The candles burn out for you; I am free

Posted by wtf_dragon On September - 1 - 2010 No Comments   Discuss in the Forum 

Sergorn Dragon’s increasingly ambitious project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have been feverishly working on. Foremost among these is a new Guards and Prison system, which allows shopkeepers to summon the guards if the player gets a bit fast and loose with the goods on display. Their -inspired injury system has also been released, as has an update to their resting system.

As well, Sergorn has announced that Jolyn “Nytefall” Kitzer has rejoined the team as Lead Artist. Fans of Lazarus will recognize her name from that project; she crafted much of the excellent artwork that said remake featured.

Finally, the team is still looking for artists, so if you have some time and some talent in that area, why not drop them a line?

Posted by wtf_dragon On July - 27 - 2010 1 Comment   Discuss in the Forum 


Produced by: Team Exalted Crown
Website: Gaming @TP

This is (was?) a promising-looking remake of at least the first part of : , produced as part of a game design course offered at Temasek Polytechnic in .

The challenge of porting a game of Ultima 7′s caliber — including its interactivity and living, breathing world — into a engine (, in this case) with a much more static world (at least by default) would make for an excellent primer in game design, and it’s just a pity that as yet the team has not released its work into the wild.

Posted by wtf_dragon On July - 26 - 2010 1 Comment   Discuss in the Forum 

First, let me just remark that all the Online Remakes are once again available for download, and in fact have been so available since last Friday. The reason for the delay was the fact that I had mis-categorized Dransik as a remake, which it is not (though it is an online game).

From here, there are three main categories to restore: Spin Offs, General Utilities, and Joke Remakes. There’s also the Orphanage and Cemetery…but I’m (understandably, I hope) not in as much of a rush to get those categories up and running again.

Broadly, my plan is that the General Utilities section will be pared back, somewhat, because some of the downloads in there (DOSBox, for example) are hopelessly out of date and not particularly -specific anyhow. I’ll replace the actual downloads with links to the project’s downloads page, where appropriate. The Joke Remakes section will remain much the same as it is, though I believe there is one addition I need to make to it. And come to think of it, neither the Orphanage or the Cemetery will change all that much, if at all.

However, the Spin Offs section will be completely overhauled.

For example, I think the Inspired Works section needs to be expanded and given a little more of its own visibility. I also need to start tracking those projects better.

Moreover, I want to start looking for other projects that, if they aren’t directly inspired by Ultima, are at least inheritors of Ultima traditions in some way. These won’t be categorized as Inspired Works, but will fall under a new and somewhat related category. I’ve already begun looking at a handful of games, some of which will probably be featured. Sergorn Dragon has put me on to a couple of mainline PC titles that will probably also qualify. The Exult Total Conversions category will probably disappear, since two of its three entrants are remakes, and the third is basically an Inspired Work.

And to be fair, the Spin Offs category will not disappear entirely; there are a few projects which fit that label and will keep it as a result.

The area of the site that will see a lot of change, however, is the Engines section. For starters, it will be expanded to include discussion about and engines which are not tied to any specific game (e.g. Unity, Torque) and are available for free. It will also expand to include discussions of the advantages and disadvantages of using each platform, the pros and cons of each.

More than that, however, I want to expand Aiera into something akin to a “developer connection”, which exists as a place where past project developers can share created media content — 2D art, 3D models, music, and suchlike — with the Ultima community, so that other developers can make use of these things in their projects. Because really, it’s daunting at the best of times to take on the task of creating an Ultima-like game, and the sheer volume of stuff that a development team needs to create for its project can be overwhelming…and thus the death of an otherwise promising effort.

I’d like to position Aiera in such a way as to help aspiring devs get past those pitfalls.

Fundamentally, I think there’s more stories that could be told by the fan community. In part, that’s why I signed on to work on Return to the Serpent Isle…because it isn’t a remake, but is in fact a new story set in the Ultima universe, and which will strive to remain faithful to the universe that Origin built for our minds to play in. And I think there’s an argument to be made that indie devs can turn out amazing work given time and enthusiastic support from an engaged community.

And I don’t believe that Ultima is dead. My site traffic logs would seem to support that belief, as would the overwhelming response to the release of the Ultima 6 Project just recently, and to Lazarus before it.

So in the weeks to come, expect to see this all getting built. And hopefully, once it’s built, we can get a little action going on here.

* * *

May I also offer an extra-special huge-frigging-big “thank you” to Aletys from the Ultima 6 Project for her supportive donation to the site. I will be adding a Sponsorship page to Aiera once I finalize the new design; expect that she will be right at the top of it.

Aletys, you might have made my wife cry, just a little bit. It was that stunning, and I am duly humbled by it.

Posted by wtf_dragon On July - 7 - 2010 2 Comments   Discuss in the Forum 


Produced by: Kevin Fishburne
Website: Eight Virtues

Some may remember Kevin Fishburne from the Ultima V TES III mod that was announced a few years ago, which saw a lot of progress but ultimately ceased development due to the sheer number of assets that needed to be created for it.

Mr. Fishburne is back with a new project called , which borrows elements from Ultima IV, V, Online and arcade titles such as Gauntlet. It’s a game with faux effects and is not a mod; it’s a standalone MMO-type game that he’s coding himself. Other than landscape textures and building tiles, all the objects (trees, furniture, people, animals, etc.) will be photographed from real models from 16 directions to create the faux 3D effect when the screen is rotated.

Posted by wtf_dragon On July - 6 - 2010 No Comments   Discuss in the Forum 

Kevin Fishburne may be a name that some remember; he coded Littoral (which, shamefully, I have yet to restore to downloadable status).

Well, last night he contacted me with a request for assistance. He has undertaken a new project, called Sanctimonia, which he describes thusly:

For the last six months or so I’ve been working on a new project called , which borrows elements from Ultima IV, V, Online and arcade titles such as . This one’s with faux effects and is not a mod, as I’m coding it myself. This should allow for a much more reasonable workload as far as asset production is concerned. Other than landscape textures and building tiles, all the objects (trees, furniture, people, animals, etc.) will be photographed from real models from 16 directions to create the faux 3D effect when the screen is rotated.

[snip]

Sanctimonia will be using a largely unpopulated Britannia circa Ultima IV/V, allowing players to build it up as they please. A modest server and connection (256 KBps upstream) should support around 1000 players simultaneously per server.

Currently, he’s attempting to raise funds to offset the cost of developing the project, but is still far, far short of his goal.

You can read more about the project at that link, and if it interests you, I would encourage you to toss Mr. Fishburne a donation. I’ll be adding a project entry to Aiera within the day.

Posted by wtf_dragon On June - 2 - 2010 No Comments   Discuss in the Forum 

Not unlike the , the team making this continuation of doesn’t have a lot to report this month. However, they do report that they have developed a working food system, and also a functional resting system…and have also managed to get themselves a working Serpent Gate system (although this has not yet been made public).

And, of course, they still need team members. Especially (I speak now as one of them) someone with modeling skills.

Posted by wtf_dragon On June - 2 - 2010 No Comments   Discuss in the Forum 

Archon team member Niko hints, in his latest dev diary, that the 1.0 release of the is nearly upon us, and teases in a video a handful of examples of his excellent modeling work, which the project will of course feature:

The guy has talent!

Niko also discusses his work in this post on his personal blog, so be sure to give that a look as well.

categories: Site News
Posted by wtf_dragon On June - 2 - 2010 No Comments   Discuss in the Forum 

was intended to be a “from the ground up” remake of , complete with character models. It never made it to completion (a fate shared by many projects of similar ambition, sadly), stopping development at version 0.4, but downloads for and were released…as was the complete source code.

All of which is once again available for download at the project entry here.

Posted by wtf_dragon On January - 19 - 2010 2 Comments   Discuss in the Forum 

That’s right: the open source 3D client for Ultima Online freeshards posted an updated build.

Which I will get uploaded to Aiera shortly.

Update: Downloads now available via the project entry…which I also finally got around to renaming.

(hat tip)

Posted by wtf_dragon On November - 21 - 2009 No Comments   Discuss in the Forum 

Despite suffering a server error and site crash over the summer, the team at Iris2 (also known as ) have kept up development on their client for freeshards, and have just released build 3154 to the general public!

You can find downloads at the project website, or at the project entry here at Aiera. Note that I have only restored the downloads for Iris2; downloads of the original Iris (before the transition to OGRE) have not yet been restored.

Posted by wtf_dragon On February - 12 - 2009 No Comments   Discuss in the Forum 

(or as it is also known), the frontend for , has been updated to build 2890.

Featured in this update are new graphics in the program’s and 3D modes, an updated version of the engine, and numerous bug-fixes.

Also, the licensing has been updated to version 3.

Posted by wtf_dragon On October - 23 - 2008 No Comments   Discuss in the Forum 

This open-source client for has been updated to version 2520, for both and . Updated installer files can be downloaded from the project website, or via the project entry here.

categories: Site News
Posted by Withstand the Fury Dragon On October - 22 - 2008 17 Comments   Discuss in the Forum 

Produced by: Team Iris
Website: Iris2
Releases:
Iris (Discontinued)
* Development Repository

Iris2 (Iris-Ogre)
* Iris2 Installer (Windows)
* Iris2 Binary (Windows)
* Iris2 (SUSE) (RPM)
* Iris2 Latest Source Code

Also required (for Windows)
* Microsoft Visual C++ 2008 Redist. (x86)
* DirectX9 End-User Runtimes

is a game client for , which gives the game a more modern feel in keeping with the evolution of 3D MMORPGs while still retaining the “feel” of UO (such as it is). Iris is only compatible with a number of different “freeshard” server types. See the project website (actually a wiki) for full details.

Iris requires a legal copy of Online, preferably one of the later-edition versions of the game, but it serves to note that trial versions of UO can be used for play on freeshards without suffering limitations. Trial versions of the game can be obtained from the links given on the Iris2 forums.

Posted by wtf_dragon On September - 17 - 2008 6 Comments   Discuss in the Forum 

— the free, online multiplayer RPG that draws heavy inspiration from earlier games — has seen a large update just recently:

Some big changes: Added a huge mapset expansion based around a new mini-continent called Maeondir, mostly aimed at the lvl 40+ set. Also converted the client to 800×600 and added custom skins support.

Screenshots of the new continent can be viewed here.

Since the update in part pertains to a modification to the game client, I have uploaded the latest version of the game’s installer here on the site, and it can be downloaded at the project entry. Note that this updated seems only to pertain to the game’s client, and not its client.

categories: Site News
Tags: , , ,

EUO

Posted by Withstand the Fury Dragon On September - 16 - 2008 10 Comments   Discuss in the Forum 

Produced by: Max Breedon
Website: EUO
Releases:
* EUO Installer (3.5 MiB, 20 hits)
* EUO Patching Utility (99.7 KiB, 17 hits)
* Launcher Client (24.7 KiB, 17 hits)
* EUO Map Editor (158.8 KiB, 16 hits)
* EUO 3D Client (253.3 KiB, 15 hits)

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world RPG…one that looks and plays much like or .

The project site proudly proclaims that those looking for mouse support and Diablo 3-style graphics should seek their fix elsewhere.

EUO uses an -like skill system, without player classes. Combat is based on D&D dice rolling like in (with additional Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a client is even available!

Posted by Withstand the Fury Dragon On May - 8 - 2008 3 Comments   Discuss in the Forum 

I apologize for the gap in news updating; both my job and my home life have been rather busy these last few weeks, and I’ve had precious little time to stroll through “the Ultimasphere” to see what has transpired in terms of project developments and file updates.

So, without further ado, let’s get to the news!

PT-BR Underworld Translation

This translation of to is now 100% complete, with all text strings in the game fully translated.

They are seeking testers to look for errors in grammar and spelling. So if you, O Reader, are conversant in both Portuguese and English, and wouldn’t mind playing through Ultima Underworld again, be sure to visit the project website and drop them a line.

The patch can be downloaded from that same website, or via the project entry here at Aiera.

Exult

I noticed that the unstable 1.4 build for had been updated on May 3rd. The notable correction in this release deals with a crash that could be caused by a trap’s projectile effect.

As usual, the snapshot can be downloaded from the Exult website or from the project entry here at Aiera.

Pentagram

There hasn’t been any news from the team since December of last year, but they are obviously still working on the project itself; the Windows snapshot that is available for download was updated on April 23rd, and can be downloaded either from the project website or via the project entry here at Aiera.

EUO

As of May 5th, the client for has been updated, and can be downloaded either the project website or via the project entry here at Aiera.

Notable changes in this release are the addition of “popups” (I assume this is in reference to either in-game dialogues or message windows?), a help screen, the ability to re-map keys, and a few other odds and ends.

Project Britannia

The britannia_art.dsres and britannia_logic.dsres files have been updated. Changes this go-round include the addition of GUI elements for several throwable weapons, shoes(!!), and a bunch of new textures and meshes. Also, a Yew tree for Ben to chop has been added (methinks this is derived from the ?).

The updated files can be downloaded from the Project Britannia wiki or via the project entry here at Aiera.

* * *

Though not specifically an update to the actual remake project, the folks at the Ultima 6 Project would like to draw our attention to a charity group that they would like to encourage would-be donors to the project to support instead:

As many of you know, the U6 Project has been going strong for several years now, and it’s cost us a fair amount of cash to keep it going. Every once in a while we’ll get someone asking us if they can donate some money to the project. Well, since it’s an all-volunteer project and not a commercial venture, we can’t accept money. However – we’ve recently realized that there’s no reason in the world we can’t suggest a charity to which you could donate instead. While gaming is certainly a worthy cause, we think that it would be even better to give the gift of life and donate to the Susan G Komen foundation for breast cancer research.

http://www.komen.org/

Please note: The U6 Project is not affiliated with the Susan G. Komen for the Cure organization in any way, shape or form. We’d just like to recommend that you give your money to them instead of offering it to us. Thank you.

So maybe, just maybe, O Reader, go forth and make a bit of a donation in the names of the folks of Team Archon. I’m sure they’d appreciate it!

* * *

One last note: someone by the name of Chris (with an email address at grimmstudios.com) contacted me in regard to . Chris, if you’re reading this, I just sent my reply to you again; the last few attempts have resulted in the message bouncing back to me. I apologize for the delay, and would encourage you — if this latest attempt doesn’t get through — to contact me again and provide an alternative email address.

Posted by Withstand the Fury Dragon On March - 4 - 2008 2 Comments   Discuss in the Forum 

It has been another busy week for -related news, O Reader, and on the site as well. Full implementation of the is progressing apace, and I think I’m going to add a new feature to the news postings — the top five most downloaded files. But we’ll get to that in a bit. In the meantime…here’s what’s news. And a couple of shout-outs go to Petrell at Dino’s Ultima Page for spotting some things that I missed in assembling the list below.

Project Britannia

I see that the folks over at Project Britannia have switched servers due to speed problems with their old hosting company. The site has been configured at the new host, so there shouldn’t be any interruptions in accessing it.

EUO

I see that EUO 3D has been updated to version 0.14, fixing a bug with window minimization. Updated versions of the download are available through the project entry here at .

Realms of Ultima

Development proceeds apace on this promising Ultima-themed prefab for , although news posting to the project website has been a little bit light of late owing to the fact that team leader MokahTGS is presently moving to California to take on a new job.

Savage Empire for Exult

Scythifuge has started a new discussion thread at the forums to keep us all up to date on the latest developments he is making in his adaptation of using Exult and the engine. At present, he seems to be working very heavily on graphics and tiles for in-game use. He has even posted a few screenshots for us to feast our eyes on.

Seven Towers Exult Mods

Marzo Junior has put his Seven Towers website back online at a new host, and has released updates of all three of his mods — Black Gate Keyring, SI Fixes, and the Avatar Pak. All of the latest versions can be downloaded from the respective project entries here at Aiera.

Ultima VII: The Feudal Lands

Wizardry Dragon has put his project’s website back online at a new host.

Ultima for the Civilization Series

Frilly Wumpus alerted me to these. General Maximus has produced an Ultima-derived scenario (in two forms) for . Both are set in after the events of . The forms of the scenario are as follows (one appearing to be a more difficult version of the scenario than the other):

Ultima X Conquest:

In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!

Ultima X: Medieval Deity Challenge

In the kingdom of Britannia, Lord British(LB) lost hold of his kingdom with breakway of the other seven city states now ruled by independent warlords who were once friends of Lord British(LB) himself. Play as LB under civilisation group Bards. Forces or cities still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar, the rebelions states has begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his companion Iolo, reclaim your entire kingdom!

The second form of the scenario seems to be more combat-oriented, and provides fewer allies/companions for the player. Either way, this seems like a neat idea, and I have created a project entry complete with downloads here at Aiera for it.

General Maximus also has an Ultima-inspired scenario for in the works, although as yet he has not released any downloads for it.

Ultima V for TI Calculators

Ranman informs us that his project — porting to the calculator — is nearing completion. He pegs the current project status at 98%, and his latest revisions to it include:

  • “Acknowledgments” menu option is now working
  • “Introduction” menu option is now working
  • “Create New Character” menu option is partially working

He’s getting close, O Reader! Very close!

Ultima IX: Redemption

Sage has added a couple of new entries to his development diary. As usual, the would-be reader must be registered at the forums.

* * *

Most Downloaded Files

  1. Ultima 9 Official Patch 1.18 (0 bytes)
  2. Ultima 9 Unofficial Patch 1.19 (0 bytes)
  3. Ultima 9 Combined Patch (0 bytes)
  4. Ultima V: Lazarus v1.2 (Windows) (0 bytes)
  5. Alter U9 (RPG-Maker 2000 version) (0 bytes)

Let’s see if any of the above changes in the coming weeks!

Posted by Withstand the Fury Dragon On February - 4 - 2008 1 Comment   Discuss in the Forum 

It hasn’t been a tremendously busy couple of weeks, but several projects have posted significant updates.

Ultima IX: Redemption

There is a lot of news from this promising, -based remake of this week. Firstly, “de facto” project spokesperson Direhaggis writes in to inform us all of the following:

Our team has stayed consistently productive for the last year, especially making gains in exterior cell worldbuilding (which is nearly done) and 3D models. I myself write the main quest and it’s 80% complete, with a word count of approximately 180,000 (where U7:BG had ~175,000). Overall, production is 75% done. With our current team roster, the game itself will definitely be completed–it’s just a question of time.

On that note, we are right now looking for more worldbuilders for interior cells, as well as dialogue writers. There’s also a position for a 2D artist to help create more cutscenes for the game.

Our director, Corv, is going to update the status page fairly soon. He has recently become a new father, though, so I am acting in his stead to spread the news far and wide.

I would dearly appreciate your sharing this news with your readership. Thank you for your time, thought, and especially your dedication to keeping Ultima alive and well.

And to Direhaggis, I can only say: no problem at all, good Ultima fan and true!

It is indeed the case that the Redemption team are looking for worldbuilders to help with interiors, as well as dialogue writers and (possibly) even a 2D artist. If, O Reader, you feel you could fit into one or any of those categories, pop on over to the website and drop Direhaggis a private message in the forums there.

PT-BR Translation for Ultima Underworld

I was informed via the contact form that a Portuguese translation of is available for download as well:

We have a small group with a project, its about 90%, but we have a lot of work like font editing and replay the game to check any flaw.
There is alreadly a patch avaliable.

I have created a project entry for this here at , and have uploaded the current version of the patch (v0.2) for download. If, O Reader, you would be interested in helping this small team with font editing and playtesting, you can contact then through their website/forum.

Exult 3D

From his comments at the end of this discussion at the forums, it appears that Sam Matthews has stopped work on his 3D re-interpretation of the engine. If so, that’s a pity.

For the moment, the project entry here at Aiera won’t be changed, as the project had come a fairly long way and could conceivably be used to play through Ultima 7. It won’t look terribly pretty in places, but that’s an aesthetic concern as opposed to a technical one.

EUO

Speaking of , it appears that a beta-stage 3D engine has become available for , the -like online . The look and playability are still rudimentary, but this is certainly an interesting development for this fun little project.

Downloads and installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at Aiera.

Realms of Ultima

This promising, -based set of “prefabs” has just released its latest content — New Magincia. It’s not a completed release just yet, and will soon see the addition of caves, house interiors, and the Gargoyles that live there, but it’s enough to wander around in…and it’s spectacular.

(My wife bought me NWN2 a couple of weeks ago, and I’ve had a bit of a look at the town…it’s top-notch work)

The prefab can be downloaded either from its entry at the Neverwinter Vault, or via the project entry here at Aiera.

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