The candles burn out for you; I am free

Posted by wtf_dragon On August - 5 - 2010 No Comments   Discuss in the Forum 

I was always a big fan of when I was a kid; I spent countless hours in front of my friend Tiago’s LCIII laying into mercenaries (and sometimes civilians…who am I kidding?) with the Gauss Gun.

syndicate-original-screen-530px

The isometric world of Syndicate.

So you can imagine that this news caught my eye:

A modern update of isometric cyborg sim Syndicate is presumed to be the surviving half of a planned two-game collaboration between and . As noted by Superannuation, EA filed three new “Syndicate” trademark registrations in August concerning “video game software,” “electronic computer games” and, in one case, “collectable toy figures.”

Rumors of a new Syndicate sprang up over a year ago, and a document from the U.S. Copyright Office recently linked the Syndicate name to both EA and Chronicles of Riddick developer Starbreeze Studios. While the publisher has never made an official announcement, original Syndicate designer stated in June 2009 that several “misguided” attempts to revisit the sci-fi franchise had been made since it debuted in the early 90s.

Syndicate isn’t particularly related to in any meaningful sense, though it did boast an isometric game engine that would be instantly familiar to any fan of or . The linear, mission-based storyline was far from an Ultima-like experience (indeed, I don’t think you could classify Syndicate as an RPG, at least not one in the same category as Ultima), although the squad controls were somewhat tighter than even those offered by .

Posted by wtf_dragon On January - 26 - 2010 17 Comments   Discuss in the Forum 

Toltec Dragon alerted me to this new game from EA, which appears to be an online strategy game set in the universe. It’s being developed by , who made …so there’s some fairly serious development firepower behind this thing.

At the moment, there’s not much that I can really tell you Dragons about the game. I’ve signed up for the beta, but can’t seem to log in — the servers are always “full” (or they may not be on yet and that’s just the generic error message being thrown out). Nor can I access the game’s wiki or forums.

And I’m not sure what to think about this whole thing, either. This is apparently supposed to be a broswer-based strategy game, and those generally are far less than awesome (let’s be honest: the best ones are good for a few minutes of distraction, nothing more). At the same time, Phenomic is no second-tier developer…so I’m not sure at all what is getting at by enlisting them for this effort.

Would Ultima even render well as a strategy game?

Methinks it’s too early to tell with this one.

Also, Fenyx Dragon noted that Gamasutra had an article up about the game; give it a look.

And finally, from Sergorn Dragon, a possible screenshot:

lordofultima
Posted by wtf_dragon On January - 16 - 2009 5 Comments   Discuss in the Forum 

GameDaily has an exclusive interview with — the creator of the series — in which he laments the end of (the he helped create) and hints at a return to the gaming business in the wake of his departure from .

Apparently, some of the “new interests” that he suggested that he wanted “to devote [his] time and resources to,” following “the unforgettable experience” of space travel, includes the possibility of a return to gaming.

And just to sweeten the pot:

BIZ: If you did return to games, would it definitely be an online game?

Garriott: I wouldn’t use the word definitely. I think that if it were today, it’s most probable. That’s just what I find the most interesting, still. That being said, I am still a huge fan of solo-player games as both a player, and as a storyteller. I just think there’s an intimacy in solo-player games that is much easier to do in a solo-player environment than it is to shoehorn it into a multiplayer environment. One of the things we were trying with Tabula Rasa was to offer more storytelling in an setting. And we made some strides in that direction. But I still don’t think it was nearly to the level that the middle Ultimas did.

BIZ: If wanted you to return and author a single-player Ultima for the consoles, would you do that?

Garriott: Conceptually? Sure. The property Ultima is still very near and dear to my heart. I think that if, by hook or by crook, I had access to that property, either in solo-player or multiplayer, I would absolutely love to continue to play in the Ultima universe.

Yeah, I know…it’s not a formal announcement of his triumphal return to the Ultima franchise in the wake of recent shifts in ‘s game development strategies and policies. It’s still interesting, all the same, to see just what is up to these days, and what his vision for the future might just be.

Posted by wtf_dragon On August - 19 - 2008 3 Comments   Discuss in the Forum 

I will believe it when I see it, but there is a hopeful note sounded in ‘ latest publishing decision. I’m not much for the horror genre of games, but the decision by to publish a horror title from / is interesting, to say the least. That’s more than a little outside of EA’s usual paradigm.

The latest signings bode well for the company’s new “studio-focused philosophy,” which EA Partners general manager describes as “giving the world’s best independent developers access to EA’s global publishing resources, letting them focus on what they do best — making great games.

Perhaps there’s hope for ‘s Dragon Age yet!

Posted by Withstand the Fury Dragon On October - 12 - 2007 No Comments   Discuss in the Forum 

Here’s some news to cheer you up after the previous post about . Someone by the (nick)name of Hexxxer contacted me to let me know of a project he’s involved in to produce high resolution scans of game and . He is working, presently, on the , Ultima IX, the , and the titles.

Currently, only the Ultima Collection box has been scanned in, but the reproduction is very high quality (all covers are 300 dpi scans).

Posted by Withstand the Fury Dragon On October - 12 - 2007 11 Comments   Discuss in the Forum 

While my friend Myles assures me, via his contacts within , that this is a good thing, I for one look upon the pending purchase of BioWare/ by as a death-knell for a promising studio.

I’ll be happy to be proven wrong, of course…but ‘s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of Ultima VII Part 2: Serpent Isle.

REDWOOD CITY, Calif. – Electronic Arts Inc., the video game developer known for titles such as “Madden NFL” and “The Sims,” said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.

The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.

Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.

I guess we’ll see if Dragon Age gets rushed out the door now, or (worse) cancelled.

You can read the official press release from BioWare here.

Update: Further thought…

EA lolcat

 
Posted by Withstand the Fury Dragon On June - 20 - 2007 3 Comments   Discuss in the Forum 

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