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	<title>Ultima: Aiera &#187; LUA</title>
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		<title>EUO</title>
		<link>http://www.ultimaaiera.com/spin-offs/euo/</link>
		<comments>http://www.ultimaaiera.com/spin-offs/euo/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 06:01:30 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Inspired Works]]></category>
		<category><![CDATA[Online Remakes]]></category>
		<category><![CDATA[Spin-offs]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[EUO]]></category>
		<category><![CDATA[LUA]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 4]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima 6]]></category>
		<category><![CDATA[Ultima Online]]></category>

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		<description><![CDATA[						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/37972721@N03/4821313041"><img class="flickr small" title="EUO" alt="EUO" src="http://farm5.static.flickr.com/4115/4821313041_8f8b371435_m.jpg" /></a></div>
					<br />
<strong>Produced by:</strong> Max Breedon<br />
<strong>Website:</strong> <strong><a href="http://swut.net/euo/">EUO</a></strong><br />
<strong>Releases:</strong><br />
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<p>Borrowing a fair bit from other RPGs, <a href="http://www.ultimaaiera.com/tag/euo/" rel="tag">EUO</a> is intended to be a real-time, single/multi-player, persistent-world RPG&#8230;one that looks and plays much like <i><a href="http://www.ultimaaiera.com/tag/ultima-4/" rel="tag">Ultima 4</a></i> or <i><a href="http://www.ultimaaiera.com/tag/ultima-5/" rel="tag">Ultima 5</a></i>. </p>
<p>The project site proudly proclaims that those looking for mouse support and <i>Diablo 3</i>-style graphics should seek their fix elsewhere.</p>
<p>EUO uses an <a href="http://www.ultimaaiera.com/tag/ultima-online/" rel="tag">Ultima Online</a>-like skill system, without player classes. Combat is based on D&#038;D dice rolling like in <a href="http://www.ultimaaiera.com/tag/neverwinter-nights/" rel="tag">Neverwinter Nights</a> (with additional Ultima Online influences, apparently).  Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to <i>Ultima 5</i> fans).  Spells can be cast using either the <i>Ultima 5</i> runes, or through a simpler list for the less-than-<a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a>-proficient.</p>
<p>Also, the game now incorporates the <a href="http://www.ultimaaiera.com/tag/lua/" rel="tag">LUA</a> scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions.  Leveling is done at shrines, with stats being upgraded along the same lines as happened in <i><a href="http://www.ultimaaiera.com/tag/ultima-6/" rel="tag">Ultima 6</a></i>.</p>
<p>The game features over 100 NPCs and over 50 quests, with more being added all the time.  And now, a <a href="http://www.ultimaaiera.com/tag/3d/" rel="tag">3D</a> client is even available!</p>
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