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	<title>Ultima: Aiera &#187; C64</title>
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		<title>Request from a reader! (Updated!)</title>
		<link>http://www.ultimaaiera.com/blog/request-from-a-reader/</link>
		<comments>http://www.ultimaaiera.com/blog/request-from-a-reader/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 01:54:59 +0000</pubDate>
		<dc:creator>wtf_dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[EGA]]></category>
		<category><![CDATA[Ultima 4]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=529</guid>
		<description><![CDATA[<p>I got this email about a week ago, and have been lax in posting it to the site here for community input.</p>
<blockquote><p>Do you know where I might find technical information about how the tile shape data is stored/encoded on <a href="http://www.ultimaaiera.com/tag/commodore-64/" rel="tag">Commodore 64</a> disks? The graphics for the tiles for the <a href="http://www.ultimaaiera.com/tag/c64/" rel="tag">C64</a> version of <a href="http://www.ultimaaiera.com/tag/ultima-4/" rel="tag">Ultima 4</a> are mono-coloured. i.e. a single coloured. Therefore, I suspect the characters do not follow the same encoding format as was is used for the <a href="http://www.ultimaaiera.com/tag/dos/" rel="tag">DOS</a> version in shapes.ega.</p>
<p>I recently discovered that the map data is actually stored as 256 chunks of 16&#215;16 data. (the DOS <a href="http://www.ultimaaiera.com/tag/ega/" rel="tag">EGA</a> version uses 64 chunks of 32&#215;32 data)</p></blockquote>
<p>To be honest, I haven&#8217;t the first clue about how to answer this question. The C64 predates my first foray into computing by a few years, and I&#8217;ve no &#8220;hands on&#8221; experience with that system, nor with the Ultima 4 version released for it. I had perhaps thought that Nodling Dragon would be a good resource to ask, and have suggested that the reader try and contact him&#8230;but any input from the community at large would be much appreciated!</p>
<p><b>Update:</b> I love this community. Thanks everyone for helping George out! (see the comments)</p>
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