Creation takes time. Time is limited.

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Posted by WtF Dragon On November - 5 - 2011

Johnny Wood has been busy with “real life” (we really need a better term to use instead of that; these projects are every bit as real and every bit a part of our lives as anything else is) for the last couple of months, and so his progress on Classic Ultima Online has been slower than he had hoped for. In spite of this, however, he has managed to make improvements to scripting and audio, debug his engine’s logging mechanism, and add UI support for some commands and transactions in the style of Ultima 4.

Oh, and Ultima-style merchants work now:

I would like to buy something!

Johnny explains that he is re-working much of the game with UI dialogs, in an effort to support both classic input as well as alternative, and perhaps more modern, methods.

As a bonus, he also posted the video below, showing off his son’s science project…a short game built using the CUO engine, with graphics from Ultima 6 and sounds from Ultima 8.

The goal is to save all of the patients within a single workday by taking a blood sample from each and identifying their problem under the microscope. The book shelf can be used for information and to see which of the three doctors are experts on the various cell subunits. The black book can be used to put the game into hard mode which changes the microscope images to realistic looking slides. Each doctor will recommend a vaccine for the problem, but only the expert for the current cell subunit being researched will recommend the correct one. Giving the wrong vaccine to a patient will kill the patient and the game will end.

With video!

Save all the patients!

Honestly, this comes as a total surprise. I had thought that Classic Ultima Online was just an “inspired-by-Ultima 4” tile-based game that supported online play; I didn’t think it featured its own custom, standalone engine. Nor was I aware that it was this…moddable.

Frankly, I’m impressed!

Also: I don’t remember if I mentioned his update from the beginning of September, but if not…it also appears that Johnny has gotten Peer working properly.

categories: Featured, Site News
Posted by WtF Dragon On September - 2 - 2011

Shattered Moon has posted one additional update, for the month of August to the Classic Ultima Online website, in which he explains that not much progress was made during the month.

However, he also posted this video, which shows off what I assume are new features that will be in the updated client that he’ll be releasing at some point:

Fancy labels!

Hopefully, he’ll have a better September!

categories: Site News
Posted by WtF Dragon On September - 1 - 2011

We last heard from Shattered Moon back in June of this year, and since then he has posted two updates to his website detailing his progress with Classic Ultima Online, his multiplayer re-imagining of Ultima 4.

In July, he posted a short update explaining that work had been done mostly on character generation and the introductory sequence of the game. He also mentioned that testing was about to begin on a new client and server, which he hoped would be ready for beta testing in the near future.

This month (it is still August), he posted a longer update in which he detailed the work he had done since July:

The majority of work done during the month of July:

  1. Reorganization of the project file structure
  2. Title screen
  3. Client archives of maps and sound assets (vs. raw assets)
  4. Server performance metrics
  5. Sound & Music

The aforementioned testing of the client and server went better than expected. However, there’s still a little work to do. The entire (debug) project weighed in at about 4.5 MB, with the client making up about 72% of the size due to graphics and sound.

Given his talent as a programmer, I’m pretty sure we can expect to see a new client and server release from Shattered Moon in the next month or two.

categories: Site News
Posted by WtF Dragon On June - 7 - 2011

After a few months of silence, Johnny Wood has posted a news update detailing the various changes and updates he has made to Classic Ultima Online over that duration. His progress has been slow of late, but in a lot of ways is down to just detail work.

Major areas of improvement since March included:

Character Generation
Title Screen
UI bug fixes
Dungeons and Shrines transferred from old engine
Quest items transferred from old engine
Sextant position
Player commands: Board, Search, Talk, Ztats
Tile drawing fixes and ordering control from script
LB and Seer Hawkwind dialog
Localization

It doesn’t appear that he has released a new client, however, so I haven’t made any changes to hosted files here at Aiera.

(via Petrell)

categories: Site News
Posted by WtF Dragon On March - 25 - 2011

Above the Post Update (Akalaupdate, I guess): This article has generated a lot of buzz, but there’s been no small amount of misinformation tossed about in regard to it, this site, EA, and even Ultima 4 in all the excitement. I’ve attempted to offer some corrections and clarifications in this article.

Escape from Mount Update: I’ve gone through and made some corrections. The reason for this will be explained in a forthcoming article.

* * *

Observant Dragons and Dragonettes may have noticed that there has been some…disruption in Ultima 4-related projects of late. For example, both the Master System 8 and Phi Psi Software Flash-based remakes of the game have been taken down. Additionally, both Aiera and xu4 have removed their direct download links for the PC version of the game, and Dino has removed his comprehensive listing of other sites that hosted the same download.

Basically, after about fourteen years (since approximately 1997), Electronic Arts is finally cracking down and issuing DMCA notifications to most — not all! — sites that are hosting the PC version of Ultima 4 for download. This move is not being taken well by many, and people are wondering both why EA is wasting time enforcing copyright on an old game like this, and asking “hey, wasn’t it released as freeware?”

u4pctitl

The Ultima 4 Title Screen

Where It All Began.

Back in the late 1990s, Origin arranged for the PC version of Ultima 4 — the full game — to be released for free on a CD distributed with a particular copy of PC Games/Computer Gaming World.

Late in 1997, Lady Whisper Dragon (who maintains the Worlds of Origin website along with her husband) evidently secured permission from Origin Systems to distribute the version of the game from that CD on her website. The announcement of this was made in a Usenet discussion thread.

Later on in that same thread, a person known as Boomer — AKA Mike McCoy, who at the time was Origin’s “online community manager” — dropped in to clarify, based on a question posed by Fortran Dragon, that the version of the game which was released to Lady Whisper for free download was in fact the PC version of the game, the same binary that had shipped on the PC Games/CGW CD. (Plus the usual bits about it not being for commercial distribution.)

Prior to Lady Whisper posting a version of the game for download, a couple of other Ultima Dragon-run sites were able to secure similar permission to distribute the CD verison of the game. Of these, only Contrapuntal Dragon’s site still exists. Fortran’s Hidalgo Trading Company was the other, but it is no longer online. Lady Whisper was probably the third or fourth person to host a download.

However (and this is an update and correction), I have since determined that Lady Whisper is not hosting the correct version of Ultima 4 for download. Contrapuntal Dragon’s version is the version from the PC Games/CGW CD, which is the version that Origin released. Lady Whisper, however, has posted the version of Ultima 4 that shipped on the Ultima Collection CD for download. The differences between these versions are slight, but a file size comparison tells the tale.

As such: I’m removing links to Lady Whisper’s download from the site here, and I would encourage everyone else to do the same.

Where It Really Began, However.

Just prior to these Dragons getting permission to distribute the game, however, was something that Contrapuntal Dragon refers to as the Kickass Debacle. Basically, a gaming site billing itself as Kickass Games (I have no idea if they are related to the present site with that name) was offering Ultima 4 (the version from PC Games/CGW) for download.

Which struck Contrapuntal Dragon as an odd thing since he was aware that various Ultima Dragons had asked Origin for permission to distribute the CD version of the game, and had been refused.

The confrontation with Kickass Games turned ugly and petty, but at the outcome of it Contrapuntal and other UDIC members were informed that they could offer the CD version for download on their websites. After confirming this with Boomer at Origin, Contrapuntal happily set up a download page for the game, and so did a couple of other Dragons (sadly, these other sites no longer appear to be online).

So That Means It’s Free, Right?

Well, yes…and also no. As Contrapuntal Dragon explains at his Ultima 4 download page, the release of the PC Games/CGW version of the game for download was mostly a gesture of goodwill on Origin’s part. And yes, at certain select sites, the game is indeed available for download for free.

So it’s not, as Jazzcat said in this thread at Horizons Tavern, the case that EA “won’t allow anyone to enjoy this classic RPG.” In plain point of fact, they will. But equally, it’s also not the case that “Ultima 4 was released to the public domain in 2001.” That is, sadly, a happy little fiction that the Ultima fandom has invented for itself.

And as Contrapuntal makes clear, EA still holds the copyright to the game, and has ever since the Origin acquisition. The game itself was released in a controlled fashion; the copyright holding was not abandoned at that time.

You Keep Using This Word. I Do Not Think It Means What You Think It Means.

Ultima 4 is available for free in a few select places online; that’s been established. Does that mean it’s “freeware”?

I suppose it depends what you mean by “freeware”, because the meaning of that word has always been a bit fluid, and in fact has shifted a few times over the years. The game is available for free from certain Ultima Dragons but, as Contrapuntal Dragon and Lady Whisper both make clear, that fact does not entitle others to download the game and redistribute it on other websites without the express permission of Origin Systems (or, now, Electronic Arts).

Ultima 4 hasn’t been released in the same way that the id Tech 2 engine has, or in the same way that Bungie released the Marathon games; it’s not GPL or some other flavour of open distribution. Electronic Arts still retains the copyright to the game, and it is still possible to commit piracy in regard to Ultima 4.

So What Does That Mean For The Various Projects/Remakes?

Well…that’s the thing, isn’t it?

Historically, Electronic Arts has taken a pretty relaxed view of the Ultima remake community, and I would expect that they will continue to do so in the future. However, it is the case that the two Flash-based remakes of Ultima 4 have received DMCA (copyright violation) notices. I’ve spoken with a couple of people “on the inside” about this, and the takeaway I got from that was actually about what I expected to hear.

Basically, a straight-up remake like the two Neverwinter Nights-based remakes of Ultima 4 are probably safe; I don’t think Electronic Arts has any interest in going after mods like that, and in fact they really didn’t come up in discussion at all.

A project like xu4 is also (probably) safe, since it still requires a copy of the original game to run. They’ll probably have to cease distributing copies of the game with their non-Windows builds, and will of course not be able to offer the PC version of Ultima 4 for direct download. But really, xu4 can be thought of as a glorified “make it run under [insert OS here]” patch for the game. From a legal perspective, that should be okay.

The two Flash-based versions of the game are probably toast, however, though I’m given to believe that Electronic Arts is willing to hear an argument for why they should be left available.

What about Classic Ultima Online, some of you are wondering? That one is a tough call. From what I gather, BioWare Mythic is lobbying pretty hard to keep that project available, and I have heard that they’re pretty interested in talking with its developer. It might survive, or it might not; I think that will depend on a few factors that have not yet been fully resolved.

Why Now?

This is probably the big question most of you are asking. After all, it’s been about fourteen years since Origin okayed certain Dragons to host the PC version of the game for free download. It has seen a lot of proliferation since then; even Aiera hosted a copy for download for a brief period.

So why, now, after all this time, is EA finally taking actions to protect its copyright?

I suspect that I can answer in three words: Mythic’s secret project.

There have been a lot of rumours circulating around — including a few hints dropped by people at Mythic proper — suggesting that their secret project is very likely Ultima-related, and indeed that it is related to Ultima 4 in some way. And if that’s the case, it actually makes a lot of sense that EA would put some effort into making sure that the Ultima 4 property and copyright isn’t being violated online.

So How Do We All Proceed?

For the moment, anyone wishing to post a download link to Ultima 4 can do one of two things: link to Aiera’s entry for the game, which has links to both of the known legitimate downloads of Ultima 4. Alternatively, link to either of the downloads themselves, links to Contrapuntal Dragon’s download page or the file he hosts, a link to which which can be found earlier in this article or at Aiera’s Ultima 4 entry.

Second, let’s all just take this as a reminder that while the remake community has enjoyed the enormous benefit of EA’s relative lack of interest in its various efforts (as opposed to how, say, Ubisoft treats fan mods and suchlike), there are obvious legal limits to that.

To be fair, I’ve heard from a couple sources that EA really don’t want to be complete tyrants about this, which is why only two projects — the Flash-based ones — have been taken down. xu4 received a notice to remove their hosted download of Ultima 4; Aiera received no such notice directly, but I took the proactive step of removing the link to my local copy of the file anyhow, in favour of links to known, safe download sites.

They’re not trying to step on more toes than necessary, but neither are they going to let the more obvious copyright violations slide. Which, really, is fair; it’s their copyright, their IP, to defend after all.

I realize that some people will feel offended and/or upset by this turn of events. Certainly, how we, the fan and remake community, approach the idea of Ultima 4′s availability as “freeware” will have to shift, as will our thinking in regard to the use and distribution of that property. But really, this isn’t some new and draconian shift in EA policy, so I would ask — almost beg, really — everyone not to make it out to be anything of the sort.

For the most part, and for most of us, it’s still “business as usual”; please don’t take this as an indication that you should all stop work on whatever projects you are involved in, pack up shop, pull your downloads offline, and get back to your real life. This is not the first wave in a comprehensive push by Electronic Arts to snuff out the remake community.

At the same time, it’s never a bad idea to make sure that you’re not violating copyright in any actionable way.

Questions, comments, and concerns can be left in the comments form; stuff you’d rather keep private can be submitted via the contact form (though I reserve the right to post a public reply — stripped of identifying personal details, of course — to particularly good questions).

Update: This story has been Slashdotted! Welcome, Slashdot readers!

Revenge of the Update: Welcome to all you Clippy.be, Rock, Paper, Shotgun, Blue’s News, RPGWatch, RPG Codex, Broken Toys, GameStar, Big Download, and Good Old Games readers! And thanks for all the link love, people!

Updateodus: Welcome, also, to you Game Politics readers, and thanks for the link! It’s nice to know I’m your favourite Ultima site.

There is one thing in the Game Politics article that needs correction, though:

One of my all-time favorite Ultima sites, Ultima Aiera, also removed links to many Ultima IV-related projects.

This is simply not true. What has been done, however, is that I have removed my copy of the actual Ultima 4 binary from the Ultima 4 entry on the site; that entry now points to the two hosted downloads of the game that I am reasonably certain possess the legal right to offer it. I have also moved the two project entries for the Flash-based versions of the game to the Cemetery.

In other words: the only thing I removed was a link to my hosted copy of Ultima 4. There have been a few rearrangements outside of that, but no other removals.

Quest of the Update: Welcome also to you VG24/7 readers.

Another correction, though. The VG24/7 article states that:

EA has issue[d] a cease and desist order to fan site Ultima Aiera, informing the site and others hosting Ultima IV, as well as Flash-based remakes, to pull any files pertaining to it.

It is true that C&D notices were sent to several sites. Aiera, however, was not one of these; I voluntarily removed the link to my hosted download (which was really just a copy of Contrapuntal Dragon’s download anyhow).

Update of Destiny: Welcome, also, to readers of Gracz.info and MeriStation. Man, this story is making waves!

The False Update: And welcome, as well, to any GryViews readers! Thanks for the link!

The Stygian Update: PC Gamer mentions the site by name (cool!) but doesn’t link (sad!). Still, welcome to anyone finding Aiera from that article!

Savage Update: German gaming site PS3 Inside sends in a link, in the midst of a news round-up.

Martian Update: Rampant Games comments on the story; welcome, RG readers, and thanks for the link guys!

The Black Update: Also, welcome GamerOwnage readers! Another link, and more thanks from me!

Labyrinth of Updates: This is getting out of control: this article has its own bit.ly URL: bit.ly/u4wetblanket!

Update Isle: Welcome, readers from Tweakers.net and NOWGamer! Thanks for even more link love!

Pagupdate: This is officially off the charts; this article has now been linked from Gamefront, GameBanshee, and Gama-freaking-sutra. Eurogamer also sends some link love, as does GreyViper. Thanks, y’all!

Updatecion: And welcome, GameSource readers! Thanks for the link, my Italian friends!

Update Online: And now The Escapist has picked up the story. Thanks for the link, fellas! Love your animations.

The Update Age: And how’s this for interesting? Look who has been by the site today:

Electronic Arts...kind of expected

Sega of America?

LU...CAS...FILM?!?!?

This is just what I’ve noticed in StatCounter so far; I’m sure there’s been even more. But I just use StatCounter’s free service, which limits log size to 500 entries. Which is really not that much on a day when the site is seeing four to six times its daily traffic.

Updateissance: Italian gaming site Io Videogioco has picked up this story, as has Comunita, German gaming sites Play3 and Gamona, Czech gaming site Doupe, GamesIndustry, and Computer and Video Games (CVG). Thanks for all the linkage, folks!

Update Dawn: The story has also found its way onto Reddit.

Lord Blackthorn’s Update: Kotaku and Evil Avatar have picked up and run with the various rumours surrounding this news, though neither of them links to Aiera directly. Still…this story has legs!

Age of Update: Last Game Zone mentions Aiera by name, but doesn’t link. Even so, thanks!

Samurai Update: Finnish gaming site V2 comments on the Kotaku story; Aiera gets a link in the comments.

Mondain’s Update: More visitors!

NCSoft...former employers of Richard Garriott!

THQ...very nice, very nice.

Wait...what? The CIA?

As long as no black helicopters show up near my house, it’s all good.

Updatian Abyss: Blaq, at Ze War, comments a bit about the secret project and how it might just be impacting future developments in his favourite MMO, Warhammer Online: Age of Reckoning.

Update on the High Seas: C&G Monthly talks about the story and apparently links to the site (if traffic logs are to be believed). Italian gaming site Multiplayer.it also sends some link love this way. German site PhantaNews also links, but fans the flames of speculation about a new Ultima MMORPG title. Fragland also sends in a link.

categories: Featured, Site News
Posted by WtF Dragon On March - 21 - 2011

Dino the Dark Dragon used to maintain a database of Ultima-themed websites, which was probably the most comprehensive listing of such things that could be found anywhere within the online Ultima community. The database served a two-fold purpose: it was obviously a directory which Ultima fans could use to find particular sites of interest, and it was also meant to serve as a kind of permanent record of sites after they ceased to exist (which would make them easier to find in e.g. The Internet Archive’s Wayback Machine).

Recently, Dino launched the second version of the database, bringing to a close a project he had evidently been working on since late 2009.

He’s looking for help in making sure that records are up to date within it; I’ve already alerted him to one such issue concerning Classic Ultima Online. Anyone who’d be interested in helping out is encouraged to contact him directly.

categories: Site News
Posted by WtF Dragon On March - 17 - 2011

I missed that Johnny Wood had posted a March development update to the Classic Ultima Online project site…my bad! In it, he details the parts of the project that he focused his attention on improving during the previous month:

UI: ListViews
Player commands: Ready, Wear, Mix Reagents, Z-stats
Admin commands
Database: Complete revampÖ improved asynchronous queries and localization
Script array serialization now supported for client/server replication

A lot of under the hood stuff, in other words, although I’d be curious to see how the addition of ListViews to the UI turned out. He mentions, in the news post, that he didn’t have time to put together a video; maybe he’ll be able to do so before the month ends. Hopefully, right?

categories: Site News
Posted by WtF Dragon On February - 16 - 2011

Classic Ultima Online has been largely silent for a couple of years now (maybe more), but developer Johnny Wood posted an update at the beginning of February, in which he reviews the original objectives of the project and outlines where he’d like to take it in the future.

His goals seem reasonable, and include tweaking the UI, improving inventory handling, plugging memory leaks, and updating the SDK. He also hopes to post updates roughly once a month, to keep us all informed.

And of course, the original client for the game (which, for those who don’t remember, is a multiplayer version of Ultima 4) is still available; the server for it is also still up. Check it out today if you haven’t yet, and fire it up again if you have!

categories: Site News
Posted by On November - 23 - 2010

Support my Movember campaign!

Johnny Wood, whom some of you may know and recognize as the developer behind Classic Ultima Online, chipped in a sizeable donation to Aiera last week, for which I am monumentally grateful.

I mean, I’d run the site regardless of whether or not anyone in the community bothered to contribute monetary support to it, but I’m always grateful whenever anyone wants to chip in; Aiera does cost money to keep running, after all. And every little donation helps ensure I’m able to continue doing so.

So thank you, Johnny!

Do check out the man’s project, Dragons and Dragonettes; a multiplayer, online version of Ultima 4 is all kinds of awesome, after all!

categories: Site News
Posted by On November - 5 - 2010

Johnny Wood contacted me about the possibility of jettisoning Drupal as the content management system for Shattered Moon, the home page of his Classic Ultima Online project. I built the first page for him way back when, and I certainly didn’t mind doing so again, so per his request I set him up with WordPress instead.

The results:

shatteredmoon-old

Old and busted!

shatteredmoon-new

New hotness!

Anyhow, this is as good a time as any to give Johnny’s project another shout out. Though his ultimate goal is to develop a framework “that will allow users to create and publish classic Ultima-style online games,” the major achievement of his project thus far is the release of a multiplayer client for Ultima 4: Quest of the Avatar. And it really is quite good; I’ve messed around with it before and remember enjoying it greatly.

You can grab the client either from the project entry here (linked above) or from Shattered Moon’s download page; either way, pick it up and give it a try. The server shard supporting it is still very much up and running!

This is also a fine opportunity for me to remind any aspiring project developers, or any project developers who don’t currently have an online space for their project, that Aiera has plenty of space to share, and would thus gladly host, for free, a website (over which the developer would have full control) for any Ultima-related or Ultima-inspired project.

categories: Featured, Site News
Posted by On March - 11 - 2010

Our good friend who is (slowly, but surely) working on building Classic Ultima Online, who by day works for Turbine, has alerted me to the fact that at present, the company is looking to fill a plethora of positions.

Granted, a lot of these are mid- or senior-level positions requiring no small amount of experience. But hey, it’s entirely possible that some of you Dragons might actually have that kind of experience. It’s also possible that some of you are looking for (new) work or workplaces.

Turbine are the people behind Asheron’s Call, , and Dungeons & Dragons Online. Nothing specifically -related, in other words, but definitely in the realm of high fantasy.

categories: Site News
Posted by WtF Dragon On May - 9 - 2007

[flickr size="small" float="left"]5352095039[/flickr]
Produced by: Shattered Moon
Website: Classic Ultima Online
Releases:
* U4 Multiplayer Client (2.6 MiB, 607 hits)

This promising multiplayer game, made in the style of brings a classic tile-based single-player RPG experience into the realm of online gaming! Johnny Wood has implemented a UI and tile-based graphics engine that will be instantly familiar to long-time fans of the Ultima series, and continues to make improvements to the game to further enhance the Ultima-like feel of its gameplay.

The project is currently in an alpha stage, and there is a client available. You can download the client from , or through Dennis DeMarco’s website.

To play: launch the client, specify u4m.demarco.com as the game server, and then create a player.

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