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Ultima: Aiera

an Ultima Project archive site

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Ultima Ports for Nokia 770/M800

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nokia.jpg

Produced by: Arnim Sauerbier
Website: Arnim Sauerbier
Releases:
* Akalabeth (33.59 KB)

* Ultima 4 - xu4 (1.85 MB)

* Ultima 7 - Exult - Program (1.01 MB)
* Ultima 7 - Exult - Data (14.01 MB)
* Ultima 7 - Music (low-quality mono) (12.5 MB)
* Ultima 7 - Music (higher-quality stereo) (28.71 MB)

* Ultima 8 - Pentagram - Program (766.23 KB)
* Ultima 8 - Pentagram - libSDL (16.17 KB)
* Ultima 8 - Pentagram - INI file (998 bytes)

These are actually just ports of other projects (linked below), but as I’ve never seen so many in one place at one time (and from one person!), they are classified not only as ports but as their own separate entry on .

The following projects have been ported to the 770/N800 internet tablets:

It serves to note that these ports are ongoing works, and it further serves to note that some of the projects that have been ported (, for an easy example) are themselves incomplete. However, O Reader, if you use a Nokia 770/N800 internet tablet, and would like to be able to play some classic Ultima titles whilst on the go, this is likely a project for you!

 
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Ultima 6 Project Milestone #4 Released; Forgotten World music sample

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Dino’s Ultima Page beat me to the scoop on these developments, but the news is big enough to be worth repeating. was always my favourite title, and that particular remake is a project that I’ve been watching with anxious anticipation.

And as if that wasn’t good enough, there is yet more news from other projects as well; that’s what I call a good week, Dragons and Dragonesses.

Ultima 6 Project

Frilly Wumpus dropped me a line to let me know that Milestone #4 has been released. This latest update to the -based remake of Ultima 6 features:

  • New areas to explore ( Buccaneer’s Cave, Wrong, Empath Abbey and Minoc )
  • New game intro which draws from the original classic game
  • Enhancements to existing areas
  • New plot details and other subtle refinements
  • Numerous enhancements to the core gameplay such as:
    • A prototype of a customizable journal system so you can take notes on
      your journey
    • The “;” key now gives you extra information, such as reagent counts,
      projectile counts, etc.
    • New “Gameplay Settings” from the Options menu
    • Many more tunings and tweaks to the core Project Britannia systems

Exciting? Definitely. The latest milestone can be downloaded from the Ultima 6 Project Website, or from the project entry here at .

Forgotten World

Hawkwind wrote me to let me know that this ambitious, in-engine remake of has released a sample of soundtrack music written and recorded by composer “Sounddreamer”.

“Time Travel”, the new music, can be listened to at the Forgotten Worlds website, or via the music player below:

* * *

A few more project updates come to us by way of Petrell at Dino’s:

Ultima IX: Infinity Eternal

Thepal has posted the first news update in about nine months to his project’s website to let us know that things are still alive and kicking (and just to keep us salivating, he’s thrown in a new screenshot).

The reason for the relative silence of the project, incidentally, stems from a couple of major developments in the real lives of the people working on it. Thepal himself got married (as a recent husband myself, Thepal, I offer my heartfelt congratulations!), and team member MartinLoki became a father (congratulations there, as well!).

It’s good to see that this promising-looking project is still being worked on!

Ultima 5 for TI Calculators

Ranman is continuing his breakneck pace of work on his port of to the calculator — in his latest update, he puts development at over 95% completeness.

Latest improvements include:

  • A “new look” for Ultima 5
  • Leveling up & down now works.
  • Magic points are reduced when casting a spell and are slowly restored over time. Fighters have no magic capabilities.
  • Enemies can now cast spells too.
  • Frigate sails are now working.
  • The final quest of the Shrine of the Codex has been implemented.
  • Pit traps are now working. If you step upon a hidden pit trap, you are dead — plain and simple — so be careful.

Apparently, Ranman has been told by his wife that the project will be done in February.

Nazghul

According to this schedule, Gordon McNutt plans to release version 1.0 of his Ultima-like game engine, , on the fifth anniversary of its registration at Sourceforge — May 26th.

* * *

Also, in wandering through other project websites, I noticed the following updates:

Realms of Ultima

With Jason White joining the team, the RoU project has begun implementing an Ultima-style gameplay system for . They are changing the character classes to the 8 core classes commonly seen in Ultima, and associating each class with a city and virtue. They have also begun work on custom critters for the game, and have even implemented a wine press.

Project Britannia

With the release of Ultima 6 Project Milestone #4, numerous updates have also been made to the britannia_art.dsres, britannia_logic.dsres, and pb_laz_comp_layer.dsres project core files. These can be downloaded either from the Project Britannia Wiki or through the project entry here at Aiera.

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Redemption development diary, U5 for TI screenshots, Project Britannia changes

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Hey, didn’t I use that title once before already?

Having already mentioned the domain name change, I can just jump in today and start reporting the news. Many thanks to all the people who continue to pass along well-wishing over the wedding; it is much appreciated and received warmly.

Ultima IX: Redemption

Developer Kultan has a new development diary entry up at the Titans of Ether website, in which he remarks on his progress in developing characters and dialogues:

Paws is mostly done. Several characters are complete and the rest that are planned have at least their basic dialogue written if not more. It’s just a matter of polishing them off before the core dialogue is finished for the village. Anything after that will just be additional material added if we need to use an NPC for something else on down the line, or if I just feel like tweaking. Paws has two major local side quests that are closely connected, and will have a few minor ones as well. I’ll look into posting more info about it on the board.

Minoc is coming along as well. As the industrial center of Britannia (per the timeline), I’m looking to give it a distinct feel. I have an outline of industries and businesses located there as well as an overview for the major local quest: a murder mystery in a gloomy, industrial revolution type town. A little of the dialogue has been written, but I’ve got a lot of work to do fleshing the characters out.

Be sure, O Reader, to read the whole thing. As always, the dev-diary section of the Titans of Ether forums is only open to registered users.

Ultima V for TI Calculators

Ranman informs us that his project has advanced again, and the most recent update I have from him pegs the completeness of the project at 92% now. As usual, he provides some new screenshots to illustrate this.

Pentagram

The Pentagram team have released a new Windows snapshot of their project this month. I’ve made it available for download through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a line to let me know that this in-engine remake of has adapted their world-editing software to make use of the graphics engine, moving away from the OpenGL-based version they had been using previously. This allows them to more easily incorporate modern graphics tricks and techniques (like shader-driven water, which they demonstrate with a new screenshot).

Nazghul

Gordon has released a Windows setup file for the latest release (version 0.6.0) of his Ultima-inspired engine and game. There is a copy available for download through the project entry here at Aiera.

Project Britannia

Several updates have been made to the core files of the project. britannia_art.dsres has seen the addition of textures and inventory icons for the clothing and equipment of , while britannia_logic.dsres has been revised to give the conversation system the ability to launch conversations that are not attached to an NPC. Combat calculation has also been tweaked a bit, although this may have introduced new bugs.

These updated files have been copied to and can be downloaded at the project entry on the site.

NWN2 Ultima VII Part 2

The fast-paced development of this project continues with the news that the Mountains of Freedom have been completed (maps, NPCs, and dialogues all), as has the trial in Moonshade.

Lost Sosaria

My own Ultima project, in addition to having been moved to a subdomain of Aiera, has another new team member in the form of Helgraf Dragon, who will be taking on the role of dialogue writer/editor and lore advisor. No new screenshots yet, though.

Ultima 7 Babylon

A member of the team putting together the Italian translation of informs me that the project (see its entry at Aiera here) has been completed. It can be downloaded from the developer’s home page.

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U5 for TI Calculators update, SI BG Merge, Siege Tools update, Nazghul 0.6.0, and much, much more

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Okay, so at least a few people contacted me while I was away with news of -related news, either via the contact form, direct email, or the comments for this post. Once again, it’s good — no, great — to see the community pitching in to help the site move along. Thanks go out to everyone who submitted information.

So…what’s news?

Ultima 5 for TI Calculators

Ranman dropped us a line about the status of his port of this classic Ultima title to the TI calculator. He pegs the development status as being 90.5% complete, and offers a new screenshot of Orcs in the game.

SI BG Merge

This was an interesting little tidbit that I tripped over in the Exult forums. It’s a patch that imports the shapes from into , fabricated by Malignant Manor.

I’ve created an entry here at Aiera for the project, and uploaded the latest version of the patch (6.7) for download. It looks like this is a pretty active project at the moment, so I’ll be sure to keep an eye on it.

Project Britannia

Frilly Wumpus posted news at the Project Britannia website concerning an update to Siege Tools. This is definitely a developer-oriented update, and he notes that the improvements include things such as:

  • DS1, DS2, LOA, and BW code completion
  • Built-in API explorer and the ability to add additional documentation to core GPG classes
  • Basic Syntax checking
  • Code completion for Gas templates

The latest version of (1.0.29) is available for download either from the PB website, or through the project entry here at Aiera.

A forum for posting information and comments about Siege Tools has also been set up, which developers using this engine will hopefully find useful.

Ashes

The project website for this Ultima-like game has been changed a bit, and now features an updated note from project lead Andrea concerning what the game is and what its inspirations are. No new news is present, however.

Nazghul/Haxima

Gordon has released version 0.6.0 (only the source at present, though) of his Ultima-like engine Nazghul, and the associated game he is making with it, Haxima. You can download the updated version from the project’s SourceForge page, or from the project entry here at Aiera.

Hopefully there will be and OS X binaries available soon.

Notable improvements in this version of include:

  • Detailed speed handling
  • Better support for diagonal movement
  • Partial opacity support has been added to the terrains
  • Improvements to the map editor
  • New spells
  • Improved dungeon randomization code
  • …and a whole lot more

Serpent Isle for NWN2

Continuing with his tendency to move with alarming speed, Jaesun has made several updates to his remake of Serpent Isle. Notably, he has finished the Arrival Area, dialogue for Moonshade, the Northern Isle quest, the Mad Mage Isle, and Monk Isle. And all this in the last couple of weeks.

There are a few nice screenshots to see at the project site, so be sure to give them a look!

* * *

Also, there seems to be a bit of an interesting debate going on in the forums over the practical and technical implications of making an “online” version of . We’ll see if that turns into any sort of project in the future. It wouldn’t be the only one to come along, of course.

Personally, I count myself as being in the camp of people who would like to see Ultima 7 go online, as has been done with , although I admit that I lack the necessary technical skill to put any sort of meaningful work into the code necessary to realize that dream.

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Letters, oh, we get letters!

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One of the great things about running this site is how the community members often jump in and try to help out by providing bits of news, or by spotlighting new discoveries they’ve made of new projects or ports of existing ones. It’s a valuable contribution they make, and I’m indebted to everyone who drops me an email (whether in person or via the contact form) to let me know what’s happening out there.

That’s been especially true lately; this entire update is populated with news that has landed in one of my inboxes or another. And there’s been a fair bit of news, to be sure!

Forgotten World

Forgotten World - Dragon and Mill

Hawkwind dropped me a copy of the second news update for Forgotten World, the remake of tag]Ultima 9[/tag] using the original engine of that game. He writes:

this Hawkwind again, from Team . We have just put up a new entry in our screenshot gallery, which is a render shot this time. It shows a scene that has been assembled using original Ultima 9 textures and models only.

And it has to be seen to be believed — it’s just a simple shot of a mill, with a dragon flying in the background, but it looks spectacular (nothing at all like it would have in Ascension).

Thanks for the update, Hawkwind, and good work!

hack4u

Tim Carlsen wrote me to let me know of the existence of this project, which is a program to “edit the save games of for the .” Any or all of the three games saved in the SRAM file (I trust that NES users who will be interested in this program know what that means) can be edited.

I have created an entry for hack4u on Aiera, and version 1.2 of the program can be downloaded there for Windows, Mac OS X, and Linux (or you can get the source code).

Ultima III Gold

Tim Carlsen also informed me of the existence of this project, which is an improved version of for the .

I have created an entry for U3 Gold on Aiera, and the latest version of it can be downloaded from there.

Infinity Eternal

Thepal dropped me a note as well to let us all know that his remake of using the engine has not perished. Apparently, he’s having some trouble with the domain name, an error in the renewal process that he is in the process of correcting with the registry company.

And in fact, the site is back online.

Ultima Engine Ports for Nokia Internet tablets

I got the most amusing email from Arnim Sauerbier concerning several ports he has made of different [tag]Ultima[t/tag] engines. Specifically, he has ported the following Ultima titles:

It serves to note that these ports are ongoing works, and it further serves to note that some of the projects that have been ported (, for an easy example) are themselves incomplete. However, O Reader, if you use a 770/N800 internet tablet, and would like to be able to play some classic titles whilst on the go, this is likely a project for you!

I’ve added a project entry at Aiera for all of the above, and each of the original projects will also feature a download link.

* * *

By request, I’ve made the hyperlink colour a bit darker, a minor update to the site face that I hope everyone can appreciate. Minor bits of are still under development, and will be tweaked and corected periodically as I can find time to do it all in.

And also, the wedding is in all of nine days (October 20th), so forgive me if the next update is a bit late in arriving. Grace and I will be honeymooning in Greece until November 2nd.

* * *

Update: Courtesy of Dino, there is news of a couple more updates.

Black Gate Keyring

A minor update has been made to Marzo’s mod for Exult, fixing the death bolt spell’s performance and a bug with resurrection obtained from Lord British.

As usual, you can download the latest version of Keyring from its entry here at Aiera.

Nazghul

Gordon has posted news that he is planning to release version 0.6.0 of his Ultima-like engine very soon.

* * *

Also, Dino has found another Ultima blogger, Rotting Dragon, who is currently playing his way through Ultima 6 as he voyages through the Ultima series in view of the world.

 
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