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	<title>Ultima Aiera &#187; Electronic Arts</title>
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	<description>The candles burn out for you; I am free</description>
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		<title>Lord of Ultima officially released</title>
		<link>http://www.ultimaaiera.com/blog/1098/</link>
		<comments>http://www.ultimaaiera.com/blog/1098/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 16:04:49 +0000</pubDate>
		<dc:creator>Natreg Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[EA Phenomic]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Lord of Ultima]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Volker Wertich]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1098</guid>
		<description><![CDATA[<p>As noted by the guys at <strong><a href="http://www.wcnews.com">WCCIC</a></strong>, <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> has <strong><a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1012492&amp;newsId=20100420005916&amp;newsLang=en">announced</a></strong> that <a href="http://www.ultimaaiera.com/tag/lord-of-ultima/" rel="tag">Lord of Ultima</a> has been officially released.</p>
<blockquote><p>REDWOOD SHORES, Calif.&#8211;(BUSSINES WIRE)&#8211;Phenomic™,  an Electronic Arts Inc. (NASDAQ:ERTS) studio,  announced today <em>Lord         of Ultima</em><sup><em>™</em></sup>, a new browser-based online   strategy        game, is available worldwide for free* starting today. <em>Lord  of  Ultima</em> immerses players in a brand-new, deeply-rich strategy  game set  within        the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> universe. The game introduces  innovative social  features,        such as advanced trading, alliance  creation, online chat and  community        forums, which make for an  endlessly entertaining experience.</p>
<p>“<em>Lord of Ultima</em> was designed to ensure that everyone, from         strategy newcomers to diehard fans, can make it to the top of the   leader        board,” said <a href="http://www.ultimaaiera.com/tag/volker-wertich/" rel="tag">Volker Wertich</a>, Creative Director at  Phenomic.  “Phenomic is        committed to building dynamic communities  that delight players as  they        interact with the game, each other  and the legendary world of <em>Ultima</em>.”</p>
<p>To become the Lord of Ultima, players will master the arts of  diplomacy        and trade, as well as the military activities of spying,  plundering, and        the takeover of enemy cities. Set in the new world of Caledonia,  players        start the game as eager conquerors in the early stages of raising  an        empire, and then move from developing a humble village and  evolving it        into a prosperous, highly customized capital. Players can flourish  as        peaceful merchants by trading resources over land or sea and using         diplomacy. They can also become feared conquerors, by creating  mighty        armies of knights and mages to crush enemies.</p>
<p><em>Lord of Ultima</em> is a free-to-play MTX browser-based game. No         download or installation is needed and players do not need to  register        to play. <em>Lord of Ultima </em>is available in English and German  and is        playable<em> </em>now by visiting <strong><a href="http://www.lordofultima.com">www.lordofultima.com</a></strong>.</p></blockquote>
]]></description>
		<wfw:commentRss>http://www.ultimaaiera.com/blog/1098/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Richard Garriott returning to the gaming industry?</title>
		<link>http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/</link>
		<comments>http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 19:57:48 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Lord British]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Tabula Rasa]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/</guid>
		<description><![CDATA[<p><a href="http://www.gamedaily.com/articles/features/exclusive-richard-garriott-talks-games-after-space/?biz=1">GameDaily has an exclusive interview</a> with <a href="http://www.ultimaaiera.com/tag/richard-garriott/" rel="tag">Richard Garriott</a> &#8212; the creator of the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> series &#8212; in which he laments the end of <a href="http://www.ultimaaiera.com/tag/tabula-rasa/" rel="tag">Tabula Rasa</a> (the <a href="http://www.ultimaaiera.com/tag/mmorpg/" rel="tag">MMORPG</a> he helped create) and hints at a return to the gaming business <a href="http://www.ultimaaiera.com/blog/richard-garriott-leaves-ncsoft/">in the wake of his departure</a> from <a href="http://www.ultimaaiera.com/tag/ncsoft/" rel="tag">NCSoft</a>.</p>
<p>Apparently, some of the &#8220;new interests&#8221; that he suggested that he wanted &#8220;to devote [his] time and resources to,&#8221; following &#8220;the unforgettable experience&#8221; of space travel, includes the possibility of a return to gaming.</p>
<p>And just to sweeten the pot:</p>
<blockquote><p><b>BIZ:</b> If you did return to games, would it definitely be an online game? </p>
<p><b>Garriott:</b> I wouldn&#8217;t use the word definitely. I think that if it were today, it&#8217;s most probable. That&#8217;s just what I find the most interesting, still. That being said, I am still a huge fan of solo-player games as both a player, and as a storyteller. I just think there&#8217;s an intimacy in solo-player games that is much easier to do in a solo-player environment than it is to shoehorn it into a multiplayer environment. One of the things we were trying with <i>Tabula Rasa</i> was to offer more storytelling in an <a href="http://www.ultimaaiera.com/tag/mmo/" rel="tag">MMO</a> setting. And we made some strides in that direction. But I still don&#8217;t think it was nearly to the level that the middle <i>Ultimas</i> did. </p>
<p><b>BIZ:</b> If <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> wanted you to return and author a single-player <i>Ultima</i> for the consoles, would you do that? </p>
<p><b>Garriott:</b> Conceptually? Sure. The property <i>Ultima</i> is still very near and dear to my heart. <b>I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the <i>Ultima</i> universe.</b></p></blockquote>
<p>Yeah, I know&#8230;it&#8217;s not a formal announcement of his triumphal return to the Ultima franchise in the wake of recent shifts in <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8216;s game development strategies and policies. It&#8217;s still interesting, all the same, to see just what <a href="http://www.ultimaaiera.com/tag/lord-british/" rel="tag">Lord British</a> is up to these days, and what his vision for the future might just be.</p>
]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>A shift in EA&#8217;s business philosophy?</title>
		<link>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/</link>
		<comments>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 18:36:52 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[David DiMartini]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Q Entertainment]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=317</guid>
		<description><![CDATA[<p><a href="http://technology.canoe.ca/2008/08/19/6503201-ap.html">I will believe it when I see it</a>, but there is a hopeful note sounded in <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a>&#8216; latest publishing decision.  I&#8217;m not much for the horror genre of games, but the decision by <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> to publish a horror title from <a href="http://www.ultimaaiera.com/tag/grasshopper-manufacture/" rel="tag">Grasshopper Manufacture</a>/<a href="http://www.ultimaaiera.com/tag/q-entertainment/" rel="tag">Q Entertainment</a> is interesting, to say the least.  That&#8217;s more than a little outside of EA&#8217;s usual paradigm.</p>
<blockquote><p>The latest signings bode well for the company&#8217;s new &#8220;studio-focused philosophy,&#8221; which EA Partners general manager <a href="http://www.ultimaaiera.com/tag/david-dimartini/" rel="tag">David DiMartini</a> describes as &#8220;giving the world&#8217;s best independent developers access to EA&#8217;s global publishing resources, <b>letting them focus on what they do best &#8212; making great games.</b>&#8220;</p></blockquote>
<p>Perhaps there&#8217;s hope for <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>&#8216;s <a href="http://dragonage.bioware.com">Dragon Age</a> yet!</p>
]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>EA to purchase BioWare</title>
		<link>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/</link>
		<comments>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:24:56 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Pandemic]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/ea-to-purchase-bioware/</guid>
		<description><![CDATA[<p>While my friend Myles assures me, via his contacts within <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>, that <a href="http://technology.canoe.ca/2007/10/11/4568525-ap.html" target="_blank">this is a good thing</a>, I for one look upon the pending purchase of BioWare/<a href="http://www.ultimaaiera.com/tag/pandemic/" rel="tag">Pandemic</a> by <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> as a death-knell for a promising studio.</p>
<p>I&#8217;ll be happy to be proven wrong, of course&#8230;but <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8216;s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of <i>Ultima VII Part 2: Serpent Isle</i>.</p>
<blockquote><p>
REDWOOD CITY, Calif. &#8211; Electronic Arts Inc., the video game developer known for titles such as &#8220;Madden NFL&#8221; and &#8220;The Sims,&#8221; said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.</p>
<p>The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.</p>
<p>Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.
</p></blockquote>
<p>I guess we&#8217;ll see if <a href="http://dragonage.bioware.com/" target="_blank">Dragon Age</a> gets rushed out the door now, or (worse) cancelled.</p>
<p>You can read the official press release from BioWare <a href="http://www.bioware.com/bioware_info/press_releases/2007_10_11_EA_to_acquire_bioware_pandemic/EA_to_acquire_bioware_pandemic.pdf" target="_blank">here</a>.</p>
<p><b>Update:</b> Further thought&#8230;</p>
<div align="center"></p><div style="text-align:center; display: block; margin: auto auto;"><table style="display: inline;" class="shadow" border="0" 
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       <div><img src="http://www.ultimaaiera.com/gallery/albums/userpics/10002/ea-lolcat.jpg" alt="EA lolcat" title="EA lolcat"  class="cpg-image-normal"/></div>
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<div class="clearer">&nbsp;</div>]]></description>
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		<slash:comments>11</slash:comments>
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