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Posts Tagged ‘DOS’

8
Jul

Request from a reader! (Updated!)

   Posted by: wtf_dragon    in Site News

I got this email about a week ago, and have been lax in posting it to the site here for community input.

Do you know where I might find technical information about how the tile shape data is stored/encoded on disks? The graphics for the tiles for the version of are mono-coloured. i.e. a single coloured. Therefore, I suspect the characters do not follow the same encoding format as was is used for the version in shapes.ega.

I recently discovered that the map data is actually stored as 256 chunks of 16×16 data. (the DOS version uses 64 chunks of 32×32 data)

To be honest, I haven’t the first clue about how to answer this question. The C64 predates my first foray into computing by a few years, and I’ve no “hands on” experience with that system, nor with the Ultima 4 version released for it. I had perhaps thought that Nodling Dragon would be a good resource to ask, and have suggested that the reader try and contact him…but any input from the community at large would be much appreciated!

Update: I love this community. Thanks everyone for helping George out! (see the comments)

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26
Mar

DOSBox

   Posted by: Withstand the Fury Dragon    in General Utilities

Produced by: Peter Veenstra, Sjoerd, Tommy Frossman, Ulf Wohlers
Website: DOSBox
Releases:
* DOSBox 0.73 (Windows) (1.4 MiB, 42 hits)
* DOSBox 0.73 (Mac) (4.8 MiB, 33 hits)
* DOSBox 0.73 (Source) (1.2 MiB, 36 hits)

A handy utility that creates a -like environment within or , allowing older DOS applications that don’t work well within modern operating systems to be played under those environments.

can be a bit processor intensive, especially when playing higher-end games like , but most modern systems should be able to handle it.

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13
Mar

Ultima Underworld Editor

   Posted by: Withstand the Fury Dragon    in UW Utilities, UW2 Utilities, Ultima Underworld, Ultima Underworld 2


Produced by: Jonathan Rimmer
Website: UWE Homepage
Releases:
* Ultima Underworld Editor (156.7 KiB, 68 hits)
* UWE Source (2.6 KiB, 41 hits)
* DPMI Memory Manager (40.5 KiB, 40 hits)

A , -based editor for both and . Also available is the source code. The program may require the Memory Manager because of the libraries that were used in its making.

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11
Mar

Replacement for avpatch

   Posted by: Withstand the Fury Dragon    in U4 Utilities, Ultima 4

utility.png

Produced by: Nodling Dragon
Website: Ultima Tech Info and Patches
Releases:
* Replacement for avpatch (7.6 KiB, 91 hits)

Nodling explains: “You can’t install the Ultima 4 Upgrade under , because avpatch.exe is a Windows console application. The new avpatch.exe can be run in DOS, and DOS emulators.”

 

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11
Mar

German Keyboard Patch

   Posted by: Withstand the Fury Dragon    in U3 Patches, U4 Patches, Ultima 3, Ultima 4

u3box.png

u4box.png

Produced by: Nodling Dragon
Website: Ultima Tech Info and Patches
Release:
* German Keyboard Patch (2.9 KiB, 86 hits)

From Nodling’s site: “If you play or [] with a , the y and z keys won’t work until you remove the German keyboard driver. But that doesn’t really fix the problem, because now the y and z keys are swapped.

With this utility, both keys will work as they should. The program is compatible with , DOS emulators and 9x, but unfortunately not with Windows NT or XP.”

 

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5
Mar

Ultima 3 Upgrade

   Posted by: Withstand the Fury Dragon    in U3 Patches, Ultima 3

u3-upgrade.png

Produced by: Exodus Project
Website: Exodus Project
Releases:
* Upgrade v2.5 (321.4 KiB, 115 hits)
* MIDI Upgrade (15.3 KiB, 103 hits)

Another upgrade package, these additions to include music and 16-color graphics to the MS- versions of the game (previously, these were benefits enjoyed by Apple & Commodore players only). Also included is a frame-limiter, so that the game doesn’t run like lightning on modern systems.

 

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