The candles burn out for you; I am free

Posted by wtf_dragon On July - 8 - 2009 5 Comments   Discuss in the Forum 

I got this email about a week ago, and have been lax in posting it to the site here for community input.

Do you know where I might find technical information about how the tile shape data is stored/encoded on disks? The graphics for the tiles for the version of are mono-coloured. i.e. a single coloured. Therefore, I suspect the characters do not follow the same encoding format as was is used for the version in shapes.ega.

I recently discovered that the map data is actually stored as 256 chunks of 16×16 data. (the DOS version uses 64 chunks of 32×32 data)

To be honest, I haven’t the first clue about how to answer this question. The C64 predates my first foray into computing by a few years, and I’ve no “hands on” experience with that system, nor with the Ultima 4 version released for it. I had perhaps thought that Nodling Dragon would be a good resource to ask, and have suggested that the reader try and contact him…but any input from the community at large would be much appreciated!

Update: I love this community. Thanks everyone for helping George out! (see the comments)

categories: Site News
Posted by Withstand the Fury Dragon On June - 20 - 2007 3 Comments   Discuss in the Forum 
utility.png

Produced by: Somebody…anybody know?
Releases:
* Ultima 4 Map Editor (75.2 KiB, 134 hits)

A utility to edit the graphic tiles in . Requires graphics and the original shapes.ega file.

 
categories: U4 Utilities, Ultima 4
Tags: ,
Posted by Withstand the Fury Dragon On March - 11 - 2007 1 Comment   Discuss in the Forum 
u5box.png

Produced by: Nodling Dragon
Website: Ultima Tech Info and Patches
Releases:
* U5 Game File Formats (16.2 KiB, 179 hits)
* U5 C64 Game File Formats (9.9 KiB, 96 hits)
* U5 Sharp x86000 Game File Formats (4.6 KiB, 83 hits)
* U5 Savegame File Format (33.1 KiB, 135 hits)
* U5 EGA Driver Information (1.9 KiB, 80 hits)

A comprehensive collection of technical information from Nodling Dragon concerning the game data files. It includes a description of the PC version of the game’s file formats, and a description of the file formats from the version as well. It also includes a description of the file formats from the , an incomplete description of the driver that the game uses, and a description of the PC version’s savegame format.

 
Posted by Withstand the Fury Dragon On March - 11 - 2007 No Comments   Discuss in the Forum 
utility.png

Produced by: Nodling Dragon
Website: Ultima Tech Info and Patches
Releases:
* Atari ST File Formats (2.7 KiB, 98 hits)
* EGA Driver Information (6.6 KiB, 85 hits)
* Bugs in Ultima 4 (5.2 KiB, 123 hits)

These three files from Nodling Dragon include a description of the game data file formats, although only for the version (u4atarist.txt), general information about the driver that the game uses (u4ega_driver.txt), and a list of bugs and undocumented features of the game’s PC version (u4_bugs.txt).

 
categories: U4 Utilities, Ultima 4
Posted by Withstand the Fury Dragon On March - 11 - 2007 No Comments   Discuss in the Forum 
u4box.png

Produced by: Nodling Dragon
Website: Ultima Tech Info and Patches
Releases:
* Rune Font (5.7 KiB, 114 hits)

Replaces the Latin characters in with runic font. There are actually two patches bundled into this package — one for and one for resolutions. Nodling points out that isn’t supported yet.

 
categories: U4 Patches, Ultima 4
Tags: , , ,
Posted by Withstand the Fury Dragon On March - 4 - 2007 No Comments   Discuss in the Forum 
u2-upgrade.png

Produced by: Exodus Project
Website: The Exodus Project
Releases:
* Moonstone's Galactic Patch (21.2 KiB, 158 hits)
* Micro's Speed Fix (2.6 KiB, 181 hits)
* Upgrade Package (223.3 KiB, 196 hits)

A team effort to upgrade by the team, it includes a number of improvements to the original game, including graphics (an improvement over the 4 color original), full-color tiles, lower-case text, better save game support, and hotkey support.

Additional files included here are Moonstone Dragon’s Galactic Patch (which adds maps for some of the inner planets) and Micro Dragon’s Speed Patch (which corrects the all-too-familiar divide-by-zero error).

 
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