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	<title>Ultima: Aiera &#187; EA</title>
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	<link>http://www.ultimaaiera.com</link>
	<description>an Ultima Project archive site</description>
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		<title>Lord of Ultima</title>
		<link>http://www.ultimaaiera.com/blog/lord-of-ultima/</link>
		<comments>http://www.ultimaaiera.com/blog/lord-of-ultima/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 02:38:47 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Battleforge]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Phenomic]]></category>
		<category><![CDATA[Lord of Ultima]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=951</guid>
		<description><![CDATA[<p>Toltec Dragon alerted me to <b><a href="https://www.lordofultima.com/">this new game from EA</a></b>, which appears to be an online strategy game set in the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> universe. It&#8217;s being developed by <a href="http://www.ultimaaiera.com/tag/ea-phenomic/" rel="tag">EA Phenomic</a>, who made <i><a href="http://www.ultimaaiera.com/tag/battleforge/" rel="tag">Battleforge</a></i>&#8230;so there&#8217;s some fairly serious development firepower behind this thing.</p>
<p>At the moment, there&#8217;s not much that I can really tell you Dragons about the game. I&#8217;ve signed up for the beta, but can&#8217;t seem to log in &#8212; the servers are always &#8220;full&#8221; (or they may not be on yet and that&#8217;s just the generic error message being thrown out). Nor can I access the game&#8217;s wiki or forums.</p>
<p>And I&#8217;m not sure what to think about this whole thing, either. This is apparently supposed to be a broswer-based strategy game, and those generally are far less than awesome (let&#8217;s be honest: the best ones are good for a few minutes of distraction, nothing more). At the same time, Phenomic is no second-tier developer&#8230;so I&#8217;m not sure at all what <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> is getting at by enlisting them for this effort.</p>
<p>Would Ultima even render well as a strategy game?</p>
<p>Methinks it&#8217;s too early to tell with this one.</p>
<p>Also, Fenyx Dragon noted that <strong><a href="http://www.gamasutra.com/view/news/26953/EA_Phenomic_Revives_Ultima_With_BrowserBased_Strategy_Game.php">Gamasutra had an article up about the game</a></strong>; give it a look.</p>
<p>And finally, from Sergorn Dragon, a possible <a href="http://www.ultimaaiera.com/tag/lord-of-ultima/" rel="tag">Lord of Ultima</a> screenshot:</p>

<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/lordofultima.png" title="Possibly a Lord of Ultima screenshot" class="shutterset_singlepic2" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/2__320x240_lordofultima.png" alt="lordofultima" title="lordofultima" />
</a>

]]></description>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Richard Garriott returning to the gaming industry?</title>
		<link>http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/</link>
		<comments>http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 19:57:48 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Lord British]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Tabula Rasa]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/</guid>
		<description><![CDATA[<p><a href="http://www.gamedaily.com/articles/features/exclusive-richard-garriott-talks-games-after-space/?biz=1">GameDaily has an exclusive interview</a> with <a href="http://www.ultimaaiera.com/tag/richard-garriott/" rel="tag">Richard Garriott</a> &#8212; the creator of the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> series &#8212; in which he laments the end of <a href="http://www.ultimaaiera.com/tag/tabula-rasa/" rel="tag">Tabula Rasa</a> (the <a href="http://www.ultimaaiera.com/tag/mmorpg/" rel="tag">MMORPG</a> he helped create) and hints at a return to the gaming business <a href="http://www.ultimaaiera.com/blog/richard-garriott-leaves-ncsoft/">in the wake of his departure</a> from <a href="http://www.ultimaaiera.com/tag/ncsoft/" rel="tag">NCSoft</a>.</p>
<p>Apparently, some of the &#8220;new interests&#8221; that he suggested that he wanted &#8220;to devote [his] time and resources to,&#8221; following &#8220;the unforgettable experience&#8221; of space travel, includes the possibility of a return to gaming.</p>
<p>And just to sweeten the pot:</p>
<blockquote><p><b>BIZ:</b> If you did return to games, would it definitely be an online game? </p>
<p><b>Garriott:</b> I wouldn&#8217;t use the word definitely. I think that if it were today, it&#8217;s most probable. That&#8217;s just what I find the most interesting, still. That being said, I am still a huge fan of solo-player games as both a player, and as a storyteller. I just think there&#8217;s an intimacy in solo-player games that is much easier to do in a solo-player environment than it is to shoehorn it into a multiplayer environment. One of the things we were trying with <i>Tabula Rasa</i> was to offer more storytelling in an <a href="http://www.ultimaaiera.com/tag/mmo/" rel="tag">MMO</a> setting. And we made some strides in that direction. But I still don&#8217;t think it was nearly to the level that the middle <i>Ultimas</i> did. </p>
<p><b>BIZ:</b> If <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> wanted you to return and author a single-player <i>Ultima</i> for the consoles, would you do that? </p>
<p><b>Garriott:</b> Conceptually? Sure. The property <i>Ultima</i> is still very near and dear to my heart. <b>I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the <i>Ultima</i> universe.</b></p></blockquote>
<p>Yeah, I know&#8230;it&#8217;s not a formal announcement of his triumphal return to the Ultima franchise in the wake of recent shifts in <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8217;s game development strategies and policies. It&#8217;s still interesting, all the same, to see just what <a href="http://www.ultimaaiera.com/tag/lord-british/" rel="tag">Lord British</a> is up to these days, and what his vision for the future might just be.</p>
]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>A shift in EA&#8217;s business philosophy?</title>
		<link>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/</link>
		<comments>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 18:36:52 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[David DiMartini]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Q Entertainment]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=317</guid>
		<description><![CDATA[<p><a href="http://technology.canoe.ca/2008/08/19/6503201-ap.html">I will believe it when I see it</a>, but there is a hopeful note sounded in <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a>&#8216; latest publishing decision.  I&#8217;m not much for the horror genre of games, but the decision by <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> to publish a horror title from <a href="http://www.ultimaaiera.com/tag/grasshopper-manufacture/" rel="tag">Grasshopper Manufacture</a>/<a href="http://www.ultimaaiera.com/tag/q-entertainment/" rel="tag">Q Entertainment</a> is interesting, to say the least.  That&#8217;s more than a little outside of EA&#8217;s usual paradigm.</p>
<blockquote><p>The latest signings bode well for the company&#8217;s new &#8220;studio-focused philosophy,&#8221; which EA Partners general manager <a href="http://www.ultimaaiera.com/tag/david-dimartini/" rel="tag">David DiMartini</a> describes as &#8220;giving the world&#8217;s best independent developers access to EA&#8217;s global publishing resources, <b>letting them focus on what they do best &#8212; making great games.</b>&#8220;</p></blockquote>
<p>Perhaps there&#8217;s hope for <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>&#8217;s <a href="http://dragonage.bioware.com">Dragon Age</a> yet!</p>
]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Ultima covers</title>
		<link>http://www.ultimaaiera.com/blog/ultima-covers/</link>
		<comments>http://www.ultimaaiera.com/blog/ultima-covers/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:40:57 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[box covers]]></category>
		<category><![CDATA[disc labels]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Ultima Collection]]></category>
		<category><![CDATA[Underworld Collection]]></category>
		<category><![CDATA[Worlds of Ultima]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/ultima-covers/</guid>
		<description><![CDATA[<p>Here&#8217;s some news to cheer you up after the previous post about <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>.  Someone by the (nick)name of Hexxxer contacted me to let me know of a project he&#8217;s involved in to <a href="http://thecoverproject.net/" target="_blank">produce high resolution scans</a> of game <a href="http://www.ultimaaiera.com/tag/box-covers/" rel="tag">box covers</a> and <a href="http://www.ultimaaiera.com/tag/disc-labels/" rel="tag">disc labels</a>.  He is working, presently, on the <a href="http://www.ultimaaiera.com/tag/ultima-collection/" rel="tag">Ultima Collection</a>, <i>Ultima IX</i>, the <a href="http://www.ultimaaiera.com/tag/underworld-collection/" rel="tag">Underworld Collection</a>, and the <a href="http://www.ultimaaiera.com/tag/worlds-of-ultima/" rel="tag">Worlds of Ultima</a> titles.</p>
<p>Currently, only <a href="http://thecoverproject.net/view.php?cover_id=5669">the Ultima Collection box</a> has been scanned in, but the reproduction is very high quality (all covers are 300 dpi scans).</p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA to purchase BioWare</title>
		<link>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/</link>
		<comments>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:24:56 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Pandemic]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/ea-to-purchase-bioware/</guid>
		<description><![CDATA[<p>While my friend Myles assures me, via his contacts within <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>, that <a href="http://technology.canoe.ca/2007/10/11/4568525-ap.html" target="_blank">this is a good thing</a>, I for one look upon the pending purchase of BioWare/<a href="http://www.ultimaaiera.com/tag/pandemic/" rel="tag">Pandemic</a> by <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> as a death-knell for a promising studio.</p>
<p>I&#8217;ll be happy to be proven wrong, of course&#8230;but <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8217;s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of <i>Ultima VII Part 2: Serpent Isle</i>.</p>
<blockquote><p>
REDWOOD CITY, Calif. &#8211; Electronic Arts Inc., the video game developer known for titles such as &#8220;Madden NFL&#8221; and &#8220;The Sims,&#8221; said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.</p>
<p>The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.</p>
<p>Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.
</p></blockquote>
<p>I guess we&#8217;ll see if <a href="http://dragonage.bioware.com/" target="_blank">Dragon Age</a> gets rushed out the door now, or (worse) cancelled.</p>
<p>You can read the official press release from BioWare <a href="http://www.bioware.com/bioware_info/press_releases/2007_10_11_EA_to_acquire_bioware_pandemic/EA_to_acquire_bioware_pandemic.pdf" target="_blank">here</a>.</p>
<p><b>Update:</b> Further thought&#8230;</p>
<div align="center"></p><div style="text-align:center; display: block; margin: auto auto;"><table style="display: inline;" class="shadow" border="0" 
    cellspacing="0" cellpadding="0">  
  <tr>
    <td class="shadow-topLeft"></td>
    <td class="shadow-top"></td>
    <td class="shadow-topRight"></td>
   </tr>
   <tr>
     <td class="shadow-left"></td>
     <td class="shadow-center">
       <div><img src="http://www.ultimaaiera.com/gallery/albums/userpics/10002/ea-lolcat.jpg" alt="EA lolcat" title="EA lolcat"  class="cpg-image-normal"/></div>
     </td>
     <td class="shadow-right"></td>   
   </tr>
   <tr>
     <td class="shadow-bottomLeft"></td>
     <td class="shadow-bottom"></td>
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   </tr>
</table>    </div><p></div>
<div class="clearer">&nbsp;</div>]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>It&#8217;s nearly summer&#8230;and there&#8217;s updates!</title>
		<link>http://www.ultimaaiera.com/blog/its-nearly-summerand-theres-updates/</link>
		<comments>http://www.ultimaaiera.com/blog/its-nearly-summerand-theres-updates/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 17:44:24 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Arx Fatalis]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Dungeon Siege]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Lost Sosaria]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[PocketPC]]></category>
		<category><![CDATA[Project Britannia]]></category>
		<category><![CDATA[Savage Empire]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[Texas Instruments]]></category>
		<category><![CDATA[U3 Project]]></category>
		<category><![CDATA[Ultima 3]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima 7]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[Ultima X: Odyssey]]></category>
		<category><![CDATA[Ultima: Iris]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/its-nearly-summerand-theres-updates/</guid>
		<description><![CDATA[<p>I love it when projects come back to life after a bit of a hiatus (or a really long hiatus, as the case may be).  So it&#8217;s with an extra little swell of joy that I lead off the list of project updates with some information from the <a href="http://www.xmission.com/~mhansen/ultima3/" target="_blank">U3Project</a>.  And that&#8217;s not the <i>only</i> update </p>
<p><em>U3 Project</em></p>
<p>Render Dragon has posted a couple of major updates concerning his <a href="http://www.xmission.com/~mhansen/ultima3/" target="_blank">re-creation</a> of <i><a href="http://www.ultimaaiera.com/tag/ultima-3/" rel="tag">Ultima 3</a></i>.  It has been almost three years since his previous update (dated June 30th, 2004, marking the cancellation by <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> of <i><a href="http://www.ultimaaiera.com/tag/ultima-x-odyssey/" rel="tag">Ultima X: Odyssey</a></i>), and as the sole developer on the project he has found that it is subject to the slings and arrows of real life.</p>
<p>(Render, man, I hear you!)</p>
<p>But he has picked up the project and plans &#8216;to tinker with it&#8217;; some of his proposed changes include:</p>
<ul>
<li>Converting the project to Visual C++ 2005</li>
<li>Using SDL instead of his improvised DirectX wrapper</li>
<li>Finishing up the combat mechanics</li>
<li>Reworking command handlers</li>
<li>Bugfixes and more thereof</li>
</ul>
<p>Render also brings notice that he will no longer be maintaining the project&#8217;s SourceForge CVS repository, preferring instead to make use of the SVN capabilities of that site.</p>
<p>He further notes that in the absence of <a href="http://www.ultimaaiera.com/tag/directx/" rel="tag">DirectX</a> (see above), the project is giving him a few compilation problems, but that so far he has been able to at least port the audio over to SDL.  That means that <a href="http://www.ultimaaiera.com/tag/sdl/" rel="tag">SDL</a> and SDL_Mixer will be required to download and build the project from source.</p>
<p><em>Exult</em></p>
<p>The <a href="http://exult.sourceforge.net" target="_blank">Exult</a> team have posted the first news update in over a year (the last one is dated April 10th, 2006).  They bring news of several improvements and changes:</p>
<ul>
<li>A new-ish team member, Philip George, has successfully ported <a href="http://www.ultimaaiera.com/tag/exult/" rel="tag">Exult</a> to the <a href="http://www.ultimaaiera.com/tag/pocketpc/" rel="tag">PocketPC</a></li>
<li>Many bug fixes, including implementation of missing weather effects in <i><a href="http://www.ultimaaiera.com/tag/serpent-isle/" rel="tag">Serpent Isle</a></i></li>
<li>Support for the Hq2x and Hq3x scalers</li>
</ul>
<p>The latest snapshot (1.4) version of Exult has been updated, and Lanica Dragon (Mr. George) has released a downloadable binary of Exult for PocketPC (ARM) that I have also added to <a href="http://aiera.timeimmortal.net/ultima7/exult/">the Exult entry</a> at the site here.</p>
<p><em>Arx Fatalis</em></p>
<p><a href="http://www.jowood.com/" target="_blank">JoWooD Productions</a> seems to have pulled <i><a href="http://www.ultimaaiera.com/tag/arx-fatalis/" rel="tag">Arx Fatalis</a></i> from their site.  I&#8217;m investigating.</p>
<p><em>Ultima: Iris</em></p>
<p><a href="http://www.iris2.de/" target="_blank">Iris</a>, the 3D client for <i><a href="Object" rel="tag"></a></i>, has been updated again, and build version 1130 is available for download.  As well, build version 1131 is available as source.</p>
<p>Both versions are available for download from the <a href="http://aiera.timeimmortal.net/ultima-online/ultima-iris/">project entry</a> at the site here.</p>
<p><em>Project Britannia</em></p>
<p>I missed a couple of May updates to the <a href="http://www.projectbritannia.com/wiki/" target="_blank">Project Britannia</a> data files and utilities, as both the <b>Conversation Compiler</b> and the <b>NPC/Schedule/Chest Generator</b> were updated in mid-May.</p>
<p>Additionally, earlier this month the <b>britannia_logic.dsres</b> file was updated as well, with improvements made to some of the monsters, the banter system, and the reagent tree system (among other things).</p>
<p>All these updates can now be obtained through the <a href="http://aiera.timeimmortal.net/spin-offs/project-britannia/">project entry</a> here at the site.</p>
<p><em>Lost Sosaria</em></p>
<p>I&#8217;ve finished sorting things out after the big move, and while my computer is getting insanely buggy and impossible to use, I have managed to get <a href="http://lostsosaria.timeimmortal.net" target="_blank">the project</a> caught back up to where it was at before I had to switch mountain tilesets, and have resumed development on new areas of the map.</p>
<p><b>Update:</b> Thanks to Petrell over at <a href="http://www.shiftedphase.com/dino/ultima" target="_blank">Dino&#8217;s Ultima Page</a> (<b>a frothy mug of ale unto Petrell!</b>), there are a few <i>more</i> updates to report!</p>
<p><em>The Dark Key</em></p>
<p>This project, so new and so young, seems to have folded.  <a href="http://razimus.com/u7/" target="_blank">The project site</a> has been taken down, replaced with a brief notice.</p>
<p><em>Ultima 5 for TI Calculators</em></p>
<p>David Randall has resumed development on <a href="http://tifreakware.ath.cx/index.php?showforum=71" target="_blank">his port of Ultima 5 to the TI calculator</a>.</p>
<p><em>Savage Empire Total Conversion for Exult</em></p>
<p>Scythifuge has <a href="http://exult.sourceforge.net/forum/read.php?f=1&#038;i=140210&#038;t=140210" target="_blank">posted some new screenshots</a> of his project.</p>
<p><em>Matthew Johnston&#8217;s Ultima VII Mod</em></p>
<p><a href="http://mailmaker.tripod.com/u7mod/" target="_blank">This is a relatively new project</a>, and I will have to add an entry to Aiera for it.  It is another total conversion for <a href="http://exult.sourceforge.net" target="_blank">Exult</a>, set in the fictional land of Norstadt &#8212; a land under siege by Goblins and other monsterforms, in which humans have been pushed to the brink, as many refugees flee to the south.</p>
<p><b>Update, part the second:</b> I&#8217;ve added a new sub-category to the site to encompass <a href="http://aiera.timeimmortal.net/category/spin-offs/exult-tc/" target="_blank">Exult Total Conversions</a>, which there seems to be a growing number of lately.</p>
<p>Additionally, I have added to Aiera a project entry for Matthew Johnston&#8217;s <a href="http://aiera.timeimmortal.net/spin-offs/ultima-vii-mod/">Exult Total Conversion</a> (see above), and an early release of the project is available for download there.</p>
<p><b>Update, part&#8230;whatever:</b> Arx Fatalis apparently only had its splash page taken down &#8212; the <a href="http://www.arxfatalis-online.com/index_eng.php" target="_blank">main English site</a> is still active, as is the <a href="http://www.arx-fatalis.com/" target="_blank">American media site</a> (which does not allow downloads of the demos).</p>
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