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Posts Tagged ‘Commodore 64’

8
Jul

Request from a reader! (Updated!)

   Posted by: wtf_dragon    in Site News

I got this email about a week ago, and have been lax in posting it to the site here for community input.

Do you know where I might find technical information about how the tile shape data is stored/encoded on disks? The graphics for the tiles for the version of are mono-coloured. i.e. a single coloured. Therefore, I suspect the characters do not follow the same encoding format as was is used for the version in shapes.ega.

I recently discovered that the map data is actually stored as 256 chunks of 16×16 data. (the DOS version uses 64 chunks of 32×32 data)

To be honest, I haven’t the first clue about how to answer this question. The C64 predates my first foray into computing by a few years, and I’ve no “hands on” experience with that system, nor with the Ultima 4 version released for it. I had perhaps thought that Nodling Dragon would be a good resource to ask, and have suggested that the reader try and contact him…but any input from the community at large would be much appreciated!

Update: I love this community. Thanks everyone for helping George out! (see the comments)

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16
Oct

Ultima 4 Gold, Neverwinter mods

   Posted by: Withstand the Fury Dragon    in Site News

Petrell alerted me to the existence of an Ultima 4 Gold, by the same developer (MagerValp) who produced Ultima 3 Gold. I have added an entry for this project at Aiera, and it can be downloaded from there. As with its Ultima 3 counterpart, it is an optimized version of the game for the .

* * *

It would seem that I need to begin assembling lists of game-mods related to Ultima and posting/hosting these on as well. Frilly Wumpus alerted me to the existence of yet another content package, this time for NWN 2: Ultima-like Moongates, a transportation package for the game that attempts to replicate the behaviour of the moongates in (yes, yes, I know).

This is not the only bit of -related content available for NWN and/or NWN2, and I’m sure there’s related development out there for a few other modable RPGs. So perhaps I should begin compiling a list.

Leave any thoughts or opinions in the comments.

After 70-640 and 70-236, students interested in high career moves like 220-602 or 350-030 go for 642-825 immediately.

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16
Oct

Ultima 4 Gold

   Posted by: Withstand the Fury Dragon    in U4 Remakes, Ultima 4

u4box.png

Produced by: MagerValp
Website: Ultima IV Gold
Releases:
* Ultima 4 Gold (1.0 MiB, 156 hits)

This project is an improved version of for the . Notably, it features optimized code and no disk swapping ( users will have to flip the disk once only), and the save system has been revamped (saving is now possible in dungeons). Trainers have been improved, and even little fixes have found their way in — the music, for example, no longer interrupts when you are walking around in .

 

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11
Oct

Letters, oh, we get letters!

   Posted by: Withstand the Fury Dragon    in Site News

One of the great things about running this site is how the community members often jump in and try to help out by providing bits of news, or by spotlighting new discoveries they’ve made of new projects or ports of existing ones. It’s a valuable contribution they make, and I’m indebted to everyone who drops me an email (whether in person or via the contact form) to let me know what’s happening out there.

That’s been especially true lately; this entire update is populated with news that has landed in one of my inboxes or another. And there’s been a fair bit of news, to be sure!

Forgotten World

Forgotten World - Dragon and Mill

Hawkwind dropped me a copy of the second news update for Forgotten World, the remake of tag]Ultima 9[/tag] using the original engine of that game. He writes:

this Hawkwind again, from Team . We have just put up a new entry in our screenshot gallery, which is a render shot this time. It shows a scene that has been assembled using original Ultima 9 textures and models only.

And it has to be seen to be believed — it’s just a simple shot of a mill, with a dragon flying in the background, but it looks spectacular (nothing at all like it would have in Ascension).

Thanks for the update, Hawkwind, and good work!

hack4u

Tim Carlsen wrote me to let me know of the existence of this project, which is a program to “edit the save games of for the .” Any or all of the three games saved in the SRAM file (I trust that NES users who will be interested in this program know what that means) can be edited.

I have created an entry for hack4u on Aiera, and version 1.2 of the program can be downloaded there for Windows, Mac OS X, and Linux (or you can get the source code).

Ultima III Gold

Tim Carlsen also informed me of the existence of this project, which is an improved version of for the .

I have created an entry for U3 Gold on Aiera, and the latest version of it can be downloaded from there.

Infinity Eternal

Thepal dropped me a note as well to let us all know that his remake of using the engine has not perished. Apparently, he’s having some trouble with the domain name, an error in the renewal process that he is in the process of correcting with the registry company.

And in fact, the site is back online.

Ultima Engine Ports for Nokia Internet tablets

I got the most amusing email from Arnim Sauerbier concerning several ports he has made of different [tag]Ultima[t/tag] engines. Specifically, he has ported the following Ultima titles:

It serves to note that these ports are ongoing works, and it further serves to note that some of the projects that have been ported (, for an easy example) are themselves incomplete. However, O Reader, if you use a 770/N800 internet tablet, and would like to be able to play some classic titles whilst on the go, this is likely a project for you!

I’ve added a project entry at Aiera for all of the above, and each of the original projects will also feature a download link.

* * *

By request, I’ve made the hyperlink colour a bit darker, a minor update to the site face that I hope everyone can appreciate. Minor bits of are still under development, and will be tweaked and corected periodically as I can find time to do it all in.

And also, the wedding is in all of nine days (October 20th), so forgive me if the next update is a bit late in arriving. Grace and I will be honeymooning in Greece until November 2nd.

* * *

Update: Courtesy of Dino, there is news of a couple more updates.

Black Gate Keyring

A minor update has been made to Marzo’s mod for Exult, fixing the death bolt spell’s performance and a bug with resurrection obtained from Lord British.

As usual, you can download the latest version of Keyring from its entry here at Aiera.

Nazghul

Gordon has posted news that he is planning to release version 0.6.0 of his Ultima-like engine very soon.

* * *

Also, Dino has found another Ultima blogger, Rotting Dragon, who is currently playing his way through Ultima 6 as he voyages through the Ultima series in view of the world.

 

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11
Oct

Ultima 3 Gold

   Posted by: Withstand the Fury Dragon    in U3 Remakes, Ultima 3

u3box.png

Produced by: MagerValp
Website: Ultima III Gold
Releases:
* Ultima III Gold (170.8 KiB, 151 hits)

This project is an improved version of for the . Notably, it features optimized code and fits on a single disk side, and the save system has been revamped. Trainers have been improved, and even little fixes have found their way in — it is possible, for example, to buy more than one dagger at a time.

 

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11
Mar

Ultima 5 Technical Information

   Posted by: Withstand the Fury Dragon    in U5 Utilities

u5box.png

Produced by: Nodling Dragon
Website: Ultima Tech Info and Patches
Releases:
* U5 Game File Formats (16.2 KiB, 69 hits)
* U5 C64 Game File Formats (9.9 KiB, 43 hits)
* U5 Sharp x86000 Game File Formats (4.6 KiB, 32 hits)
* U5 Savegame File Format (33.1 KiB, 61 hits)
* U5 EGA Driver Information (1.9 KiB, 30 hits)

A comprehensive collection of technical information from Nodling Dragon concerning the game data files. It includes a description of the PC version of the game’s file formats, and a description of the file formats from the version as well. It also includes a description of the file formats from the , an incomplete description of the driver that the game uses, and a description of the PC version’s savegame format.

 

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