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Posts Tagged ‘Lost Sosaria’

5
Jan

To-do list for the site

   Posted by: Withstand the Fury Dragon    in Site News

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ’s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ’s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 

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8
Apr

Changes afoot

   Posted by: wtf_dragon    in Site News

I’ve been away too long.

The downloads don’t work. The news hasn’t been updated in over a month. And don’t even get me started about . I’ve been away from too long, and has suffered for it.

So here’s the deal, the changes that will be made.

First, the template. It’s time to strike a more…classical…tone, so I’ve changed the site template. This being , everything else should still function more or less the same. If something does suddenly come up broken, let me know. This site is useless if I do nothing. It is almost as useless if the community does nothing.

Second, the downloads. These need to be restored, and they also need to be updated. Dead projects need to be pruned. Living projects need to be highlighted. And the way in which such things are displayed — which has served me well since the days of Aiera’s inception — could use a bit of an overhaul, if for no other reason than that it’d be nice if the was…you know…modern. So, starting next week, and going (ideally) week by week from there, I’m going to work to get yet another section of downloads re-established.

Third, the news. This will resume — mark my words.

And fourthly, Lost Sosaria. I’d be kidding myself if I said that Lost Sosaria, in its current form, was still alive. But by the same token, I’d be lying if I said the project was dead. I have a couple of ideas that I’m toying with for what to do with everything that has been developed thus far, and I hope to have something to show for all my ruminations by the summer.

But more on that later. For now, the template has been changed, and will see some further revision in the near future. Downloads and news will resume presently.

Sorry for my absence.

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16
Sep

Lost Sosaria: interior screenshots

   Posted by: wtf_dragon    in Site News

I’ve switched the focus of my development efforts a little bit, and am (for the time being) working on implementing interior areas and furniture in Black Dragon City, the capital city of in . And there’s 8 new screenshots over on the project website demonstrating the fruits of those efforts.

Only a few website hosting companies offer a dedicated web server in addition to domain name registration, and one such name is that of ipowerweb.

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16
Sep

Lost Sosaria site changes

   Posted by: wtf_dragon    in Site News

I’ve been working on a bunch of stuff in proper, but the site design was getting on my nerves (am I ever happy?), so I opted to shift to something I found to be a little more…pleasing. And old-timey.

Also, I’ve changed the gallery component there away from , and over to something a little more -integrated. Among other things, it adds some nice magic to image-viewing, but also allows me to display gallery sections here on the site without having to redirect the Reader to a gallery sub-site.

1.69 was just released; this is the final patch plans to release for the game. It introduced a bunch of new tilesets and graphics changes, so some of the tilesets I’m using will be adapting to those changes in the near future; look for such changes to be reflected here on the site as they happen.

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11
Jun

The Ultima Restoration Project

   Posted by: Withstand the Fury Dragon    in Site News

I just got this in my inbox this morning. It’s a notice from NWN developer and Ultima fan Saduj that a new Ultima website — a combination of links to other Ultima projects and a series of Ultima-related projects all its own — has come online.

After 5 years of NWN development for the Origin universe we have gone public and began releasing screenshots of current projects and NWN content for designers to use.

Restoration Forum:
ultimarestoration.darkbb.com/index.htm

NWN Team Portfolio:
nwvault.ign.com/View.php?view=Portfolios.Detail&id=159845&id=4016

All Team Submissions:
nwvault.ign.com

It’s a short message, and it actually doesn’t communicate enough, methinks. Though the description is brief, the project itself is massive (and will mean a good deal of work for me on the site here!).

Because it’s not only a collection of utilities for developers who want to make -themed modules (although it is that too, and I’ll be borrowing more than a few of their innovations for !). It is also a collection of NWN-based remakes of Ultima titles, including:

The projects all look spectacular, and many of them have more than a few screenshots up for the good Reader to look at.

This is, I cannot understate, a massive undertaking by a dedicated team of Ultima fans, and I for one look forward to both using, and later enjoying, the fruits of their labours. As yet, only the various Ultima-related utilities are available for download, and I haven’t yet had time to create project entries at the site here to cover the multitude of projects. But rest assured that I will be doing so as soon as I find a moment!

Update: For the time being, I have created one omnibus project entry for Ultima Restoration. As the various remakes progress in their devleopment arcs, I will branch off each into its own project entry.

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There’s been a fair bit of news in the Ultima community these last few days, and Petrell over at Dino’s Ultima Page has gotten the scoop on much of it.

Ultima V for TI Calculators

Ranman has announced that his remake of has reached its last major milestone, with only the end message and the addition of some weapons and special abilities left to be implemented. Beta testing of the project will begin on Palm Sunday — March 16th, 2008.

Update: Beta testing has begun. If you were one of the people that signed up to test this project, the relevant forum topic is here.

Ultima IX: Redemption

Although no new updates have been made to the main website of this remake, one of the developers — Sage — has posted new entries to his development diary, while project leader Corv has leaked some screenshots of Paws and New Magincia to a members-only area of the project’s discussion forums.

Ultima 6 Project

There has been lots of news from this exciting project ( was always my favourite ). Firstly, project leader Zephyr gave an outline of the next milestone release over at the website:

The U6 team is very much hard at work putting together their next release, which in terms of content will likely dwarf anything you have yet seen. No promises, but the intention is to get the entire overworld more or less completed, with most of it playable and accessible.

They are also looking for world-builders with experience crafting dungeons in .

Additionally, world-builder Nicodemus has posted a development diary in which he discusses the work he’s been doing. And just for fun, he’s thrown in five screenshots of Paws and Skara Brae.

Finally, over at the main project website, it has been announced that Alex Gonzales has joined the team as a portrait/concept artist, and he’s released a new wallpaper for your desktop enjoyment.

* * *

Now, what other news is out there?

Lost Sosaria

I have overhauled the appearance of the Lost Sosaria website. That’s the beauty of Wordpress — it’s very easy to switch site templates and configure them to meet your needs.

Project Britannia

The britannia_art.dsres file has been updated to include thread as an item, in four different colours for variety, and to include a special “connector” node useful for connecting basements to the main world map without the use of a doorway. The britannia_logic.dsres file has been updated as well to allow for these changes, along with a host of other modifications.

The files can be downloaded either via the Project Britannia development wiki or through the project entry here at Aiera.

Ultima Legacy

This -based project was, at least in part, the inspiration behind , at least initially. Darkheart Dragon founded the project in 2000 and set it up as a private Ultima Online freeshard with an eye towards telling a story that simultaneously remained faithful to the Ultima tradition and yet advanced the world of Britannia in a different direction from where Ultima 9 took it.

And now, is getting a massive update, as developer Alexandra informed me this morning:

Ultima Legacy has recently decided to switch engines from Sphere to RunUO,
and as such is undergoing a lot of revision, including a new map dedicated
to Serpent Isle.

We also have a new website up devoted solely to the revisions we’re
undertaking at ultimalegacy.net.

They’ve already released some screenshots and art samples, O Reader, and I encourage you to go and check it out. It’s not every day that a project gets a full-scale revamping like this!

* * *

That last item reminds me: about a week ago, someone by the pseudonym of Bikki contacted me about a / project he (?) was revisiting. I sent a reply to him with a couple of follow-up questions.

Bikki, if you’re reading this, check your email! Or, alternatively, send me a better email address to contact you at. I’m very curious about your project!

* * *

There have been over 8,000 downloads from the site since February 26th, 2008. Just…wow.

Here’s the top 5. I think at least two of these will occupy the top slots for quite a while.

Most Downloaded Files

  • [drain file 202 url Ultima 9 Unofficial Patch 1.19] ([drain file 202 size]) – 3322 downloads
  • [drain file 208 url Ultima 9 Power Tools] ([drain file 208 size]) – 3108 downloads
  • [drain file 200 url Ultima 9 Official Patch 1.18] ([drain file 200 size]) – 146 downloads
  • [drain file 199 url Ultima 9 Combined Patch] ([drain file 199 size]) – 78 downloads
  • [drain file 389 url Ultima V: Lazarus v1.2 (Windows)] ([drain file 389 size]) – 42 downloads

Man, some people out there love them some Ultima 9 patches, don’t they? Of particular interest is the Ultima 9 Power Tools, a useful configuration utility for optimizing the game’s performance and configuration settings.

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13
Mar

Worlds of Ultima: Lost Sosaria

   Posted by: Withstand the Fury Dragon    in Epic Ultima Spin-offs, Spin-offs

lostsosaria.jpg

Produced by: Withstand the Fury Dragon
Website: Worlds of Ultima: Lost Sosaria
Downloads:
* [drain file 509 url Lost Sosaria (module)] ([drain file 509 size])
* [drain file 503 url Castle Expanded v4 (hak pak)] ([drain file 503 size])
* [drain file 504 url CEP2 No Tilesets (hak pak)] ([drain file 504 size])
* [drain file 505 url No Cobble CRF (hak pak)] ([drain file 505 size])
* [drain file 506 url Rocky Mountains v11.1 (hak pak)] ([drain file 506 size])
* [drain file 507 url Seasonal Forest v9 (hak pak)] ([drain file 507 size])
* [drain file 508 url Ultima Music (hak pak, music)] ([drain file 508 size])
* [drain file 502 url ERF files (erf)] ([drain file 502 size])
* [drain file 510 url CEP2 TLK file (tlk)] ([drain file 510 size])

: is a module that tells the story of those companions of the Avatar who were missing without explanation after , as well as several other key characters from .

Pursuing agents deep into the bowels of and the ruins of the , the companion leads his party of former friends and companions of the Avatar into an unknown part of the world: Lost Sosaria, one of the continents of Old left missing after the death of the Wizard .

This project suspended development for a goodly while between 2005 and the present, and in fact Withstand the Fury Dragon has had to restart the module from scratch. However, he has revised his development plan, and feels confident that he can still deliver a good game with a large game world, this time using much more elegant tilesets.

 

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5
Mar

Lost Sosaria downloads

   Posted by: Withstand the Fury Dragon    in Site News

I’ve updated some of Lost Sosaria’s project files, and the new versions are now available for download. In particular, there is a new file for download that contains several key override packages necessary to play .

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