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Posts Tagged ‘Mac’

24
Jan

Ultima 6 Project Beta 2 Released

   Posted by: wtf_dragon    in Site News

That’s right: hot on the heels of their Milestone 8 (Beta 1) release, the U6 Project team have released their second beta, which features:

It is with much pleasure that we announce the release of the Beta 2 Release of Team Archon’s , for 1 ( and ). Some things to look forward to in this release:

  • Many bug fixes have been implemented since the Milestone 8 (Beta 1) release.
  • Weapon and armor restrictions have now been applied, by class.
  • The entire world is complete, and ready for players to explore.
  • All NPC’s are in place, and all the quests have been implemented.
  • Those players with proclivities to the dark side can now follow an “evil path”.
  • Hydras are now in game, and should pose a nasty surprise to unwary travelers.
  • Additional enhancements have been made to the map and journal systems, and the Compendium is now nearly complete.
  • Minor performance improvements have been implemented
  • It should be noted that anyone using a previous version will have to uninstall it prior to installing the Beta 2 Release, and start a new game.

While this is not the final release of the game, we feel that it is reasonably polished, enough for public consumption (read: scrutiny). We still expect that there will be some bugs, and are soliciting your help in finding them.

If you find problems with the release, want to exchange play hints with other players, want to give us kudos, or (heaven forbid) want to tell us what you really think, join us at our forums. We have set up a special forum for the Beta 2 Release on the forums (http://www.projectbritannia.com/index.php).

To download the Beta 2 Release, go to the Project web site at: http://www.u6project.com/ where you can also check out profiles of the Project team members.

If you like what you see, and would like to contribute to this great game (and help us get it out faster), the team is looking for additional 2D artists to help with completing the portraits. And, of course, we’re always looking for play-testers to help us find and eliminate any remaining bugs. Contact any of the team members on the forums if you’d like to join the team.

You’re still here, good reader? Get thee to the Ultima 6 Project website and grab that download.

Or, you can grab it from the project entry here at Aiera.

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5
Jan

To-do list for the site

   Posted by: Withstand the Fury Dragon    in Site News

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ’s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ’s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 

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30
Nov

Ultima 6 Project Milestone 8 Relased!

   Posted by: wtf_dragon    in Site News

From the U6P team:

It is with much pleasure that we announce the release of Team Archon’s next milestone of the , Milestone 8 (M8) for 1 ( and ). This is the beta release for the project, which will be followed shortly by the 1.0 release. Some things to look forward to in this release:

  • The entire world is now complete, and ready for players to explore.
  • All NPC’s are in place, and all the quests have been implemented.
  • New weapons are available for the player to discover.
  • Tangle Vines are now in game, and should pose a nasty surprise to unwary travelers.
  • Enhancements have been made to the map and journal systems, and the Compendium is now available as part of the Journal.

This is not the final release of the game, but we feel that they are reasonably polished enough for public consumption (read: scrutiny). If you find problems with the release, want to exchange play hints with other players, want to give us kudos, or (heaven forbid) want to tell us what you really think, join us at our forums. We have set up a special forum for the Milestone 8 Release on the Project Britannia forums.

To download the M8 release, go to the Ultima 6 Project web site at: http://www.u6project.com/ where you can also check out profiles of the Project team members.

If you like what you see, and would like to contribute to this great game (and help us get it out faster), the team is looking for additional 2D artists to help with completing the portraits. And, of course, we’re always looking for play-testers to help us find and eliminate any bugs. Contact any of the team members on the forums if you’d like to join the team.

About The U6 Project

The Project was formed in 2001 by Sliding Dragon to develop a remake of Origin’s Ultima VI: The False Prophet with newer graphics and a more immersive engine. Soon assembled under the banner Archon, the team members, who hail from all over the globe, have set about recreating the world of Britannia, adding an enhanced storyline to bolster intraseries continuity and building on the Ultima legacy in a way that will please fans new and old.

I haven’t added the download to the project entry yet (that will happen tonight), but Team Archon were gracious enough to release the Milestone 8 download to me a bit early.

Sadly, something seems to have gone wrong with my upload of the project file. I’m working on getting a new download in place right now!

Apologies!

Update: Okay, I think the file DOWNLOADED successfully this time, which is good. But as I am currently in a hotel in Rock Springs, Wyoming, sharing an internet connection with God knows how many other people, the process of getting it UPLOADED has crossed from being a mere annoyance to a full-on pain in the ass. By which I mean: 5:35:22 remaining on the counter, with 1:55:29 elapsed already.

Painfully slow!

Anyhow, with nothing better to do on the site at the moment, I think I might take a stab at cleaning up the timeline. Which, I remind myself, still needs to have all the various remake projects included in it. Or at least the ones that make it to final release!

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1
Oct

Ultima 6 Project: M7 Release

   Posted by: wtf_dragon    in Site News

From Aletys:

It is with much pleasure that we announce the release of Team Archon’s next milestone of the , Milestone 7 (M7) for 1 ( and ). This is the alpha release for the project, which will be followed shortly by the beta and 1.0 releases. Some things to look forward to in this release:

  • The entire world is now available for players to explore, and players will be able to complete the game, though some elements will be further enhanced in the beta and 1.0 releases.
  • New NPCs have been added, including a certain Cyclops family and a two-headed llama.
  • Additional enhancements have been made to existing areas.
  • More quests have been implemented, including the entire main quest.
  • The Journal system has been greatly enhanced, and players will be able to track their progress with it.

This is not a final release of these sections of the game, but we feel that they are reasonably polished enough for public consumption (read: scrutiny). If you find problems with the release, want to exchange play hints with other players, want to give us kudos, or (heaven forbid) want to tell us what you really think, join us at our forums. We have set up a special forum for the Milestone 7 Release on the Project Britannia forums.

To download the M7 release, go to the Ultima 6 Project web site, where you can also check out profiles of the Project team members.

You’re still here, good reader? Get thee to the project website!

Update: A download is now available via the project entry here.

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22
Oct

Exult

   Posted by: Withstand the Fury Dragon    in SI Remakes, Serpent Isle, U7 Remakes, Ultima 7


Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (2.0 MiB, 25 hits)
* Mac OS X 10.3 (1.4 MiB, 20 hits)
* Sharp Zaurus (1.4 MiB, 17 hits)
* PocketPC (ARM) (246 bytes, 15 hits)
* PSP (2.0 MiB, 21 hits)
* Fedora - Game (1.0 MiB, 21 hits)
* Fedora - Tools (274.0 KiB, 17 hits)
* Fedora - Studio (254.6 KiB, 18 hits)
* Source Code (RPM) (1.6 MiB, 16 hits)
* Source Code (.tar.gz) (1.6 MiB, 16 hits)
* [drain file 406 url Nokia 770/M800 - Program] ([drain file 406 size])

Additional Files
* Black Gate Sound Files (4.6 MiB, 23 hits)
* Black Gate Sound Files (Roland MT-32) (6.2 MiB, 16 hits)
* Black Gate OGG Music Files (1 of 2) (12.0 MiB, 27 hits)
* Black Gate OGG Music Files (2 of 2) (10.9 MiB, 25 hits)
* Serpent Isle Sound Files (5.9 MiB, 24 hits)
* Serpent Isle Sound Files (Roland MT-32) (7.7 MiB, 20 hits)
* [drain file 407 url Nokia 770/M800 - Data] ([drain file 407 size])
* [drain file 403 url Nokia 770/M800 - Music (mono, low quality)] ([drain file 403 size])
* [drain file 404 url Nokia 770/M800 - Music (stereo, higher quality)] ([drain file 404 size])

Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.2 MiB, 27 hits)
* Exult 1.4 (PocketPC - ARM4) (1.3 MiB, 13 hits)
* Exult 1.4 (PocketPC - ARM5) (1.3 MiB, 16 hits)
* Exult Studio (Windows) (3.5 MiB, 21 hits)
* Exult Tools (Windows) (1.3 MiB, 19 hits)
* Exult 1.4 Source (4.3 MiB, 16 hits)
* Shapes Plugin for Photoshop (87.7 KiB, 17 hits)
* GIMP Plugin (50.4 KiB, 19 hits)
* GIMP Plugin 2.0 (47.0 KiB, 16 hits)
* SDL 1.2 Libraries

An amazing remake, is a cross-platform reworking of the / engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a memory-manager wrapper program, and it works on many systems apart from Windows.

Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has , , , and builds available. Also avaliable is the source code, so that people running other systems can compile and build Exult.

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16
Sep

Pentagram Updated

   Posted by: wtf_dragon    in Site News

, the remake that does for what did for , has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!

In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.

builds also received a lot of attention. They build system switched from to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for systems that break OS X builds and vice versa.

Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.

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15
Sep

Pentagram

   Posted by: Withstand the Fury Dragon    in U8 Remakes, Ultima 8

pyros.png

Produced by: Pentagram Team
Website: Pentagram
Releases:
* [drain file 28 url Windows Binary] ([drain file 28 size])
* [drain file 24 url OS X Universal Binary] ([drain file 24 size])
* [drain file 91 url Mac libPNG Libraries] ([drain file 91 size])
* [drain file 109 url Source Code] ([drain file 109 size])
* [drain file 410 url Nokia 770/M800 - Program] ([drain file 410 size])
* [drain file 408 url Nokia 770/M800 - libSDL] ([drain file 408 size])
* [drain file 409 url Nokia 770/M800 - INI file] ([drain file 409 size])

Pentagram Map Viewer
* [drain file 27 url Pentagram Map Viewer] ([drain file 27 size])
* [drain file 26 url Source Code] ([drain file 26 size])

What initially began as a map viewer for has evolved into a full-on cross-platform engine remake in the spirit of . Although no official demo has yet been released, there are up-to-date releases of source code available, as well as and OS X Universal binaries.

The best aspect of this is that runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under .

 

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23
Jul

U6 Project: Milestone 5 released!

   Posted by: Withstand the Fury Dragon    in Site News

I just got this notice in my email inbox, and it’s a hute announcement indeed: Milestone 5 of the Ultima 6 Project has been released!

It is with much pleasure that we announce the release of Team Archon’s next milestone of the , Milestone 5 for 1 ( and ). Some things to look forward to in this release:

  • New areas to explore (Trinsic, Jhelom, Moonglow, New Magincia, Serpent’s Hold, Skara Brae, Sutek’s Castle, Trinsic)
  • Enhancements to existing areas
  • New plot details and quests and other subtle refinements
  • Numerous enhancements to the core gameplay such as:
    • The Journal system now records may quest details automatically, but still allows the player to make their own notes
    • A new “Event Console”, which can be toggled on and off, and which will help you keep track of what’s happening during play
    • Many more tunings and tweaks to the core Project Britannia systems ( for the nitty gritty details, check the change log )

You can find the download links on the Official Website:

www.u6project.com

I will be sure to add a download for this to just as soon as I am able. In the meantime, O Reader…check thou it out!

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