Posts Tagged ‘Mac’

22
Oct

Exult

   Posted by: Withstand the Fury Dragon    in SI Remakes, Serpent Isle, U7 Remakes, Ultima 7

exult.png

Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (0 bytes)
* Mac OSX 10.3 (0 bytes)
* Sharp Zaurus (0 bytes)
* PocketPC (ARM) (0 bytes)
* PSP (0 bytes)
* Fedora - Game (0 bytes)
* Fedora - Tools (0 bytes)
* Fedora - Exult Studio (0 bytes)
* Source (RPM) (0 bytes)
* Source (.tar.gz) (0 bytes)
* Nokia 770/M800 - Program (0 bytes)

Additional Files
* Black Gate Sound Files (0 bytes)
* Black Gate Sound Files (Roland MT-32) (0 bytes)
* Black Gate OGG Music Files (1 of 2) (0 bytes)
* Black Gate OGG Music Files (2 of 2) (0 bytes)
* Serpent Isle Sound Files (0 bytes)
* Serpent Isle Sound Files (Roland MT-32) (0 bytes)
* Nokia 770/M800 - Data (0 bytes)
* Nokia 770/M800 - Music (mono, low quality) (0 bytes)
* Nokia 770/M800 - Music (stereo, higher quality) (0 bytes)

Exult 1.4 (unstable)
* Exult 1.4 (Windows) (0 bytes)
* Exult 1.4 (PocketPC - ARM4) (0 bytes)
* Exult 1.4 (PocketPC - ARM5) (0 bytes)
* Exult Studio (Windows) (0 bytes)
* Exult Tools (Windows) (0 bytes)
* Exult 1.4 Source (0 bytes)
* Photoshop Shape Plugin (0 bytes)
* GIMP Plugin (0 bytes)
* Gimp Plugin 2.0 (0 bytes)
* SDL 1.2 Libraries

An amazing remake, is a cross-platform reworking of the / engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a memory-manager wrapper program, and it works on many systems apart from Windows.

Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has , , , and builds available. Also avaliable is the source, so other systems can compile and build Exult.

 

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16
Sep

Pentagram Updated

   Posted by: wtf_dragon    in Site News

, the remake that does for what did for , has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!

In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.

builds also received a lot of attention. They build system switched from to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for systems that break OS X builds and vice versa.

Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.

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15
Sep

Pentagram

   Posted by: Withstand the Fury Dragon    in U8 Remakes, Ultima 8

pyros.png

Produced by: Pentagram Team
Website: Pentagram
Releases:
* Windows Binary (0 bytes)
* OS X Universal Binary (0 bytes)
* Mac libPNG Libraries (0 bytes)
* Source Code (0 bytes)
* Nokia 770/M800 - Program (0 bytes)
* Nokia 770/M800 - libSDL (0 bytes)
* Nokia 770/M800 - INI file (0 bytes)

Pentagram Map Viewer
* Pentagram Map Viewer (0 bytes)
* Source Code (0 bytes)

What initially began as a map viewer for has evolved into a full-on cross-platform engine remake in the spirit of . Although no official demo has yet been released, there are up-to-date releases of source code available, as well as and OS X Universal binaries.

The best aspect of this is that runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under .

 

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23
Jul

U6 Project: Milestone 5 released!

   Posted by: Withstand the Fury Dragon    in Site News

I just got this notice in my email inbox, and it’s a hute announcement indeed: Milestone 5 of the Ultima 6 Project has been released!

It is with much pleasure that we announce the release of Team Archon’s next milestone of the , Milestone 5 for 1 ( and ). Some things to look forward to in this release:

  • New areas to explore (Trinsic, Jhelom, Moonglow, New Magincia, Serpent’s Hold, Skara Brae, Sutek’s Castle, Trinsic)
  • Enhancements to existing areas
  • New plot details and quests and other subtle refinements
  • Numerous enhancements to the core gameplay such as:
    • The Journal system now records may quest details automatically, but still allows the player to make their own notes
    • A new “Event Console”, which can be toggled on and off, and which will help you keep track of what’s happening during play
    • Many more tunings and tweaks to the core Project Britannia systems ( for the nitty gritty details, check the change log )

You can find the download links on the Official Website:

www.u6project.com

I will be sure to add a download for this to just as soon as I am able. In the meantime, O Reader…check thou it out!

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18
Apr

EUO turns five; Iris releases a new build; numerous project snapshot updates

   Posted by: Withstand the Fury Dragon    in Site News

Well, it’s been a little while since I posted an update pertaining to projects, and I see that Petrell and Dino over at Dino’s Ultima Page have uncovered several juicy morsels of news. To wit:

EUO

This Ultima-like project reached its fifth year just recently, and to celebrate the occasion they threw a number of bonuses and extra stuff into the game — experience bonuses, prizes & giveaways, DM-hosted events, special in-game drinks (eggnog, for example), and even a few new bosses.

Also, a “Newbie Island” tutorial map has been added to the game to help new players ease in.

Ultima 6 Project

A new press release from this promising-looking remake of Ultima 6 has been released at RPGWatch. It has some details about new cities and places in the pending fifth milestone release (Nicodemus’ keep, for example), and also informs us that the team is always in need of world builders, 3D modelers, artists, and musicians.

So, O Reader, if you fall into any of those categories, you might want to swing by the website and drop someone a line.

Additionally, project developer Nicodemus has posted another update to his worldbuilding Dev Diary with some cool new screenshots of his work ( and ).

Ultima: Iris

A new build — build 2010 — of this 3D client for has been released. It can be downloaded from the project’s homepage, or via the project entry here at .

xu4

A new snapshot of the version of this Ultima 4 remake is available for download either through the project website or via the project entry here at Aiera. A new snapshot is also available.

Ultima V for TI Calculators

Ranman has posted additional news about his project that has ported to the calculator. He lets us know, firstly, about some special item capabilities that he as implemented. Secondly, he talks about killing NPCs, lock picking, and guard behaviour — rather a “law and order” sort of post.

The project is still in beta testing.

* * *

I also took a bit of a wander around the Ultima community myself, and noticed a few other odds and ends that the Reader might be interested in.

Savage Empire for Exult

Scythifuge is always looking for people to help out with his ambitious goal of porting the storyline into .

Exult

Speaking of Exult, I notice that the Windows snapshot of Exult 1.4 has been updated recently (April 14th), as have the snapshots for and . These can be downloaded from the project website, and I have added them to the project entry here at Aiera.

Project Britannia

I noticed that the britannia_art.dsres and britannia_logic.dsres resource files for this Ultima world framework were updated at the beginning of April. Changes since the previous revision include the addition of a new lockpick texture, a ferry, and two new light textures, as well as changes to melee attack logic, the lockpick’s shape, and a bunch of other things.

The updated files can be downloaded from the site, or via the project entry here at Aiera.

* * *

Also, I’ve made a few minor changes to the site here. For starters, I have added a module to the site sidebar to track the ten most downloaded files in the last 30 days. Initially, I wasn’t going to clear the statistics for the download manager with any sort of frequency, but after a bunch of -related downloads surged ahead (in some cases, to over 3,000 downloads!), it seemed reasonable to give some of the other files a chance to make the top spot.

So it’s there, and I won’t be putting a “top five” list onto news posts anymore.

And of course, there’s the gallery and Ultima art repository. I do encourage any interested users to register a user account there and begin uploading any Ultima-related art they can find so that it can be preserved for posterity. This includes scans of art from the manuals, which won’t be around forever.

Oh, and I’ve added another countdown to the sidebar. Only 190 days (roughly — could change in either direction) until Grace and I welcome our little one into the world!

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22
Feb

Massive Redemption Update; Lost Sosaria downloads, ACK v3 released

   Posted by: Withstand the Fury Dragon    in Site News

It’s been another good week for news — things are busy. It seems to be a busy time in general, actually…even I’m embroiled in a project — redesigning the website of the company that I work for (I cannot stress enough the utter need for such a redesign), which has certainly been eating up a goodly chunk of my time.

But let’s see what’s going on in the community. First, some submissions by email.

Ultima 1 Reverse Engineering

Tim Carlsen pointed out (just before Christmas) — sorry, again, for the delay, Tim! — to me that Dino the Dark Dragon has had the files from his reverse-engineering of the Ultima 1 engine online for a while now. While he hasn’t worked on it (or, at least, hasn’t updated it) all that much in the last few months, I’ve decided to give Dino’s project its own entry here at

Adventure Creation Kit

Joshua Lawrence got in touch with me regarding the release of 3.0, the latest version of one of the original “build your own -like game” utilities. It features a host of improvements, including:

  • experience levels
  • bitmap skinning of main play screen and dialogs
  • improved day/night cycle with event triggering
  • a new Launcher allows for the use of ACK “right out of the box” in and OS X
  • a new ‘Ultima Kit’ with tiles, objects, and moongates from

I have updated the project entry with the latest downloads, and have also removed the commands reference (it’s outdated as of this version of the Kit) and the registration code (which is unnecessary). It can also be downloaded from the project website.

Ultima V for TI Calculators

Ranman dropped a comment on this news post to inform us that he has completed implementation of the special abilities associated with each of the Crown Jewels in his remake of Ultima 5. Very cool!

* * *

I also noticed a few updates while cruising around the various Ultima-related websites that I check on a regular basis.

Lost Sosaria

A downloads page has been put up at the website. I have also added download links to the project entry here at Aiera.

Savage Empire Total Conversion

We haven’t heard from this project in a while, but Scythifuge has recently posted some updates to a discussion thread in the forums detailing his progress on the module. Currently, he’s working on bits and pieces of art to insert into the game, to increase its immersiveness and improve the feel.

He has also started a “sample art” discussion thread.

Ultima 7 (Exult) for Nokia Phones

Arnim Sauerbier released, at some point this month, updated mp3 versions of the music files for his port of Exult to the 770, correcting a volume-control issue that had cropped up in the previous version of the files.

I have updated the download at the project entry here at Aiera.

* * *

And finally, some additional news courtesy of Dino’s Ultima Page.

Ultima IX: Redemption

Corv has posted a huge update to the website of his remake of . Among other things, the team has released twenty-seven new screenshots (showing off some amazing scenery and architecture) and five new music tracks. Additionally, the project status bars have been updated, and a few changes have been made to the team roster.

EUO

An updated version (0.13) of the beta-stage 3D for , the -like online , has been released. The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.

Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.

Seven Towers Exult Mods

In the latest posting at Dino’s Ultima Page, Petrell makes a note that updated versions of the various Exult Mods that can be found at Seven Towers have been released. However, I notice this morning that the project website has been replaced by a subdomain placeholder page — most troubling. Let’s hope this is only temporary.

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Okay, it’s been a while since the last update, and I trust that those Readers who are likewise recently married, or who were once recently married, can understand the heady intensity of the first few months post-wedding. Especially when there are “thank you” cards and cards to send out all at once!

Especially because some of my family members are getting a bit impatient over the arrival date of their “thank you”. We’ll leave the discussion about the lack of humility inherent in such a stance for another time, and possibly another place.

At any rate, it’s time for what will likely be ’s last posting prior to Christmas, so enough is enough — let’s get to the news.

Ultima V: Lazarus

Toltec Dragon dropped me a line to let me know that a German translation of this Dungeon Siege-based remake of is expected to be released very soon. So all you German fans out there keep watch; this exceptional remake of one of the best Ultima titles is about to arrive in your native language.

Ultima 5 for TI Calculators

Ultima 5 seems to be generating all the good buzz lately. Ranman let us know in a comments thread that development on his port of Ultima 5 to the calculator platform is at 93.7% (probably closer to 94% now) completion.

And he’s managed to shrink the size of the game engine a bit as well, thanks to some compiler optimizations.

Lost Sosaria

My own Ultima project, now has a discussion forum. Come on by and drop us a line!

(and yes, O Reader, I’m looking at forum solutions for Aiera as well)

Exult 3D

Sam Matthews has been quiet on the status of his project for a while. However, Gunnar brings news in the Exult forums that this project to create a 3D engine out of the original engine has progressed somewhat since the last time we saw it here on Aiera.

He includes links to a “slightly more official” patch than is currently available on Aiera. I have updated the project entry here with the new material. Please note that the new releases appear to require 1.4 to run.

Pentagram

The team bring news that work is progressing despite the lack of site updates. Specifically, they have implemented correct combat music, improved the Avatar’s attack speed, fixed some issues with rendering, falling and throwing, and improved the main menu to include support for direct loading of savegames.

Quite the busy few months it’s been!

They have also released new and snapshots, both of which can be downloaded through the project entry here at Aiera.

Ultima VII: The Feudal Lands

I spoke with Marzo and Wizardry Dragon, and they both confirmed to me that while development is definitely low-key, work is continuing on The Feudal Lands, a sidequel to Ultima 7 set in the old n continent called the .

Project Britannia

The britannia_logic.dsres and britannia_art.dsres core files for this Ultima spinoff/remake engine system have been updated. Changes are as follows:

britannia_art.dsres – the Lazarus ‘Mario mesh’ has been added, as well as more graphics for the Journal system. A new Spartan helmet has also been added, as have some textures and icons for various equipment associated with Chuckles the Jester.

britannia_logic.dsres – party banters have been updated to allow for a lone , and an issue with non-breaking breakable objects has been corrected. Rain moods have been tuned, and some UI changes have also been made, among many other things.

Serpent Isle for NWN2

Although development on this promising-looking project seems to have slowed ever so slightly, developer Jaesun has nevertheless managed to finish the Catacombs, and has uploaded some sample music (note: ALPHA version, very rough) for your enjoyment, O Reader.

Adventure Creation Kit

Chris Hopkins dropped me a note to let me know that his top-down 2D game creation tool has just been updated to version 2.3. This neat little utility is an MS-DOS program that can be run both under or in Windows proper (although DOSBox is required for sound), and allows for the creation of RPG-type games in the graphical spirit of Ultima 4 or Uitlma 5.

The updated version can be downloaded through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a note to let me know that the Forgotten World team have released another screenshot of their re-working of the engine. About a month ago, they switched to using the OGRE engine for graphics, and true to their claim that it would speed development along they are now able to present us with a screenshot of Britain from the air.

Click on over and have a look, O Reader — it is impressive, to say the least. So impressive, in fact, that I decided to use it as the project image for its entry here at Aiera.

* * *

Also, the reader may note that I have added Amazon content to the sidebar. This is intended to be a mostly passive way that any users who a) feel they would like to support the effort made here at Aiera, and b) do some of their shopping through Amazon.com, can ‘donate’ to Aiera. Any purchases made through the links here will garner a small revenue percentage for your humble administrator.

* * *

Finally, I have overhauled the tagging system on Aiera, so it should be a lot more stable. Instead of creating links directly to Technorati topics, though, they link to a list of all other similarly-tagged articles on the site here. This is mostly a convenience feature for users looking to quickly browse a particular topic.

A ‘tag cloud’ can be found most of the way down the sidebar, with text colour and size of each tag listed there determined by the number of times is has appeared.

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Okay, so at least a few people contacted me while I was away with news of -related news, either via the contact form, direct email, or the comments for this post. Once again, it’s good — no, great — to see the community pitching in to help the site move along. Thanks go out to everyone who submitted information.

So…what’s news?

Ultima 5 for TI Calculators

Ranman dropped us a line about the status of his port of this classic Ultima title to the TI calculator. He pegs the development status as being 90.5% complete, and offers a new screenshot of Orcs in the game.

SI BG Merge

This was an interesting little tidbit that I tripped over in the Exult forums. It’s a patch that imports the shapes from into , fabricated by Malignant Manor.

I’ve created an entry here at Aiera for the project, and uploaded the latest version of the patch (6.7) for download. It looks like this is a pretty active project at the moment, so I’ll be sure to keep an eye on it.

Project Britannia

Frilly Wumpus posted news at the Project Britannia website concerning an update to Siege Tools. This is definitely a developer-oriented update, and he notes that the improvements include things such as:

  • DS1, DS2, LOA, and BW code completion
  • Built-in API explorer and the ability to add additional documentation to core GPG classes
  • Basic Syntax checking
  • Code completion for Gas templates

The latest version of (1.0.29) is available for download either from the PB website, or through the project entry here at Aiera.

A forum for posting information and comments about Siege Tools has also been set up, which developers using this engine will hopefully find useful.

Ashes

The project website for this Ultima-like game has been changed a bit, and now features an updated note from project lead Andrea concerning what the game is and what its inspirations are. No new news is present, however.

Nazghul/Haxima

Gordon has released version 0.6.0 (only the source at present, though) of his Ultima-like engine Nazghul, and the associated game he is making with it, Haxima. You can download the updated version from the project’s SourceForge page, or from the project entry here at Aiera.

Hopefully there will be and OS X binaries available soon.

Notable improvements in this version of include:

  • Detailed speed handling
  • Better support for diagonal movement
  • Partial opacity support has been added to the terrains
  • Improvements to the map editor
  • New spells
  • Improved dungeon randomization code
  • …and a whole lot more

Serpent Isle for NWN2

Continuing with his tendency to move with alarming speed, Jaesun has made several updates to his remake of Serpent Isle. Notably, he has finished the Arrival Area, dialogue for Moonshade, the Northern Isle quest, the Mad Mage Isle, and Monk Isle. And all this in the last couple of weeks.

There are a few nice screenshots to see at the project site, so be sure to give them a look!

* * *

Also, there seems to be a bit of an interesting debate going on in the forums over the practical and technical implications of making an “online” version of . We’ll see if that turns into any sort of project in the future. It wouldn’t be the only one to come along, of course.

Personally, I count myself as being in the camp of people who would like to see Ultima 7 go online, as has been done with , although I admit that I lack the necessary technical skill to put any sort of meaningful work into the code necessary to realize that dream.

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