The candles burn out for you; I am free

Posted by wtf_dragon On August - 13 - 2010 21 Comments   Discuss in the Forum 
u4iphone

This is just a Photoshop job, not a real screenshot. Sadly.

I was told the most interesting thing today.

As the good reader is probably aware, a port of was recently released on the (or, more correctly, ) platform, ‘s mobile device operating system. The good reader is also probably aware that I’ve had some contact with Mythic Entertainment. Mythic, as most hopefully know, basically holds the rights to the name at present, and produced the most recent expansion to .

Well, it turns out that Mythic would be very interested in any effort made to port to the iOS platform, so much so that they would work to get any functional, well-implemented port published on the Apple under the label.

So…if anyone out there has some experience with development on the platform, and if such a person would be interested in creating a port of the original game, which offered context-dependent controls not unlike how the Akalabeth port does: here’s your big chance. Not only to remake an title (and a darn fine one, at that), but to get it officially approved and published.

As Aragorn, son of Arathorn, asked: What say you?

Posted by wtf_dragon On July - 30 - 2010 5 Comments   Discuss in the Forum 

Oh, what the heck, eh?

Apropos of what I said before, I’ve decided to bump up the testing weekend a bit, and have made a couple of changes to the plan since yesterday afternoon.

For starters, the ‘Milano’ theme is out. I’ve gone with the ‘Perogato’ theme (from the same designer) instead, with a few custom modifications (including a sexy new logo, if I do say so myself). I’ve dropped the ‘:’ from the site name as well…it’s a minor thing.

Additionally, since I actually like this theme, there’s a decent chance that it will stay in place. I have to make a few modifications to it still (e.g. adding tag support and forum discussion links), but those are minor cosmetic changes. This theme has most of what else I was hoping to end up with: a more modern feel, a featured content pane so I can highlight stories that I think are important, more and better use of and inline images, and dropdown menus for quicker access to the things that keep many of you coming back to the site: remakes, patches, and utilities.

May I draw attention to the double menu bar at the top of the site? The red bar, the good reader will note, lists what are considered, by this site at least, to be the main canonical entries in the Ultima series, from through to , including both Underworld titles. Obviously, not every remake, patch, and utility is listed, and so the complete list of categories still appears on the sidebar, but this way there will at least serve to get a goodly number of site visitors to the content they want a) more quickly, and b) without even the need to scroll down the main page.

The main page of the site will also boast more articles under this template.

Anyhow, please leave feedback in the comments form of this article, or in the related forum thread. I want to hear what everyone thinks about this redesign. And as I mentioned, this design is one I like more, but is not yet at the point where it will be an unchangeable thing; if a goodly number of people who leave comments say “I hate it!”, I’ll put the ‘Aspire’ theme back first thing on Tuesday morning, without the slightest hesitation.

categories: Site News
Posted by wtf_dragon On July - 28 - 2010 No Comments   Discuss in the Forum 

I was just tipped off to the existence of this remake thanks to an email from Zen. It’s a complete port of to the .

This is evidently a licensed effort, as the app retails for $1.99 USD. As such, I won’t be hosting the download directly; you will find a link to the in the project entry instead.

Posted by wtf_dragon On July - 28 - 2010 4 Comments   Discuss in the Forum 


Produced by: Quantum Toast
Website: Mobile World of Doom!
Releases:

This is an “exact” re-creation of for the and , which even goes so far (as can be seen in the screenshot) as to re-create the interface (or, at least, the parts of it necessary to play the game). Graphics and sound are the same as were in the original game.

This port boasts a few “helper” features, however, some of which were apparently designed with input from himself. These include an autosave option (which also continues the game from where you left it, if you have to quit the app for any reason), an option to start near castle, an in-game minimap, and the ability to carry way more food.

It’s available for $1.99 USD on the Apple .

Posted by wtf_dragon On July - 27 - 2010 No Comments   Discuss in the Forum 

As if running the best French-language Ultima site and managing the ambitious Return to the Serpent Isle project wasn’t enough, Sergorn Dragon has taken it upon himself to take a cue from Ophidian Dragon and blog his way from through to …with detours through the Worlds of Ultima series and both Underworld games.

Quoth Sergorn:

I will be following a similar pattern for each game: a first post presenting the game, my relationship with it, and when it applies the version chosen for this playthrough. Afterward I’ll post blog posts and possibly some screenshots of my adventuring for how long it will take (which could take a while, or not so much considering I can end up devoting a crazy amount of time to such things when I put myself to it) with some final impressions once the game is finished.

He might even delve into some of the various ported versions of the Ultima titles, though at this time he has no fixed plans in that regard.

So…do be sure to check back with him from time to time!

Posted by wtf_dragon On July - 9 - 2010 3 Comments   Discuss in the Forum 

Reader enirya alerts us to the following:

Spoony from spoonyexperiment.com is doing a series of reviews of the Ultima games, starting at Akalabeth and apparently he intends to go all the way up to Ultima 9 and Ultima Online. Thought you might be interested to know.

This leads me to think that I need to update and expand my list of links! Do give Spoony’s work a look-see, good reader. It sounds like an ambitious undertaking.

Update: You can find his Akalabeth review here, and his Ultima 1 review here.

Posted by wtf_dragon On August - 17 - 2009 15 Comments   Discuss in the Forum 

Those of you who have undertaken to read in its entirety may be familiar with the fact that most Biblical “reading programs” do not recommend attempting a cover-to-cover read-through. Indeed, many such programs do not necessarily recommend beginning with the ! The Bible is a complex book, and reading its every word typically requires a fair bit of thinking ahead and preparation on the reader’s part.

I mention this here because a reader sent me a request over the weekend that is kind of an analog to the above. For some of us, is a game which predates us; perhaps we were born after the first one was released, or perhaps we did not come to be gamers until the series had achieved a level of maturity. This is certainly the case for me: the first three games I ever played, in order, were a puzzle solver/, ‘s , and …all within the span of about 18 months. If I was 7 years old by the time U6 and I first met, I’d be surprised.

But it got me hooked, and I’ve played most of the other titles since that time. (U6 remains my favourite, though.)

The last Ultima game released a decade ago. Think about that for a moment. Even represents a bygone era of gaming…or, perhaps, several eras; game-related technologies move ahead with truly alarming speed.

If someone wanted to get into the Ultima series today, where would they begin? Is it still best to start at the beginning, with , and from there to play through all the games in game-chronological order? Or is this not the right approach? Should a person instead begin somewhere in the middle, then move to earlier titles, and then play through the Guardian saga? And should one play through the originals? Or the remakes?

That is what reader Lance wondered in his email:

Between 2000 and 2003 I played a lot of on various free shards; before that I hadn’t played any Ultima Games. Since then I’ve put a couple hours into the following: U1, U7 (in ), U8 (in the other Exult-like project) and U9 (completely patched up and using the developer-released patch).

In each I lost interest: U7, U8 & U9, I was obsessed with going into every
house and stealing useless junk like candles, cutlery and bananas…which meant the locals would eventually get angry at me.

I’m thinking about starting with U1 again and working my way up to U9, but I’m not sure if I should play the remakes instead of the originals in
, or maybe start with U9 and work my way down to U1.. or even put Ultima’s best foot forward and start from there and work my way to the worst in the series (maybe U7, then U8, U9, then U6 etc)?

To be honest, I’m not sure what sort of answer to give him, apart from recommending beginning with U6; that is the best starting point, as far as I’m concerned. From there, the order I suspect might work best would be: U4, U5, U8, U9, U1, U2, U3, the Underworld games (optional), Akalabeth (optional), and then U7 (both parts, in order). This balances higher quality against lower, modern against classic; to my mind, it should work for the average gamer.

But what do you all think? Recommendations can be left in the comments (please give explanations for your suggestions, as well).

Posted by wtf_dragon On April - 15 - 2009 3 Comments   Discuss in the Forum 

There’s a couple things to report, actually. Obviously, the first is that every download of has in fact been restored to working order — feel free to check thou them out.

(Note: for some reason, the download link for the Nokia smartphone port of Aklabeth (which is stored as a file) doesn’t work properly in , but right-clicking and using “Save target as…” seems to work just fine.)

The second is to note that I’m adjusting the way I do categories on the sidebar; whereas before there was a big solid block of categories, I intend to use the advance category management plugin that the site already has installed to separate the category lists based on the series into which the listed titles fall — e.g. the Age of Darkness, Age of Enlightenment, Worlds of Ultima, etc.

Akalabeth, being something of an “odd man out” (and then not the only one) gets its own sidebar element. Expect this categorization to expand as changes progress.

categories: Site News
Posted by Withstand the Fury Dragon On August - 13 - 2008 1 Comment   Discuss in the Forum 

I see that Dino’s Ultima Page has posted some news concerning a couple of new file releases from different projects. Notably, Ranman’s Ultima V for TI Calculators has released a beta version of that port for the TI-92 and V200 calculators. This download has already been added to the project entry here at .

Also, the full version of a patch translating Ultima 7 to Spanish has been released. Following up on this lead led me to translation patches for , , and about which I had previously been unaware, and these have all been added to Aiera.

Additionally, the Ultima 6 Project Development Tools Package has been released, which enables the user to edit and compile conversations, edit game objects, edit game logic, and provides a host of other functions as well. It can be downloaded from the website, or from the entry here at Aiera.

* * *

Other Ultima-related news I found whilst wandering through the Internet today includes:

Aklabeth

The web home of this remake of seems to be offline. I hope it’s just a temporary thing.

Ultima Underworld for Pocket PC

Conversely, this port of Ultima Underworld to the seems to be back online again. Nice to see. That means that I get to move this project out of the cemetery!

Exult

This port of and Serpent Isle to…well…pretty much every operating system one could dare to think of…doesn’t look as though it’s been updated, by its website. But I noticed that the and PocketPC snapshots were updated earlier this month, as was the snapshot for . All of these can be downloaded through the project entry here. The chief modification seems to concern a bug with multiracial Avatars.

Ultima: Iris

This 3D frontend for Ultima Online has been updated recently, to build version 2365. and Windows source, and the Windows installer, can all be downloaded via the project entry here, or at the project website.

* * *

Finally, I was contacted by Yannick “Alcibiade” Kirschhoffer regarding a new piece of Ultima-related material he has produced. I’ll let him explain it in his own words:

I’ve been huge fan of the second Ultima trilogy. In 2003, I began work on writing guitar arrangements of most of this era’s music. I did the score almost entirely, and some of U4 and U5 too. Then I compiled these in a songbook that I illustrated with artwork and quotes from the games.

It is available for download in PDF format at www.alcibiade.org

This is a handy little creation, beautifully arranged and attractively compiled into one volume. I’ve added a project entry for it under the category of “General Utility”, and it can be downloaded from there as well.

Well done, Yannick!

Posted by Withstand the Fury Dragon On February - 21 - 2008 5 Comments   Discuss in the Forum 

Produced by: Arnim Sauerbier
Website: Arnim Sauerbier
Releases:
* Aklabeth for Nokia Smartphones (33.6 KiB, 247 hits)

* xu4 for Nokia Smartphones (1.9 MiB, 238 hits)

* Ultima 7 - Exult - Program (1.0 MiB, 68 hits)
* Ultima 7 - Exult - Data (14.0 MiB, 58 hits)
* Ultima 7 - Music (mono) (12.5 MiB, 55 hits)
* Ultima 7 - Music (stereo) (28.7 MiB, 66 hits)

* Ultima 8 - Pentagram - Program (766.2 KiB, 35 hits)
* Ultima 8 - Pentagram - libSDL (16.2 KiB, 34 hits)
* Ultima 8 - Pentagram - Configuration (998 bytes, 27 hits)

These are actually just ports of other projects (linked below), but as I’ve never seen so many in one place at one time (and from one person!), they are classified not only as ports but as their own separate entry on .

The following projects have been ported to the 770/N800 internet tablets:

It serves to note that these ports are ongoing works, and it further serves to note that some of the projects that have been ported (, for an easy example) are themselves incomplete. However, O Reader, if you use a Nokia 770/N800 internet tablet, and would like to be able to play some classic Ultima titles whilst on the go, this is likely a project for you!

Posted by Withstand the Fury Dragon On October - 11 - 2007 4 Comments   Discuss in the Forum 
akalabeth-original.png

Produced by: Paul Robson
Website: Paul’s SDL Games
Releases:
* Aklabeth (229.6 KiB, 225 hits)
* Aklabeth for Nokia Smartphones (33.6 KiB, 247 hits)

No, that name’s not a typo. Not an accidental one, at any rate. Okay, that name actually is a typo (see the comments, below). Who am I to argue with the developer?

At any rate, this is an -based rewrite of Richard Garriot’s original classic.

 
categories: AK Remakes, Akalabeth
Posted by Withstand the Fury Dragon On August - 29 - 2007 No Comments   Discuss in the Forum 
ucr.png

Produced by: prmths
Releases:
* Version 0.1.0 (Windows) (0 bytes)
* Version 0.1.2 (*nix) (0 bytes)

This interesting collection of remakes offered a fully implemented engine for , and a partial engine for as well. The current beta version is 0.1.2, and is hosted here for download. Akalabeth is fully playable now in .

Featuring enhanced graphics and offering full compatibility with modern operating systems, this ambitious project aimed to re-create the first two Ultima trilogies, but has since disappeared from sight.

 
categories: Orphanage
Posted by Withstand the Fury Dragon On March - 4 - 2007 1 Comment   Discuss in the Forum 
akalabeth-mobile.png

Produced by: Dimjon
Website: dimjon.de
Releases:
* Akalabeth Mobile (29.7 KiB, 176 hits)

An interesting little remake, this version of is designed to run on -enabled s.

You can download the files from here, or you can visit the WAP site of the developer from any enabled mobile phone: http://www.dimjon.de/akalabeth.jad

 
Posted by Withstand the Fury Dragon On March - 4 - 2007 No Comments   Discuss in the Forum 
akalabeth-remake2k1.png

Produced by: MinerJr
Website: Akalabeth Remake
Releases:
* Akalabeth - Original (49.2 KiB, 173 hits)
* Akalabeth - Remake (664.2 KiB, 179 hits)
* Akalabeth - 2001 (4.0 MiB, 218 hits)
* Akalabeth - Dungeon Alpha (175.4 KiB, 151 hits)

MinerJr has made a series of remakes of Richard Garriot’s classic original game, with upgraded graphics and compatibility with modern operating systems. His first remake has been released in its final form, as has a beta version of his remake, which features more updates to graphics. Also released is the alpha version of his .

 
Posted by Withstand the Fury Dragon On March - 4 - 2007 No Comments   Discuss in the Forum 
akalabeth-graphics.png

Produced by: Zulu-83
Contact: Zulu-83
Releases:
* Akalabeth Graphics Add-on (296.4 KiB, 201 hits)

This is a clever graphics expansion for MinerJr’s remake that brings graphics from into the game to replace the default tiled graphics.

 
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