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	<title>Ultima Aiera &#187; Dragon Age</title>
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	<link>http://www.ultimaaiera.com</link>
	<description>The candles burn out for you; I am free</description>
	<lastBuildDate>Sat, 04 Sep 2010 03:01:34 +0000</lastBuildDate>
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		<title>Return to the Serpent Isle August Update: Stop, thief!</title>
		<link>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-august-update-stop-thief/</link>
		<comments>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-august-update-stop-thief/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 18:37:50 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Neverwinter Nights 2]]></category>
		<category><![CDATA[NWN2]]></category>
		<category><![CDATA[Return to the Serpent Isle]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Ultima V: Lazarus]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1630</guid>
		<description><![CDATA[<p>Sergorn Dragon&#8217;s increasingly ambitious <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> project (which I&#8217;m also working on) has posted <b><a href="http://www.ultima-return.com/2010/08/29/august-update-guards-thief/">its latest monthly update</a></b>, and announces the development or updating of several game system scripts that members of the team have been feverishly working on. Foremost among these is a new Guards and Prison system, which allows shopkeepers to summon the guards if the player gets a bit fast and loose with the goods on display. Their <a href="http://www.ultimaaiera.com/tag/dragon-age/" rel="tag">Dragon Age</a>-inspired injury system has also been released, as has an update to their resting system.</p>
<p>As well, Sergorn has announced that Jolyn “Nytefall” Kitzer has rejoined the team as Lead <a href="http://www.ultimaaiera.com/tag/2d/" rel="tag">2D</a> Artist. Fans of <b><a href="http://www.ultimaaiera.com/ultima5/ultima-5-lazarus/">Lazarus</a></b> will recognize her name from that project; she crafted much of the excellent artwork that said <a href="http://www.ultimaaiera.com/tag/ultima-5/" rel="tag">Ultima 5</a> remake featured.</p>
<p>Finally, the team is still looking for <a href="http://www.ultimaaiera.com/tag/3d/" rel="tag">3D</a> artists, so if you have some time and some talent in that area, why not <b><a href="http://www.ultima-return.com/contact/">drop them a line</a></a>?</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dragon Age 2 &#8216;Destiny&#8217; Trailer</title>
		<link>http://www.ultimaaiera.com/blog/dragon-age-2-destiny-trailer/</link>
		<comments>http://www.ultimaaiera.com/blog/dragon-age-2-destiny-trailer/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 19:54:34 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Aiera]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Dragon Age 2]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1568</guid>
		<description><![CDATA[<div class="wp-caption aligncenter" style="width: 447px"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/1ebee98b" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/1ebee98b" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object><p class="wp-caption-text">You know how badass you are when you can summon two more demons to rip a demon apart!</p></div>
<p>Yeah, I know, there&#8217;s nothing particularly <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a>-related about <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>&#8216;s <a href="http://www.ultimaaiera.com/tag/dragon-age/" rel="tag">Dragon Age</a> series of games. At the same time, I would be remiss if I did not point out that <strong><a href="http://social.bioware.com/wiki/datoolset">the Dragon Age toolset</a></strong> is ludicrously powerful and would, I think, be well-suited to developing an Ultima adventure in.</p>
<p>And hence, I&#8217;m reporting this, because as I previously noted, my goal was &#8212; and continues to be &#8212; to expand <a href="http://www.ultimaaiera.com/tag/aiera/" rel="tag">Aiera</a>&#8216;s scope somewhat to serve as a kind of developer connection for people wanting to tell an Ultima tale. Keeping abreast of available engines and toolsets is a big part of that.</p>
<p><del>And who honestly doesn&#8217;t think that <a href="http://www.ultimaaiera.com/tag/dragon-age-2/" rel="tag">Dragon Age 2</a> won&#8217;t have a wicked toolset?</del> <b>Update:</b> I have been informed by <b>JasonNH</b> that <em>Dragon Age 2</em> will not have a toolset. Which, frankly, sucks.</p>
<p>(via <b><a href="http://www.joystiq.com/2010/08/17/dragon-age-2-destiny-debut-trailer-tears-us-apart/#continued">Joystiq</a></b>)</p>
]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Return to the Serpent Isle July Update</title>
		<link>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-july-update/</link>
		<comments>http://www.ultimaaiera.com/blog/return-to-the-serpent-isle-july-update/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 21:55:49 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Neverwinter Nights 2]]></category>
		<category><![CDATA[NWN2]]></category>
		<category><![CDATA[Return to the Serpent Isle]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1486</guid>
		<description><![CDATA[<p>I added the project entry, but forgot to mention that Sergorn Dragon&#8217;s <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> project (which I am also working on), <em><a href="http://www.ultimaaiera.com/tag/return-to-the-serpent-isle/" rel="tag">Return to the Serpent Isle</a></em>, just posted <b><a href="http://www.ultima-return.com/2010/07/28/july-update-it%e2%80%99s-music-to-our-ears/">its July update</a></b>, the biggest news in which is that the team has recruited a <b><a href="http://www.panuaaltio.com/">professional composer</a></b> to craft its score.</p>
<p>I&#8217;ve heard some of his work; it&#8217;s incredible.</p>
<p>As well, a new version of the project&#8217;s spell system modification for <a href="http://www.ultimaaiera.com/tag/neverwinter-nights-2/" rel="tag">Neverwinter Nights 2</a> has been uploaded to the <b><a href="http://nwvault.ign.com">Neverwinter Vault</a></b>. They have also overhauled the <a href="http://www.ultimaaiera.com/tag/nwn2/" rel="tag">NWN2</a> GUI, developed a custom injury system which is partly inspired by <a href="http://www.ultimaaiera.com/tag/dragon-age/" rel="tag">Dragon Age</a>, and published a currency system and a death and resurrection system.</p>
<p>In other words, it has been a busy month for the team; we&#8217;ve made excellent progress.</p>
]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Morality systems in games</title>
		<link>http://www.ultimaaiera.com/blog/morality-systems-in-games/</link>
		<comments>http://www.ultimaaiera.com/blog/morality-systems-in-games/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 21:56:25 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[What Makes an Ultima?]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Going Rogue]]></category>
		<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[morality]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=1474</guid>
		<description><![CDATA[<p>I was just reading about the new <em><a href="http://www.ultimaaiera.com/tag/going-rogue/" rel="tag">Going Rogue</a></em> expansion for <em><a href="http://www.ultimaaiera.com/tag/city-of-heroes/" rel="tag">City of Heroes</a></em>, the principal new feature of which is that &#8220;[f]or the first time in the game, heroes and villains will be able to switch sides with an interesting set of morality quests.&#8221;</p>
<p>Morality &#8212; and its consequences on the game world &#8212; have been a growing trend in games for a number of years, and one can in particular point to any number of <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a> games to illustrate the example. <em><a href="http://www.ultimaaiera.com/tag/knights-of-the-old-republic/" rel="tag">Knights of the Old Republic</a></em> featured a fairly simple derivation of the &#8220;karma&#8221; system common to earlier games (various <a href="http://www.ultimaaiera.com/tag/ultima/" rel="tag">Ultima</a> titles included, to a degree). Games like <em><a href="http://www.ultimaaiera.com/tag/dragon-age/" rel="tag">Dragon Age</a></em> and <em><a href="http://www.ultimaaiera.com/tag/mass-effect/" rel="tag">Mass Effect</a></em> boasted more complex morality systems that moved beyond the somewhat <strong><a href="http://newadvent.org/cathen/11604a.htm">Pelagian</a></strong> basis of the karma counter, tracking good and evil on separate scales rather than allowing past evils to be undone or smoothed over by later good deeds.</p>
<p>Indeed, in many such games and game series, the moral choices made in one game are &#8212; or can be &#8212; carried over to the next entry in the series, reshaping the game world and playthrough experience in ways both small and large. (And yes, I&#8217;m totally stoked to see what <em><a href="http://www.ultimaaiera.com/tag/mass-effect-3/" rel="tag">Mass Effect 3</a></em> does with this notion. In fact, I&#8217;m saving up my &#8220;True Renegade&#8221;, &#8220;kill all potential ally species&#8221; playthrough for its release.)</p>
<p>Now, no Ultima title that I can think of ever really implemented a formal morality system, in the sense of something that the player could track (certainly, nothing so apparent in-game as e.g. <em>Mass Effect&#8217;s</em> Paragon and Renegade score bars). At the same time, a rudimentary morality system was in place in many of the Ultima titles. Stealing when a shopkeeper was present brought the guards down on your head; attacking someone in the presence of witnesses could mean a similar guard-delivered beat-down. Some Ultimas also presented you with situations to challenge your Virtue. Supposedly, there was actually a more evolved karma system than this in some of the Ultima titles, but I never really noticed it&#8230;even when I tried to play through the game in the most asshole-like manner possible.</p>
<p>Indeed, about the worst that would happen is that the people I stole from or pushed around would stop speaking to me&#8230;for about a day, maybe two. After that&#8230;why, yes, they <em>would</em> gladly sell me that two-handed sword.</p>
<p>Now why, you might ask, am I musing about this at all. Probably, you&#8217;d rather I get off my fat butt (okay, it&#8217;s not that fat) and get those downloads restored. And yeah, I probably should do that as well. However, I&#8217;ve twice now been asked by a certain Mr. <strong><a href="http://en.wikipedia.org/wiki/Paul_Barnett_%28video_game_designer%29">Paul Barnett</a></strong>, who has been &#8220;looking to collect thoughts and views that fans have about Ultima.&#8221;</p>
<p>So in the absence of my ability to contact him in return, I&#8217;ve decided to launch something of a new feature here at the site: I&#8217;d like to collect everyone&#8217;s feedback about aspects of the Ultima games. And this is the basic format that such outings will follow: I&#8217;ll open up with some musing about something or other, and then invite comments.</p>
<p>Leave your thoughts and tell your friends!</p>
]]></description>
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		<title>A shift in EA&#8217;s business philosophy?</title>
		<link>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/</link>
		<comments>http://www.ultimaaiera.com/blog/a-shift-in-eas-business-philosophy/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 18:36:52 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[David DiMartini]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Q Entertainment]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=317</guid>
		<description><![CDATA[<p><a href="http://technology.canoe.ca/2008/08/19/6503201-ap.html">I will believe it when I see it</a>, but there is a hopeful note sounded in <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a>&#8216; latest publishing decision.  I&#8217;m not much for the horror genre of games, but the decision by <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a> to publish a horror title from <a href="http://www.ultimaaiera.com/tag/grasshopper-manufacture/" rel="tag">Grasshopper Manufacture</a>/<a href="http://www.ultimaaiera.com/tag/q-entertainment/" rel="tag">Q Entertainment</a> is interesting, to say the least.  That&#8217;s more than a little outside of EA&#8217;s usual paradigm.</p>
<blockquote><p>The latest signings bode well for the company&#8217;s new &#8220;studio-focused philosophy,&#8221; which EA Partners general manager <a href="http://www.ultimaaiera.com/tag/david-dimartini/" rel="tag">David DiMartini</a> describes as &#8220;giving the world&#8217;s best independent developers access to EA&#8217;s global publishing resources, <b>letting them focus on what they do best &#8212; making great games.</b>&#8220;</p></blockquote>
<p>Perhaps there&#8217;s hope for <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>&#8216;s <a href="http://dragonage.bioware.com">Dragon Age</a> yet!</p>
]]></description>
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		<slash:comments>3</slash:comments>
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		<title>EA to purchase BioWare</title>
		<link>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/</link>
		<comments>http://www.ultimaaiera.com/blog/ea-to-purchase-bioware/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:24:56 +0000</pubDate>
		<dc:creator>Withstand the Fury Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Pandemic]]></category>

		<guid isPermaLink="false">http://aiera.timeimmortal.net/blog/ea-to-purchase-bioware/</guid>
		<description><![CDATA[<p>While my friend Myles assures me, via his contacts within <a href="http://www.ultimaaiera.com/tag/bioware/" rel="tag">BioWare</a>, that <a href="http://technology.canoe.ca/2007/10/11/4568525-ap.html" target="_blank">this is a good thing</a>, I for one look upon the pending purchase of BioWare/<a href="http://www.ultimaaiera.com/tag/pandemic/" rel="tag">Pandemic</a> by <a href="http://www.ultimaaiera.com/tag/electronic-arts/" rel="tag">Electronic Arts</a> as a death-knell for a promising studio.</p>
<p>I&#8217;ll be happy to be proven wrong, of course&#8230;but <a href="http://www.ultimaaiera.com/tag/ea/" rel="tag">EA</a>&#8216;s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of <i>Ultima VII Part 2: Serpent Isle</i>.</p>
<blockquote><p>
REDWOOD CITY, Calif. &#8211; Electronic Arts Inc., the video game developer known for titles such as &#8220;Madden NFL&#8221; and &#8220;The Sims,&#8221; said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.</p>
<p>The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.</p>
<p>Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.
</p></blockquote>
<p>I guess we&#8217;ll see if <a href="http://dragonage.bioware.com/" target="_blank">Dragon Age</a> gets rushed out the door now, or (worse) cancelled.</p>
<p>You can read the official press release from BioWare <a href="http://www.bioware.com/bioware_info/press_releases/2007_10_11_EA_to_acquire_bioware_pandemic/EA_to_acquire_bioware_pandemic.pdf" target="_blank">here</a>.</p>
<p><b>Update:</b> Further thought&#8230;</p>
<div align="center"></p><div style="text-align:center; display: block; margin: auto auto;"><table style="display: inline;" class="shadow" border="0" 
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       <div><img src="http://www.ultimaaiera.com/gallery/albums/userpics/10002/ea-lolcat.jpg" alt="EA lolcat" title="EA lolcat"  class="cpg-image-normal"/></div>
     </td>
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</table>    </div><p></div>
<div class="clearer">&nbsp;</div>]]></description>
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