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Posts Tagged ‘Exult’

20
Jan

Exult Downloads work again

   Posted by: wtf_dragon    in Site News

I’ll be limping through restoring the downloads for this and next week, most likely. And I’ve begun where it is most critical to begin: with Exult.

I’ve also gone though and grabbed the latest downloads (for 1.4, , etc.) from the the project website.

Mea culpa, mea culpa, mea maxima culpa. It really took too damn long to get these ones restored, given how important a project Exult has been, and continues to be. Apologies for the entirely unacceptable delay.

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12
Jan

Forum!

   Posted by: wtf_dragon    in Site News

As the link on the sidebar indicates, once again has a forum!

That’s right: I’ve brought back The Sword and Shield. It still uses , but now incorporates more robust anti-spam features. News and project entries that I post to the site automatically get cross posted to this forum, so that discussions can be carried on there in case the comment form either isn’t your thing or has become too cumbersome.

And best of all: you don’t need to register to post. That’s right: non-registered visitors can participate in discussions, in like manner to how the forums operate. Of course, there is some mild protection in place to prevent spam bots from doing their dirty work…but I know that many of you tend to view the whole “registering for a forum” thing as being an unnecessary pain in the ass, and I would generally agree.

Which is why I’m not forcing you to do it.

So feel free to carry on discussions! I’ve configured the forum for Ultima and general off-topic chatter, but if anybody has additional suggestions, feel free to drop them in the comments below…or in the forum!

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5
Jan

To-do list for the site

   Posted by: Withstand the Fury Dragon    in Site News

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ’s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ’s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 

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12
Dec

New Fedual Lands forum

   Posted by: wtf_dragon    in Site News

Or “fora,” as Wizardry Dragon calls it. Either way, the Feudal Lands (Wizardry’s -based expansion for ) has a new place for folks to go and discuss the project.

So why are you still here, good reader?

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6
Dec

Stuff I read in the Exult forums

   Posted by: wtf_dragon    in Site News

I sometimes forget to check the Exult forums for a few weeks at a time, which I really shouldn’t do. Forget, that is…shouldn’t forget. Like as not, those forums are the hub of much of the activity in the community; much more is discussed there than just .

Case(s) in point:

  • Eric Fry posted a note in a discussion there concerning , his apparently dormant attempt to create a multi-platform engine for . Apparently, he’s doing some behind the scenes work with the game logic at the moment; hopefully this turns into something more tangible in the none-too-distant future.
  • Then there’s this little announcement, concerning what appears to be a total conversion for …into Serpent Isle, circa the end of the Ophidian era. That’s right: someone wants to make a mod to tell the story of the War of Imbalance. And to be fair, it looks kinda promising, at its outset. Here’s hoping it’s able to keep its momentum!
  • Finally, someone is attempting to add Beh Lem as a recruitable companion in , and appears to be making a lot of progress. My only gripe is that he’s given Beh Lem wings; I may be a touch out of date on my Ultima lore, but I’m pretty sure this should not be.

See what I mean? Hub of activity!

I suppose I should create a project entry for the middle one.

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17
Aug

What is the best order to play the Ultimas in?

   Posted by: wtf_dragon    in Site News

Those of you who have undertaken to read in its entirety may be familiar with the fact that most Biblical “reading programs” do not recommend attempting a cover-to-cover read-through. Indeed, many such programs do not necessarily recommend beginning with the ! The Bible is a complex book, and reading its every word typically requires a fair bit of thinking ahead and preparation on the reader’s part.

I mention this here because a reader sent me a request over the weekend that is kind of an analog to the above. For some of us, is a game which predates us; perhaps we were born after the first one was released, or perhaps we did not come to be gamers until the series had achieved a level of maturity. This is certainly the case for me: the first three games I ever played, in order, were a puzzle solver/, ’s , and …all within the span of about 18 months. If I was 7 years old by the time U6 and I first met, I’d be surprised.

But it got me hooked, and I’ve played most of the other titles since that time. (U6 remains my favourite, though.)

The last Ultima game released a decade ago. Think about that for a moment. Even represents a bygone era of gaming…or, perhaps, several eras; game-related technologies move ahead with truly alarming speed.

If someone wanted to get into the Ultima series today, where would they begin? Is it still best to start at the beginning, with , and from there to play through all the games in game-chronological order? Or is this not the right approach? Should a person instead begin somewhere in the middle, then move to earlier titles, and then play through the Guardian saga? And should one play through the originals? Or the remakes?

That is what reader Lance wondered in his email:

Between 2000 and 2003 I played a lot of on various free shards; before that I hadn’t played any Ultima Games. Since then I’ve put a couple hours into the following: U1, U7 (in ), U8 (in the other Exult-like project) and U9 (completely patched up and using the developer-released patch).

In each I lost interest: U7, U8 & U9, I was obsessed with going into every
house and stealing useless junk like candles, cutlery and bananas…which meant the locals would eventually get angry at me.

I’m thinking about starting with U1 again and working my way up to U9, but I’m not sure if I should play the remakes instead of the originals in
, or maybe start with U9 and work my way down to U1.. or even put Ultima’s best foot forward and start from there and work my way to the worst in the series (maybe U7, then U8, U9, then U6 etc)?

To be honest, I’m not sure what sort of answer to give him, apart from recommending beginning with U6; that is the best starting point, as far as I’m concerned. From there, the order I suspect might work best would be: U4, U5, U8, U9, U1, U2, U3, the Underworld games (optional), Akalabeth (optional), and then U7 (both parts, in order). This balances higher quality against lower, modern against classic; to my mind, it should work for the average gamer.

But what do you all think? Recommendations can be left in the comments (please give explanations for your suggestions, as well).

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23
Oct

SI BG Merge Updated

   Posted by: wtf_dragon    in Site News

This interesting project that imports shapes from into has been updated and patched since last I looked in on it. Specifically, it has been updated to version 6.8.7, which has also been patched to fix an issue with compilation.

Full details can be found at the project’s discussion thread in the forums. Updated downloads are available there, or through the project entry.

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22
Oct

SI BG Merge

   Posted by: Withstand the Fury Dragon    in SI Patches, Serpent Isle, U7 Patches, Ultima 7

u7box.png

Produced by: Malignant Manor
Website: SI BG Merge @ the Exult Forums
Releases:
* [drain file 544 url SI BG Merge v6.8.7] ([drain file 544 size])
* [drain file 543 url SI BG Merge Patch] ([drain file 543 size])

This interesting mod for Exult imports the shapes from into , adding hundreds of new shapes, with a few being repeated for use with The Black Gate’s usecode.

It is still in development, and still buggy (some in-game functionality may be lost by use of the patch), but for users of this may well be an exciting development indeed, as it vastly expands the versatility of available shapes when modifying or creating maps.

 

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