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Ultima 5: Warriors of Destiny
was released in 1988, and again featured an improvement over
the graphics of its predecessors. Having said that, this was
the last Ultima to feature the truly classic overhead "dual-scale"
low-resolution world view. All Ultimas after this (until Ultima
9) would feature some variant of the isometric view.
Ultima 5 brought the Avatar back to a dark Britannia, in which
Lord British had been imprisoned and the land caught up in the
oppressive rule of the treacherous Lord Blackthorn, himself
a puppet of the evil Shadowlords - three beings of great evil
spawned from the shards of the shattered Gem of Mondain.
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Neat Ultima 5
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Produced by: Sheng Gradilla Website: Neat U5 at Sourceforge
An xu4-inspired remake, this engine is intended to offer a cross-platform rewrite of the Ultima 5 engine, with music, sound, and a host of other "neat" improvements.
Sheng Long Gradilla intents to use a client-server architecture to implement an easy method of creating progressively more enhanced game clients without having to modify the classic client at all. Though the game will not be multiplayer initially, the developer assures us that should another programmer later want to add that functionality, they will not find it difficult to do so.
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Ultima Classics Revisited
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Produced by: prmths Website: UCR Releases: * Version 0.1.0 (Windows) * Version 0.1.2 (*nix)
This interesting collection of Ultima remakes currently offers a fully implemented engine for Akalabeth, and a partial engine for Ultima 1 as well. The current beta version is 0.1.2, and is hosted here for download. Akalabeth is fully playable now in UCR.
Featuring enhanced graphics and offering full compatibility with modern operating systems, this ambitious project aims to re-create the first two Ultima trilogies.
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Ultima 5 - TES3 Mod
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Produced by: Kevin Fishburne Website: Ultima 5 - TES3 Mod Downloads: * Littoral 1.3.1 with documentation
A new remake, the first to go public in 2005, this Morrowind-based project aims to create a faithful remake of Ultima 5. Currently, it looks like a one-man show, and is very early along in development with only a few work-in-progress screenshots to show. But keep an eye on this one, folks!
Kevin Fishburne has just completed and released Littoral, an incredibly powerful terrain-generation utility for Morrowind that should speed his development process along handily!
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Ultima 5 for TI Calculators
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Produced by: David Randall Website: Ultima 5 for TI Calculators
An ambitious project to port Ultima 5 to the Texas Instruments 68K programmable calcuators, this remake has been in progress for about a year and is progressing at a respectable pace.
The author has released some of its technical details, which include:
512 tiles, 11x11 pixels and 4 colors. The original tiles were 16x16 pixels and 16 colors. - 2 world maps (each with a size of 256x256 tiles) - 32 multi level towns (each level size 32x32 tiles) - 8 multi level dungeons - about 150 NPC (non-playable characters) each NPC has a unique daily schedule and conversation script.
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Ultima 5 Music Patch
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Produced By: Minstrel Dragon Releases: * Music Patch
This patch adds the ability to play the Commodore 128 music on the PC64 version of the game.
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Ultima 5 Character Transfer Patch
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Releases: * Transfer Patch
Fixes a bug encountered when transferring characters from Ultima 4 to Ulitma 5.
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Ultima 5 Upgrade
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Produced by: Exodus Project Website: Exodus Project Releases: * Upgrade 1.0 * MIDI Upgrade
Yet another brilliant Exodus Project upgrade, this time for Ultima 5, these updates add MIDI music files to the PC version of the game that had previously only appeared on the versions for Commodore and Apple.
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