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	<title>Ultima Aiera &#187; EA</title>
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	<link>http://www.ultimaaiera.com</link>
	<description>The candles burn out for you; I am free</description>
	<lastBuildDate>Sat, 04 Sep 2010 03:01:34 +0000</lastBuildDate>
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		<item>
		<title>&#8216;Syndicate&#8217; might be making a comeback</title>
		<link>http://www.ultimaaiera.com/blog/syndicate-might-be-making-a-comeback/</link>
		<comments>http://www.ultimaaiera.com/blog/syndicate-might-be-making-a-comeback/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 18:53:16 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sean Cooper]]></category>
		<category><![CDATA[Starbreeze Studios]]></category>
		<category><![CDATA[Syndicate]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 6]]></category>
		<category><![CDATA[Ultima 7]]></category>
		<category><![CDATA[Ultima 8]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1492</guid>
		<description><![CDATA[<p>I was always a big fan of <em><a href="http://www.ultimaaiera.com/tag/syndicate/" rel="tag">Syndicate</a></em> when I was a kid; I spent countless hours in front of my friend Tiago&#8217;s <a href="http://www.ultimaaiera.com/tag/mac/" rel="tag">Mac</a> LCIII laying into mercenaries (and sometimes civilians&#8230;who am I kidding?) with the Gauss Gun.</p>
<div class="wp-caption aligncenter" style="width: 540px"><a href="http://www.joystiq.com/2010/08/04/more-trademark-registrations-indicate-syndicate-return/"><img src='http://www.ultimaaiera.com/wp-content/gallery/news-images/syndicate-original-screen-530px.jpg' alt='syndicate-original-screen-530px' class='ngg-singlepic ngg-center' /></a><p class="wp-caption-text">The isometric world of Syndicate.</p></div>
<p>So you can imagine that <b><a href="http://www.joystiq.com/2010/08/04/more-trademark-registrations-indicate-syndicate-return/">this news caught my eye</a></b>:</p>
<blockquote><p>A modern update of isometric cyborg sim <em>Syndicate </em>is presumed to be the surviving half of a planned two-game collaboration between <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> and <a href="http://www.ultimaaiera.com/tag/starbreeze-studios/" rel="tag">Starbreeze Studios</a>. As noted by Superannuation, EA filed three new “Syndicate” trademark registrations in August concerning “video game software,” “electronic computer games” and, in one case, “collectable toy figures.”</p>
<p>Rumors of a new <em>Syndicate </em>sprang up over a year ago, and a document from the U.S. Copyright Office recently linked the <em>Syndicate </em>name to both EA and <em>Chronicles of Riddick</em> developer Starbreeze Studios. While the publisher has never made an official announcement, original Syndicate designer <a href="http://www.ultimaaiera.com/tag/sean-cooper/" rel="tag">Sean Cooper</a> stated in June 2009 that several “misguided” attempts to revisit the sci-fi franchise had been made since it debuted in the early 90s.</p></blockquote>
<p><em>Syndicate</em> isn&#8217;t particularly related to <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> in any meaningful sense, though it did boast an isometric game engine that would be instantly familiar to any fan of <a href="http://www.ultimaaiera.com/tag/ultima-7/" rel="tag">Ultima 7</a> or <a href="http://www.ultimaaiera.com/tag/ultima-8/" rel="tag">Ultima 8</a>. The linear, mission-based storyline was far from an Ultima-like <a href="http://www.ultimaaiera.com/tag/rpg/" rel="tag">RPG</a> experience (indeed, I don&#8217;t think you could classify <em>Syndicate</em> as an RPG, at least not one in the same category as Ultima), although the squad controls were somewhat tighter than even those offered by <a href="http://www.ultimaaiera.com/tag/ultima-6/" rel="tag">Ultima 6</a>.</p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lord of Ultima</title>
		<link>http://www.ultimaaiera.com/blog/lord-of-ultima/</link>
		<comments>http://www.ultimaaiera.com/blog/lord-of-ultima/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 02:38:47 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Battleforge]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Phenomic]]></category>
		<category><![CDATA[Lord of Ultima]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=951</guid>
		<description><![CDATA[<p>Toltec Dragon alerted me to <b><a href="https://www.lordofultima.com/">this new game from EA</a></b>, which appears to be an online strategy game set in the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> universe. It&#8217;s being developed by <a href="http://www.ultimaaiera.com/tag/ea-phenomic/" rel="tag">EA Phenomic</a>, who made <i><a href="http://www.ultimaaiera.com/tag/battleforge/" rel="tag">Battleforge</a></i>&#8230;so there&#8217;s some fairly serious development firepower behind this thing.</p>
<p>At the moment, there&#8217;s not much that I can really tell you Dragons about the game. I&#8217;ve signed up for the beta, but can&#8217;t seem to log in &#8212; the servers are always &#8220;full&#8221; (or they may not be on yet and that&#8217;s just the generic error message being thrown out). Nor can I access the game&#8217;s wiki or forums.</p>
<p>And I&#8217;m not sure what to think about this whole thing, either. This is apparently supposed to be a broswer-based strategy game, and those generally are far less than awesome (let&#8217;s be honest: the best ones are good for a few minutes of distraction, nothing more). At the same time, Phenomic is no second-tier developer&#8230;so I&#8217;m not sure at all what <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> is getting at by enlisting them for this effort.</p>
<p>Would Ultima even render well as a strategy game?</p>
<p>Methinks it&#8217;s too early to tell with this one.</p>
<p>Also, Fenyx Dragon noted that <strong><a href="http://www.gamasutra.com/view/news/26953/EA_Phenomic_Revives_Ultima_With_BrowserBased_Strategy_Game.php">Gamasutra had an article up about the game</a></strong>; give it a look.</p>
<p>And finally, from Sergorn Dragon, a possible <a href="http://www.ultimaaiera.com/tag/lord-of-ultima/" rel="tag">Lord of Ultima</a> screenshot:</p>

<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/lordofultima.png" title="Possibly a Lord of Ultima screenshot" class="shutterset_singlepic2" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/2__320x240_lordofultima.png" alt="lordofultima" title="lordofultima" />
</a>

]]></description>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Richard Garriott returning to the gaming industry?</title>
		<link>http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/</link>
		<comments>http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 19:57:48 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Lord British]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Tabula Rasa]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/blog/richard-garriott-returning-to-the-gaming-industry/</guid>
		<description><![CDATA[<p><a href="http://www.gamedaily.com/articles/features/exclusive-richard-garriott-talks-games-after-space/?biz=1">GameDaily has an exclusive interview</a> with <a href="http://www.ultimaaiera.com/tag/richard-garriott/" rel="tag">Richard Garriott</a> &#8212; the creator of the <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> series &#8212; in which he laments the end of <a href="http://www.ultimaaiera.com/tag/tabula-rasa/" rel="tag">Tabula Rasa</a> (the <a href="http://www.ultimaaiera.com/tag/mmorpg/" rel="tag">MMORPG</a> he helped create) and hints at a return to the gaming business <a href="http://www.ultimaaiera.com/blog/richard-garriott-leaves-ncsoft/">in the wake of his departure</a> from <a href="http://www.ultimaaiera.com/tag/ncsoft/" rel="tag">NCSoft</a>.</p>
<p>Apparently, some of the &#8220;new interests&#8221; that he suggested that he wanted &#8220;to devote [his] time and resources to,&#8221; following &#8220;the unforgettable experience&#8221; of space travel, includes the possibility of a return to gaming.</p>
<p>And just to sweeten the pot:</p>
<blockquote><p><b>BIZ:</b> If you did return to games, would it definitely be an online game? </p>
<p><b>Garriott:</b> I wouldn&#8217;t use the word definitely. I think that if it were today, it&#8217;s most probable. That&#8217;s just what I find the most interesting, still. That being said, I am still a huge fan of solo-player games as both a player, and as a storyteller. I just think there&#8217;s an intimacy in solo-player games that is much easier to do in a solo-player environment than it is to shoehorn it into a multiplayer environment. One of the things we were trying with <i>Tabula Rasa</i> was to offer more storytelling in an <a href="http://www.ultimaaiera.com/tag/mmo/" rel="tag">MMO</a> setting. And we made some strides in that direction. But I still don&#8217;t think it was nearly to the level that the middle <i>Ultimas</i> did. </p>
<p><b>BIZ:</b> If <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> wanted you to return and author a single-player <i>Ultima</i> for the consoles, would you do that? </p>
<p><b>Garriott:</b> Conceptually? Sure. The property <i>Ultima</i> is still very near and dear to my heart. <b>I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the <i>Ultima</i> universe.</b></p></blockquote>
<p>Yeah, I know&#8230;it&#8217;s not a formal announcement of his triumphal return to the Ultima franchise in the wake of recent shifts in <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8216;s game development strategies and policies. It&#8217;s still interesting, all the same, to see just what <a href="http://www.ultimaaiera.com/tag/lord-british/" rel="tag">Lord British</a> is up to these days, and what his vision for the future might just be.</p>
]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>A shift in EA&#8217;s business philosophy?</title>
		<link>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/</link>
		<comments>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 18:36:52 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[David DiMartini]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Q Entertainment]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=317</guid>
		<description><![CDATA[<p><a href="http://technology.canoe.ca/2008/08/19/6503201-ap.html">I will believe it when I see it</a>, but there is a hopeful note sounded in <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a>&#8216; latest publishing decision.  I&#8217;m not much for the horror genre of games, but the decision by <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> to publish a horror title from <a href="http://www.ultimaaiera.com/tag/grasshopper-manufacture/" rel="tag">Grasshopper Manufacture</a>/<a href="http://www.ultimaaiera.com/tag/q-entertainment/" rel="tag">Q Entertainment</a> is interesting, to say the least.  That&#8217;s more than a little outside of EA&#8217;s usual paradigm.</p>
<blockquote><p>The latest signings bode well for the company&#8217;s new &#8220;studio-focused philosophy,&#8221; which EA Partners general manager <a href="http://www.ultimaaiera.com/tag/david-dimartini/" rel="tag">David DiMartini</a> describes as &#8220;giving the world&#8217;s best independent developers access to EA&#8217;s global publishing resources, <b>letting them focus on what they do best &#8212; making great games.</b>&#8220;</p></blockquote>
<p>Perhaps there&#8217;s hope for <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>&#8216;s <a href="http://dragonage.bioware.com">Dragon Age</a> yet!</p>
]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Ultima covers</title>
		<link>http://www.ultimaaiera.com/blog/ultima-covers/</link>
		<comments>http://www.ultimaaiera.com/blog/ultima-covers/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:40:57 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[box covers]]></category>
		<category><![CDATA[disc labels]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Ultima Collection]]></category>
		<category><![CDATA[Underworld Collection]]></category>
		<category><![CDATA[Worlds of Ultima]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/ultima-covers/</guid>
		<description><![CDATA[<p>Here&#8217;s some news to cheer you up after the previous post about <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>.  Someone by the (nick)name of Hexxxer contacted me to let me know of a project he&#8217;s involved in to <a href="http://thecoverproject.net/" target="_blank">produce high resolution scans</a> of game <a href="http://www.ultimaaiera.com/tag/box-covers/" rel="tag">box covers</a> and <a href="http://www.ultimaaiera.com/tag/disc-labels/" rel="tag">disc labels</a>.  He is working, presently, on the <a href="http://www.ultimaaiera.com/tag/ultima-collection/" rel="tag">Ultima Collection</a>, <i>Ultima IX</i>, the <a href="http://www.ultimaaiera.com/tag/underworld-collection/" rel="tag">Underworld Collection</a>, and the <a href="http://www.ultimaaiera.com/tag/worlds-of-ultima/" rel="tag">Worlds of Ultima</a> titles.</p>
<p>Currently, only <a href="http://thecoverproject.net/view.php?cover_id=5669">the Ultima Collection box</a> has been scanned in, but the reproduction is very high quality (all covers are 300 dpi scans).</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>EA to purchase BioWare</title>
		<link>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/</link>
		<comments>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:24:56 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Pandemic]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/ea-to-purchase-bioware/</guid>
		<description><![CDATA[<p>While my friend Myles assures me, via his contacts within <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>, that <a href="http://technology.canoe.ca/2007/10/11/4568525-ap.html" target="_blank">this is a good thing</a>, I for one look upon the pending purchase of BioWare/<a href="http://www.ultimaaiera.com/tag/pandemic/" rel="tag">Pandemic</a> by <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> as a death-knell for a promising studio.</p>
<p>I&#8217;ll be happy to be proven wrong, of course&#8230;but <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8216;s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of <i>Ultima VII Part 2: Serpent Isle</i>.</p>
<blockquote><p>
REDWOOD CITY, Calif. &#8211; Electronic Arts Inc., the video game developer known for titles such as &#8220;Madden NFL&#8221; and &#8220;The Sims,&#8221; said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.</p>
<p>The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.</p>
<p>Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.
</p></blockquote>
<p>I guess we&#8217;ll see if <a href="http://dragonage.bioware.com/" target="_blank">Dragon Age</a> gets rushed out the door now, or (worse) cancelled.</p>
<p>You can read the official press release from BioWare <a href="http://www.bioware.com/bioware_info/press_releases/2007_10_11_EA_to_acquire_bioware_pandemic/EA_to_acquire_bioware_pandemic.pdf" target="_blank">here</a>.</p>
<p><b>Update:</b> Further thought&#8230;</p>
<div align="center"></p><div style="text-align:center; display: block; margin: auto auto;"><table style="display: inline;" class="shadow" border="0" 
    cellspacing="0" cellpadding="0">  
  <tr>
    <td class="shadow-topLeft"></td>
    <td class="shadow-top"></td>
    <td class="shadow-topRight"></td>
   </tr>
   <tr>
     <td class="shadow-left"></td>
     <td class="shadow-center">
       <div><img src="http://www.ultimaaiera.com/gallery/albums/userpics/10002/ea-lolcat.jpg" alt="EA lolcat" title="EA lolcat"  class="cpg-image-normal"/></div>
     </td>
     <td class="shadow-right"></td>   
   </tr>
   <tr>
     <td class="shadow-bottomLeft"></td>
     <td class="shadow-bottom"></td>
     <td class="shadow-bottomRight"></td>
   </tr>
</table>    </div><p></div>
<div class="clearer">&nbsp;</div>]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>It&#8217;s nearly summer&#8230;and there&#8217;s updates!</title>
		<link>http://www.ultimaaiera.com/blog/its-nearly-summerand-theres-updates/</link>
		<comments>http://www.ultimaaiera.com/blog/its-nearly-summerand-theres-updates/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 17:44:24 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Arx Fatalis]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Dungeon Siege]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Lost Sosaria]]></category>
		<category><![CDATA[Neverwinter Nights]]></category>
		<category><![CDATA[PocketPC]]></category>
		<category><![CDATA[Project Britannia]]></category>
		<category><![CDATA[Savage Empire]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[Texas Instruments]]></category>
		<category><![CDATA[U3 Project]]></category>
		<category><![CDATA[Ultima 3]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima 7]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[Ultima X: Odyssey]]></category>
		<category><![CDATA[Ultima: Iris]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/its-nearly-summerand-theres-updates/</guid>
		<description><![CDATA[<br />
<b>Catchable fatal error</b>:  Object of class WP_Error could not be converted to string in <b>/nfs/c03/h03/mnt/55109/domains/ultimaaiera.com/html/wp-content/plugins/EmbeddedTagThing.php</b> on line <b>72</b><br />
