The candles burn out for you; I am free

Posted by Withstand the Fury Dragon On January - 5 - 2010 8 Comments   Discuss in the Forum 

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ‘s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ‘s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 
Posted by Withstand the Fury Dragon On August - 30 - 2007 6 Comments   Discuss in the Forum 

It’s good to be back, even if it does mean there’s a bit of work ahead of me.

But I’ve covered the whole “yes, I am in fact back now” bit in the previous post — there’s serious news business to get to here, so let’s get to it! I see that in the month-and-change in which nothing has been posted to the site, quite a few things have happened in the remake community.

* * *

First off, new and resurrected projects!

Ultima 3 Online

This project still resides in the Cemetery, as there are no available project files for it. However, former developer Carl “Darkshard” Hamilton informs us that the maps for the project were completed, and can be purchased from his website.

Blackrock Undead

This is Razimus’ proposed continuation of the Blackrock Engine, an early attempt at making Ultima 7 playable online.

As of this moment, I’m not going to pull the Blackrock Engine out of the Orphanage…but I encourage anyone who has experience coding online applications and a passionate love of (and a bit of free time) to visit Razimus’ website and offer to assist.

* * *

And now, updates to existing projects.

UCR

This project, which I moved to the Orphanage some time ago, seems to well and truly have kicked the bucket now. Its website has been decommissioned and replaced by the hosting company with a generic advertising front page.

Redemption

Direhaggis brings news of this remake of , in which he highlights a few developments currently underway:

*Spyder has been working for weeks on the Scintillus Academy. It is sweet. The new textures alone are quite good looking. There are features you will not believe until you see them.

* Worldbuilding continues to go well. The Serpent Spine Mountains are being worked on, as well as outlying areas of the globe (or the square smack in the middle of star-specked nothingess if you take U6 literally). Skara Brae has been re-done, for example. This is one of my cities, so at first I felt odd about it. But the new look is quite nice, with rich green glows all around at night.

*I’ve been working on the main plot: equal parts dialogue and multiple quest completion options. There’s something like 14 more chapters or so that need to be written. I confess that certain parts have gotten larger and more elaborate than I expect. There’s one new area in particular where you’ll see this.

Sounds interesting…and long. This has all the makings of a spectacular world and story.

U3 Project

There have been numerous news updates to the U3 Project website that I failed to notice in June, mostly concerning technical details (the latest one talks at length about the scalers being used). Not much in the way of news of project progress, but the coders out there might find it an interesting discussion.

Nuvie

The developers have posted their yearly update, discussing the long, long list of changes made to this “Exultification” (do you like the new word?) of . Notably, the project is now powered by a Lua scripting engine, which apparently speeds implementation of magic spells specifically, and perhaps most of what would otherwise have been done with Usecode.

Other updates include:

  • New magic spells
  • Working torches and powder kegs
  • The game can now look “inside” containers
  • Random blood is added to an actor’s position upon death
  • Tweaks to Avatar respawning
  • Desks can be searched now
  • Lots of work on in-engine object management
  • Dithered EGA and CGA graphics mode simulations are now available

There are also a number of other things still being worked on:

  • Blue Moongates
  • Timing the moongates to the moon cycles
  • Fine-tuning moongate Usecode
  • Tangle vines
  • Sleep fields now make the actor fall asleep
  • Minor interface upgrades
  • Musical instruments can be played with the keyboard
  • Numerous code bugs are being corrected
  • Support has been added for Savage Empire and Martian Dreams dialogue and portraits

A new Windows snapshot has been uploaded to the Nuvie site, and this has been posted to Nuvie’s entry at Aiera.

Underworld for Pocket PC

It appears that this port of to the is no longer available online. Pity.

As this was a payware project, I’ve decided to bump it into the Cemetery, since obviously I have no playable demos or game downloads available for it.

Eriadain

Continuing with the theme of dying websites, ‘s old website no longer exists.

EUO

This project’s website has been completely redone, and looks much swankier. Also, the program itself has been updated to version 1.2, which has been uploaded to the project entry here at Aiera.

Black Gate Keyring

This is an older update, from back in July, but I missed then so it’s getting posted now. Marzo has updated his Keyring mod for Ultima 7, in which he corrects a bug that caused some actors to develop a purple outline.

The project entry here at Aiera has the updated version available for download.

Iris

The 3D client for Ultima Online has been updated to build version 1286 (Windows installer) and 1305 (Windows source). The project entry here at Aiera has been updated accordingly.

Project Britannia

Several project files have been updated. To britannia_art.dsres, a new blue robe texture has been added. As well, a “Britannian Fashion Collection” has been added, including robes for older persons, some other clothing types, and a colour pattern based on Inquisitor’s robes.

To britannia_logic.dsres, the gypsy faction has been added, and some usecode tweaks have also been done. Numerous other updates have been made, including some tweaks to the lorebook and some clothing updates.

Meanwhile, to the Lazarus/PB compatibility layer, an issue with picking up and resurrecting dead party members has been corrected. All of these updated diles are available at the project’s entry at Aiera.

Exult

There is now a port of Exult for the PSP. A download has been added to the Exult entry at Aiera.

* * *

And in closing, let me just add a belated “Happy Fifth Birthday!” wish sent out to Dino’s Ultima Page, and also a belated “Happy Twentieth Birthday” to Daniel D’Agostino, a.k.a. Dino. A frothy mug of ale I do now hoist in the direction of Dino the Dark Dragon!

And one more frothy mug of ale for Corv of the Redemption project (linked above), and congratulations as he embarks on the journey of fatherhood!

Posted by Withstand the Fury Dragon On March - 30 - 2007 10 Comments   Discuss in the Forum 

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