The candles burn out for you; I am free

Posted by wtf_dragon On September - 1 - 2010 1 Comment   Discuss in the Forum 


Produced by: Fahed “Foody” Al Daye
Website: Foody’s Blog at Indie DB

Though it has yet to produce any releases, this interesting-looking maker software, presently under development, was announced on a short-lived thread in the forums, and is obviously quite heavily influenced by (indeed, it would appear to be using a colour-shifted version of the golden doors from as its door graphics in the screenshot above).

Foody’s desire is to create an RPG maker that requires no knowledge on the part of the user, which suggests (to me, at least) that he will be coding all manner of wizards to assist with events, encounters, and what-have-you.

Posted by wtf_dragon On August - 16 - 2010 No Comments   Discuss in the Forum 

Thanks to Matthew Johnston, the download archive for this interesting Ultima-inspired tale is no longer corrupt.

categories: Site News
Posted by wtf_dragon On August - 9 - 2010 No Comments   Discuss in the Forum 

Matthew Johnston’s total conversion for Exult is once again available for download.

And with that, I’m out sick for the rest of the day.

categories: Site News
Tags: ,
Posted by wtf_dragon On June - 14 - 2010 No Comments   Discuss in the Forum 

This one is a fan-made combination patch that actually incorporates a couple of different Dragons’ works into one update for and . Included among the patches is 9x compatibility, for those who are a) still using old Windows operating systems and/or b) haven’t heard of .

Posted by wtf_dragon On June - 11 - 2010 2 Comments   Discuss in the Forum 

And yet another , -dependent translation project is once again available for download. Do go and check out SI French!

categories: Site News
Posted by wtf_dragon On June - 9 - 2010 No Comments   Discuss in the Forum 

If you asked “what’s ?”, you’re not alone: I wondered as much as well. Apparently it’s a custom kernel for the media player.

Now you know.

Anyhow, this being an website, this is the part where I tell you that someone has ported (of course!) to Dingux. You can check out the project entry here; expect a release soon!

categories: Site News
Posted by wtf_dragon On June - 9 - 2010 2 Comments   Discuss in the Forum 

Produced by: SiENcE
Website: Crank Gaming

There’s not much information about this project that is presently available. is a portable media player device, and is a custom kernel for it that comes bundled with and other media-friendly libraries. has been ported to the system by SiENceE, whom some of you may also know as one of the developers of Iris2.

Presently, there’s little more than a video demonstrating the port in action, but expect to see a release fairly soon.

Posted by Wizardry Dragon On April - 2 - 2010 7 Comments   Join the Forum Discussion 

There’s been a fair bit of talk and buzz about lately, and a lot of it has to do with the fact that Exult development has really picked up lately.  Some of the different platforms have really gotten some well-needed attention lately which has also been something of a shot in the arm to both the engine development and the community as a whole.

Let me segue from the article of discussion for just a moment.  As WTF Dragon has posted previously, he has a few more editors (one of which being myself) whom are going to be posting articles here to keep the content coming, and a few more ears to the ground for movement, as it were.  For those of you not familiar with my name, I’m Peter M Dodge, also known by Wizardry Dragon.  I am the Lead Designer of the Feudal Lands and have worked with Exult for years and years now.  I hope to post news on both Exult and TFL, and some general news as well.  I have been playing with the idea of a feature serial of some sort but I’ll toss that at WTF Dragon first and see if it sticks before making any promises here.

With that out the way let’s regress to the topic on hand: Exult.

One of the platforms that has gotten this attention is the MacOS distribution, which has finally gotten properly packaged.  This meant a lot of compilation work and a lot of bug fixes as well as accomodations for the nuances of the platform, a lot of which has finally gotten stamped out and done finally.  It had mostly been put off – but now it has been taken care of!

The windows distribution in the meantime got a lot of updating.  Many bugs related to were fixed, and that niggling Vista/7 file paths bug got fixed so that you don’t need to be an administrator to play!  A much needed change to be certain.

So, dear reader, you are most certainly wondering what this means in the perspective of Exult’s future development.  On that topic I can speculate with an informed opinion, though until it does indeed occur it is just that, speculation.  Ah, in any event – there is one major encompassing idea that seems to have taken to the Exult team, or Marzo at least: taking the knowledge that has been gained through the many, many years Exult has been undergoing development, and take the insights they have gained in its development to better rebuild the engine.  The graphics engine has been of particular interest, as Marzo has noted that many of his OpenGL fixes have opened his eyes to the fact that really the whole thing just needs rewritten to actually fix some of the issues, and talk has been floated of using the graphics engine.

We shall see, I suppose, but good things lie in wait for Exult, methinks!

Posted by wtf_dragon On January - 20 - 2010 1 Comment   Join the Forum Discussion 

I’ll be limping through restoring the downloads for this and next week, most likely. And I’ve begun where it is most critical to begin: with Exult.

I’ve also gone though and grabbed the latest downloads (for 1.4, , etc.) from the the project website.

Mea culpa, mea culpa, mea maxima culpa. It really took too damn long to get these ones restored, given how important a project Exult has been, and continues to be. Apologies for the entirely unacceptable delay.

categories: Site News
Posted by wtf_dragon On January - 12 - 2010 No Comments   Join the Forum Discussion 

As the link on the sidebar indicates, once again has a forum!

That’s right: I’ve brought back The Sword and Shield. It still uses , but now incorporates more robust anti-spam features. News and project entries that I post to the site automatically get cross posted to this forum, so that discussions can be carried on there in case the comment form either isn’t your thing or has become too cumbersome.

And best of all: you don’t need to register to post. That’s right: non-registered visitors can participate in discussions, in like manner to how the forums operate. Of course, there is some mild protection in place to prevent spam bots from doing their dirty work…but I know that many of you tend to view the whole “registering for a forum” thing as being an unnecessary pain in the ass, and I would generally agree.

Which is why I’m not forcing you to do it.

So feel free to carry on discussions! I’ve configured the forum for Ultima and general off-topic chatter, but if anybody has additional suggestions, feel free to drop them in the comments below…or in the forum!

categories: Site News
Posted by Withstand the Fury Dragon On January - 5 - 2010 8 Comments   Discuss in the Forum 

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ‘s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ‘s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 
Posted by wtf_dragon On December - 12 - 2009 1 Comment   Discuss in the Forum 

Or “fora,” as Wizardry Dragon calls it. Either way, the Feudal Lands (Wizardry’s -based expansion for ) has a new place for folks to go and discuss the project.

So why are you still here, good reader?

Posted by wtf_dragon On December - 6 - 2009 2 Comments   Discuss in the Forum 

I sometimes forget to check the Exult forums for a few weeks at a time, which I really shouldn’t do. Forget, that is…shouldn’t forget. Like as not, those forums are the hub of much of the activity in the community; much more is discussed there than just .

Case(s) in point:

  • Eric Fry posted a note in a discussion there concerning , his apparently dormant attempt to create a multi-platform engine for . Apparently, he’s doing some behind the scenes work with the game logic at the moment; hopefully this turns into something more tangible in the none-too-distant future.
  • Then there’s this little announcement, concerning what appears to be a total conversion for …into Serpent Isle, circa the end of the Ophidian era. That’s right: someone wants to make a mod to tell the story of the War of Imbalance. And to be fair, it looks kinda promising, at its outset. Here’s hoping it’s able to keep its momentum!
  • Finally, someone is attempting to add Beh Lem as a recruitable companion in , and appears to be making a lot of progress. My only gripe is that he’s given Beh Lem wings; I may be a touch out of date on my Ultima lore, but I’m pretty sure this should not be.

See what I mean? Hub of activity!

I suppose I should create a project entry for the middle one.

Posted by wtf_dragon On August - 17 - 2009 15 Comments   Discuss in the Forum 

Those of you who have undertaken to read in its entirety may be familiar with the fact that most Biblical “reading programs” do not recommend attempting a cover-to-cover read-through. Indeed, many such programs do not necessarily recommend beginning with the ! The Bible is a complex book, and reading its every word typically requires a fair bit of thinking ahead and preparation on the reader’s part.

I mention this here because a reader sent me a request over the weekend that is kind of an analog to the above. For some of us, is a game which predates us; perhaps we were born after the first one was released, or perhaps we did not come to be gamers until the series had achieved a level of maturity. This is certainly the case for me: the first three games I ever played, in order, were a puzzle solver/, ‘s , and …all within the span of about 18 months. If I was 7 years old by the time U6 and I first met, I’d be surprised.

But it got me hooked, and I’ve played most of the other titles since that time. (U6 remains my favourite, though.)

The last Ultima game released a decade ago. Think about that for a moment. Even represents a bygone era of gaming…or, perhaps, several eras; game-related technologies move ahead with truly alarming speed.

If someone wanted to get into the Ultima series today, where would they begin? Is it still best to start at the beginning, with , and from there to play through all the games in game-chronological order? Or is this not the right approach? Should a person instead begin somewhere in the middle, then move to earlier titles, and then play through the Guardian saga? And should one play through the originals? Or the remakes?

That is what reader Lance wondered in his email:

Between 2000 and 2003 I played a lot of on various free shards; before that I hadn’t played any Ultima Games. Since then I’ve put a couple hours into the following: U1, U7 (in ), U8 (in the other Exult-like project) and U9 (completely patched up and using the developer-released patch).

In each I lost interest: U7, U8 & U9, I was obsessed with going into every
house and stealing useless junk like candles, cutlery and bananas…which meant the locals would eventually get angry at me.

I’m thinking about starting with U1 again and working my way up to U9, but I’m not sure if I should play the remakes instead of the originals in
, or maybe start with U9 and work my way down to U1.. or even put Ultima’s best foot forward and start from there and work my way to the worst in the series (maybe U7, then U8, U9, then U6 etc)?

To be honest, I’m not sure what sort of answer to give him, apart from recommending beginning with U6; that is the best starting point, as far as I’m concerned. From there, the order I suspect might work best would be: U4, U5, U8, U9, U1, U2, U3, the Underworld games (optional), Akalabeth (optional), and then U7 (both parts, in order). This balances higher quality against lower, modern against classic; to my mind, it should work for the average gamer.

But what do you all think? Recommendations can be left in the comments (please give explanations for your suggestions, as well).

Posted by wtf_dragon On October - 23 - 2008 No Comments   Discuss in the Forum 

This interesting project that imports shapes from into has been updated and patched since last I looked in on it. Specifically, it has been updated to version 6.8.7, which has also been patched to fix an issue with compilation.

Full details can be found at the project’s discussion thread in the forums. Updated downloads are available there, or through the project entry.

Posted by Withstand the Fury Dragon On October - 22 - 2008 1 Comment   Discuss in the Forum 

Produced by: Malignant Manor
Website: SI BG Merge @ the Exult Forums
Releases:
* SI BG Merge v6.8.7 (1.8 MiB, 64 hits)
* SI BG Merge Patch (449.2 KiB, 56 hits)

This interesting mod for Exult imports the shapes from into , adding hundreds of new shapes, with a few being repeated for use with The Black Gate‘s usecode.

It is still in development, and still buggy (some in-game functionality may be lost by use of the patch), but for users of this may well be an exciting development indeed, as it vastly expands the versatility of available shapes when modifying or creating maps.

Posted by Withstand the Fury Dragon On October - 22 - 2008 22 Comments   Discuss in the Forum 

Produced by: Team Exult
Website: Exult at Sourceforge
Releases:
* Windows Binary (2.0 MiB, 152 hits)
* Mac OS X 10.3 (1.4 MiB, 121 hits)
* Sharp Zaurus (1.4 MiB, 88 hits)
* PocketPC (ARM) (246 bytes, 97 hits)
* PSP (2.0 MiB, 103 hits)
* Fedora - Game (1.0 MiB, 95 hits)
* Fedora - Tools (274.0 KiB, 86 hits)
* Fedora - Studio (254.6 KiB, 80 hits)
* Source Code (RPM) (1.6 MiB, 85 hits)
* Source Code (.tar.gz) (1.6 MiB, 79 hits)
* Nokia 770/M800 - Program (0 bytes)

Additional Files
* Black Gate Sound Files (4.6 MiB, 119 hits)
* Black Gate Sound Files (Roland MT-32) (6.2 MiB, 100 hits)
* Black Gate OGG Music Files (1 of 2) (12.0 MiB, 117 hits)
* Black Gate OGG Music Files (2 of 2) (10.9 MiB, 111 hits)
* Serpent Isle Sound Files (5.9 MiB, 126 hits)
* Serpent Isle Sound Files (Roland MT-32) (7.7 MiB, 105 hits)
* Nokia 770/M800 - Data (0 bytes)
* Nokia 770/M800 - Music (mono, low quality) (0 bytes)
* Nokia 770/M800 - Music (stereo, higher quality) (0 bytes)

Exult 1.4 (unstable)
* Exult 1.4 (Windows) (2.2 MiB, 131 hits)
* Exult 1.4 (PocketPC - ARM4) (1.3 MiB, 76 hits)
* Exult 1.4 (PocketPC - ARM5) (1.3 MiB, 91 hits)
* Exult Studio (Windows) (3.5 MiB, 90 hits)
* Exult Tools (Windows) (1.3 MiB, 91 hits)
* Exult 1.4 Source (4.3 MiB, 82 hits)
* Shapes Plugin for Photoshop (87.7 KiB, 88 hits)
* GIMP Plugin (50.4 KiB, 84 hits)
* GIMP Plugin 2.0 (47.0 KiB, 90 hits)
* SDL 1.2 Libraries

An amazing remake, is a cross-platform reworking of the / engine that allows the game to be run on modern operating systems with expanded memory environments. This is not the same as a memory-manager wrapper program, and it works on many systems apart from Windows.

Exult 1.2 is the latest “stable” release – Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has , , , and builds available. Also avaliable is the source code, so that people running other systems can compile and build Exult.

Posted by wtf_dragon On October - 22 - 2008 3 Comments   Discuss in the Forum 

The bleeding-edge version of — the engine for more operating systems and platforms than one cares to list — has been updated as of October 9th. and have similarly been updated, and all can be downloaded from the project website.

Or from the project entry here at .

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