Ultima 8: Pagan featured yet another isometric engine and, for the first time, advanced motion control features for the Avatar such as dedicated running and jumping. While this was certainly an advancement in many respects, it was also received with mixed reviews, and several jumping puzzles in particular caused more than a little frustration amongst players. What was truly novel about the game was the way it continually put the Avatar into morally dubious situations, in which sometimes the only way through was to commit acts that would be considered as evil by most players.

Captured by the Guardian, the Avatar is dumped on a strange world called Pagan. Far away from allies and familiar equipment, the Avatar must struggle to understand an oppressive and foreign place long dominated by the Guardian. Ultimately, to escape, the Avatar must defeat the four Titans of the Elements and take on the mantle of the Titan of Ether.

Ultima 8 Remake
Produced by: The Red Mage
Website: NWVault
Releases:
* Pagan Demo
* Demon Hak
* CEP

This remake of Ultima 8, which is in no way related to the Ultima 8: Exile project, appeared on the Neverwinter Vault in August 2004 without any prior indication of its being worked on. The Red Mage appears to be making a faithful remake (nothing in the module seems to indicate that the Lost Vale will be making an appearence) of the game, and the module appears to have roughly half of Pagan mapped out.

The module requires Adam Miller's Demon Hak to play, as well as the CEP and both official NWN Expansion Packs.

Pentagram
Summoning Pyros
Produced by: Pentagram Team
Website: Pentagram
Releases:
* Windows Binary
* Source Code (suitable for Windows)

What initially began as a map viewer for Ultima 8 has evolved into a full-on cross-platform engine remake in the spirit of Exult. Although no official demo has yet been released, there are up-to-date releases of source code and a Windows binary available. The best aspect of this is that Pentagram runs very smoothly and without an intense CPU load, unlike when the game is run under DOSBox.

Ultima 8 - Exile
Produced by: Team Exile
Website: Exile

With an eye to correcting or smoothing out many of the plot inconsistencies that plagued Ultima 8 (and possibly even implementing a version of the "Lost Vale" storyline), Team Exile has undertaken this ambitious remake using Neverwinter Nights. While they have yet to release a demo, it is evident that they have made progress on the module.

Ultima 8 in Windows
Produced by: Dragon Baroque (Gaseous Dragon)
Website: Gaseous Dragon
Releases:
* Windows 9x v1.14

Gaseous Dragon comes through again, this time with a patch that enables Ultima 8 to run in the Windows expanded-memory environment.

Ultima 8 AdLib Patch
Produced by: Origin Systems Inc. (defunct)
Website: Origin Systems (redirects to UO site)
Releases:
* AdLib Patch

Another Origin patch, this time to correct AdLib support in Ultima 8.

Ultima 8 Language Patches
Produced by: Origin Systems Inc. (defunct)
Website: Origin Systems (redirects to UO site)
Releases:
* English Patch
* French Patch
* German Patch

This patch upgrades game to version 2.12 and makes several bug fixes and enhancements. It adds the Birthplace of Moriens (which had previously been absent), allows for targeted jumping (and also halts all floating platforms!) and introduces a number of shortcut keys.

If you have the Ultima Collection CD, you probably won't need this patch.

There are three versions - English, French, and German.

Ultima 8 AWE32 Patch
Produced by: Creative Labs
Website: SoundBlaster
Releases:
* AWE32 Patch

This patch uses the EMU8000 chip to provide soundfont support on the SoundBlaster AWE32 card.