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16
Sep

EUO

   Posted by: Withstand the Fury Dragon   in Inspired Works, Online Remakes, Spin-offs

euo.png

Produced by: Max Breedon
Website: EUO
Releases:
* [drain file 77 url EUO Installer] ([drain file 77 size])
* [drain file 76 url Patcher Update (use only if needed)] ([drain file 76 size])
* [drain file 16 url Launcher (Client Configurator)] ([drain file 16 size])
* [drain file 75 url Map Editor] ([drain file 75 size])
* [drain file 103 url 3D Client] ([drain file 103 size])

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world …one that looks and plays much like or . The project site proudly proclaims that those looking for mouse support and -style graphics should seek their fix elsewhere.

EUO uses a -like skill system, without player classes. Combat is based on dice rolling like in (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!

 

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This entry was posted on Tuesday, September 16th, 2008 at 11:01 pm and is filed under Inspired Works, Online Remakes, Spin-offs. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One comment

Cat
 1 

Just to correct this: although the original EUO did use Josh’s U4 tiles, the current tile set is completely original. However, most monsters and tiles are based in the Ultima V canon (sand traps and so on, and you’ll recognise your reflection in the mirror!).

The ‘classes’ are based on fighter / mage / rogue skills: each skill is governed by one of these, and a player can only have 125% total. To make this clearer – fighter specials (bash, cleave, and so on) require a 90 skill in a weapon, meaning you’d raise your fighter percent to 90 if you trained this skill. Thus, if you wanted to use sixth circle spells as well, you’d find you couldn’t, as these require 60 in magery skills (magery, sorcery, piety). All in all, EUO has a lot of skills – ranging from the usual fighting ones to enchanting, animal taming, tinkering and so forth, however, players can tailor their characters to their own wishes to a large extent.

All the spells can be cast using the Ultima V runes, or for the non-Ultima fans, through a simpler list. The dungeons, of which there are over 30, are player made and with 1.2.0 going live, now incorporate the LUA scripting language – meaning that like in Ultima V (where you could zap rocks with your magic axes) you can now influence the dungeons through switches, puzzles and spawned monsters Although, yes, there are a couple of randomised dungeons on top of these as well!

There are also over 100 custom-written NPCs, and over 50 quests with more being added all the time. Leveling is done by meditating at the Shrines, which use a variant of the Ultima VI method – for example, the Shrine of Valor gives +6 strength, and the Shrine of Spirituality +2 to all stats.

All in all, if you loved Ultima V, EUO is well worth a look – nostalgia mixed in with quirky nethack nods and a designer whose doing rather smart things behind the now archaic front end! ;)

September 18th, 2007 at 6:11 pm

8 Trackbacks/Pings

  1. Ultima: Aiera » Redemption looking for new members; EUO goes 3D; Realms of Ultima releases new content    Feb 04 2008 / 1pm:

    [...] installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at [...]

  2. Ultima: Aiera » Massive Redemption Update; Lost Sosaria downloads, ACK v3 released    Feb 22 2008 / 11am:

    [...] installation instructions are available at the EUO forums, and the downloads are mirrored through the project entry here at [...]

  3. Ultima: Aiera » Project Britannia web host change; EUO 3D v0.14; Seven Towers back online    Mar 04 2008 / 11am:

    [...] 0.14, fixing a bug with window minimization. Updated versions of the download are available through the project entry here at [...]

  4. Ultima: Aiera » UW in Portuguese; Exult and Pentagram snapshots; EUO 3D; Project Britannia update    May 08 2008 / 1pm:

    [...] the 3D client for EUO has been updated, and can be downloaded either the project website or via the project entry here at [...]

  5. Ultima: Aiera » New EUO Mapset    Sep 17 2008 / 9am:

    [...] the latest version of the game’s installer here on the site, and it can be downloaded at the project entry. Note that this updated seems only to pertain to the game’s 2D client, and not its 3D client. [...]

  6. Time Immortal » Updating my Ultima website - lots of project news!    Apr 28 2009 / 9am:

    [...] game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry at [...]

  7. KHdN - Kenneth Hynek (dot Net) » Blog Archive » Updating my Ultima website - lots of project news!    Apr 29 2009 / 9am:

    [...] game has seen the release of version 0.16 of its rudimentary 3D client, which can be downloaded via the project entry at [...]

  8. KHdN - Kenneth Hynek (dot Net) » Blog Archive » New EUO Mapset    Apr 29 2009 / 10am:

    [...] uploaded the latest version of the game’s installer to Aiera, and it can be downloaded at the project entry:link-icon: there. Note that this updated seems only to pertain to the game’s 2D client, and [...]

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