his remake of . Among other things, the team has released twenty-seven new screenshots (showing off some amazing scenery and architecture) and five new music tracks. Additionally, the project status bars have been updated, and a few changes have been made to the team roster.

EUO

An updated version (0.13) of the beta-stage 3D for , the -like online , has been released. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.

Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.

Seven Towers Exult Mods

In the latest posting at Dino’s Ultima Page, Petrell makes a note that updated versions of the various Exult Mods that can be found at Seven Towers have been released. However, I notice this morning that the project website has been replaced by a subdomain placeholder page — most troubling. Let’s hope this is only temporary.

Posted by Withstand the Fury Dragon On February - 5 - 2008 10 Comments   Discuss in the Forum 

Well, isn’t this just a banner week for news posting? Two updates in the span of three days. I should be careful, lest I set some manner of record.

Anyhow, the first two updates come to us courtesy of Petrell, who is guest-posting news at Dino’s Ultima Page.

Ultima IX: Redemption

In addition to the previously mentioned updates, there is also a new development diary to be found at the website of this remake of . This one is by Sage, one of the dialogue writers.

As usual, you must be registered at the Redemption forums to check the diary out.

Ultima V for TI Calculators

Ranman has uploaded new screenshots demonstrating and the results of the entire party dying in his port of to the calculator. I don’t have a current percentage-completeness for his project, but a later post in the forum indicates that he’s finished the final cutscene with , which sounds promising!

Update: In the comments below, Ranman lets us know that:

Ultima V for TI calcs is 96% complete.

I was reaching critical mass again — the 64Kb barrier. I had to work in some more size optimizations. I managed to knock off another 2.3Kb.

The light is getting brighter at the end of the tunnel.

* * *

Worlds of Ultima: Lost Sosaria

Over at the website for , I’ve posted news that within the next week, I hope to have uploaded the work-in-progress module for the project, along with hak files. Pace Project Britannia, it is my hope that updates to the project can be tracked in a very transparent way, giving interested parties a chance to download the “latest and greatest” in the module’s development, and to give feedback and report problems.

Posted by Withstand the Fury Dragon On January - 9 - 2008 2 Comments   Discuss in the Forum 

Catchable fatal error: Object of class WP_Error could not be converted to string in /nfs/c03/h03/mnt/55109/domains/ultimaaiera.com/html/wp-content/plugins/EmbeddedTagThing.php on line 72