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	<title>Ultima Aiera</title>
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	<link>http://www.ultimaaiera.com</link>
	<description>Creation takes time. Time is limited.</description>
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		<title>Announcing: The Ultima Codex</title>
		<link>http://www.ultimaaiera.com/blog/announcing-the-ultima-codex/</link>
		<comments>http://www.ultimaaiera.com/blog/announcing-the-ultima-codex/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 03:19:13 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima Codex]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6841</guid>
		<description><![CDATA[The Ultima Codex, is the next phase in Ultima fandom online. I will no longer be posting news updates to this website. However, this site will remain online for the foreseeable future, both for reasons of posterity and as the home for the various project, utility, and patch downloads that were its beginning and which form its core. In time, these too will be moved over to The Ultima Codex, though it's likely you'll find them here for a long time to come as well.]]></description>
			<content:encoded><![CDATA[<p><b>The what, now?</b></p>
<p><a href="http://ultimacodex.com/">The Ultima Codex</a> is a collaboration between several members of the <em>Ultima</em> and <em>Ultima Online</em> fan communities. And in a way, it represents something that has been a dream of mine for some time now: an opportunity to create a single online space where fans from both sides of the legacy of Origin Systems’ amazing RPG series can come to find content that is of interest to them.</p>
<p><a href="http://ultimacodex.com"><img src="http://www.ultimaaiera.com/wp-content/The-Ultima-Codex-The-Ultima-Fan-Network-220352-e1332907797251.png" alt="" title="The Ultima Codex  The Ultima Fan Network-220352" width="550" class="aligncenter size-full wp-image-6834" /></a></p>
<p>When I began <a href="http://www.ultimaaiera.com/">Ultima Aiera</a> several years ago, I initially intended it to mirror the role of Voyager Dragon&#8217;s <a href="http://reconstruction.voyd.net/">Ultima: The Reconstruction</a>, a website that tracked both the official and unofficial patches for, and fan remakes <em>of</em>, the single-player <em>Ultima</em> games. Over the course of the next few years, Aiera became the primary place for <em>Ultima</em> fans to go for that sort of information, as Voyager was sadly unable to continue keeping his site up to date.</p>
<p>In recent years, Aiera has grown both in terms of what news it covers and in terms of its readership. As I began to widen the focus of the site to include news about past Origin Systems personalities, the legacy and influence of <em>Ultima</em>, and even other games entirely, I was surprised at the emergence — it seemed to be an almost “overnight” thing — of a rather sizeable community in the comment forms of the site. Indeed, Aiera even became a site that many <em>Ultima</em> fans checked daily…and for a few, it was the first site they checked every time they went online. That was surprising to me, and humbling…and Aiera was totally unprepared for it.</p>
<p>Aiera was also unprepared for the likes of The Origin Museum content, and the somewhat more “official” interest from the <em>Ultima</em> franchise team at <a href="http://www.mythicentertainment.com/">BioWare Mythic</a>, both of which only served to boost the readership and community of the site even more. And yet, Aiera itself — though it generally was able to serve the needs of the people that frequented it — was, behind the scenes, cracking under the strain. It had never been designed with a large community in mind, and I had added needed components and functionality to it in a very <em>ad hoc</em> kind of way as it had grown. It was becoming difficult to manage effectively, both in general and as a one-man show.</p>
<p><a href="http://aiera.ultimacodex.com/"><img src="http://www.ultimaaiera.com/wp-content/Ultima-Aiera-Creation-takes-time.-Time-is-limited.-220623.png" alt="" title="Ultima Aiera  Creation takes time. Time is limited.-220623" width="550" class="aligncenter size-full wp-image-6835" /></a></p>
<p>The idea for The Ultima Codex was born in late 2011, when Deckard (who runs <a href="http://www.uojournal.com/">UO Journal</a> and the <a href="http://uo.ultimacodex.com/">Ultima Online Portal</a> here) offered to hand over the domain name to me. Initially, my plan had been to hand over the domain name to the people at <a href="http://codex.ultimaaiera.com/">The Codex of Ultima Wisdom</a>, but over the course of a few weeks the plan grew rather more ambitious, and plans for a new online nexus for <em>Ultima</em> fans were hatched.</p>
<p>Currently, in addition to <a href="http://ultimacodex.com/">the main Codex site</a> and <a href="http://aiera.ultimacodex.com/">Aiera&#8217;s new home</a>, you can also find <a href="http://underworld.ultimacodex.com/">the <em>Ultima Underworld</em> tribute website</a> (which marks the game&#8217;s 20th anniversary) and the nascent <a href="http://gallery.ultimacodex.com/">Origin Gallery</a>. In the near future, an <em>Ultima Online</em> portal will be added to the network of sites, as will the Codex of Ultima Wisdom and the Digital Lycaeum. And more sites will follow in the wake of these! The websites all, or for the most part, use what are called &#8220;responsive&#8221; themes, that dynamically adjust to the size of the screen on which they are being viewed. This eliminates the need for mobile-specific plugins that change the look of the site for browsers on handheld devices; the sites will have the same aesthetic feel (and nearly the same functionality) on small screens and large screens alike, <em>by design</em>.</p>
<p>The Ultima Codex, then, is the next phase in <em>Ultima</em> fandom online. The same content that drew everyone to Aiera is already, or will soon be, moved over to subdomains of the Codex. Aiera users will be migrated over and given access to all of the sites that make up the Codex. <a href="http://ultimacodex.com/forum/the-sword-shield/">A new forum has been set up</a>, as well as various other user interaction and social features. This will, by the Virtues, be <em>the</em> place to come for <em>Ultima</em> fans.</p>
<p>What this means, in the most immediate sense, is that I will no longer be posting news updates to this website. However, this site will remain online for the foreseeable future, both for reasons of posterity and as the home for the various project, utility, and patch downloads that were its beginning and which form its core. In time, these too will be moved over to The Ultima Codex, though it&#8217;s likely you&#8217;ll find them here for a long time to come as well.</p>
<p>And if you want to view this site&#8217;s news articles, I suggest you click <a href="http://www.ultimaaiera.com/blog/">here</a>.</p>
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		<title>Ultima Exodus in Nintendo Power Circa 1988</title>
		<link>http://www.ultimaaiera.com/blog/ultima-exodus-in-nintendo-power-circa-1988/</link>
		<comments>http://www.ultimaaiera.com/blog/ultima-exodus-in-nintendo-power-circa-1988/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 21:59:44 +0000</pubDate>
		<dc:creator>Dungy</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6820</guid>
		<description><![CDATA[A look at the Nintendo Power Guide to Ultima: Exodus circa 1988.]]></description>
			<content:encoded><![CDATA[<p>Nintendo Power was published in-house by Nintendo of America during the late 80s and 90s, and covered some of the most popular releases for the NES, SNES, and Gameboy.  They frequently published detailed hint guides to the most anticipated releases of  the day, including the <em>Ultima</em> series.  What was especially wonderful about these publications were they often included bright full-page colour graphics and custom illustrations.</p>
<p><a href="http://gallery.ultimacodex.com/2012/03/ultima-exodus-in-nintendo-power-circa-1988/">Here for your viewing pleasure</a> is the complete guide to<em> Ultima: Exodus,</em> which was included in Vol. 3 of Nintendo Power back in late 1988.</p>
<p>Note: This link takes advantage of the newly redesigned Ultima Gallery.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ultimaaiera.com/blog/ultima-exodus-in-nintendo-power-circa-1988/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>I Need Volunteers</title>
		<link>http://www.ultimaaiera.com/blog/i-need-volunteers/</link>
		<comments>http://www.ultimaaiera.com/blog/i-need-volunteers/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 00:55:20 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6813</guid>
		<description><![CDATA[If you'd like to help me test something out, be one of the first ten registered users to comment on this post.]]></description>
			<content:encoded><![CDATA[<p>I have a project in the works which I intend to go live with, at least in part, very soon. However, I need a handful of volunteers to test it out for me.</p>
<p>So here&#8217;s the skinny: if you are a registered user here at Aiera, and if you feel like helping me out, drop a comment. The first ten people who meet both criteria will be my volunteers, and you&#8217;ll receive an email from me explaining what&#8217;s going on.</p>
]]></content:encoded>
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		<slash:comments>55</slash:comments>
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		<title>Zygon Dragon Has A Question About Ultima 5&#8242;s Soundtrack</title>
		<link>http://www.ultimaaiera.com/blog/zygon-dragon-has-a-question-about-ultima-5s-soundtrack/</link>
		<comments>http://www.ultimaaiera.com/blog/zygon-dragon-has-a-question-about-ultima-5s-soundtrack/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 00:51:48 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Apple II]]></category>
		<category><![CDATA[Passport]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[Roland Soundcanvas]]></category>
		<category><![CDATA[Soundcanvas]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 5]]></category>
		<category><![CDATA[Wavetable]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6808</guid>
		<description><![CDATA[Zygon Dragon has a question about the soundtrack for Ultima 5 (for the Apple II) and the capabilities of some of the advanced audio hardware of the day.]]></description>
			<content:encoded><![CDATA[<p>Actually, and perhaps more correctly, I should say that his question is about <a href="http://www.ultimaaiera.com/blog/the-ultima-5-soundtrack-on-a-passport-wavetable-card/">a particular reproduction of the <em>Ultima 5</em> soundtrack</a>, which he was <a href="http://www.ultimaaiera.com/blog/the-ultima-5-soundtrack-on-a-passport-wavetable-card/comment-page-1/#comment-36295">unable to reproduce</a> (if I read him right).</p>
<blockquote><p>Well. I’ve been searching for more info on this for a while now. Last night just before my Apple IIe blew up I think I’ve worked it out. (Now I have a broken Apple IIe </p>
<p>The guy that posted the youtube video wit the music says on his website that he mixed it in after.</p>
<p><a href="http://translate.google.com/translate?sl=auto&#038;tl=en&#038;js=n&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;layout=2&#038;eotf=1&#038;u=http%3A%2F%2Fnsm53p.tistory.com%2Fcategory%2FULTIMA&#038;act=url">http://translate.google.com/translate?sl=auto&#038;tl=en&#038;js=n&#038;prev=_t&#038;hl=en&#038;ie=UTF-8&#038;layout=2&#038;eotf=1&#038;u=http%3A%2F%2Fnsm53p.tistory.com%2Fcategory%2FULTIMA&#038;act=url</a></p>
<p>I have an Apple IIe with a midi interface card and using a Roland Sound Canvas you can access one channel only. Ultima V lets you configure this. But you are limited to one channel so to reproduce the music he has on his youtube is impossible. If anyone else can confirm this let me know.</p></blockquote>
<p>This sort of question is beyond me, though it is an interesting query about some very classic pieces of computer audio hardware. If anyone can supply an answer, please do!</p>
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		<slash:comments>2</slash:comments>
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		<title>Warren Spector&#8217;s Next &#8216;Epic&#8217; Project Gets Revealed Next Week</title>
		<link>http://www.ultimaaiera.com/blog/warren-spectors-next-epic-project-gets-revealed-next-week/</link>
		<comments>http://www.ultimaaiera.com/blog/warren-spectors-next-epic-project-gets-revealed-next-week/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 00:40:21 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Gamespot]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Warren Spector]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6804</guid>
		<description><![CDATA[Gamespot is reporting that Warren Spector's next 'epic' game will be revealed -- presumably this means "announced" rather than "released" -- on March 27th.]]></description>
			<content:encoded><![CDATA[<p>I missed reporting on this previously, but I noticed a week or two ago that <a href="http://www.gamespot.com/news/disney-revealing-epic-project-on-march-27-report-6364846">Gamespot had reported that the 27th of March</a> was going to be the day that Disney announced Warren Spector&#8217;s next &#8216;epic&#8217; project. Speculation suggests that this will be a sequel to his rather successful Mickey Mouse title from 2010, <em>Epic Mickey</em>, and that would be a welcome enough thing (to be sure).</p>
<p>Not that anyone here would complain if he revealed a remastered version of <em>Ultima Underworld</em> for the Wii*. But it seems unlikely that Disney would be the label for that.</p>
<p><small>* Shut up! It could work&#8230;</small></p>
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		<slash:comments>3</slash:comments>
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		<title>Wing Commander Saga Has Been Released</title>
		<link>http://www.ultimaaiera.com/blog/wing-commander-saga-has-been-released/</link>
		<comments>http://www.ultimaaiera.com/blog/wing-commander-saga-has-been-released/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 00:19:14 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Descent 2]]></category>
		<category><![CDATA[Freespace]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[The Darkest Dawn]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Wing Commander]]></category>
		<category><![CDATA[Wing Commander Saga]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6802</guid>
		<description><![CDATA[The long-awaited (10 years!) fan-made Wing Commander mod, based on the Descent 2: Freespace engine, has finally been released.]]></description>
			<content:encoded><![CDATA[<p>Our friends at <a href="http://www.wcnews.com/news/update/11562/">the Wing Commander CIC are reporting</a> that the long-awaited <em>Wing Commander</em> fan mod, <em>Wing Commander Saga: The Darkest Dawn</em> (or simply <em>Wing Commander Saga</em>) has <a href="http://www.wcsaga.com/">officially been released</a>!</p>
<p>For those of you who were unaware of this mod, it&#8217;s actually a very ambitious undertaking. The mod is set in the same time frame as <em>Wing Commander 3</em>, but instead puts the player in the role of a rookie pilot on a different ship, the TCS <em>Hermes</em>. <em>Saga</em> is built with an updated version of the <em>Descent 2: Freespace</em> engine, and features many new &#8212; and rather beautifully detailed &#8212; ship models, a few of which can be seen in these screenshots:</p>
<div id="2640" class="wp-caption aligncenter" style="width: 560px">
<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/wcsaga_texture116.jpg" title="" class="shutterset_singlepic2640" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/2640__550x550_wcsaga_texture116.jpg" alt="wcsaga_texture116" title="wcsaga_texture116" />
</a>
<p class="wp-caption-text">Fighters...</p></div>
<div id="2641" class="wp-caption aligncenter" style="width: 560px">
<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/wcsaga_texture117.jpg" title="" class="shutterset_singlepic2641" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/2641__550x550_wcsaga_texture117.jpg" alt="wcsaga_texture117" title="wcsaga_texture117" />
</a>
<p class="wp-caption-text">...aliens?...</p></div>
<div id="2642" class="wp-caption aligncenter" style="width: 560px">
<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/wcsaga_texture118.jpg" title="" class="shutterset_singlepic2642" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/2642__550x550_wcsaga_texture118.jpg" alt="wcsaga_texture118" title="wcsaga_texture118" />
</a>
<p class="wp-caption-text">...and carriers. Oh my!</p></div>
<p>I gather that <em>Saga&#8217;s</em> development cycle ran close to the ten-year mark, which is&#8230;damned impressive, and speaks to the determination of the project team and their love for the <em>Wing Commander</em> universe. At present, only the Windows version is available &#8212; the Linux and Apple versions are coming soon &#8212; and the <em>Saga</em> website is temporarily running in &#8220;low key&#8221; mode after being crippled by the initial onslaught of traffic. The Wing Commander CIC <a href="http://www.wcnews.com/news/2012/03/22/wing-commander-saga-released">has a list of download mirrors</a>, so if you&#8217;d like to pick up the 3.4 GB mod, hit them up.</p>
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		<slash:comments>9</slash:comments>
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		<title>Ray Muzyka Speaks Out About Mass Effect 3</title>
		<link>http://www.ultimaaiera.com/blog/ray-muzyka-speaks-out-about-mass-effect-3/</link>
		<comments>http://www.ultimaaiera.com/blog/ray-muzyka-speaks-out-about-mass-effect-3/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 02:18:15 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Ray Muzyka]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6797</guid>
		<description><![CDATA[Dr. Ray Muzyka, co-founder of BioWare, has published a blog post at the BioWare blog to offer his thoughts on the success of Mass Effect 3 and the controversy surrounding its ending.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s <a href="http://blog.bioware.com/2012/03/21/4108/">a surprisingly heartfelt post</a>, which I will excerpt at some length (though not in its entirety):</p>
<blockquote><p>As co-founder and GM of BioWare, I&#8217;’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we&#8217;ve yet created. So, it&#8217;s incredibly painful to receive feedback from our core fans that the game&#8217;s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics &#8212; but out of respect to our fans, we need to accept the criticism and feedback with humility.</p>
<p>I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team.  The team and I have been thinking hard about how to best address the comments on ME3&#8242;s endings from players, while still maintaining the artistic integrity of the game.</p>
<p>Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it.  The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.</p>
<p>To that end, since the game launched, the team has been poring over everything they can find about reactions to the game &#8212; industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans.  I&#8217;m honored to work with them because they have the courage and strength to respond to constructive feedback.</p>
<p>Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You&#8217;ll hear more on this in April.  We&#8217;re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we&#8217;ve received.  This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.</p></blockquote>
<p>As I remarked to Sergorn Dragon via email, it would seem evident now that BioWare is going to do <em>something</em> about the ending of the game (Dr. Muzyka says as much, above), though what exactly is&#8230;not specified. The worst case scenario, I think, is a full-on rewrite of the ending sequence, pushed out via a multi-gigabyte download&#8230;mirroring what&#8217;s being done even now with the most recent <em>Mass Effect</em> novel. A slightly better case would, I guess, be the rumoured &#8220;The Truth&#8221; add-on, which some fans believe has been planned all along.</p>
<p><strong>Note:</strong> Spoilers follow!</p>
<p>Then there&#8217;s the indoctrination theory, as it has come to be known, which asserts (if I have it right) that the ending of <em>Mass Effect 3</em> does not depict actual events in the life of Commander Shepard, but instead depicts a hallucination or dream he suffers through after being blasted by Harbinger during the Battle of London. The theory maintains that Shepard, having been exposed to Reaper technology many times during the course of the series, has now finally begun to succumb to the siren call of his mortal enemy; the endgame sequence depicts his struggle to retain ownership of his own will, and control over his own mind. </p>
<p>It&#8217;s a reasonable enough theory, with one (that I can see) major <a href="http://masseffect.wikia.com/wiki/Lorak_Qui%27in">fly in its&#8230;lotion</a>: the Prothean VI on Thessia didn&#8217;t detect that Shepard was indoctrinated. That&#8217;s not to say it couldn&#8217;t have happened (maybe it happened on Horizon?), but it goes to show that the theory isn&#8217;t fully airtight. </p>
<p>Apart from this issue, however, the theory has some merit, and I like in particular how it ties back to the &#8220;from the rubble&#8221; shot (which graces the final moments of <em>certain</em> version&#8217;s of the game&#8217;s ending cutscene). Perhaps more importantly, the theory leaves the ball in BioWare&#8217;s court as to how to best capitalize on the interpretations of the imagery of the finale; it actually allows BioWare to preserve the original ending, and even treat it as a valid outcome in some circumstances (any that don&#8217;t lead to a &#8220;from the rubble&#8221; sequence, in fact). I, for one, hope that the <em>Mass Effect</em> team already &#8212; always, really &#8212; had plans to capitalize on these things, that some sort of follow-up to the game&#8217;s otherwise very disconcerting ending was always planned.</p>
<p>Because if that isn&#8217;t the case, that means that BioWare is bowing to fan pressure and making a potentially hasty correction to the ending of the game. This has good and bad implications. </p>
<p>On one hand, things like &#8220;Reclaim Mass Effect&#8221; and the Kickstarter events of recent months show that studios are willing to directly engage fans &#8212; and even involve then in the development process in more direct ways&#8230;especially if said fans are willing to be constructive rather than trollish. There&#8217;s something to that, and more than a few people have already speculated that this might herald a new era in gaming and game development, one that sees much closer and more direct engagement between fans and studios. That&#8217;s pretty to think about.</p>
<p>On the other hand, well&#8230;fans are fans, and the psychology of fans as a group is, if I may say, very fickle. By which I mean there is often a rather stark contrast between what fans SAY they want and what fans SHOW (by their actions) that they want. There is a certain sense of entitlement to be found in fans, and an always-present mentality of never being satisfied that secretly isn&#8217;t meant to be acted upon. And when it IS acted upon, the backlash is often even worse.</p>
<p>If BioWare is pandering now&#8230;yeah, that&#8217;s (potentially) not good. For them, or (probably) for us. On the other hand, if they&#8217;ve had something up their sleeves all along, that could be one of the ballsiest moves in gaming history on their part.</p>
<p>We will, as the good doctor says, know more in April.</p>
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		<title>Richard Garriott: Why Human Space Travel?</title>
		<link>http://www.ultimaaiera.com/blog/richard-garriott-why-human-space-travel/</link>
		<comments>http://www.ultimaaiera.com/blog/richard-garriott-why-human-space-travel/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 01:43:05 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Huffington Post]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[space travel]]></category>

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		<description><![CDATA[Richard Garriott has written another article at the Huffington Post, talking about the need for human space travel.]]></description>
			<content:encoded><![CDATA[<p>Following up his first article at the Huffington Post, Richard Garriott has posted <b><a href="http://www.huffingtonpost.com/richard-garriott-de-cayeux/human-space-travel_b_1358648.html">a second article asking, in its title: why human space travel?</a></b> And while he illustrates the article with a leading picture of the <b><a href="http://en.wikipedia.org/wiki/99942_Apophis">Apophis asteroid</a></b>, the bulk of his argument concerns something other than the need for humanity to migrate to the stars in order to ensure its long-term survival against even extinction-level events. No, good Lord British instead argues that human space travel needs to both remain on the table and in fact advance because, as he puts it, no &#8220;robotic agent [is] able to have anything close to the perception and judgment of a human explorer.&#8221;</p>
<blockquote><p>&#8230;Robots are far lighter, cheaper and expendable. So whenever possible, robots can and should be used! Humans need complex and heavy life support systems, so many might ask, why even consider the prospect of sending humans to space as robotics and computers continue to rapidly advance?</p>
<p>The answer is important. We are still very far from a robotic agent being able to have anything close to the perception and judgment of a human explorer. And that is a very critical distinction. To demonstrate this I can cite historical facts as well as personal experience.</p>
<p>A great example of this important difference came when Jack Schmitt became the first geologist to walk on the moon. Knowledge of the moon&#8217;s geology including how and when it formed gives us important data about when and how the Earth finally cooled down and developed its rocky crust. This in turn gives us deeper understanding of tectonic plate movement which is the cause of earthquakes around the globe. Clearly predicting and protecting against earthquakes is essential science for those who live in Japan, California or other earthquake prone areas!</p>
<p>Before Jack Schmitt walked on the moon, the probes and test pilots who preceded him, had done their best to find valuable samples, but only Jack&#8217;s deep geological understanding and direct human perception allowed him to quickly find rocks on the moon that turned out to be from the primordial crust formed when the moon first solidified from a molten state. This find allowed lunar formation science and thus Earth formation science to advance greatly.</p></blockquote>
<p>To be fair, he does devote his closing paragraphs to mentioning Stephen Hawking&#8217;s contention that humanity must take to the stars to ensure its survival against asteroids, gamma ray bursts, and suchlike. The merits of such endeavours are up for debate, of course (either that, or playing <em>Mass Effect 3</em> as an essentially Paragon character has me wondering, yet again, what&#8217;s so great about humanity that it should require so much sacrifice on the part of so few good people to save, and is it even worth the effort?), though the logic itself is sound. There is nowhere else for humanity to hide, at present, from the many and terrifying hazards of the Universe, and it would be trivially easy for an errant chunk of space rock &#8212; or a too-large, too-close star exploding &#8212; to reduce mankind to a historical footnote. Such is the inherent vulnerability of any planet-bound species, and the only remedy for it is to become a species not bound inextricably to just one planet.</p>
<p>But in his main argument, I think he has a very strong point to make. Robots are analytical tools; data in is processed algorithmically, and certain outputs are generated therefrom. Robots can&#8217;t necessarily correlate seemingly disparate points of data to reach a different conclusion than what their algorithms are designed to compute; an adding machine can compute 15 as the result of the addition of two integers, but it has no ability to detect or comment on the aesthetic similarities of 6 and 9. Humans, on the other hand, come by this sort of thinking naturally, and it is this ability to think abstractly that has driven much of human innovation and discovery. Robots may one day be able to simulate, mimic, or even <em>possess</em> these same faculties&#8230;but I think Lord British is quite right when he notes that the day when this becomes a possibility is still a long way off. A human colony on another celestial body, however, may yet be something we here live to see.</p>
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		<title>Raph Koster&#8217;s Best Game Design Articles</title>
		<link>http://www.ultimaaiera.com/blog/raph-kosters-best-game-design-articles/</link>
		<comments>http://www.ultimaaiera.com/blog/raph-kosters-best-game-design-articles/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 00:27:22 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Raph Koster]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6788</guid>
		<description><![CDATA[Raph Koster has posted a lengthy list of his best game design-related articles.]]></description>
			<content:encoded><![CDATA[<p>Last week, Raph Koster <b><a href="http://www.raphkoster.com/2012/03/15/the-best-articles/">posted a lengthy article on his website</a></b> in response to a request (via Twitter) for his &#8220;juciest game design posts&#8221;. Most of the article&#8217;s length is comprised of links to previous posts of his on a variety of topics, including his theory of fun, game grammar, game development proper, narrative design, games as art, game design in general, economies, communities&#8230;you name it. If he talked about it, it probably has a link somewhere in the post.</p>
<p>Frankly, I love how forthcoming Raph tends to be with his knowledge and his experience; his is (or seems to be) a strong drive to educate and inform. And his offerings are valuable for a number of reasons. For those here who are involved in design or remake projects, there will be some genuine knowledge and wisdom to be gleaned from his posts, while for those here who are concerned and interested gaming fans will be able to gain some insight into what game design actually entails, the better to understand why a particular developer chose to do a particular thing with a game.</p>
<p>I&#8217;d say &#8220;read them all&#8221;, but obviously that will take a reserve of time that many here won&#8217;t have. So if nothing else, look over the list of articles and take a look at a few of them, the ones that (by title, at least) jump out at you.</p>
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		<title>BioWare Mondays</title>
		<link>http://www.ultimaaiera.com/blog/bioware-mondays-7/</link>
		<comments>http://www.ultimaaiera.com/blog/bioware-mondays-7/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 02:29:33 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Casey Hudson]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[From Ashes]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mike Gamble]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6784</guid>
		<description><![CDATA[The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.]]></description>
			<content:encoded><![CDATA[<div id="2638" class="wp-caption aligncenter" style="width: 560px">
<a href="http://www.ultimaaiera.com/wp-content/gallery/news-images/me3_screenshot_2012-03-15_22_35_09.jpg" title="" class="shutterset_singlepic2638" >
	<img class="ngg-singlepic ngg-center" src="http://www.ultimaaiera.com/wp-content/gallery/cache/2638__550x550_me3_screenshot_2012-03-15_22_35_09.jpg" alt="me3_screenshot_2012-03-15_22_35_09" title="me3_screenshot_2012-03-15_22_35_09" />
</a>
<p class="wp-caption-text">Mass Effect 3</p></div>
<p><b><a href="http://www.gamebanshee.com/news/107253-mass-effect-3-reviews.html"><em>Mass Effect 3</em> reviews!</a></b><br />
<b><a href="http://www.gamebanshee.com/reviews/107311-mass-effect-3-review.html">And just one more&#8230;</a></b></p>
<p>The reviews continue to pour in for BioWare&#8217;s latest, and almost all of them heap praise and percentage points upon it. Reviewers seem divided as to whether the endings presented in the game are a high point or a sour note in both the game itself and the series as a whole, but praise much of the rest of the game almost universally.</p>
<p>GameBanshee&#8217;s very lengthy &#8212; and very detailed &#8212; review is probably the best of the bunch, so here&#8217;s the opening thereto:</p>
<blockquote><p><em>Mass Effect 3</em> is a game that is desperate to conclude itself spectacularly. From its opening attempts at tugging on heartstrings to its closing moments reveling in galactic spectacle, it brings the Mass Effect universe&#8217;s characters, creatures and locations into scenarios which are committed to bringing them to their limits. Familiar companions and old enemies are tested in fire and pushed to their limits, and the tale is dramatic to the point of self-indulgence. </p>
<p>BioWare were clearly working on all cylinders to provide fans of the series with a game that sees the concepts and universe fully realized in a way the first two <em>Mass Effect</em> games could never hope to match, all while fine-tuning the tried-and-true cover-based shooting action. However, the narrative side of the game simply cannot manage to live up to the expectations of both a series finale, much less the previous two titles. The end result is a game that is nearly ceremonial in its pomp and excess, and which plays faster and smoother than any previous BioWare title, but one that is also clumsy and strained, both on design and technical fronts. </p></blockquote>
<p>Go and read the rest. It&#8217;s the second link, above.</p>
<p><b><a href="http://www.pcgamer.com/previews/the-old-republic-legacy-system-handson/">PC Gamer got a close-up look at the changed Legacy System in <em>The Old Republic</em>.</a></b></p>
<p>Jarring shift of topic, I know.</p>
<blockquote><p>The Legacy system has been hailed as a major feature of The Old Republic since before the game’s launch, it was the highlight of the TOR Guild summit last week, and now we’ve finally gotten to play with it ourselves. Here’s a quick run-down of what we learned about how it works and the amazing things it lets you do.</p>
<p>&#8230;</p>
<p>As you probably know by now, the premise of the Legacy system is that as you complete major milestones on your characters in The Old Republic, you’ll unlock new skills, emotes, or stat boosts that are made available to all of your characters on that same server. You’ll also be able to purchase most of these perks with in-game money if you’re not up for rolling multiple characters.</p></blockquote>
<p>After reading the article, I&#8217;m&#8230;less sold on the idea. I like the concept of having multiple characters on a server (&#8220;alts&#8221;, in the popular parlance) all being related as if they were family, and all contributing incremental amounts of XP toward a common pool that can unlock perks and whatnot. I&#8217;m&#8230;less thrilled about said perks being new emotes, or hugely expensive (in in-game credits, mind you) character race unlocks.</p>
<p><b><a href="http://www.rpgwatch.com/show/newsbit?rwsiteid=1&#038;newsbit=19232">So as you may have heard by now, the ending(s) to <em>Mass Effect 3</em> have generated a lot of controversy.</a></b><br />
<b><a href="http://www.gamasutra.com/view/news/165764/Retake_Mass_Effect_3_charity_drive_raises_30K_in_24_hours.php">No, really. Fans even started a &#8220;protest donation drive&#8221; for Child&#8217;s Play, called &#8220;Retake <em>Mass Effect</em>&#8220;, that raised over $30,000 in a day.</a></b><br />
<b><a href="http://www.rockpapershotgun.com/2012/03/14/mass-effect-3-the-end-of-an-epic/">Oh, that ending. <em>That ending.</em></a></b><br />
<b><a href="http://www.pcgamer.com/2012/03/13/mass-effect-3-day-one-dlc-files-spotted-on-disk-bioware-respond/">The fact that files for the Day 1 <em>From Ashes</em> DLC were found on vanilla game discs certainly didn&#8217;t help matters, either.</a></b><br />
<b><a href="http://www.pcgamer.com/2012/03/12/some-mass-effect-3-multiplayer-players-losing-multiplayer-items-bioware-acknowledges/">Neither did this &#8220;missing items&#8221; issue in the game&#8217;s multiplayer side.</a></b><br />
<b><a href="http://www.joystiq.com/2012/03/14/mass-effect-3-director-defends-dlc-endings-with-common-sense/">Not surprisingly, BioWare has been urging common sense and pushing the defence against all this.</a></b></p>
<p>First, a note on the <em>From Ashes</em> discovery:</p>
<blockquote><p>Since then Mass Effect 3 has been released worldwide, giving PC gamers the chance to dive into Mass Effect 3&#8242;s files. Some players found evidence of voice files, animations and character models for the From Ashes companion character on the Mass Effect 3 disk, leading many to believe that, contrary to Bioware&#8217;s statement, the DLC had been developed alongside the main game.</p>
<p>Gamble took to <a href="http://www.twitlonger.com/show/gcijat">Twitter</a> to explain the files. &#8220;Because the plot of ME3 is so richly interwoven with the character interactions and moments, you simply cannot use a DLC module to &#8216;insert&#8217; a new character,&#8221; he said. &#8220;As we&#8217;ve mentioned before, that character has to be planned and the framework has to be established ahead of time for us to build off of with the DLC module.&#8221;</p>
<p>He also mentions that elements like the character selection screen can&#8217;t be overwritten with DLC, so spaces had to be left for the DLC character from the start. &#8220;certain elements of the Javik appearance and some of the VO needed to be included on the disc. That is a fact,&#8221; he admitted. &#8220;But that doesn&#8217;t mean the content was created, and then removed. It is a necessity of adding a rich character presence in our game.&#8221;</p></blockquote>
<p>Although, if some of the leaked plot documents from late last year tell the truth, Javik was at one point supposed to appear as part of the main game, albeit in a rather different role. That&#8217;s not proof that BioWare is pulling the wool over our eyes, however. It&#8217;s simply proof that the character is one they&#8217;d had in mind for a while, and were casting about trying to figure out what to do with.</p>
<p>As to the ending:</p>
<blockquote><p>&#8230;[<em>Mass Effect</em> producer/director Casey] Hudson said he likes its mystery and interpretation possibilities, and having a reactive ending is better than one that falls flat and fades out. &#8220;I didn&#8217;t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people &#8212; debating what the endings mean and what&#8217;s going to happen next, and what situation are the characters left in &#8212; that to me is part of what&#8217;s exciting about this story.&#8221;</p></blockquote>
<p>&#8220;Any publicity is good publicity&#8221;, then.</p>
<p>I&#8217;ve still not finished the game, though I am aware of its ending(s)&#8230;or rather, its one ending and the various minor differentiations that emerge as a result of a handful of factors, not all of which are within your direct control as the player. If you want to know what I mean, <b><a href="http://www.ign.com/wikis/mass-effect-3/Endings">IGN has the details</a></b>. <b>It should be obvious that a spoiler warning applies to that link.</a></b></p>
<p>The problem, as I see it, is that this much-discussed ending is much-discussed in no small part because it does kind of fall flat, and upends much of what had previously defined <em>Mass Effect</em> as a series.</p>
<p><b><a href="http://www.gamespot.com/news/bioware-considered-mass-effect-3-first-person-shooter-6366370">A <em>Mass Effect</em> first-person shooter was being considered for a time.</a></b></p>
<p>I remember joking with Sergorn Dragon about <em>Call of Mass Effect</em> about a year ago. It&#8217;s frightening to think how close to the mark that joke actually was.</p>
<p>Fortunately, BioWare canned the FPS idea and instead rolled that branch of development back into <em>Mass Effect 3</em>&#8216;s multiplayer element. Which I guess is better.</p>
<p><b><a href="http://www.pcgamer.com/2012/03/13/origin-delivers-a-broken-mass-effect-2-installer-in-hungarian/">And to end on an amusing note&#8230;</a></b></p>
<p>PC Gamer tried to install <em>Mass Effect 2</em> recently:</p>
<blockquote><p>On Friday night, I suddenly, desperately wanted to play Mass Effect 2. I&#8217;d procrastinated all the way up to the release of Mass Effect 3, and finally snapped out of whatever was holding me back. No problem: digital distribution makes the PC the best-suited platform to satiate sudden cravings. ME2 is on Steam, but since ME3 is exclusively on Origin, I figured I&#8217;d buy it there so the two games could snuggle up together in my library. That arbitrary decision was a huge mistake.</p>
<p>In Steam, when a game finishes downloading, it&#8217;s ready to play (unless any prerequisites need installing, but that&#8217;s generally painless). I assumed Origin would work the same, and the service&#8217;s FAQ claims it does: &#8220;Installations are easy, as Origin technology enables instant play after a successful download.&#8221; But when Mass Effect 2 was finally on my hard drive, the download button turned into an install button. No big deal&#8230;until I clicked on it.</p>
<p>Not only did I have the Hungarian version of the installer, but it was encountering an error which I couldn&#8217;t read. That&#8217;s pretty damn absurd, but I wasn&#8217;t going to give up so easily. I really wanted to play Mass Effect 2, and hey, I&#8217;m a resourceful PC gamer! I can fix a simple localization mix-up! So I poked around in the installer&#8217;s directory and discovered the installation configuration ini. A simple change to the file name loaded the installer in English. Easy. Now what was that error?</p></blockquote>
<p>What was that error? Click through to find out. It&#8217;s&#8230;amusing, to say the least.</p>
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		<title>Stephen Emond Needs Your Help! Again!</title>
		<link>http://www.ultimaaiera.com/blog/stephen-emond-needs-your-help-again/</link>
		<comments>http://www.ultimaaiera.com/blog/stephen-emond-needs-your-help-again/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 01:51:59 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Stephen Emond]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[Ultima Online: The Ultimate Collector's Guide]]></category>
		<category><![CDATA[Ultima: The Ultimate Collector's Guide]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6782</guid>
		<description><![CDATA[Stephen Emond needs some information about whether certain international releases of various Ultima Online expansion packs were localized or not.]]></description>
			<content:encoded><![CDATA[<p>You know how you can tell I&#8217;m a parent? I typed &#8220;needs your help&#8221; and immediately thought about <b><a href="http://www.nickjr.com/dora-the-explorer/">this</a></b>. God save me!</p>
<p>But I digress. Over on the Ultima Dragons Facebook page, Stephen Emond <b><a href="http://www.facebook.com/groups/4823328796/10150622701888797/">has posted another request for assistance</a></b> tracking down particular versions of various <em>Ultima Online</em> release and expansion packs:</p>
<blockquote><p>Over the years UO was released in MANY different countries. While the majority of them received some form of localization, others were direct imports. There are a number of European countries that EA specifically marketed various UO releases to, but information on them is lacking. The following were most likely direct imports from the UK, USA, or Asia-Pacific; but when you consider the localized Ultima releases from Greece, Czech Republic, Slovenia, etc anything is possible. What I&#8217;m looking for is confirmation on whether these releases were localized or not (and if not which region the import came from):</p>
<p>Third Dawn:<br />
Norway</p>
<p>Lord Blackthorn&#8217;s Revenge:<br />
Norway, Sweden, Denmark &#038; South Africa</p>
<p>Age of Shadows:<br />
South Africa</p>
<p>Samurai Empire:<br />
France, Denmark, Poland &#038; Australia</p>
<p>8th Age &#038; 9th Anniversary<br />
England</p></blockquote>
<p>If you&#8217;re able to offer any insight, Dragons and Dragonettes, drop a comment here or (preferably) <b><a href="http://www.facebook.com/groups/4823328796/10150622701888797/">hit up his original post on Facebook</a></b> and speak your piece! Every little piece of information you can supply makes Stephen that much more able to turn in a definitive, comprehensive Collector&#8217;s Guide for <em>Ultima Online</em> as a follow-up to the wildly successful <b><em><span class="amazonify_text"><a href="http://www.amazon.com/gp/product/1467934607?ie=UTF8&tag=timeimmo-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1467934607">Ultima: The Ultimate Collector&#8217;s Guide</a><img src="http://www.assoc-amazon.com/e/ir?t=timeimmo-20&l=as2&o=1&a=1467934607" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></span></em></b>.</p>
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		<title>CD Projekt Sundays</title>
		<link>http://www.ultimaaiera.com/blog/cd-projekt-sundays-4/</link>
		<comments>http://www.ultimaaiera.com/blog/cd-projekt-sundays-4/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 02:41:35 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Adam Badowski]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt Red]]></category>
		<category><![CDATA[Marcin Iwinski]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[The Witcher 2]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6779</guid>
		<description><![CDATA[The weekly round-up of news pertaining to CD Projekt Red and their RPG series, The Witcher.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll actually be travelling tomorrow, headed for Price, Utah, but I should be in town and set up in the hotel with enough time remaining in the day to post a few articles. As such, this article won&#8217;t be a typical travel-related post, but the somewhat overdue round-up of CD Projekt-related news.</p>
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<p class="wp-caption-text">The Witcher 2</p></div>
<p><b><a href="http://www.gamesradar.com/witcher-2-enhanced-edition-gets-confrontational-new-trailer/">Another trailer for <em>The Witcher 2&#8242;s</em> Enhanced Edition.</a></b></p>
<div id="video" class="wp-caption aligncenter" style="width: 570px"><iframe width="560" height="315" src="http://www.youtube.com/embed/8bNr6me2dy0" frameborder="0" allowfullscreen></iframe><p class="wp-caption-text">Diamonds are shiny.</p></div>
<p><b><a href="http://www.gamingnexus.com/Article/The-Witcher-2-Assassins-of-Kings-Interview/Item3403.aspx">Gaming Nexus interviews Adam Badowski.</a></b></p>
<p>Mr. Badowski is the head of the CD Projekt Red studio, and he was hit up to talk about the Xbox 360 version of <em>The Witcher 2</em> and the challenges the studio faces adapting the game for the platform.</p>
<blockquote><p><b>What was the hardest part of adapting the PC game to the Xbox 360? Were there any compromises you had to make with the Xbox 360 version? </b></p>
<p>The PC and the Xbox are different platforms that provide different performance levels. And we wanted to give console gamers the same experience that PC players had. This required a lot of effort from the start. The REDengine is a great tool, a tool that was created with multiple platforms in mind. The game is massive, and adapting it to the Xbox hardware was difficult, but in the end we prevailed! I think we pushed the Xbox 360 to its limits and are giving console players one of the best looking games to be released on their platform.</p></blockquote>
<p>Mr. Badowski goes on to confirm that the game was not&#8230;censored at all for its console release.</p>
<p><b><a href="http://www.gametrailers.com/side-mission/2012/03/01/the-witcher-2-enhanced-edition-how-developer-cd-projekt-red-hopes-to-forge-its-own-heroic-unique-story/">GameTrailers also caught up with Adam Badowski, as luck would have it.</a></b></p>
<p>More talk about the Xbox 360 version:</p>
<blockquote><p><b>DK:&#8230;Obviously, bringing The Witcher to console for the very first time is a pretty big deal for you guys. What excites you the most about this opportunity? Is it exposing a whole new audience to The Witcher brand in its current form or the future possibilities of how the franchise might evolve with an expanded audience?</b></p>
<p>AB: We are really excited that a larger group of people will meet our hero. Geralt of Rivia is really exceptional. Abandoned by his parents as a child he undergoes intensive training and magical experiments, which make him a mutant. Geralt is considered non-human by people and human by others.</p>
<p>His changed body gives him skills that no normal man can have. He can cast magical signs and drink toxic potions. He is a master of the sword. But this is only the tip of an iceberg.Because the real great thing is his character. He is not a glorious knight or plain scum. As all of his world, when it comes to morality, he is in the grey region between good and evil. The types of choice we give to console players will also be new to many of them. Many times players will have to decide to take the lesser evil. There is no karma point system. In many console RPGs the choice looks like this: &#8220;gain items/money/skills and lose karma&#8221; or &#8220;lose items/money/skills and gain karma&#8221;. In the Witcher we bring real consequences. Every action has a unique result – just like in real life.</p></blockquote>
<p>Which reminds me that I need to get back into playing through the <em>Witcher</em> games. After a long season of BioWare titles, I find that I&#8217;m getting just a teeny bit&#8230;burned out on their particular approach to moral choice and consequence in games. I find I&#8217;m gravitating toward <em>Reckoning</em> even more as I play <em>Mass Effect 3</em>, precisely because moral decisions in <em>Reckoning</em> don&#8217;t seem to have long-reaching, far-flung consequences. Though the opposite circumstance might also be a welcome one.</p>
<p><b><a href="http://www.gamebanshee.com/news/107196-the-witcher-2-enhanced-edition-qmaking-ofq-platige-images-cinematic-trailer.html">Wanna see how a CGI cinematic gets made?</a></b></p>
<p>Here&#8217;s a &#8220;behind the scenes&#8221; look at that awesome CGI trailer for the Xbox 360 version of <em>The Witcher 2</em>:</p>
<div id="video" class="wp-caption aligncenter" style="width: 570px"><iframe width="560" height="315" src="http://www.youtube.com/embed/3SEVFexS5CY" frameborder="0" allowfullscreen></iframe><p class="wp-caption-text">Flatshading FTW!</p></div>
<p><b><a href="http://www.gamebanshee.com/news/107211-cd-projekt-red-will-never-use-drm-again.html">CD Projekt will never use DRM again!</a></b></p>
<p>That&#8217;s the word directly from Marcin Iwinski, the company&#8217;s CEO.</p>
<blockquote><p>&#8220;We release the game. It&#8217;s cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn&#8217;t use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said &#8216;we cracked it&#8217; &#8212; meanwhile there&#8217;s a non-secure version with a simultaneous release. You&#8217;d think the GOG version would be the one floating around.&#8221; </p>
<p>&#8220;DRM does not protect your game,&#8221; Iwinski told Joystiq after the presentation. &#8220;If there are examples that it does, then people maybe should consider it, but then there are complications with legit users.&#8221;</p></blockquote>
<p>I&#8217;m sure a whole bunch of you will be quite thrilled to hear this.</p>
<p><b><a href="http://www.gamebanshee.com/news/107215-the-witcher-2-enhanced-edition-preview-and-interview.html">More <em>The Witcher 2</em> interviews!</a></b></p>
<p>GameBanshee has aggregated a couple of things, including an interview with CD Projekt RED level artist Mark Ziemak, along with links to a couple of other pieces of previewy-type content. Here&#8217;s Mr. Ziemak&#8217;s comments on the expected reception awaiting <em>The Witcher 2</em> on the Xbox 360:</p>
<blockquote><p>First of all, we are aware that there are some casual players on console, but on the other hand I think people are educated enough and ready for quite a&#8230; maybe not a &#8216;hardcore&#8217; experience, but more of a &#8216;true&#8217; RPG. It’s not like The Witcher is going to be hard to start playing for anyone. You don&#8217;t need to be a master at games to get into it. </p>
<p>Sure, the game may not be very easy, but you have the Easy setting that will allow you to enjoy the storyline and make choices and consequences. So we&#8217;re not really afraid. I think people will enjoy it. There are games like Demon&#8217;s Souls which are really challenging, and still have their audience. So I think we will satisfy a lot of players. </p></blockquote>
<p>But really, let&#8217;s face it: Microsoft&#8217;s current-gen gaming console hasn&#8217;t seen an RPG as sophisticated and as complex as <em>The Witcher 2</em>, and the game is definitely something very different then what the console&#8217;s audience is used to.</p>
<p><b><a href="http://www.pcgamer.com/2012/03/15/cd-projekt-co-founder-i-don%E2%80%99t-want-the-witcher-to-be-sold-by-crappy-stores-which-don%E2%80%99t-care/">&#8220;I don’t want The Witcher to be sold by crappy stores.&#8221;</a></b></p>
<p>Marcin Iwinski again:</p>
<blockquote><p>&#8220;I don&#8217;t want Witcher to be sold by crappy stores which don&#8217;t care about the consumers.&#8221; That&#8217;s what the impressively titled Marcin Iwinski &#8212; co-founder, Member of the Board and Business Development at CD Projekt Group &#8212; had to say at GDC last week.</p>
<p>&#8230;</p>
<p>&#8220;Look what [Steam] have done with Steamworks,&#8221; he continued. &#8220;They&#8217;ve offered a lot of stuff and are forever linking the developers with the platform. All of their offering is free so&#8230; is there any better strategy? No. Give a lot of value.&#8221;</p></blockquote>
<p>So will we not see the next <em>Witcher</em> game at GameStop? I suppose there&#8217;s hope!</p>
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		<title>Zeph&#8217;s Ultima Textures for Minecraft Updated</title>
		<link>http://www.ultimaaiera.com/blog/zephs-ultima-textures-for-minecraft-updated-2/</link>
		<comments>http://www.ultimaaiera.com/blog/zephs-ultima-textures-for-minecraft-updated-2/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 02:12:53 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 6]]></category>

		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=6775</guid>
		<description><![CDATA[I had an out-of-date version of Zeph's texture pack for Minecraft on the site. He has taken steps to rectify the error.]]></description>
			<content:encoded><![CDATA[<p>Zeph noticed that I had an out-of-date version of his <em>Ultima 6</em>-themed texture pack for <em>Minecraft</em> on <b><a href="http://www.ultimaaiera.com/beyond-ultima/spin-offs/ultima-textures-for-minecraft/">the relevant project entry</a></b>, and so graciously sent me an updated copy by email.</p>
<p>Which I have now uploaded. So go&#8230;<b><a href="http://www.ultimaaiera.com/beyond-ultima/spin-offs/ultima-textures-for-minecraft/">grab! Enjoy!</a></b> Play!</p>
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