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Posts Tagged ‘Aiera’

24
Jan

Ultima 6 Project – Archon

   Posted by: Withstand the Fury Dragon    in U6 Remakes, Ultima 6


Produced by: Team Archon
Website: The Ultima 6 Project
Releases:
* Milestone 1 (147.9 MiB, 41 hits)
* Milestone 2 (225.6 MiB, 42 hits)
* Milestone 3 (270.9 MiB, 42 hits)
* Milestone 4 (356.8 MiB, 39 hits)
* Milestone 5 (442.5 MiB, 40 hits)
* Milestone 6 (140.0 MiB, 46 hits)
* Milestone 6 Patch (3.2 MiB, 39 hits)
* Milestone 7 (713.7 MiB, 51 hits)
* Milestone 8 (Beta Release) (808.9 MiB, 45 hits)
* Ultima 6 Project Beta 2 (834.0 MiB, 146 hits)

Tools:
* Font Builder (619.0 KiB, 38 hits)
* Interface Designer (1.2 MiB, 37 hits)

Tech Demo:
* Tech Demo (36.8 MiB, 40 hits)

Another -based remake, this high-profile (and high-tech) project aims to re-create , adding many of the same features to the game that Lazarus added into : enhanced music, expanded storyline, new characters and additional side quests.

The project has been in the works for a number of years, but their development pace has seemed to surge ahead in the last year or so; they’ve achieved several milestone releases since first being posted to , each one adding vast amounts of additional functionality to the game.

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19
Jan

New Iris2 build released

   Posted by: wtf_dragon    in Site News

That’s right: the open source 3D client for Ultima Online freeshards posted an updated build.

Which I will get uploaded to Aiera shortly.

Update: Downloads now available via the project entry…which I also finally got around to renaming.

(hat tip)

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19
Jan

Woohoo!

   Posted by: wtf_dragon    in Site News

When I was forced to switch hosting companies — moving away from Canaca over to MediaTemple — I thought I’d lost my most current version of Aiera’s file archives. Yes, I had backups, but as I have learned over the last few months, I allowed too much time to lapse between backups; there were some files that were, apparently, forever lost.

Today was almost one of those days.

It started with someone asking for me to restore the download for the Ultima 9 Freeform Savegame. Which I finally got around to, today. However, it turned out that the ZIP archive for the savegame was…how shall I say this?…corrupt.

And believe me, there is not another copy of this thing anywhere on the Internet that I (or, rather, Bing and Google) can find. Not good.

So on a whim, I scoured my Gmail archives, and found the IP address for my old hosting server. Hoping against hope, I opened up Filezilla and tried my old account credentials. And somehow (I know not how)…it worked!

Seriously…it was like Christmas, the sequel.

I’m not sure, but I think I might just have everything back. I still have to check, but I’ve got a good feeling about this.

Update: the one file I was missing and feared to be lost — the download for Ultima Underworld for Dungeon Keeper — was among the recovered files. YES!

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12
Jan

Forum!

   Posted by: wtf_dragon    in Site News

As the link on the sidebar indicates, once again has a forum!

That’s right: I’ve brought back The Sword and Shield. It still uses , but now incorporates more robust anti-spam features. News and project entries that I post to the site automatically get cross posted to this forum, so that discussions can be carried on there in case the comment form either isn’t your thing or has become too cumbersome.

And best of all: you don’t need to register to post. That’s right: non-registered visitors can participate in discussions, in like manner to how the forums operate. Of course, there is some mild protection in place to prevent spam bots from doing their dirty work…but I know that many of you tend to view the whole “registering for a forum” thing as being an unnecessary pain in the ass, and I would generally agree.

Which is why I’m not forcing you to do it.

So feel free to carry on discussions! I’ve configured the forum for Ultima and general off-topic chatter, but if anybody has additional suggestions, feel free to drop them in the comments below…or in the forum!

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5
Jan

To-do list for the site

   Posted by: Withstand the Fury Dragon    in Site News

Bumped again for my own purposes: there’s a few things left undone here.

reagents.jpg

This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it was ever amounted to much to begin with) and a list of bases to cover will be highly beneficial at this stage of ’s re-development. A lot of the projects have advanced in their development arcs since the last update to the site, and I need to update the site files to reflect that.

So, at a glance, here’s what needs to get done:

  • Finish restoring old file categories and contentDONE!
  • Update the files for DONE!
  • Update files for Lazarus to v1.2. See if it’s possible to upload the mod in one chunk instead of 7 RAR segmentsDONE!
  • Get local copies of Milestone 1 and Milestone 2 of Archon onlineDONE!
  • Nodling Dragon’s website seems to have a number of useful downloads and utilities; get these onto Aiera if they are not alreadyDONE!
  • ZIO Interactive’s UW1 for seems to have a downloadable demo now; get thisFALSE ALARM!
  • Make sure the latest version of is available for downloadDONE!
  • Check to make sure that I have the latest downloadable files for on the siteDONE!
  • Get the files back onlineDONE!
  • Make sure I have the latest files for LOWDONE!
  • Make sure I have the latest files for DONE!
  • Get the latest downloads for , especially now that they have a OS X Universal binaryDONE!
  • Get the latest filesDONE!
  • Make sure I have the latest version of DONE!
  • seems to have a fair bit of downloadable media; see about getting hold of thisDONE!
  • Get the latest version of U6ODONE!
  • Make sure I have the latest version of U4 MultiplayerDONE!

That ought to keep my busy until the end of the week.

As I said, this is mostly for my benefit. However, O Reader, you are certainly welcome to look over the above list and take notice of anything in it which strikes you as being “news”; perhaps you, like myself, haven’t got the latest version of something yet. You can still make use of the old version of the site to find links to projects if they haven’t yet been ported to this new version of the site…go and do a little exploring!

Update: I thought of more to do:

  • Investigate the various mods and remakes (Legacy, Iris, etc.)DONE!
  • Check out the UO for NWN module
  • Investigate the Lands of Ultima hak paks on the NWVaultNOT WORTH THE EFFORT!
  • Investigate the UO map module on the NWVault

These are somewhat longer-term goals, and the immediate goals of getting Aiera back up to the level of its previous iteration remains the priority. But I think it would be neat to expand the site a bit, and these seem good avenues to approach to do that with.

Upper-date:

  • Download “offline” versions.DONE!
  • Update files (Sourceforge seems to be having issues at the moment) to version 0.93DONE!
  • Get 0.5.5 and ’s latest filesDONE!
  • BGKeyring for DONE!
  • Enhanced Graphics Mod for LazarusDONE!
  • Looking Up camera Mod for LazarusDONE!
  • Grail Quest’s Mods for LazarusDONE!
  • Bugfix & Mod collection for LazarusDONE!
  • Get newest installers
  • Check all links!
  • Check for updates to the utilities!
  • Identify dead projectsDONE!
  • Add again
 

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5
Jan

Attention, project developers

   Posted by: wtf_dragon    in Site News

Beginning with , I’ve begin granting access to the site to project developers. This access is limited to the file repository for a single project, but it offers debs a means to get their downloads onto Aiera faster (and perhaps more reliably) than by “the normal means” (which entails me downloading, and then uploading, the file in question).

As noted, I’ve set this up for Beautiful Britannia, and will shortly be setting it up for . I’ll also be setting it up for the for any of their future milestone/beta releases.

If any other project devs would like a username and password, do let me know! Drop a comment or hit up the contact form.

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4
Jan

Beautiful Britannia stops development (kinda)

   Posted by: wtf_dragon    in Site News

Firstknight has some sad news:

I’m very sorry to say this, but I have to leave “Team ” again, and this time it will be definitly.

Several important “Real Life” Events forces me to do this, I have to accept the fact, that my “real life situation” simply not allows to work on such a fantastic project as “Forgotten World” will be.

But I will slowly continue working on ““, which is only a simple upgrade to UIX, without story changes and other major improvements, as “Forgotten World” will provide.

And when the time comes, where I will get to an playable product, I will simply provide “Beautiful Britannia” for Download on “: “, but this will not happen within the next 5 years.

And because of the very limited time I will have for creating “Beautiful Britannia”, there will be no new screens or other information on it for a long, long time.

I only can hope that you can understand my situation.

Please continue to support “Team Forgotten World” in their effort to create the “true” UIX.

All I can say is: well, doesn’t that just suck. But even so, I hope the good reader will join me in wishing Firstknight all the best in whatever continued work he is able to put in on the project, and all good fortunes in his “real life” endeavours.

It’s also important to remember: this announcement only applies to Beautiful Britannia, and not to Forgotten World (the other half of the project). I will presently be splitting the two into separate entries here, to reflect this change.

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9
Dec

Presenting: the Abysmal Engine!

   Posted by: wtf_dragon    in Site News

Dominus (who should be known to anyone who frequents the Exult) brought to my attention, by email, an exciting new project that has emerged which is attempting to create a modern engine for the Underworld series of games.

That’s right! The is an attempt to create an 1/2 and engine for modern operating systems. (It will still require the original Ultima Underworld or System Shock data files to run.)

is a successor to previous such attempts at creating an engine for the Underworld games, and builds on the work done by The System Shock Hack Project, Underworld Adventures and Underworld 2 Revival projects.

It is still at a very early developmental stage (the author warns that none of the games are actually playable), but seems to be making decent progress. And most excitingly, version even appears to be in the works!

And yes, I’ve created a project entry for Abysmal here at Aiera.

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